Topic: A new mod  (Read 3011 times)

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Offline Derommy

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A new mod
« on: February 04, 2005, 10:45:22 pm »
A new mod from Alternate Universe out soon!
sfc3alternateuniverse.trek-online.com

Offline Derommy

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Re: A new mod
« Reply #1 on: February 09, 2005, 02:11:34 pm »
Coming soon
Chapter one in the Mirror Cracked Saga
Beyond the looking Glass.
A Release date in the next few days.

Offline Derommy

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Re: A new mod
« Reply #2 on: February 17, 2005, 01:08:53 am »
It's HERE Beyond the Looking Glass mod for sfc3
you can download the mod Thursday 2-17-05 at
sfc3alternateuniverse.trek-online.com
The campaign begins this Friday 2-18-05 at 4pm EST.
HAVE FUN !!!

Offline Darkseid

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Re: A new mod
« Reply #3 on: February 17, 2005, 01:16:16 am »
So is this a Mirror Mod like SFC1 or a DS9 Mirror Mod where the Rebellion is fighting the Klingon/Cardassian Alliance?  Both sound interesting to me.  :D
"Humanity's homeworld had withstood centuries of attempts at self-destruction, but soon the aliens would amass a fleet and make all their struggles moot."

Offline Derommy

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Re: A new mod
« Reply #4 on: February 17, 2005, 05:57:13 pm »
Yes it's Mirror universe mod in the TNG time line.In this mod
The Terran Empire is back and at war with the Alliance.
The Tri-star Commonwealth is working hard for peace in the Quadrant and there is a new threat to the Mirror universe
The BORG !!!
IT'S A MOD FOR SFC3 !!!
« Last Edit: February 17, 2005, 08:40:05 pm by Dave1 »

Offline Reverend

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Re: A new mod
« Reply #5 on: February 17, 2005, 07:27:38 pm »
doesnt sound like a mod to me, sounds like the boxed game with differnet textures.... come on, half of us here can make our own mod.

Offline Victory

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Re: A new mod
« Reply #6 on: February 17, 2005, 11:18:03 pm »
hmmmmm... Well, if you call adding in over 200 ships and stations a boxed game, then that's your problem. If you want to download and try out the mod, your more than welcome. But if you don't at least do that much, don't bash what you dont know.
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Offline Reverend

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Re: A new mod
« Reply #7 on: February 18, 2005, 06:58:20 pm »
Ho, a lecture from someone who has exponentially lower negative marks than positive; this, I will observe.... just kidding. I really wasn't bashing, I was asking for/creating a marketing space- you know, a pitch. "Cool mod" isn't a pitch, nor will it interest anyone who can do exactly the same as above, but with a smaller download and more stability. Don't get so huffy, I was hoping I could peddle one of you to describe this mod more that it was.

What is the timeline we can expect?
Is there a story? It sounds like there is, please describe it to us, stories are great.
200 ships? What races do we have the capacity to play? Did you get permissions to use these models?
What are the rules like? Does the server reset every other week, or after a solid victory? There are a lot of settings to the server you could mention....

- you know, fill us in! 

Offline Victory

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Re: A new mod
« Reply #8 on: February 18, 2005, 09:30:51 pm »
There are several portions of the timeline posted on our website, and to post them all here would probably take up 2 pages by themselves. You're welcome to go to the site and read them, they're all on the front page. (check the Older Articles link and it begins with the article entitled News Flash on 1-16) Playable races were listed by Derommy in the above posting. And just for your intrest, there are only 3 people that I can think of that can make a mod better than what our team has put together here. Alternate Universe is a 27-7 server, has been running for well over a year. The Rules for the server are included with the mod download, and also posted on the website. And as for the comment about the size of the mod download, to that I will respond very simply. Since our last mod idea was stolen and pirated by another server team, we took the time on this mod to ensure it is so unlike anything seen before. We encorporated new ships, new textures, re-engineered the settings, and this has turned out to be the absolute best mod I've seen to date. Excuse me if I seem a bit sharp, but I take great offence to people who openly bash my work after spending 2 and 1/2 months working extremely hard on this project. I can guarentee that this mod is the absolute most unique of all mods that are currently being played. I can also guarentee that this is the only mod of it's type that's been released in the year that I've been playing on Dynaverse. I will go so far as to say it's the most ballanced, the most visually stimulating, and the best storyline for a mod created since I've been here. Like I said before, if you want to download the mod and get on the server to play with us, you're more than welcome.. We've obviously got your intrest otherwise you wouldn't be asking so many questions. Just download the mod and see what you think of it.
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Offline ModelsPlease

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Re: A new mod
« Reply #9 on: February 19, 2005, 01:25:31 am »
Do ya have any screen shots to post ? I'd love to see some in game shots.
-MP

ModelsPlease, resident "Model Junkie" recovering from a tragic crayon sharpener accident.

Offline Victory

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Re: A new mod
« Reply #10 on: February 19, 2005, 08:58:32 am »
I'll work on that. Been so busy building this mod, we haven't thought about screenies
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Ravok

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Re: A new mod
« Reply #11 on: February 19, 2005, 09:06:24 am »
   

    " Ho, a lecture from someone who has exponentially lower negative marks than positive;"

 Reverand i don't know if you guys have a past history or not but....

 Take it from somebody that has exponentaly more Positive Karma than you do. That and you other remark was nasty. rude and uncalled for.

 

Offline SFLetoAtreides

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Re: A new mod
« Reply #12 on: February 19, 2005, 10:15:55 am »
Sorry to burst your bubble, but the "Through the Looking Glass Mod" in its current state is so-so in my opinion. The ship lists are kind of muddled and many of the firing arcs and hardpoint placements are kind of Blah......especially on the B5 ships you guys used. I have to disagree with the claims that it is the most unique, has the best storyline, and the most balanced Mod out there. GAW and Islandwars score higher points in the creativity and balance department, and because of the era selector in GAW, that mod ranks highest in storyline. As for visual and auditory stimulation, these two mods as well as the Unity mod get higher points.....in my opinion.

I understand that you guys have worked hard on getting this mod out and I understand how time consuming it was to create it.........I know........ I'm currently working on one myself, but 2 1/2 months is a drop in the bucket of time it takes to create a really good mod. Heck, i've been working on my mod for over three months now and i'm still in the "adding ships and hardpoint/firing arc placement phase"......taking the time to do it proper.

In addition, if you guys are going to do a dynaverse campaign, next time please do a race registration and put a 3-5 player cap difference on it. The last IW and GAW mini camps neglected to put a player cap in place and they went to pot within a week. 75% of the players registered for 1 team.....lol! With regard to registration, if you don't have a list, your camp is going to be very susceptible to "Nutters" constantly switching teams. I know that you (Victory) said that you guys didn't do that because one of your team members had some family obligation and that's totally understandable, but next time I would postpone the camp until the registration forums can be created. The hardcore SFC3 community is not going anywhere and a postponement would have given us more time to fully explore the mod and its capabilities before deciding on a team.

Anyway, you guys did a noble effort with "Beyond the Looking Glass" and I think you guys are onto something in terms of creativity, but the Mod needs some serious refinement to better fit the story. I apoligize if what I have said has offended you guys! Just voicing some constructive critisism so you guys can make it better for future campaigns! :)

Offline Victory

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Re: A new mod
« Reply #13 on: February 19, 2005, 11:39:25 am »
Well, a few issues with your statement.. Unity, please.. Unity couldn't put a descent mod together to save their lives. I've had to correct their problems because they didn't know what to do. As for GAW, am I correct in saying that's a Chris Jones mod? If so, he's one of the 3 that I meantioned that can do a better mod. The other two are Pelican and Pestelance. As far as IslandWars goes, i've seen ALOT of people come to our server because they said there were problems with IW. I don't know which version you have, but the firing arcs have been fixed as we've spent alot of time making sure that aspect was correct. And about the race  registration. We could have posteponed the release, however we are a 24-7 server. Generally at any given moment you will see our server up and running, it may not be a campaign, it may be a fun server, but it is up. I'm working on getting the screenshots together so you guys can see it.
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Offline Sirgod

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Re: A new mod
« Reply #14 on: February 19, 2005, 11:45:24 am »
OK guys, I like the idea of any mod coming out, But play nice.

Stephen
"You cannot exaggerate about the Marines. They are convinced to the point of arrogance, that they are the most ferocious fighters on earth - and the amusing thing about it is that they are."- Father Kevin Keaney, Chaplain, Korean War

Offline SFLetoAtreides

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Re: A new mod
« Reply #15 on: February 19, 2005, 01:27:56 pm »
I'm not trying to be mean! Just pointing out problems that need to be fixed. ;) Anyway, the "so-called problems" that were experienced with IW, Victory,  were mainly due to un-balanced team number issues in the Mini-camp. True there were a few ships that needed some slight tweaking to make them more functional, but it's nothing that couldn't be easily fixed.  I may point out that in the last big IW camp (not the Mini-camp), there were close to 200 people registered and the server was almost always packed 24-7 while it was running. It also got way more positive comments than negative ones. No offence, but I think I will let the Masses speak for the quality of that Mod.

If you are doing a 24-7 fun server, that's one thing, but you implied in the SF forums that it was a camp....and as a result I presented an analysis concerning the registration and cap limits. The firing arcs and hard point aspects......ummmm sorry still can't agree with you there on the correctness of them. As someone who frequently participates in SFC3 campaigns, I don't agree mainly because many of the arc angles on a lot of your ships decrease the actual functionality of them in game play.......been field testing the ships out in skirmish mode using several fighting styles and various refits. There were also some arc angles that were placed in some very odd places in some of your ships.....which kind of made some of the battles seem rather unrealistic. Sorry, but I think I will wait for the next IW or GAW camp to roll around for my next Dynaverse fix!  ;D

Offline Sochin

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Re: A new mod
« Reply #16 on: February 19, 2005, 01:34:38 pm »
Just for refrence Victory NannerSlug is the lead on GaW, and thats been nearly or just over 2 years in the making to get it to its excelent state.

Offline Victory

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Re: A new mod
« Reply #17 on: February 19, 2005, 02:59:51 pm »
Well, for one, name me one ship that has "weird" arcs. Keep in mind that this is not the prissy federation. This is the Terran Empire. They didn't build exploration ships, they didn't build science ships. they built ships for one reason and one reason only. WAR. These ships are meant to be mean, and have alot of punching power. The wierd side arcs are basicly useless if that's what your refering to. However, if you noticed a true problem, you should have posted it on our forums in the bug reports section. That way I could have a look at it, however vague complaints about incoherant things i consider bashing and I consider offinsive.
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Offline SFLetoAtreides

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Re: A new mod
« Reply #18 on: February 19, 2005, 04:01:52 pm »
Lol......is that a challenge Victory!? Alrighty then!  :rofl: Well since you take constructive comments as an offence, I will give it to you straight up!
The "Levithan Class" for example.......which is actually the "Victory Class" ship in Babylon 5 (Did you think the B5 fans wouldn't catch that one?) has 2 360 degree arcs on the Wings....lol! I guess that's ok if you don't mind cutting off the top foil in reality! Hmmmmm.....lets see....ohhhh the 360 degree arcs located on the Saucer sections "Royal Sovereign" and "Armada" class ships. Guess you also don't mind shooting off the top platforms of those ships! Anyway, that's just a few ships I found with "Wierd Arcs".

As for "Prissy Federation".....well my friend if you were trying to avoid that, then you should have used fewer/ but wider side arc weapons on the ships and placed the excess ones as forward firing weapons. There are some Terran Empire ships on your list that have too many restrictive side arcs.....which hardly suggests an aggressive/mean ship (more like a defensive or "exploration" type ship....lol). I believe i've given you enough sufficient info for you to get the point! Is that coherent enough for you?

Offline Khalee1

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Re: A new mod
« Reply #19 on: February 19, 2005, 05:05:43 pm »
Haveing problems downloading your mod Do I need to be loged in to do it. I dont play SFC3(just don't like it) but Ill get it for the ships anyway, just to see what youve done with them.

Offline GarrethMacLeod

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Re: A new mod
« Reply #20 on: February 19, 2005, 05:38:51 pm »
I had trouble downloading it as well. I kept getting a "cannot modify header" error after clicking on the download link.
Alternate B Chief Map Drone and General Whipping Boy
http://www.AlternateB.org

Offline Victory

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Re: A new mod
« Reply #21 on: February 19, 2005, 06:11:17 pm »
a few people have had that peoblem, though I don't know why.. Try registering with the site then downloading. Most of the registered members have had no problems with it.

And for the Arcs again, you gotta be kidding me, right? 360 arcs on the wings, hmmm.. never stoped to think that they could be on the underside. besides, what does it matter? It's a game, not real life. please.. gimme something tangible. Yes, we changed the name of the Victory class to make it sound more 'Terran-ish' we changed the name of virtually ever ship with just a few exceptions. This isn't the normal universe that your used to, it's an alternate reality. things are not always the same, so what your accustomed to isn't going to be there. It seems to me like your just fishing for something so say wrong. I don't see that as constructive. and this is the one thing I tell everybody, if you don't like a ship, don't fly it. there's more than enough ships to tickle your fancy. Seeing as you've only tried the game in single player, why not get on the server? are ya affraid you might find something to like about it?
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Offline Khalee1

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Re: A new mod
« Reply #22 on: February 19, 2005, 07:20:35 pm »
Well I got the mod downloaded, and your right when I regesterd it worked. And I really hate to registar just to download ships when I wouldnt be doing much of anything else from a site. But ohwell

Offline SFLetoAtreides

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Re: A new mod
« Reply #23 on: February 19, 2005, 08:05:50 pm »
Actually I have thought about it Victory and if you put the 360 degree weapons on the underside of those ships, you end up cutting the other foils or warp nacels........in any alternate reality........lol! Hmmmmm.......sounds like you are fishing for a way out of a problem you won't admit to. As for me flying on the server.....well that probably won't be happening. You see........ before I decide to invest my time into a modded SFC3 campaign, I spend at least a day or two testing it out in single player mode to determine if it's any good. If it's a pretty decent mod, i'll I will throw myself into it until the end. If it's a "Lemon", then I will skip it and wait for a decent campaign to come online. In my opinion....."Through the Looking Glass" in its current state fits into the latter category. To be quite honest, I don't really like how ~80% of the ships in the mod are configured, so I don't think your "If you don't like it, don't fly it!" motto will work in this case. Also, since you are not even sure that you are going to do a genuine campaign, that gives me further reluctance to participate! You need to make a decision before you put it up on the server......otherwise it just looks like disorganization on the Moderator(s) part.

Look in all fairness, the Mod has the potential to be great! It just needs a hard point/ firing arc makeover, some better textures, some slight tweaking in the powerplant/systems capacity, and perhaps some different music. I'm looking forward to playing a cleaned up version of this Mod! Until then, I can not in good conscience recommend that the SF SFC3 division endorse "Through the Looking Glass" in it's current format. :(  




Dang Sochin....NannerSlug and IslandBound have really spoiled me with their Mods! They're both so dang close to perfect! I used to never be so picky about SFC3 mods when I first started playing the game! It's all about quality now!  :rofl:

Offline Victory

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Re: A new mod
« Reply #24 on: February 19, 2005, 10:14:04 pm »
It honestly looks to me like you went into the mod LOOKING for something to say wrong about it. The arcs are not a problem, the graphics are not a problem, the models are not the problem. Seems to me that you are the problem. And here's a big news flash for ya. This is a campaign, that started friday night. If you would read on about it, you'd know that. EVERY one who has played this mod on the server, and I DO mean EVERYONE has commented on how great this mod is. Some have read your comments and died out laughing at your ignorance.

And Khalee, I'm sry about that. I wasn't away of the bug. I didn't put the two together until your comment. I'll look into getting the registration requirement changed so everyone can download it. Quite weird.
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Offline Victory

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Re: A new mod
« Reply #25 on: February 19, 2005, 10:22:02 pm »
Oh, and one other thing I forgot to meantion. You said you've been working for 3 months on your 'mod' Well, 2 1/2 months IS a long time for us because we have 4 people on our team doing various jobs. It speeds up the process alot. We set up clear and concise goals and we meet them. It took us longer to get this mod out than our usual ones because we built up from scratch to ensure full functionality of this mod. I'm going to sound like my mother when I say this, but if you can't say something nice keep your mouth shut. If you don't want to play, you won't see me crying about it. If you wanna put your money where your mouth is (instead of your foot) you're welcome to join the campaign. It's only 1 day into it now so you can catch up if you want to. This camp will run for a while, so you have plenty of time to join up.
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Offline SFLetoAtreides

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Re: A new mod
« Reply #26 on: February 19, 2005, 11:39:32 pm »
LOL! LOL! LOL! ROFL!......You know your hubristic attitude is beyond belief Victory! My intention was to offer insight on some problems with the Mod. I didn't go looking for them....they just happened to show up when I was testing it out! You have a big problem discerning constructive criticism from Mod bashing my not-so gentle snowflake! I started off making general comments about the firing arcs, you thought they were vague wanted to know more specifics, I provided some specific examples for you, then you get evasive, ticked off, and downright nasty! How do you think this reflects on your character and your ability to host a campaign? Do you think I would play or recommend this mod to anyone in the SFC3 community when one of it's architects acts like a complete horses @ss on another forum? I think not! :screwloose:

Ok.....now that you have concretely established that this is a campaign in these forums.....my previous registration comments still stand. Since you obviously don't see the fallacies in not not doing one, all I can say here is "Good luck with the Nutters"! :-\ 

Bottom line, if you think everything in the Mod is fine then go with it! It's your Mod and if you are happy with it being mediocre....then who am I to stop you from turning your Lemon Mod into Lemonade! Btw,.........NOW I'M MOD BASHING!  :o :P :-*  




Will the Moderator of these forums please close this thread. The conversation in here is no longer serving any purpose and it's turning into a flame war.

Offline Victory

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Re: A new mod
« Reply #27 on: February 20, 2005, 12:46:15 am »
how nice, he's asking the mods to close the forums for the flaming he's done. How considerate. Everryone who's play the mod has LOVED it. I'm going to take the opinions of those guys well over the comments of one who clearly doesn't know how to mod if it takes him 3 months just to add ships. I was nice to invite you to our server, I didn't have to do that you know. On a normal basis I'm pretty easy to get along with. you clearly have issues with that. Oh well, who am I to judge? You made it quite obvious that you did indeed go looking for errors in our mod, because those ridiculous 'error' you pointed out was complete bull. Bottem line it's a game, your clearly taking it too seriously if you're that picky about hardpoint placement. It's meant to have fun, not have fights over. and one thing you clearly have lost the concept on, in a game you cannot have a completely cannon game. Especially with SFC3. It would be too unballanced to be completely cannon, and in a game setting that's unacceptable. True it makes good in movies and TV, but put it into a fair based game and it'll be way uneven. Arcs, please.. Gimme a real complaint. "Oh no, my phaser's gonna chop off my wing" please, it's a game. My offer still stands, and unless you do come to the server and try the game, I have nothing more to say to you.
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Offline SFLetoAtreides

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Re: A new mod
« Reply #28 on: February 20, 2005, 12:54:41 am »
Talk to the Hand Victory! I have said my peace on this matter!



Will the Moderator of these forums please close this thread. The conversation in here is no longer serving any purpose and it's turning into a flame war.