Topic: X-Ship BP proposal  (Read 14703 times)

0 Members and 1 Guest are viewing this topic.

Offline GDA-S'Cipio

  • Brucimus Maximus
  • Captain
  • *
  • Posts: 5749
  • Gender: Male
  • If I took the bones out, it wouldn't be crunchy.
Re: X-Ship BP proposal
« Reply #100 on: February 04, 2005, 05:51:26 pm »
So what do we have to do to put this to bed? Get an RM vote or something?

Dizzy already gave his answer above:  No change to the rules.

Quote
Okies, fine. No change then whatsoever on this thread. I'm screwed if I do and screwed if I dont. So screw you all who dont like it. NO CHANGE. Server rules are as they were b4 this thread was posted...

It is DH and I's fault we didnt fully flesh this out beforehand, but some X ships will still get built and we will see what happens with them...

Oh, and julin, the ISC CCX is that good. Trust me. It can take down any DN with a little skill. The VP's you'll get when flying it is worth the cost.

-S'Cipio
"I cannot undertake to lay my finger on that article of the Constitution which granted a right to Congress of expending, on the objects of benevolence, the money of their constituents."  - James Madison (chief author of the Constitution)

-----------------------------------------
Gorn Dragon Alliance member
Gorn Dragon Templar
Coulda' used a little more cowbell
-----------------------------------------


Offline Corbomite

  • Commander
  • *
  • Posts: 2939
Re: X-Ship BP proposal
« Reply #101 on: February 04, 2005, 07:20:12 pm »
Quote
Oh, and julin, the ISC CCX is that good. Trust me. It can take down any DN with a little skill. The VP's you'll get when flying it is worth the cost.


Assuming they stick around to let you do so. I have them running away from a CAY.

Offline Julin Eurthyr

  • Veltrassi Ambassador at Large
  • Lt. Commander
  • *
  • Posts: 1057
  • Gender: Male
  • Back in Exile due to Win 7 - ISC RM/Strat Com.
Re: X-Ship BP proposal
« Reply #102 on: February 04, 2005, 10:20:39 pm »
Okies, fine. No change then whatsoever on this thread. I'm screwed if I do and screwed if I dont. So screw you all who dont like it. NO CHANGE. Server rules are as they were b4 this thread was posted...

So I am to work build plans on the 6+1 BP cycle, with no "XP", instead of the plans I was starting to formulate at work all day?  Isn't this a mid-server rules change on top of a mid-server rules change??? ;)

Quote
It is DH and I's fault we didnt fully flesh this out beforehand, but some X ships will still get built and we will see what happens with them...

It's impossible for 2 people to test every combination prior to a server launch.  I'm sorry my wife's pregnant, and I saved as many "brownie points" to try to play this server instead of testing for hours on end...  (Baby #3's due in May, so the mood-swings are just getting into full gear)

Quote
Oh, and julin, the ISC CCX is that good. Trust me. It can take down any DN with a little skill. The VP's you'll get when flying it is worth the cost.
I have to bow to the community's opinion.  I did take the I-CCX out for a spin on the test server, and tried her out in a handful of missions.  Being a bit of the old-school line ship pilot (ie, not a fan of carriers or X-ships), I felt the ship was somewhat, lacking, especially in light of the hoopla that she's bringing out in this here debate.  Granted, I was drawing, and regularly waxing, AI BBs when I had her, but in a way I expected no less of the ISC's philoshophy as epitimized in the best of the ISC's design line.  Also, when I peeked at her 329 BPV, if that is a true representation of the ship, then it's the "pocket BB", if you want to call our CCZ a "pocket DN"...
As a ranking officer though, I still disagree with the comparison of the I-CCX against any given pair of CXs.
If I'm guessing right, "combat density" is a fancy term which boils down to "how much damage does this ship do at a given range", like, say, range 10 in a head-on pass.  Perhaps combat density also takes into account things like an average of damage over a set of given ranges, or how much it does in various arcs besides forward centerline.  Someone's got to send me a definition of what this means.
Now, a little definition of my own, "staying power".  Let's take the biggest of the typical 2 on 1's mentioned here, say, a BB vs. 2 DNHs.  BB cripples DN #1 before it can shoot for major damage, maybe the DN gets off with a lucky "severe damaging".  DN #2 sneaks up behind the BB, and offloads a full alpha.  The "staying power" of the BB allows it to absorb the somewhat smaller DNH strke with severe damage, but it's not quite crippled.
Try the same in the I-CCX against a pair of the other Plasma CXs, ie, the R-FHX or G-CCX.  Both ships have, as their HW suites, 2xR and 2xS torps...  The ISC does as everyone predicts, and cripples CX 1 before it ever fires a shot.  Without a distraction, this is 2 on 1 after all, CX 2 gets within prime strike range of the I-CCX and returns fire as the I-CCX begins to recharge.  The I-CCXs slight internals advantage (what, not even 10 boxes compared to a F-CX, I'm not popping back that far in this writing) won't be much of a factor here, ie, the I-CCX is just as crippled from CX 2 as CX 1 is crippled by the ISC.  This lack of extra staying power, IMO, is why I was acting the way I have been, and asking for the discount...

As promised, as the Admin has spoken (twice ;)), I will abide by the price of 6 BP, no matter what I feel the case may be...

AKA: Koloth Kinshaya - Lord of the House Kinshaya in the Klingon Empire
S'Leth - Romulan Admiral
Some anonymous strongman in Prime Industries