Topic: ***SGO4 Bounties and more Bounties!***  (Read 16202 times)

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Offline Dizzy

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***SGO4 Bounties and more Bounties!***
« on: January 29, 2005, 09:03:49 am »
The following captains are wanted Dead or Alive by the Alliance. :
  • Chuut
  • Agave
  • Soreyes

The following captains are wanted Dead or Alive by the Coalition:
  • Chuut
  • Warsears
  • Kurok

The following captains are wanted Dead or Alive by the I.S.C. :
  • Hexx
  • Likkerpig
  • Matsukasi



What is the status of each empire on who they have claimed, who is still alive and which captains did not respond to the their bounty? After I get this info, awards, if any will be able to be used during the 2277yr builds.

NEW bounties and alternates need to be PM'd to me tonight at 9pm EST, 8pm CEN and DONT forget to ALSO PM me your Protected Caaptain's name.


Offline Dizzy

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #1 on: January 29, 2005, 04:54:28 pm »
Ummm, Rm's who give me the info will get the points during build cycle 77. If not by then, then they wont count.

Please PM me your new lists. Thanks.

Diz

Offline Hexx

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #2 on: January 29, 2005, 05:21:39 pm »
Chuut was claimed by the Alliance, Soreyes wa killed by the Alliance

Kurok was claimed by the Coalition
(beaten to Chuut, don't think we found Sears)

And not a single Lyran has been defeated.
Courageously Protesting "Lyran Pelt Day"

Offline KBFLordKrueg

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #3 on: January 30, 2005, 12:12:00 am »
Likker got killed by a couple of Alliance guys, that doesn't count since the ISC had the bounty, correct?
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Offline Dizzy

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #4 on: January 30, 2005, 12:15:28 am »
correct

Offline Dizzy

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #5 on: January 30, 2005, 10:57:48 am »
ROUND TWO BOUNTIES!!!


The following captains are wanted Dead or Alive by the Alliance. :
  • Reejr
  • Matsukasi
  • LordSaxon

The following captains are wanted Dead or Alive by the Coalition:
  • Kroma
  • LeRoy
  • Paladin

The following captains are wanted Dead or Alive by the I.S.C. :
  • 762
  • Bach
  • S'cipio

Double normal VP's will be awarded based off the ship the Bounty'd captain is flying at the time he is claimed.




***Also, I need the RM's to post who they claimed and who lived from their side on Round One. Thx.
« Last Edit: January 31, 2005, 07:23:01 pm by Dizzy, the Slave Girl Pimpmaster »

Offline SSCF-LeRoy

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #6 on: January 30, 2005, 11:12:31 am »
The following captains are wanted Dead or Alive by the Coalition:
  • Kroma
  • LeRoy
  • Paladin

:o :rofl:

Offline Dizzy

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #7 on: January 30, 2005, 12:29:09 pm »
The following captains are wanted Dead or Alive by the Coalition:
  • Kroma
  • LeRoy
  • Paladin


:o :rofl:


Whatcha laughing at, mincemeat?

Nice pic btw.

Offline Matsukasi

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #8 on: January 30, 2005, 01:21:23 pm »
< Elton John > Caaaaaaaaaan you feeeeeeeeel the looooooove toniiiiiiight... < /end Elton John >

Mat, the persecuted

If I see another bounty on me in the third week, someone's voice chat will be getting a visit from me and my EXCELLENT singing voice..... with selections from Barry Manilow to highlight your evenings.

Hate to bust out the WMDs but there it is.

Oh, and I accept the bounty.  :P
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Offline LordSaxon

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #9 on: January 30, 2005, 03:01:41 pm »
Ran Paladin off the map this morning, I think hunted pilots should have to fight to the death. Oh wait, I'm one too, huh?
KBF LordSaxon

Offline KBFLordKrueg

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #10 on: January 31, 2005, 01:22:20 pm »
Dizzy, can we get a firm count on bonus CPs awarded for surviving pilots who had the bounties?
I'll need them for posting of CP ships tonight.
Ty, sir.
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Offline GDA-S'Cipio

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #11 on: January 31, 2005, 01:44:33 pm »
The following captains are wanted Dead or Alive by the I.S.C. :
  • 762
  • Bach
  • S'cipio
Hmmm........ Now I just wonder who's idea this was?  Chuut, or Agave?

-S'Cipio
« Last Edit: January 31, 2005, 01:55:21 pm by Scipio_66 »
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Offline Dizzy

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #12 on: January 31, 2005, 01:53:40 pm »
Dizzy, can we get a firm count on bonus CPs awarded for surviving pilots who had the bounties?
I'll need them for posting of CP ships tonight.
Ty, sir.

I need the RM's to post who was killed and who wasnt here on this thread. Or no CP's. That's why I changed bounties to VP's for round 2. RM's are so busy doing other things...

Offline Julin Eurthyr

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #13 on: January 31, 2005, 07:02:16 pm »
The following captains are wanted Dead or Alive by the I.S.C. :
  • 762
  • Bach
  • S'cipio
Hmmm........ Now I just wonder who's idea this was?  Chuut, or Agave?

-S'Cipio

Sources tell me, neither... ;)

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Offline Dizzy

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #14 on: January 31, 2005, 07:51:34 pm »
The Coalition gets 1 CP for having 2 of their 3 captains survive the 1st round.

Dunno about the status of the other empires...

Offline Green

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #15 on: January 31, 2005, 08:47:21 pm »
The Coalition gets 1 CP for having 2 of their 3 captains survive the 1st round.

Dunno about the status of the other empires...

According to the kill thread, I believe:  Reejr, Kroma, Leroy, Paladin, 762, Bach, and Scipio all survived.  7 of 7.  How many CPs?

Offline KAT Chuut-Ritt

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #16 on: January 31, 2005, 10:36:59 pm »
The following captains are wanted Dead or Alive by the I.S.C. :
  • 762
  • Bach
  • S'cipio
Hmmm........ Now I just wonder who's idea this was?  Chuut, or Agave?

-S'Cipio

Actually it was your first officer  ;)

Offline GDA-Agave

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #17 on: January 31, 2005, 11:52:30 pm »
Not that I'm the ISC RM or anything, but I do believe I was the only ISC pilot with an alliance bounty in round 1 NOT to get killed.    Alas, Chuut and Soreyes fell victim to those warmongering Alliance types.    Wait a sec...............warmongering alliance types???..................that just doesn't sound right does it!!!?   ;D  ;D

It not like I didn't give them plenty of chances, and I certainly fulfilled the prestige minimum for the week.    Honorable mention goes to 762 who called me out in honorable fashion and was sent running  <cough><sputter><cough> towards the border after a long and very fun battle..   VGG!!   But no frog legs for you mister! 


Jachyra  :flame:


:police:  Policing SGO4 one warmonger at a time  :police:

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Offline LordSaxon

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #18 on: February 01, 2005, 12:45:22 am »
Find another bounty as I shan't be seen on this server anymore.
Saxon

Offline Kroma BaSyl

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #19 on: February 01, 2005, 12:54:25 am »
Find another bounty as I shan't be seen on this server anymore.
Saxon

Thanks, but if you do come back, please have some respect for other players and follow the rules.
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Offline Dizzy

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #20 on: February 01, 2005, 02:16:36 am »
Sorry to see ya go LS. Who is his replacement?

Offline SSCF-LeRoy

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #21 on: February 02, 2005, 10:37:57 pm »
I will be unavailable for bounty purposes as I will be on vacation for the next few days.

Offline KBFLordKrueg

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #22 on: February 02, 2005, 10:51:33 pm »
Dang! LikkerPig is going to be Soooo disappointed.  :P
Hm, well, with the bounty round ending Fri (Sat?) I'll try and get a replacement by tomorrow evening at the latest Dizzy.
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Offline SSCF-LeRoy

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #23 on: February 02, 2005, 10:58:14 pm »
Dang! LikkerPig is going to be Soooo disappointed.  :P

GOOD! SEE IF I CARE! :P

Offline SSCF-LeRoy

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #24 on: February 02, 2005, 11:02:47 pm »
Oh, and one more thing fer all our Coalition brethren out there...


NYAAAAAAAAA!!! <raspberrry> :P

Offline Hexx

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #25 on: February 03, 2005, 06:06:55 am »
Wasn't Leroy killed by Kurok yesterday?

Means bounty can't be claimed if so
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Offline Dizzy

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #26 on: February 06, 2005, 11:18:50 am »
uP TO YESTERDAY AT NOON, opps caps, who was killed? Need to add to VP's for round two.

I have the ISC bounties. Need the other two.

Offline KBFLordKrueg

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #27 on: February 06, 2005, 01:25:14 pm »
PM re this sent to you, sir. As requested.
Lord Krueg
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Offline Dizzy

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #28 on: February 06, 2005, 02:08:16 pm »
nEED THE ALLIANCE NOW.

Offline Green

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #29 on: February 06, 2005, 03:09:32 pm »
nEED THE ALLIANCE NOW.

oNLY THING i GOT IN RESPONSE TO MY REQUEST FOR INFO WAS:

762 was killed by the Coalition first

Afaik Bach, Kroma, Scipio all survived.

Offline Dizzy

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #30 on: February 06, 2005, 03:54:51 pm »
what was 762 flying when the bounty was collected?

Offline Kroma BaSyl

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #31 on: February 06, 2005, 04:00:55 pm »
nEED THE ALLIANCE NOW.

oNLY THING i GOT IN RESPONSE TO MY REQUEST FOR INFO WAS:

762 was killed by the Coalition first

Afaik Bach, Kroma, Scipio all survived.

That is correct, no one has claimed my booty...errr....bounty this server.
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Offline Capt_Bearslayer_XC

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #32 on: February 06, 2005, 04:02:08 pm »
Friday evening Mutt's CVD got t00l's ID. 

The ISC put the bounty on him, does the ISC get the credit for the Coalitions work?
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Offline KBFLordKrueg

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #33 on: February 06, 2005, 04:15:05 pm »
No, only the race that posted the bounty can collect it.
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Offline Dizzy

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #34 on: February 07, 2005, 12:35:09 am »
Round Three Bounties!


The following captains are wanted Dead or Alive by the Alliance. :

    Overlord J'inn, traitorous Kzin, purveyor of sin
    Corbomite, slaughterer of innocent Gorno hatchlings
    IndyShark, Benedict Arnold of the Federation

The following captains are wanted Dead or Alive by the Coalition:
    VaderiCoP
    2toneiCoP
    Paladin

The following captains are wanted Dead or Alive by the I.S.C. :
    Wanderer
    Kroma
    Vader

If I erred, plz PM me asap.

Double normal VP's will be awarded based off the ship the Bounty'd captain is flying at the time he is claimed.




***Also, I need the RM's to double confirm who they claimed from Round Two. Thx.



« Last Edit: February 07, 2005, 12:53:09 am by Dizzy, the Slave Girl Pimpmaster »

Offline KAT Chuut-Ritt

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #35 on: February 07, 2005, 12:53:27 am »
 ::) "OOPs!"

Alliance leadership needs to place all bounties on same side as per rules.

Offline Dizzy

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #36 on: February 07, 2005, 12:56:38 am »
That was when the 2 of 3 was being done for CP's. Now its just double VP's and can come from both factions. ;)

Offline KBFLordKrueg

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #37 on: February 07, 2005, 01:27:00 am »
Too bad all the bounties weren't in earlier today, since the Coalition whacked Vader in a BCF!  ;)
We had ours in...was waiting on everybody else.
DH, can he get another one, please?
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Offline FPF-Wanderer

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #38 on: February 07, 2005, 02:29:09 am »
"The following captains are wanted Dead or Alive by the I.S.C. :

      Wanderer
      Kroma
      Vader

 :skeptic: This is a typo, right? ;)
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Offline Corbomite

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #39 on: February 09, 2005, 10:02:43 am »
You might want to rethink my bounty as my schedule has become erratic and I haven't been on the server in days.

Offline Kroma BaSyl

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #40 on: February 09, 2005, 10:06:29 am »
You might want to rethink my bounty as my schedule has become erratic and I haven't been on the server in days.

Universal Translator say: "I'm a big scardy frog and if you don't remove that bounty from my head I am going to hide under a lilly pad until the end of the server."
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Offline Corbomite

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #41 on: February 09, 2005, 10:18:13 am »
Well its not like it'll get collected anyway. No one ever sticks around long enough to damage me let alone kill me.

Oh and it's Jeremiah you will be looking for on the server not Corbomite.


(BTW- thanks for the neg Karma for just stating the truth. This has been the most boring server I have ever played as far as PvP goes. I'm sorry if my lack of joy at not having a lot of fun offends you)
« Last Edit: February 09, 2005, 10:36:37 am by Corbomite »

Offline Kroma BaSyl

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #42 on: February 09, 2005, 10:33:38 am »
Well its not like it'll get collected anyway. No one ever sticks around long enough to damage me let alone kill me.

Might be you deodorant.
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Offline SSCF-LeRoy

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #43 on: February 09, 2005, 11:09:53 am »
Well its not like it'll get collected anyway. No one ever sticks around long enough to damage me let alone kill me.

Might be you deodorant.

Yes, I suggest you switch to something other than Eau de Cheddar ;D :brickwall:

Offline KBFLordKrueg

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #44 on: February 09, 2005, 09:36:28 pm »

(BTW- thanks for the neg Karma for just stating the truth. This has been the most boring server I have ever played as far as PvP goes. I'm sorry if my lack of joy at not having a lot of fun offends you)

Come fly for the Coalition! we're gettinga TON of PvP!  ;D
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Offline Dizzy

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #45 on: February 09, 2005, 11:36:17 pm »
Paladin claimed in his FCX!

Offline FPF-Wanderer

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #46 on: February 10, 2005, 12:20:50 am »
...This has been the most boring server I have ever played as far as PvP goes. I'm sorry if my lack of joy at not having a lot of fun offends you...

Well, you're the one who signed a treaty with the Coalition. Just because you wanted us in a two-front war didn't mean we had to fight one...<snicker>
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Offline KAT Chuut-Ritt

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #47 on: February 10, 2005, 02:36:16 am »
Nothing wrong with your strategy Wandy, just boring alot of the ISC players, especially those from GSA who came over to have a look at the D2.  I'm trying to convince them that normally there is more p v p in the typical 2 sided server and that it normally  isn't just a number of missions run exercise.  That is always a large factor of course, but there are other elements that can make a difference on most servers.  Three way affairs seldom run smoothly, maybe someday we will get one to work  ;)

Offline Kroma BaSyl

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #48 on: February 10, 2005, 08:01:40 am »
Nothing wrong with your strategy Wandy, just boring alot of the ISC players, especially those from GSA who came over to have a look at the D2.  I'm trying to convince them that normally there is more p v p in the typical 2 sided server and that it normally  isn't just a number of missions run exercise.  That is always a large factor of course, but there are other elements that can make a difference on most servers.  Three way affairs seldom run smoothly, maybe someday we will get one to work  ;)

Maybe if you had attacked the Coalition you would have generated more PvP, they might have responded which would have freed the Allaince to send pilots to both fronts.
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Offline Dizzy

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #49 on: February 10, 2005, 08:34:14 am »


Maybe if you had attacked the Coalition you would have generated more PvP, they might have responded which would have freed the Allaince to send pilots to both fronts.

That's not correct. You had the player numbers to fight both.. At the expense of sacrificing Gorn space, you have driven DEEP into Coalition space. Had you used any kind of strategic intelligent planning, You'd still be in the lead despite having to divide your forces on both fronts.

It comes down to player numbers and it was logical that whosoever controlled Organia would have them. That triggered the R/P element yet it backfired because your commander decided to throw the game.

Offline GDA-S'Cipio

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #50 on: February 10, 2005, 09:41:32 am »

<snip sh*te>

At the expense of sacrificing Gorn space, you have driven DEEP into Coalition space.

<snip remaining sh*te>


Gee, that doesn't leave much to respond to. 

It doesn't look to me like we've driven all that deep, but you are welcome to your own opinion.

-S'Cipio
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Offline Dizzy

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #51 on: February 10, 2005, 09:44:09 am »
Thank you for your restraint to my BS posting. ;)

Offline Corbomite

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #52 on: February 10, 2005, 10:15:52 am »
...This has been the most boring server I have ever played as far as PvP goes. I'm sorry if my lack of joy at not having a lot of fun offends you...

Well, you're the one who signed a treaty with the Coalition. Just because you wanted us in a two-front war didn't mean we had to fight one...<snicker>


I didn't sign anything and wouldn't have. Treaties with barbarians are not meant to be kept anyway.  ;)

Offline Kroma BaSyl

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #53 on: February 10, 2005, 10:21:47 am »


That's not correct. You had the player numbers to fight both.. At the expense of sacrificing Gorn space, you have driven DEEP into Coalition space. Had you used any kind of strategic intelligent planning,


It seems we learned from Napolean's and Hitler's mistakes. And I'm not talking about Hexx, rather some ancient Earthers.
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Offline FPF-Wanderer

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #54 on: February 10, 2005, 01:32:07 pm »


Maybe if you had attacked the Coalition you would have generated more PvP, they might have responded which would have freed the Allaince to send pilots to both fronts.

That's not correct. You had the player numbers to fight both.. At the expense of sacrificing Gorn space, you have driven DEEP into Coalition space. Had you used any kind of strategic intelligent planning, You'd still be in the lead despite having to divide your forces on both fronts.

It comes down to player numbers and it was logical that whosoever controlled Organia would have them. That triggered the R/P element yet it backfired because your commander decided to throw the game.


 :rofl: :rofl: :rofl:

<wipes away tears of laughter>

Ahhh, Dizzy, you slay me.

"...the player numbers to fight both..."  That's hilarious.  A knee-slapper, even.  Utter crap, of course, but humorous nonetheless.

"...DEEP into Coalition space..."  Riiiiiiiight.  We've captured one Coalition planet, and have been fighting bitterly over another.  What we have  been able to capture might have been due to some intelligent strategic planning...<Bugs Bunny voice>...mmmmmmm...it's a possibility...

"...You'd still be in the lead..."  In the lead?  Gosh, I seem to remember that after Round 1 the Alliance was in last  place.  While revisionist history can always be fun to contemplate, the downside is that it's easy to call it what it is.  Oh, and on a related subject, I find it interesting that you never bothered to publish the Round 2 VP count.  What's the matter, did the Coalition fall to last place and you're afraid the Coalition will lose pilots?

"...It comes down to player numbers and it was logical that whosoever controlled Organia would have them..."  Nice try, but the reason we took Organia was due to the supreme efforts of Deadman6 and our small overnight crew.  Planning to hit a target at the time of day when you know you'll have more numbers than the enemy could be construed as strategic planning...naah, maybe not... ::)

"...That triggered the R/P element yet it backfired because your commander decided to throw the game..."  Ahhh, yes, the "R/P element".  Gee, if you had any real concern about that, you would have made it a caveat that the ISC would not be allowed to have a non-aggression treaty with either the Alliance or the Coalition, since the main R/P element of the entire campaign was the ISC trying to pacifiy both the Alliance and Coalition, keeping us apart and from fighting.  I would suggest 'consistancy' be your watch word from now on, brother.

Oh, and as to myself deciding to "throw the game", I could try to explain how and why the Alliance HC as a group came to the decision we did on how to play out the rest of the campaign, but I'm afraid it would probably be lost on you, not to mention you wouldn't give a frak anyway.  Instead, I'll just return the insult and say the following from the bottom of my heart...

Screw you. 
Alliance SAC, SG4 / Alliance SAC, RDSL / Federation A/RM: AOTK, SSII, GW4 / Federation Chief of Staff / Member of the Flying Circus / Alliance Map Guy

Offline FPF-DieHard

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #55 on: February 10, 2005, 01:40:38 pm »
Who'd thunk that Star-castling was the root of all evil . . .


Offline Dizzy

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #56 on: February 10, 2005, 01:50:54 pm »


Screw you. 

Thanks for being honest. +karma.

I'm learning. And now that I read your post, I think a bit differently about it.

Offline SSCF-LeRoy

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #57 on: February 10, 2005, 02:04:25 pm »
I find it interesting that you never bothered to publish the Round 2 VP count.

I've been curious as to what the round 2 VP tally says. May we see it please? :)

Offline Father Ted

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #58 on: February 10, 2005, 02:06:39 pm »
Cheers to Wanderer!

My only question, though, to all, is when did servers stop being fun, and started turning into flamefests? We're taking this all waaaaayyy too seriously.

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Offline FPF-DieHard

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #59 on: February 10, 2005, 02:18:59 pm »
Cheers to Wanderer!

My only question, though, to all, is when did servers stop being fun, and started turning into flamefests? We're taking this all waaaaayyy too seriously.

Correction, we used to flame each other back when the servers were fun.  The flaming on SGO4 was tame compared to most.

This rules set encourages people to play too seriously.   Solution:  don't use these rules again.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Dizzy

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #60 on: February 10, 2005, 02:25:14 pm »
 Solution:  don't use these rules again.

Which ones?

Offline FPF-DieHard

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #61 on: February 10, 2005, 02:29:46 pm »
 Solution:  don't use these rules again.

Which ones?

The ones that encourage people to take things too serously of course.  ;D

The first one that HAS TO GO is the 1 VC per kill nonsense.  See my next post . . .

Who'd thunk that Star-castling was the root of all evil . . .


Offline GDA-S'Cipio

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #62 on: February 10, 2005, 02:39:30 pm »
 Solution:  don't use these rules again.

Which ones?

The ones that encourage people to take things too serously of course.  ;D

The first one that HAS TO GO is the 1 VC per kill nonsense.  See my next post . . .



I actually like the VC per kill rule.  It gives the PvP people something to shoot for besides flipping hexes.   Perhaps we should flatten them.  Make it one VC per ship, regardless of size.  Then there is no extra grief to a less experienced guy who loses an OOB ship.  A line ship would have "hurt" just as much.  (Or as little.)

This might also let people feel more comfortable towing a less experienced player off the map.  Sure, it costs you a VC point.  But if he ever gets the chance to return the favor when he's more experienced, he is no reason not to.  Dragging your XDN off the map costs his side no more points than it cost you to drag his starting FF off the map.

-S'Cipio
"I cannot undertake to lay my finger on that article of the Constitution which granted a right to Congress of expending, on the objects of benevolence, the money of their constituents."  - James Madison (chief author of the Constitution)

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Offline FPF-DieHard

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #63 on: February 10, 2005, 02:55:17 pm »
1 VC per any kill rewards picking on newbs and is a large part in forcing people to take things too seriously.

Specialty and capital ships, yes.   Charge for VCs for them.

PvP pilots force people off hexes, that is a strategic benefit.
Who'd thunk that Star-castling was the root of all evil . . .


Offline FPF-Bach

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #64 on: February 10, 2005, 03:05:22 pm »


Maybe if you had attacked the Coalition you would have generated more PvP, they might have responded which would have freed the Allaince to send pilots to both fronts.

That's not correct. You had the player numbers to fight both.. At the expense of sacrificing Gorn space, you have driven DEEP into Coalition space. Had you used any kind of strategic intelligent planning, You'd still be in the lead despite having to divide your forces on both fronts.

It comes down to player numbers and it was logical that whosoever controlled Organia would have them. That triggered the R/P element yet it backfired because your commander decided to throw the game.


 :rofl: :rofl: :rofl:

<wipes away tears of laughter>

Ahhh, Dizzy, you slay me.

"...the player numbers to fight both..."  That's hilarious.  A knee-slapper, even.  Utter crap, of course, but humorous nonetheless.

"...DEEP into Coalition space..."  Riiiiiiiight.  We've captured one Coalition planet, and have been fighting bitterly over another.  What we have  been able to capture might have been due to some intelligent strategic planning...<Bugs Bunny voice>...mmmmmmm...it's a possibility...

"...You'd still be in the lead..."  In the lead?  Gosh, I seem to remember that after Round 1 the Alliance was in last  place.  While revisionist history can always be fun to contemplate, the downside is that it's easy to call it what it is.  Oh, and on a related subject, I find it interesting that you never bothered to publish the Round 2 VP count.  What's the matter, did the Coalition fall to last place and you're afraid the Coalition will lose pilots?

"...It comes down to player numbers and it was logical that whosoever controlled Organia would have them..."  Nice try, but the reason we took Organia was due to the supreme efforts of Deadman6 and our small overnight crew.  Planning to hit a target at the time of day when you know you'll have more numbers than the enemy could be construed as strategic planning...naah, maybe not... ::)

"...That triggered the R/P element yet it backfired because your commander decided to throw the game..."  Ahhh, yes, the "R/P element".  Gee, if you had any real concern about that, you would have made it a caveat that the ISC would not be allowed to have a non-aggression treaty with either the Alliance or the Coalition, since the main R/P element of the entire campaign was the ISC trying to pacifiy both the Alliance and Coalition, keeping us apart and from fighting.  I would suggest 'consistancy' be your watch word from now on, brother.

Oh, and as to myself deciding to "throw the game", I could try to explain how and why the Alliance HC as a group came to the decision we did on how to play out the rest of the campaign, but I'm afraid it would probably be lost on you, not to mention you wouldn't give a frak anyway.  Instead, I'll just return the insult and say the following from the bottom of my heart...

Screw you. 

Right on Wanderer tell it like it is my friend.
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Offline KAT Chuut-Ritt

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #65 on: February 10, 2005, 03:10:50 pm »
Nothing wrong with your strategy Wandy, just boring alot of the ISC players, especially those from GSA who came over to have a look at the D2.  I'm trying to convince them that normally there is more p v p in the typical 2 sided server and that it normally  isn't just a number of missions run exercise.  That is always a large factor of course, but there are other elements that can make a difference on most servers.  Three way affairs seldom run smoothly, maybe someday we will get one to work  ;)

Maybe if you had attacked the Coalition you would have generated more PvP, they might have responded which would have freed the Allaince to send pilots to both fronts.

Actually we took a Coalition planet and there was no response as they were being driven back to their homeworlds, the Coalition had few if any options due to their inferior player numbers.

Offline Dizzy

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #66 on: February 10, 2005, 03:29:13 pm »


Maybe if you had attacked the Coalition you would have generated more PvP, they might have responded which would have freed the Allaince to send pilots to both fronts.

That's not correct. You had the player numbers to fight both.. At the expense of sacrificing Gorn space, you have driven DEEP into Coalition space. Had you used any kind of strategic intelligent planning, You'd still be in the lead despite having to divide your forces on both fronts.

It comes down to player numbers and it was logical that whosoever controlled Organia would have them. That triggered the R/P element yet it backfired because your commander decided to throw the game.


 :rofl: :rofl: :rofl:

<wipes away tears of laughter>

Ahhh, Dizzy, you slay me.

"...the player numbers to fight both..."  That's hilarious.  A knee-slapper, even.  Utter crap, of course, but humorous nonetheless.

"...DEEP into Coalition space..."  Riiiiiiiight.  We've captured one Coalition planet, and have been fighting bitterly over another.  What we have  been able to capture might have been due to some intelligent strategic planning...<Bugs Bunny voice>...mmmmmmm...it's a possibility...

"...You'd still be in the lead..."  In the lead?  Gosh, I seem to remember that after Round 1 the Alliance was in last  place.  While revisionist history can always be fun to contemplate, the downside is that it's easy to call it what it is.  Oh, and on a related subject, I find it interesting that you never bothered to publish the Round 2 VP count.  What's the matter, did the Coalition fall to last place and you're afraid the Coalition will lose pilots?

"...It comes down to player numbers and it was logical that whosoever controlled Organia would have them..."  Nice try, but the reason we took Organia was due to the supreme efforts of Deadman6 and our small overnight crew.  Planning to hit a target at the time of day when you know you'll have more numbers than the enemy could be construed as strategic planning...naah, maybe not... ::)

"...That triggered the R/P element yet it backfired because your commander decided to throw the game..."  Ahhh, yes, the "R/P element".  Gee, if you had any real concern about that, you would have made it a caveat that the ISC would not be allowed to have a non-aggression treaty with either the Alliance or the Coalition, since the main R/P element of the entire campaign was the ISC trying to pacifiy both the Alliance and Coalition, keeping us apart and from fighting.  I would suggest 'consistancy' be your watch word from now on, brother.

Oh, and as to myself deciding to "throw the game", I could try to explain how and why the Alliance HC as a group came to the decision we did on how to play out the rest of the campaign, but I'm afraid it would probably be lost on you, not to mention you wouldn't give a frak anyway.  Instead, I'll just return the insult and say the following from the bottom of my heart...

Screw you. 

Right on Wanderer tell it like it is my friend.

Ok, Bach, you and Wanderer need to STFU. I'm tired of your partisan misinformed BS. That's enough.

No one knows to what lengths and efforts I strove to insure this ISC blow out wouldnt happen. I saw it coming 2 days before round 2 VC's and talked to DH about it. I talked to Krueg. I went back and forth between the two. And apparently, you dont know about any of it, Wanderer, cuz DH must not have told you. But on Friday eve., after I had the workings of a cease fire all set to stop the ISC just b4 the VC's were to be recorded, I got a PM that also told me to screw me and the temporary treaty to save your Gorn territory. In essence, the message to me was, "We dont care if the ISC win as longt as you lose."

So yeah. The game was thrown. You cant possibly say it wasn't, for you'd be a fool to think it given the current server status. Like Chuut said, we couldnt do diddly against the ISC cause you were driving on our Homeworlds. You are now 1 hex away from one. So you are so full of sh*t it isnt funny, dude! All you had to do was temporarily pull off the our front lines for a day and you coulda stopped the ISC from a run away victory. Instead, you settled for second place and a bunch of our VP hexes which will fall far short of coming close to matching what the ISC took from you.

Only thing I must've got wrong was not talking to you about it before it all happened. Maybe something could have been done. But you cant sit there and tell me that you couldnt pull off our front lines for a night to push back the ISC. You (the Alliance) threw the game pleain and simple.

And I suggest we all stop taking it all too seriously. If you step back from the game a little bit, we should all be a bit more respectful of one another and greatful for what we DO have.

Diz

P.S. There are lessons learned in every server. It isnt that big of a deal this server was a complete disaster concerning the 3-way, cuz I doubt there will ever be another and who could have forseen what this one would degenerate into? Instead of bitching, accept it for what it is and go with the flow. There are a lot of good things that will come of SGO4 and not one good thing will come from insults or flames. So chill out please and look to the positive side.


Offline FPF-DieHard

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #67 on: February 10, 2005, 03:47:29 pm »
Dizzy, you are an idiot, should we disect this and continue to make you look stupid?   ;D

Who'd thunk that Star-castling was the root of all evil . . .


Offline KAT Chuut-Ritt

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #68 on: February 10, 2005, 03:52:58 pm »
All the flamers are idiots PERIOD!

Offline Dizzy

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #69 on: February 10, 2005, 04:02:35 pm »
Dizzy, you are an idiot, should we disect this and continue to make you look stupid?   ;D




Disect this:






White indicates starting borders. What you will see in the top pic, if you arnt frackin blind, is the Alliance driving in 1 hex from the Klink Homeworld Lyra.

On the bottom pic, the ISC have taken considerably less.

You CANNOT POSSIBLY tell me that you couldnt spend a day slapping the ISC back b4 round 2 VC's were taken considering how handidly you have smacked the Coalition back.

It doesnt take a freaking rocket scientist to see that you could have EASILY dealt with the whole SIX ISC captains for a day, reclaimed some lost territiry and not thrown the game in favor of them.

That's ok tho. I am imagining all this. ::Goes to take meds::


EDIT: Oh, and lets make sure to point out all that neutral zone space you took too.

Offline FPF-DieHard

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #70 on: February 10, 2005, 04:07:49 pm »
All the flamers are idiots PERIOD!

Leave Kroma out of this!!!   ;D
Who'd thunk that Star-castling was the root of all evil . . .


Offline Kroma BaSyl

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #71 on: February 10, 2005, 04:14:19 pm »
Dizzy the Alliance didn't "through" the server just because it didn't work out to your liking. You were as responsible as anyone with that ridiculous offer for an Alliance/Coalition ceasefire. It was a non-starter in that you basically asked that the Alliance go take care of the ISC while ceding an Alliance controlled planet to the Coalition. The offer was a completely ridiculous. It basically amounted to "you guys go attack them, and leave us to setup shop in your backyard". You need to learn about the "win/win" type of deal making, if you want anyone to go along with it.

But the real moral of this is that you need to take responsibility for your own monkey wrenching in trying to steer "or through" the server to anyone side. And learn that next time it is best if the admin keep completely out of that kind of thing and just let nature take it's course.

XOXOXOXO
Kroma,

PS, I am still having fun on the server by the way, but then I was unaware and uninterested in who was winning the VC count. I just like to play.
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Offline KAT Chuut-Ritt

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #72 on: February 10, 2005, 04:17:26 pm »
Yo Dizzy,

Why even worry about it?  It is a game and the Alliance will fly however they see fit to do under whatever strategy.  Part of the game is their developing their own approach to it, using their own strategy.  And you can't truly say that the Coalition didn't leave themselves in this position as well by helping in the first week to drive the ISC to the far end of the map from the action.  If the ISC were still involved Organia would likely not have fallen and the ISC would be pacifying the neutral zone making deep incursions into either Alliance space or Coalition space difficult.

As for the Alliance saying they had no choice but going deep into coalition space, i don't find that to be true at all, but rather it was simply their choice to do so.  I don't think they should lay blame on Dizzy for having to do this, but should just acknowledge that it was their wish to do so, as they saw it as their best strategy, or perhaps merely the most fun.


Offline Dizzy

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #73 on: February 10, 2005, 04:19:36 pm »
3 ways just dont work. Leave it at that. Now a 4-way server...

Offline KAT Chuut-Ritt

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #74 on: February 10, 2005, 04:20:02 pm »

I was unaware and uninterested in who was winning the VC count. I just like to play.

I'm with Kroma  :thumbsup:

Offline FPF-Bach

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #75 on: February 10, 2005, 04:26:08 pm »
Former Federation A/RM SFC2.NET
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Federation RM GW4

Offline Dizzy

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #76 on: February 10, 2005, 04:28:45 pm »
 Solution:  don't use these rules again.

Which ones?

Um how about all?  ;D

Gave you negative karna for that one, bach. And that post deserved it. Most of the rules came from previous servers you have played on. And you are just now complaining? STFU!

Offline FPF-DieHard

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #77 on: February 10, 2005, 04:28:58 pm »
Responsible?   The ceasefire that didn't happen WAS ALL DIZZY's IDEA.   We didn't do it because you wanted us to cede a planet offering nothing in return.

Not my fault your side can't add, I suggest some refresher course at the Dogmatix Institute for Higher Methematical Studies.  It worked for the Wild Geese . . . .

I'm sorry your gang-bang didn't work Dizzy, try harder to fix the server next time.  ;D

Who'd thunk that Star-castling was the root of all evil . . .


Offline Kroma BaSyl

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #78 on: February 10, 2005, 04:29:54 pm »

As for the Alliance saying they had no choice but going deep into coalition space, i don't find that to be true at all, but rather it was simply their choice to do so.  I don't think they should lay blame on Dizzy for having to do this, but should just acknowledge that it was their wish to do so, as they saw it as their best strategy, or perhaps merely the most fun.



Not that there was no other choice, but that the other choice would lead to a fate worst than losing to the ISC, from their perspective. They felt it would be very difficult to even come in second and at least beat the Coalition if they concentrated their efforts on the ISC. This was componded by the fact that it was believed that "other" hide conditions and further "Wild Geese" deployments would negate any gains they made with that approach. Thus it was felt that it was pointless to try to win. This is why I warned Dizzy that an admin orchestrated player redeployment was bad Mojo. People don't want to thing the fix is in and that their effort are for not. This lead many in the Alliance to stop trying for the win and go for the fun pride factor over the Coalition as that is where the bigger rivalry is.
« Last Edit: February 10, 2005, 04:59:15 pm by Kroma »
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Offline Dizzy

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #79 on: February 10, 2005, 04:59:02 pm »
It's my fault. Mostly. 3-way servers just dont work. And yes, I tried my damnedest to make it work, yes i did. And I prolly unknowingly pissed some of you off too, with the best intentions at heart. ;) I'm sorry. I was really trying to prevent the state of affairs Kroma just described. Truth is, an admin just cant do it. It's server design and player numbers. I see that now. Lessons learned.

But its not entirely my fault. Just 90%. ;D

Offline KAT Chuut-Ritt

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #80 on: February 10, 2005, 05:00:55 pm »
A for effort though bro  ;D

Offline FPF-DieHard

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #81 on: February 10, 2005, 05:08:45 pm »
I still think a 3-way can work.  I don't think AOTK was a failure.

You just need SPECIFIC rules banning treaties and all that other BS that ruined SGO4.  Setting the VCs like J'inn did in AOTK help as well.

EXAMPLE:   ISC Space should have been worth 0 VCs the the Alliance and coalition.  if we wanted any points, we should have been forced to attack each other.

Did I mention that treaty sucked?
Who'd thunk that Star-castling was the root of all evil . . .


Offline Mog

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #82 on: February 10, 2005, 05:26:47 pm »
Cheers to Wanderer!

My only question, though, to all, is when did servers stop being fun, and started turning into flamefests? We're taking this all waaaaayyy too seriously.

Since day 1 of D2
Merriment is All

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Offline FPF-Bach

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #83 on: February 10, 2005, 06:08:00 pm »

Ok, Bach, you and Wanderer need to STFU. I'm tired of your partisan misinformed BS. That's enough.

First Dizzy let me say that I DO appreciate your efforts with SGO4.  That being said on to business.

Why don't you STFU.  We are entitled to our opinions and are also entitled to voice them.  As far as the Alliance and our strategys goes that's not your place as an admin to say what we should or should do in that regard.  You brought our approach to the current situation on with your "roleplay" as you put it.

Thanks,

Have a nice day.  :)

PS Negative karma right back at ya.
« Last Edit: February 10, 2005, 06:38:23 pm by FPF-Bach »
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Offline Dizzy

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #84 on: February 10, 2005, 06:24:21 pm »
Ok, Bach, I deserved that. you're right. An admin needs only to admin. Not get into politics or RMing. I need to take a page from Bonk's book. A neutral laid back admin that goes with the flow is the best to have. I prolly tried to hard and made matters worse.

Offline KBFLordKrueg

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #85 on: February 13, 2005, 07:16:26 pm »
Round Three Bounties!


The following captains are wanted Dead or Alive by the Alliance. :

    Overlord J'inn, traitorous Kzin, purveyor of sin
    Corbomite, slaughterer of innocent Gorno hatchlings
    IndyShark, Benedict Arnold of the Federation

The following captains are wanted Dead or Alive by the Coalition:
    VaderiCoP
    2toneiCoP
    Paladin

The following captains are wanted Dead or Alive by the I.S.C. :
    Wanderer
    Kroma
    Vader

If I erred, plz PM me asap.

Double normal VP's will be awarded based off the ship the Bounty'd captain is flying at the time he is claimed.




***Also, I need the RM's to double confirm who they claimed from Round Two. Thx.





Hmm, just don't see my name listed...alternate or not. Don't quite see how you guys can claim it since it was never posted.
Just trying to grab every last little point, aren't ya?
Gee, 30 VCs for the kill not enough?
Lord Krueg
KBF CO
We are the Dead

Offline Capt_Bearslayer_XC

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #86 on: February 13, 2005, 07:24:57 pm »
Quote from: FPF-Wanderer             
J'inn
Corbo
IndyShark

Alt: Krueg

Is this list cool with everyone?

Direct copy from the AHC forum.
Political Correctness is really Political Censorship

A tax code should exist to procure the funds necessary for the operation of government, not to manipulate human or business behavior.

A nocens dies in loricatus est melior quam a bonus dies procul opus.

A bad peace is even worse than war."  --  Tacitus

"We thought we could resolve the system's problems by rationing services or injecting massive amounts of new money into it" -Claude Castonguay

Offline KBFLordKrueg

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #87 on: February 13, 2005, 07:26:28 pm »
LOL...whatever...I'm sure it will make all the difference... ::)
Lord Krueg
KBF CO
We are the Dead

Offline Firehawk

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #88 on: February 13, 2005, 07:31:07 pm »
It would have been nice to know that Krueg was the alt when Corbo asked to be removed don't you think?

I don't know maybe someone could have posted it.
Firehawk of the Romulan SPQR

Offline FPF-Wanderer

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #89 on: February 13, 2005, 07:40:47 pm »
Like I said, Krueg, no big deal, just figured I 'd post it and get clarification from you and Dizzy. You obviously have disdain for the idea. ;D  And of course I'm trying to grab every little last point I can, that's my responsibility as Alliance SAC.  Who knows, we might have even had an outside chance to overtake the ISC, although I seriously doubt it.  But I had to try, that's my job.

Anyways, good game to you, sir.  Always a pleasure to go up against you.
Alliance SAC, SG4 / Alliance SAC, RDSL / Federation A/RM: AOTK, SSII, GW4 / Federation Chief of Staff / Member of the Flying Circus / Alliance Map Guy

Offline Capt_Bearslayer_XC

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #90 on: February 13, 2005, 07:45:44 pm »
It would have been nice to know that Krueg was the alt when Corbo asked to be removed don't you think?

I don't know maybe someone could have posted it.

That is why we are asking Dizzy about this.  Alternates were sent to, but not listed by, Dizzy.

The situation being what it is, Dizzy has final say.

At least we are not trying to be sneaky about it and are doing it in the open.
Political Correctness is really Political Censorship

A tax code should exist to procure the funds necessary for the operation of government, not to manipulate human or business behavior.

A nocens dies in loricatus est melior quam a bonus dies procul opus.

A bad peace is even worse than war."  --  Tacitus

"We thought we could resolve the system's problems by rationing services or injecting massive amounts of new money into it" -Claude Castonguay

Offline KBFLordKrueg

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #91 on: February 13, 2005, 07:46:53 pm »
Doesn't matter to me either way, Wanderer. Never knew anything about it until the server was completly over. You'd think some one would have said something maybe when it posted I was was killed in the B11V, tho.
Or maybe when Corbo withdrew (didn't know about that, either)...
Like you said, I doubt it will help anyway. I sure you guys got second place secure either way. Dizzy can make the call and we'll leave it at that.
Lord Krueg
KBF CO
We are the Dead

Offline FPF-Wanderer

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Re: ***SGO4 Bounties and more Bounties!***
« Reply #92 on: February 13, 2005, 08:26:20 pm »
I didn't even think about it until this afternoon, when I was looking over who got killed, etc.  Like I said, no big deal, brother.
Alliance SAC, SG4 / Alliance SAC, RDSL / Federation A/RM: AOTK, SSII, GW4 / Federation Chief of Staff / Member of the Flying Circus / Alliance Map Guy