Topic: Which uses less Video resources? 1-1024 map or 4-512 maps  (Read 1487 times)

0 Members and 1 Guest are viewing this topic.

Offline Red_Green

  • Lt.
  • *
  • Posts: 717
  • Gender: Male
  • Whatever
Which uses less Video resources? 1-1024 map or 4-512 maps
« on: January 25, 2005, 02:34:25 pm »
Interested in making models run smoother in game. I have a model that I plan on using 4 maps for. Now  four 512 size maps will fit into one 1024 map. So is there any difference in resource use between these 2 options?


The most creative person hides his sources the best!

"The universe hates you. Deal with it!"

Spoken by Harper in a 1st season episode of Andromeda.

"Pesimism is not a survival trait"

Offline F9th0mega

  • Lt. Junior Grade
  • *
  • Posts: 259
  • Constitution Class - The one, the Only, the BEST
Re: Which uses less Video resources? 1-1024 map or 4-512 maps
« Reply #1 on: January 25, 2005, 03:25:53 pm »
a single 1024 will work better as there is lees it has to load... at least it makes sense to me that way LOL
Alternate universe:  Khan was banished for preserving the peace. The Genesis device was really a super weapon and kirk had planned to use it on the klingons. Chekov found the Botany Bay and khan hijakced and killed the evil reliant crew in an effort to destroy the genesis device.    Ahh i love it :D The alternate universe rocks.


Offline Terradyhne

  • Lt.
  • *
  • Posts: 687
    • Terradyhne-yards
Re: Which uses less Video resources? 1-1024 map or 4-512 maps
« Reply #2 on: January 25, 2005, 04:04:18 pm »
all i know is that not much polys are the problems for the most graphics engines but highres textures are that what take the perfomance down



"there will be no better worlds with human presence as mankind tends to ignorance, intolerance and selfishness, despite they tell you about themselves"

Offline Red_Green

  • Lt.
  • *
  • Posts: 717
  • Gender: Male
  • Whatever
Re: Which uses less Video resources? 1-1024 map or 4-512 maps
« Reply #3 on: January 25, 2005, 06:15:07 pm »
I agree map number and resolution is a bigger part of performance than polies. What I am working on is the Magog world ship. I need 5 textures. one of the sun, 1 for the cabling and 3 for planets.  It does seam to make sense that if i make the sun and 3 planets each as 512 I can then paste those into 1 big 1024. 


The most creative person hides his sources the best!

"The universe hates you. Deal with it!"

Spoken by Harper in a 1st season episode of Andromeda.

"Pesimism is not a survival trait"

Offline GotAFarmYet?

  • Lt. Commander
  • *
  • Posts: 1189
Re: Which uses less Video resources? 1-1024 map or 4-512 maps
« Reply #4 on: January 25, 2005, 07:59:48 pm »
If you have bought a video card in the last 16 months or so, the textures will not be a problem. The game engine itself has a problem with polies especially if you are using allot of high poly models. The reason LODs and lower resolution textures are used is once loaded into memory they are easier for the video cards to render quickly. People with machines rich in memory and video memory will see less problem than those with older machines.

They both effect the game though, and they both effect the video.
The video has to process the HUD graphic, the ships polies and then the textures over the polies (this is a very simplified explaination). All this is happening also when the game is processing a map and the AI. So if ou have plenty of memory on your system the effects of textures goes way down, as well as the AI stuff (faster transfer memory to processor then reahead from the HDD). Also believe it or not in SFC the graphic engine renders the whole ship not just the parts showing like in a FPS game.

some simple math:
1024 texture = 3,145,782 bytes
512 texture = 786,486 bytes (4x 3,145,944)

So memory between the two is not much for storage, but when processed the 3,145,782 bytes is transfered over a few clock cycles and then processed as a whole. While the 786,486 bytes are transfered on fewer clock cycles, error check cycles, and are smaller blocks that are easier to process. What does it mean? it means the 4 - 512 textures actually are processed faster than the one large one. Seems not to be the case, but it is, what you have to consider is what works best for what you are doing. Most of the Federation ships used a larger texture on the sauser just so you could get a clean look at the registry numbers, they don't look so great on 512 or smaller textures. You have to look at what details you need to add, or want shown clearly. if the details are low or almost none you might be able to cover it in 256 sized texture. The more details the larger the texture, or the more clearly you wish to see them.

So quick sommary:
Larger textures require more processor and video than samll ones, but less memory to hold them. The object of the texture size is solily to show details, the more detailed the larger the texture.
People always said they wanted the government to listen to them and now the government is listening, taking notes and names...and coming to see you soon!

America-Not the land of the free anymore...
 Its the land of the freeloaders

Remember the axiom of big government bureaucrats: If it moves, tax it. If it keeps moving, regulate it. When, finally, under the crushing weight of taxes and regulation, it stops moving, subsidize it.

Offline F9th0mega

  • Lt. Junior Grade
  • *
  • Posts: 259
  • Constitution Class - The one, the Only, the BEST
Re: Which uses less Video resources? 1-1024 map or 4-512 maps
« Reply #5 on: January 26, 2005, 10:03:07 am »
like i said if you lay 1 1024, itll have less to look for and less to change, it SHOULD take less space...
Alternate universe:  Khan was banished for preserving the peace. The Genesis device was really a super weapon and kirk had planned to use it on the klingons. Chekov found the Botany Bay and khan hijakced and killed the evil reliant crew in an effort to destroy the genesis device.    Ahh i love it :D The alternate universe rocks.


Offline Red_Green

  • Lt.
  • *
  • Posts: 717
  • Gender: Male
  • Whatever
Re: Which uses less Video resources? 1-1024 map or 4-512 maps
« Reply #6 on: January 26, 2005, 06:35:35 pm »
Thanks guys. I know what video card you have makes a huge difference, cause I replaced my 4 year old vid card about a year ago and ships load about 4 times faster on average with my newer card. ;D 


The most creative person hides his sources the best!

"The universe hates you. Deal with it!"

Spoken by Harper in a 1st season episode of Andromeda.

"Pesimism is not a survival trait"