Topic: Coop-Ace 4.0 -- Released  (Read 19013 times)

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Offline FireSoul

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Coop-Ace 4.0 -- Released
« on: January 24, 2005, 10:45:40 am »
Hello everyone,

I've decided to call Coop-Ace 4.0 final and ready to go. I've sent it back to MagnumMan so that he can put it up on his website as his has always been the authoritive site for the downloads. It is for both SFC2:EAW and SFC:OP, so please download and upgrade from your current Coop-Ace version.

Download: http://khoromag.org/taldren/scripts/coop-ace-4.0.exe
Alternative Download: http://klingon.pet.dhs.org/sources_and_utils/coop-ace-4.0.exe  (Edited, 2010-01-03)

Changes:
    * Much smaller installer.  (~400KB)
    * Lots of new options, better integration with add-on Ship Lists.


I've recently completed OP+ 4.0 (about 3 weeks ago?) which implements an idea I had: enhanced shiplist information added in such a way the game ignores it. This information can be loaded up by missions if the MagnumMan ShipList API is modified to do so. Coop-Ace 4.0 completes that idea, being the last step in all of the things I planned to do as early as 7 months ago.

Coop-Ace has always been the key example of use for the ShipList API. Scripters, if you're interested, it's here:
  http://klingon.stasis.ca/sources_and_utils/ShipList.20050118.zip
  Edit 2010-01-03: lost the 20050118, but still got: http://klingon.pet.dhs.org/sources_and_utils/ShipList.20031117.zip




Screenshots, OP customizer:

The EAW customizer is still much the same as before, except for 1 added checkbox:



The OP customizer benefits from these following new features:
*  Better control over X1 Era
*  Control on whether we want mixed-era fleets, in existance during chosen era, or only ships only from the chosen era.
* Enhanced API Settings




If you choose to use the Enhanced API settings, be sure to use a shiplist capable of using it. OP+ 4.0 is the first and only one implemented at this time, but I know that Chris Jones is working on adding the new settings to his own shiplist. If the script doesn't detect an enhanced shiplist, it will just simply use the classic settings which are still quite functional.





With the new settings, it's possible to do the most wicked games against the AI.
For example
1- Mauler challenge: Players are told to pick only Alliance ships, 200 BPV. The 3 coalition races (Klingon, Romulan, Lyran) are on, and the script is set to 'mix' them. In the enhanced customizer's settings, only "Mauler" is on.

2- BBs VS XTech:  Players are to pick any BB of their choice. Set the BPV to 700BPV or whatever. The settings are: 
  - Late Era for players. (in-game era)
  - Adnaved Era for AI. (set in customizer)
  - X1 ships are part of Advanced Era
  - Do not increase odds of Xships, let them get picked mixed.
  - Turn on "Force selection of ships in current era".
  - Enhanced Settings: whatever. Default. You can even turn it off and use the classic settings for this.

3- Damn Carrier Freighters:
  - Enhanced shiplist settings on, select the 3 Auxiliary sizes. Those are freighters.
  - in the Roles, select only 'Carrier' and 'PF Tender'.

4- .. etc? .. Let me know if you come up with something new. ;)

Enjoy!

-- Luc
FireSoul


PS!
Oh.. and there are like.. 5 new maps in Coop-Ace 4.0 for OP. (4 in EAW, it can't do Ion storms). That should spice things up a bit more.
« Last Edit: January 03, 2010, 02:23:29 pm by FireSoul »


Author: OP+ Mod
Maintainer: Coopace
Author: Fests+ for OP
Creator: SFC-OP Mini Updater
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Offline Klingon Fanatic

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Re: Coop-Ace 4.0 -- Released
« Reply #1 on: January 24, 2005, 04:33:29 pm »
Thank  you Firesoul!

One 600 BVP battle I got my arse handed to me but it was a blast!



KF
« Last Edit: January 25, 2005, 07:12:13 pm by Klingon Fanatic »
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Offline KBF-Crim

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Re: Coop-Ace 4.0 -- Released
« Reply #2 on: January 25, 2005, 12:28:54 am »
 :)

Offline Corbomite

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Re: Coop-Ace 4.0 -- Released
« Reply #3 on: January 28, 2005, 09:43:29 am »
Cool maps! I don't suppose I could talk you into transfering some of them into the "Free for All" script so we can enjoy them with live opponents too?

Offline FireSoul

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Re: Coop-Ace 4.0 -- Released
« Reply #4 on: January 28, 2005, 10:00:05 am »
Cool maps! I don't suppose I could talk you into transfering some of them into the "Free for All" script so we can enjoy them with live opponents too?

The basic Free-For-All?
.. I could make a + version, and not touch the code otherwise. Which maps do you want?


Author: OP+ Mod
Maintainer: Coopace
Author: Fests+ for OP
Creator: SFC-OP Mini Updater
Maintainer: SFC-EAW for OP Campaigns
Kitbash: SFC2 models

Offline Corbomite

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Re: Coop-Ace 4.0 -- Released
« Reply #5 on: January 28, 2005, 03:17:21 pm »
Well I guess that depends. Are you willing to make small, medium and large versions of each or will we get what's there? If you are willing to make a "+" version with just a bunch of cool maps then can we start from scratch and make some more really cool ones to add to the ones we have (I have some ideas)?

Offline FireSoul

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Re: Coop-Ace 4.0 -- Released
« Reply #6 on: January 28, 2005, 09:17:03 pm »
Well I guess that depends. Are you willing to make small, medium and large versions of each or will we get what's there? If you are willing to make a "+" version with just a bunch of cool maps then can we start from scratch and make some more really cool ones to add to the ones we have (I have some ideas)?

eh.. err.. uhm..
not really? I never really even use FFA.


Author: OP+ Mod
Maintainer: Coopace
Author: Fests+ for OP
Creator: SFC-OP Mini Updater
Maintainer: SFC-EAW for OP Campaigns
Kitbash: SFC2 models

Offline Corbomite

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Re: Coop-Ace 4.0 -- Released
« Reply #7 on: January 29, 2005, 01:03:35 am »
Then what are you proposing? We don't need a bunch of repeats in another script so that's why I suggested adding to the original. Once I know what you are willing to do I can give you a list of maps that would be good for FFA.

Offline FPF-Tobin Dax

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Re: Coop-Ace 4.0 -- Released
« Reply #8 on: October 16, 2009, 01:57:24 pm »
Neither link works and this isn't in the dowloads section......so how does one get this?
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