Although Bonk seems to think it's the shiplist in 71-72 that's causing some issues.
I'm not sure we ran the test in those years. mostly 73 from what I remember.
I don't think that is the problem. I think all the last minute additions and changes that created the problem.
I did not make a bunch of last minute changes.
Here's what Bonk and I did did after DH quit.1.) Added the I-HF fighter.
2.) Changed the H-ST-H ftr. (Was an incorrect change and is now fixed).
3.) Added 4 EEK missions.
4.) Donors were changed to Pirate cartels.
5.) Donors were split by Bonk. (Tigerheart and Syndicate were at the top and bottom of the list. This has been fixed).
6.) Cartel engine doubling was turned off.
I think that's it. Adding EEK missions will not cause server crashes. The Ftrs were checked and they worked.
The Donors were changed to pirates because DH had to remove them from the server side shiplist to keep them from showing up in donored races. This causes a few problems serverside with the server.
Cartels are now used and engine doubling has been turned off to make it finally work right. This will solve those instability problems cuz server and player shiplist now will match and serverside ships wont have to be pulled.
In addition, .gf settings that have been carried over from AOTK and SS2-GW series servers have had persistent problems. Those have been fixed.
Things that were changed from testing to going LIVE:1.) Test server was started in 2273 and ran fine.
2.) To start the server in 2271, we started the LIVE server in 2263 (had to) and changed the milliseconds per turn so that 10 years (14 days worth) of turns ran in 10 mins. HUGE mistake.
AI generation was turned ON and should not have been. The server didnt have time to keep track of all that AI being built, attacking hexes and being killed in such short time and freaked out creating DB errors.
Things we are going to change:AI generation will now be turned OFF. Split shiplist donors are fixed.
The server will not start in 2263 and be 'sped up' to 2271. Instead we will simply start the server at the mid era default year of 2273. This should solve ALL the problems. We will see, as it is being tested right now. If it works, we relaunch today.
Things you will notice that have changed:Because the server will be advanced to 2273 we will need to do new builds later tonight. The server will still end Sunday on the 13th around Year 2285 instead of 83.
In addition, because we fixed the brk mod on the T-MFA, the Hydran stinger was fixed, and the some crappy ships are being pulled, we need a new D/L installer.
EEK missions have been pulled because of difficulty levels and some other small trivial issues.
The map will be changed to show EXACTLY the same hex ownership as of 1 hour ago including the removal of every base destroyed:
Feds: 26,12 32,9
I.S.C.: 2,11 4,10 6,9 8,8 10,9 12,10 16,12 18,13
Rom: 34,15 36,15
You will start off in a heavy or equivalent, and with 15k pp.
There is no other alternative than a reset, and if you recall I posted that we reserved the right to a 24hr reset. Well, turns out this is what it takes to fix it.
My apologies to everyone, Bonk and I are spending huge amounts of time and effort to fix this for u and it's hard to pick up the ball and run with it when you change admins right b4 a server goes live.
Please bear with us.