Topic: SG4 is being fixed and will relaunch today and run as planned. Please read...  (Read 5491 times)

0 Members and 1 Guest are viewing this topic.

Offline Dizzy

  • Captain
  • *
  • Posts: 6179
Although Bonk seems to think it's the shiplist in 71-72 that's causing some issues.
I'm not sure we ran the test in those years. mostly 73 from what I remember.

I don't think that is the problem.  I think all the last minute additions and changes that created the problem.

I did not make a bunch of last minute changes. ;)

Here's what Bonk and I did did after DH quit.

1.) Added the I-HF fighter.
2.) Changed the H-ST-H ftr. (Was an incorrect change and is now fixed).
3.) Added 4 EEK missions.
4.) Donors were changed to Pirate cartels.
5.) Donors were split by Bonk. (Tigerheart and Syndicate were at the top and bottom of the list. This has been fixed).
6.) Cartel engine doubling was turned off.

I think that's it. Adding EEK missions will not cause server crashes. The Ftrs were checked and they worked.
The Donors were changed to pirates because DH had to remove them from the server side shiplist to keep them from showing up in donored races. This causes a few problems serverside with the server.

Cartels are now used and engine doubling has been turned off to make it finally work right. This will solve those instability problems cuz server and player shiplist now will match and serverside ships wont have to be pulled.

In addition, .gf settings that have been carried over from AOTK and SS2-GW series servers have had persistent problems. Those have been fixed.

Things that were changed from testing to going LIVE:

1.) Test server was started in 2273 and ran fine.
2.) To start the server in 2271, we started the LIVE server in 2263 (had to) and changed the milliseconds per turn so that 10 years (14 days worth) of turns ran in 10 mins. HUGE mistake.

AI generation was turned ON and should not have been. The server didnt have time to keep track of all that AI being built, attacking hexes and being killed in such short time and freaked out creating DB errors.


Things we are going to change:


AI generation will now be turned OFF. Split shiplist donors are fixed.
The server will not start in 2263 and be 'sped up' to 2271. Instead we will simply start the server at the mid era default year of 2273. This should solve ALL the problems. We will see, as it is being tested right now. If it works, we relaunch today.

Things you will notice that have changed:

Because the server will be advanced to 2273 we will need to do new builds later tonight. The server will still end Sunday on the 13th around Year 2285 instead of 83.

In addition, because we fixed the brk mod on the T-MFA, the Hydran stinger was fixed, and the some crappy ships are being pulled, we need a new D/L installer.

EEK missions have been pulled because of difficulty levels and some other small trivial issues.

The map will be changed to show EXACTLY the same hex ownership as of 1 hour ago including the removal of every base destroyed:
Feds: 26,12  32,9
I.S.C.: 2,11  4,10  6,9  8,8  10,9  12,10  16,12  18,13
Rom: 34,15  36,15

You will start off in a heavy or equivalent, and with 15k pp.

There is no other alternative than a reset, and if you recall I posted that we reserved the right to a 24hr reset. Well, turns out this is what it takes to fix it.

My apologies to everyone, Bonk and I are spending huge amounts of time and effort to fix this for u and it's hard to pick up the ball and run with it when you change admins right b4 a server goes live.

Please bear with us.

Offline KBF-Angel Slayer

  • Lord High Master of Justice
  • Commander
  • *
  • Posts: 4104
  • Gender: Male
Dizzy, no problem.  I appreciate all the effort that goes into something like this, and it is done because you guys care about the game.  We thank you and understad that it is a major task.  +1


NPR is a lot like NASCAR.  Two hundred miles an hour in a circle, and you end up right back where you started with nothing but lost time for the effort.


Offline Julin Eurthyr

  • Veltrassi Ambassador at Large
  • Lt. Commander
  • *
  • Posts: 1057
  • Gender: Male
  • Back in Exile due to Win 7 - ISC RM/Strat Com.
Is this going to be a round 2 build, and we keep our round 1 ships, or is this going to be a new build replacing the original Round 1 builds?

AKA: Koloth Kinshaya - Lord of the House Kinshaya in the Klingon Empire
S'Leth - Romulan Admiral
Some anonymous strongman in Prime Industries

Offline Hexx

  • Sexy Shoeless Lyran God Of War
  • Captain
  • *
  • Posts: 6058
Cool Dizzy

(For me anyway) it's no so much the necessity of a reset as it is not knowing what's been done/ is being planned.
(I'm just nosy I guess)
Thanks for the update  :thumbsup:
And to confirm, we'll be doing the 73 builds for teh server reset,  in addition to the 71 builds we've already done ?

Sides' maybe this time the alliance can actually give us a list of who's flying what rather than claiming "operational security "  :P
Courageously Protesting "Lyran Pelt Day"

Offline Firehawk

  • Lt. Junior Grade
  • *
  • Posts: 159
  • Gender: Male
Quote
The map will be changed to show EXACTLY the same hex ownership as of 1 hour ago including the removal of every base destroyed:
Feds: 26,12  32,9
I.S.C.: 2,11  4,10  6,9  8,8  10,9  12,10  16,12  18,13
Rom: 34,15  36,15

Uh dizzy you missed 2 destroyed ISC bases at 35,12 and 37,12.
Firehawk of the Romulan SPQR

Offline FPF-DieHard

  • DDO Junkie
  • Captain
  • *
  • Posts: 9461

The server will not start in 2263 and be 'sped up' to 2271. Instead we will simply start the server at the mid era default year of 2273. This should solve ALL the problems. We will see, as it is being tested right now. If it works, we relaunch today.

We did this on the GW servers and had no problems.  GW also leave AI generation turned off, not sure wheteher this is s contributing factor or not.  

Last night's crashes when the population is high is the normal breaking point for the XC server.

Who'd thunk that Star-castling was the root of all evil . . .


Offline IAF Lyrkiller

  • Semi retired, but I am still around
  • D.Net Beta Tester
  • Lt. Commander
  • *
  • Posts: 1321
  • Gender: Male
  • JAG & Tech Support
NP, Dizzy just as long its fixed... ;D

+1 to you Dizzy also.




KAT-Lyrkiller
Semi-retired
Captain of the MSC Maus
MEMBER OF KLAW
SILENCE.....I keel you!!!

Offline Dizzy

  • Captain
  • *
  • Posts: 6179
looks as if we will be able to go back to 2271! I might have come up with a solution that fixes the whole thing.

Let u know soon. I'll see if I can axe those 2 bases I missed. No promises.

Offline likkerpig

  • Commander
  • *
  • Posts: 2614
  • Gender: Male
Good stuff Dizzy, Bonk.
Thanks for all the hard work just so us addicts can get our fix!

Heh, has there ever been a server without teething troubles? We should all be used to it by now.
"Atheism is a religion like not collecting stamps is a hobby."



Offline Hexx

  • Sexy Shoeless Lyran God Of War
  • Captain
  • *
  • Posts: 6058
Good Work all.
Although again if we know 2273 will fix the problemwouldn't it be easier to just start it there?
Courageously Protesting "Lyran Pelt Day"

Offline KBFLordKrueg

  • Commander
  • *
  • Posts: 3733
  • KBF CO
*sigh* all that work...
I do appreciate you guys continuing efforts to solve the problems of the server.
The constant crashes were pretty much intolerable...
Any idea of a time?...
Lord Krueg
KBF CO
We are the Dead

Offline Dizzy

  • Captain
  • *
  • Posts: 6179
*sigh* all that work...
I do appreciate you guys continuing efforts to solve the problems of the server.
The constant crashes were pretty much intolerable...
Any idea of a time?...

What work? I changed all the map hex changes to the new map. All the bases that are destroyed have been removed from the map including the 2x Firehawk said I miised.

You will all get 15k to rebuy your ships, and I think we will be able to restart in 2271.180 or thereabouts...

I came up with an interesting fix for AI creation problems. I think we are good now. Bonk is testing it to see if it creates DB errors and so far its looking real good. We were thinking of a relaunch at  2:00pm today Central time, but may do it sooner :)
« Last Edit: January 23, 2005, 11:52:35 am by Dizzy, the Slave Girl Pimpmaster »

Offline Corbomite

  • Commander
  • *
  • Posts: 2939
The map will be changed to show EXACTLY the same hex ownership as of 1 hour ago including the removal of every base destroyed:
Feds: 26,12  32,9
I.S.C.: 2,11  4,10  6,9  8,8  10,9  12,10  16,12  18,13
Rom: 34,15  36,15


If that many (and more) bases were destroyed in the first day I think you missed the mark on beefing up the mission.

Offline Farfarer

  • Lt. Junior Grade
  • *
  • Posts: 227
  • Gender: Male
Any new Download required such as a new installer?

Offline Dizzy

  • Captain
  • *
  • Posts: 6179
The map will be changed to show EXACTLY the same hex ownership as of 1 hour ago including the removal of every base destroyed:
Feds: 26,12  32,9
I.S.C.: 2,11  4,10  6,9  8,8  10,9  12,10  16,12  18,13
Rom: 34,15  36,15


If that many (and more) bases were destroyed in the first day I think you missed the mark on beefing up the mission.

Easy to compensate. The bases will simply have to cost less... Thats the only change im willing to make. They were fairly hard in testing, heh.

762_XC

  • Guest
The H-CAV probably should have been made a specialty ship.  ;)

Thanks for fixing the St-H Diz, and everything else.

Offline KBFLordKrueg

  • Commander
  • *
  • Posts: 3733
  • KBF CO
*sigh* all that work...
I do appreciate you guys continuing efforts to solve the problems of the server.
The constant crashes were pretty much intolerable...
Any idea of a time?...

What work? I changed all the map hex changes to the new map. All the bases that are destroyed have been removed from the map including the 2x Firehawk said I miised.

You will all get 15k to rebuy your ships, and I think we will be able to restart in 2271.180 or thereabouts...

I came up with an interesting fix for AI creation problems. I think we are good now. Bonk is testing it to see if it creates DB errors and so far its looking real good. We were thinking of a relaunch at  2:00pm today Central time, but may do it sooner :)

Ah didn't know that..TY so much
Lord Krueg
KBF CO
We are the Dead

Offline KAT J'inn

  • CFO - Kzinti War Machine, Inc.
  • Lt. Commander
  • *
  • Posts: 2294
  • Gender: Male
The H-CAV probably should have been made a specialty ship.  ;)

Thanks for fixing the St-H Diz, and everything else.


hMMMMM.    Something stinks here.   Define - "fixed"   I smell graft and corruption.  And trust me, I know that smell.

 :skeptic:

<snicker>

Offline FPF-DieHard

  • DDO Junkie
  • Captain
  • *
  • Posts: 9461
 Define - "fixed"   

Think of the time SR took you to the vet . .  .
Who'd thunk that Star-castling was the root of all evil . . .


Offline Corbomite

  • Commander
  • *
  • Posts: 2939
 Define - "fixed"   

Think of the time SR took you to the vet . .  .


Or DH's adventure with the Labrador....