Topic: Official Universe at War Patch, Official thread, lol.  (Read 5256 times)

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Offline Chris Jones

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Official Universe at War Patch, Official thread, lol.
« on: January 23, 2005, 12:25:26 am »
not released yet, but here's a peak..

Changes since the official release of UAW

1. Gorn (OrionOrion) G-BBF turn mode fixed - the ship can move now!
2. Klingon Heavy Cruisers (Late - TNG era - rearranged according to bpv number)
3. Dominion D-FF+ Jem'Hadar Fighter(Frigate) was crashing the game to desktop - fixed
4. Scimitar fighters - Scorpion Class Attack Fighters - get upgraded weapons and power to match the high bpv.
5. Borg Assimilated Andromedan Vindicator (B-VIN) fighters not launching - fixed
6. Mirak late era heavy cruisers, Z-4XC3 and Z-4XCA upgraded.
7. F-VOY2 (USS Voyager) upgraded per fan request and because I like it..
8. Lyran L-HBC - added missing tractor beams
9. Star Wars ships added - taken from the old Sci-Fi Mod.
10. Battlestar Galactica ships added - taken from the old Sci-Fi Mod
11. Some new Aliens added
12. K-B11Kn was causing game crash - fixed
13. K-D5G Early Klingon Light Cruiser Brk Mod fixed, hard points adjusted
14. The 'Tournament' script in Multiplayer works properly for all races.
15. The 'Tourneyfest' script works with UAW.
16. Added new TOS heavy cruisers to Fed Early era, NCC-1701 and 4 variants, brand new models by Stress Puppy.
17. Added a high quality TMP era Fed Excelsior class from the D2 pack by Rick Knox. It's a permanent in the mod.
18. Removed rear firing photons from F-TOS Enterprise per Pestalance.
19. F-DAD is now a 3-nacelled Sovereign (Moonraker model) - same specs
20. Added high quality 1701-A from the old D2 pack, now a permanent part of UAW. It's the F-1701A
21. The F-CAI is the Wrath of Khan Enterprise with no A. The F-CAI and F-1701A are both in Mid era, but the A comes later in years per the shiplist. 
22. Plasma Graphics Improved.
23. Late/adv era ISC shields, hull adjusted upwards slightly - 2 ships cloak (you'll find them) (this not done yet)- Restitution III fighters upgraded a bit. (fighters done)
24. Break mods included for ships/homeworlds that didn't have them.
25. Missing models causing crashes in the Dynaverse and elsewhere included.
26. All Star Wars is in Breen
27. Star Wars Weapons altered
28. Some big Star Wars Models eliminated some resized
29. Battlestar Galactica Colonial is in Cardassian
30. BattleStar Galactica Cylon is in ISC
31. The Battlestar Galactica variants have many AMDs, Gattling Weapons (Disruptor 4s in the mod)
32. Mid Era Hydran Fighter Problem fixed
33. Borg Hulls reduced a bit, shields increased slightly
34. Fixed a crash bug with fighter Borg Fighter B-FRSF2
35. F-VOY2 cloaks as per fan request, now has bpv of 1100.
36. 3x ships re-named to Ng ships - for Next Generation late/adv eras.
37. Fed-Rom Hybrid ships removed.
38. Romulans get a shielded cloaking Defiant fighter - as a symbol of friendship Post-Nemesis.
39. Batch file added to activate Orion Slave Girls 4 shiplist, for use on the Dynaverse. Slave Girls models included.
40. UAW compatible with the new additions to Co-Op Ace 4.0. As per Firesoul's suggestion, I'll be coding all UAW shiplist entries to work with coop 4.0. This will take a while, but I would like this functionality for UAW.

There will be an 'Offical UAW Patch' batch file on your desktop. This will leave the release version (UAW Mod - Double click) available if you wish to use it.

« Last Edit: January 23, 2005, 12:39:21 am by Chris Jones »
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Offline IndyShark

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Re: Official Universe at War Patch, Official thread, lol.
« Reply #1 on: January 23, 2005, 09:24:58 am »
Cool! I can't wait to try this out!

Chris, if I understand you mod correctly, you won't see the Star Wars or Battlestar ships in campaigns.

Can you release a campaign that includes those ships so we can test them?

Offline Age

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Re: Official Universe at War Patch, Official thread, lol.
« Reply #2 on: January 23, 2005, 12:34:34 pm »
   Chris.STGD forums will be up possibly next week and that you still access everything that is in there of yours and you may need to up the FTP check with Katherine.Just letting you know.

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Re: Official Universe at War Patch, Official thread, lol.
« Reply #3 on: January 23, 2005, 12:40:07 pm »
TY Age - you da man

   Chris.STGD forums will be up possibly next week and that you still access everything that is in there of yours and you may need to up the FTP check with Katherine.Just letting you know.


Indy - That would require a different shiplist that enables the SW ships for campaign use. I might just do that, actually, as a separate batch file thingie. wouldn't take much..
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Offline IndyShark

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Re: Official Universe at War Patch, Official thread, lol.
« Reply #4 on: January 23, 2005, 03:33:18 pm »
Chris, may I suggest that you change their special status? I don't think they will upset the game balance that much, but let me try them a few times and see what happens!

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Re: Official Universe at War Patch, Official thread, lol.
« Reply #5 on: January 23, 2005, 04:05:46 pm »
Chris, this is working great! I fought a Cylon base station and a battlestar. There were no problems, but the BG-BSGB was behaving very oddly. She didn't fire her missiles or R torp even though she was in a position to do so. I will keep trying and check out some other ships.

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Re: Official Universe at War Patch, Official thread, lol.
« Reply #6 on: January 23, 2005, 04:13:11 pm »
Chris, I launched a Star Wars battle and it crashed to desktop. I think there is a model missing. I had 3 star wars shps in the game, so I am not sure which one did me in

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Re: Official Universe at War Patch, Official thread, lol.
« Reply #7 on: January 23, 2005, 07:33:29 pm »
This is the feedbac k I need Indy.. keep it coming..

TY
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Re: Official Universe at War Patch, Official thread, lol.
« Reply #8 on: January 23, 2005, 08:50:50 pm »
I will be checking tomorrow night. I had to watch the Steelers lose..........

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Re: Official Universe at War Patch, Official thread, lol.
« Reply #9 on: January 24, 2005, 02:58:57 pm »
Indy -

Star Wars NEBCC crashes to desktop - There's something up with that model -

I have a 4th beta patch already - being tested by some people on GSA and in CUGS - I'll PM the link to you and Ravok..

We are moving fast and furious..

add this to the above for the official patch readme..

1. Star Wars and Battlestar set to Early Mid Late & Advanced eras as per beta testing.
2. A few Star Wars ships were causing a crash.. fixed.
3. Imperial Star Destroyer size reduced for better gameplay.
4. Fighters eliminated from F-WLS, Fed Time Ship..
5. Fixed Fed Galaxy Class Variant phaser capacitor charge problem due to local testing with Kenny Jones.
6. Romulan and Klingon Time Ships shuttle launch rate upped.


more to come..



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Re: Official Universe at War Patch, Official thread, lol.
« Reply #10 on: January 24, 2005, 07:03:07 pm »
Cool, I can't wait!

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Re: Official Universe at War Patch, Official thread, lol.
« Reply #11 on: January 25, 2005, 05:54:14 pm »
40. UAW compatible with the new additions to Co-Op Ace 4.0. As per Firesoul's suggestion, I'll be coding all UAW shiplist entries to work with coop 4.0. This will take a while, but I would like this functionality for UAW.


Awesome dude!

http://www.frescos.dns2go.com:30033/oppoob/oobadmin.php   ;)  (a WIP...)

I'll catch up with ya on this after SG4, can't wait to see it!

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Re: Official Universe at War Patch, Official thread, lol.
« Reply #12 on: January 25, 2005, 06:20:51 pm »
Oh I like that wip..

Is that a program where I can put a shiplist into it and configure that way rather than using Excel?

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Offline Bonk

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Re: Official Universe at War Patch, Official thread, lol.
« Reply #13 on: January 25, 2005, 09:29:46 pm »
Oh I like that wip..

Is that a program where I can put a shiplist into it and configure that way rather than using Excel?



I could make it into that too... hadn't thought of it... Its intended use is to administer the shipyards on an OP D2 SQL server such that full control of the shipyards can be achieved and ships produced and distributed according to an Order of Battle assisted by the extra 4 columns of the OP+ shiplist... I was hoping you might do the same for yours, allowing it to be used with such an interface on a D2 server. Not critical tho... the UAW mod is more "freestyle"... but I think that coopace 4 compliance means the same thing anyway...

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Re: Official Universe at War Patch, Official thread, lol.
« Reply #14 on: January 26, 2005, 05:46:28 pm »
That would be the cat's meow (as my cat meows behind me) - Kinda like a shipedit - but just to add those particular entries unique to Co-Op ace 4.0

Yea, I'm not particular on how many of what ship gets built or shows up in the UAW Dyna - The randomness of it all is very intruging, and helps in the beta testing and improving of UAW in general..

You da man..

:)
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Re: Official Universe at War Patch, Official thread, lol.
« Reply #15 on: February 14, 2005, 07:48:10 pm »
Chris, I tried the beta5 patch. The BSG ships work great. I think we have a problem with at least one of the Star Wars ships. I tried to launch a battle with the Breen X-HO twice and crashed to desktop.

I will try to use a different Breen ship to see if the X-HO is the problem or there are several model issues.

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Re: Official Universe at War Patch, Official thread, lol.
« Reply #16 on: February 14, 2005, 08:01:57 pm »
Chris, the X-HO is the problem. The DS worked fine.

I loved the DS! How did you keep her maximum speed to only 8? I think that's a great idea and a neat feature. I don't like the fact that every ship can fly speed 31 all the time until it blows up. We should look at several other ships like the Cyclon Base Station and Colonial Battlestar and limit their speed to about 24. Can you do that? It would be very cool.

While the DS is cool, the break model needs some work. It appears to blow up in a poof of smoke the size of a frigate. LOL

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Re: Official Universe at War Patch, Official thread, lol.
« Reply #17 on: February 14, 2005, 09:07:30 pm »
Well I see you do have beta 5, lol. I had forgotten. Speed limits? sure - we can do it.

Death Star Break Mod - you got it, sir!
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Re: Official Universe at War Patch, Official thread, lol.
« Reply #18 on: February 16, 2005, 06:50:18 pm »
Chris, I have found a number of new model problems with the SW ships. I am not sure which model isn't working. It could be the Home1, RSD, MC90B or CRK.

How many SW models are there? Is the HO the same model as any other ships? Is there any way to run a model check? I seem to remember Pestalence ran some kind of check before that helped.

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Re: Official Universe at War Patch, Official thread, lol.
« Reply #19 on: February 16, 2005, 07:01:49 pm »
I'll run one tonight for Beta 5..
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

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Re: Official Universe at War Patch, Official thread, lol.
« Reply #20 on: February 16, 2005, 07:05:01 pm »
Thank you sir!

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Re: Official Universe at War Patch, Official thread, lol.
« Reply #21 on: February 16, 2005, 07:26:15 pm »
Yes there have been sopme reports of SW model problems..

Here is a complete list of things that have been fixed since the 'Official' Dynaverse.Net download/ CD release..




Changes since the official release of UAW

1. Gorn (OrionOrion) G-BBF turn mode fixed - the ship can move now!
2. Klingon Heavy Cruisers (Late - TNG era - rearranged according to bpv number)
3. Dominion D-FF+ Jem'Hadar Fighter(Frigate) was crashing the game to desktop - fixed
4. Scimitar fighters - Scorpion Class Attack Fighters - get upgraded weapons and power to match the high bpv.
5. Borg Assimilated Andromedan Vindicator (B-VIN) fighters not launching - fixed
6. Mirak late era heavy cruisers, Z-4XC3 and Z-4XCA upgraded.
7. F-VOY2 (USS Voyager) upgraded per fan request and because I like it..
8. Lyran L-HBC - added missing tractor beams
9. Star Wars ships added - taken from the old Sci-Fi Mod.
10. Battlestar Galactica ships added - taken from the old Sci-Fi Mod
11. Some new Aliens added
12. K-B11Kn was causing game crash - fixed
13. K-D5G Early Klingon Light Cruiser Brk Mod fixed, hard points adjusted
14. The 'Tournament' script in Multiplayer works properly for all races.
15. The 'Tourneyfest' script works with UAW.
16. Added new TOS heavy cruisers to Fed Early era, NCC-1701 and 4 variants, brand new models by Stress Puppy.
17. Added a high quality TMP era Fed Excelsior class from the D2 pack by Rick Knox. It's a permanent in the mod.
18. Removed rear firing photons from F-TOS Enterprise per Pestalance.
19. F-DAD is now a 3-nacelled Sovereign (Moonraker model) - same specs
20. Added high quality 1701-A from the old D2 pack, now a permanent part of UAW. It's the F-1701A
21. The F-CAI is the Wrath of Khan Enterprise with no A. The F-CAI and F-1701A are both in Mid era, but the A comes later in years per the shiplist. 
22. Plasma Graphics Improved.
23. Late/adv era ISC shields, hull adjusted upwards slightly - 2 ships cloak (you'll find them) (this not done yet)- Restitution III fighters upgraded a bit. (fighters done)
24. Break mods included for ships/homeworlds that didn't have them.
25. Missing models causing crashes in the Dynaverse and elsewhere included.
26. All Star Wars is in Breen
27. Star Wars Weapons altered
28. Some big Star Wars Models eliminated some resized
29. Battlestar Galactica Colonial is in Cardassian
30. BattleStar Galactica Cylon is in ISC
31. The Battlestar Galactica variants have many AMDs, Gattling Weapons (Disruptor 4s in the mod)
32. Mid Era Hydran Fighter Problem fixed
33. Borg Hulls reduced a bit, shields increased slightly
34. Fixed a crash bug with fighter Borg Fighter B-FRSF2
35. F-VOY2 cloaks as per fan request, now has bpv of 1100.
36. 3x ships re-named to Ng ships - for Next Generation late/adv eras.
37. Fed-Rom Hybrid ships removed.
38. Romulans get a shielded cloaking Defiant fighter - as a symbol of friendship Post-Nemesis.
39. Re-sized Ecslipse Super Star Destroyer
40. Tholian 4Xe War Cruiser T-4XCW (Light Cruiser) fixed up
41. Added some Early Era Borg - 40-100 bpv range
42. Fed High BPV Dreadnoughts and Battleships re-arranged a bit, added a F-SOV4.
43. Star Wars and Battlestar set to Early Mid Late & Advanced eras as per beta testing.
44. A few Star Wars ship were causing a crash.. fixed.
45. Imperial Star Destroyer size reduced for better gameplay.
46. Fighters eliminated from F-WLS, Fed Time Ship..
47. Fixed Fed Galaxy Class Variant phaser capacitor charge problem due to local testing with Kenny Jones.
48. Romulan and Klingon Time Ships shuttle launch rate upped.

Some of these go beyond beta5 as things I've discovered myself.

Keep the comments flowing and thanks Pesty.
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Offline Pestalence_XC

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Re: Official Universe at War Patch, Official thread, lol.
« Reply #22 on: February 16, 2005, 07:41:05 pm »
Chris,

just noticed you stated a phaser capacitor recharge problem.. this happens when a phaser is put into a heavy HP... there is a breakpoint, as shown in ShipEdit OP, where normal weapons must stop and heavy weapons begin...

Keeping in mind where this break is will keep phasers from breaking. Vicaversa for heavy weapons.. if you put an ESG into a normal slot, it ties into the phaser capacitor.. and the weapon breaks.

Also, please keep in mind that the model test will be off the Beta 5 shiplist and not the current list that you have...

Also, the TOS Enterprise I pointed out that should not have rear firing torps.. since all your ships have a power boost to compensate for shields and weapons.. you may want to check the Original version from the unpatched mod for power level and your current one where the rear torps are gone.. and adjust power down just a bit to compensate for the missing torps, but not too much to unbalance the power of the ship vs others of it's era and class.
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

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Re: Official Universe at War Patch, Official thread, lol.
« Reply #23 on: February 16, 2005, 07:52:38 pm »
Pestalence, I think Chris has an updated list. I suggest you check that version rather than beta5

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Re: Official Universe at War Patch, Official thread, lol.
« Reply #24 on: February 16, 2005, 08:10:36 pm »
He PM'd me.. I'm still going to test Beta 5 in the event something slips through.
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

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Re: Official Universe at War Patch, Official thread, lol.
« Reply #25 on: February 17, 2005, 03:04:52 pm »
In beta 5.. found so far :

Error: model is MISSING: assets/models/tng/fdef4/def.mod    R-Defiant

Also need to check explosive power of the F-NEB2.. during test, when F-NEB2 self destructed, my ship to view blew up as well at over 60K away...

going to test rest of races now.
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

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Re: Official Universe at War Patch, Official thread, lol.
« Reply #26 on: February 17, 2005, 05:20:35 pm »
Beta 5 test, race specific, using Model Test 1.23, Race of Breen keep making OP CTD about 55 models left to go.. not sure what is causing it, but here are the models that pass..

Models Tester Script
====================
Using race = 4

model found: assets/models/hbox/hbox.mod   E-BOX
model found: assets/models/hbs/hbs.mod   E-BS
model found: assets/models/hsb/hsb.mod   E-BATS
model found: assets/models/tng/breendn/breen_dn1.mod   E-CAV
model found: assets/models/tng/breenca/breen_ca.mod   E-BR
model found: assets/models/tng/breenff/breen_ff1.mod   H-RN+
model found: assets/models/tng/breenws/brn.mod   E-AxCVA
model found: assets/models/xdp/xdp.mod   E-DEF
model found: assets/models/tng/FRelayS/fbff.mod   E-LP
model found: assets/models/tng/xsd/xsd.mod   E-FRD
model found: assets/models/planethydra/planethydra.mod   E-BREEN HOMEWORLD
model found: assets/models/scifi/sw/empire/isdasal/asali.mod   Y-ISD
model found: assets/models/scifi/sw/empire/suncrush/suncrush.mod   Y-SC
model found: assets/models/scifi/sw/empire/eclipsesd/smalli.mod   Y-ESD
model found: assets/models/scifi/sw/empire/dstar/dstar2.mod   X-DS
model found: assets/models/scifi/sw/republic/mfalcon/falcon.mod   Y-yt1300
model found: assets\models\scifi\SW\empire\Medal_Tie\Tie fighter\Tie.mod   Y-TIEm
model found: assets/models/scifi/sw/empire/fighters/ftief/tie-f.mod   Y-TIE
model found: assets/models/scifi/sw/empire/fighters/ftiei/tie-i.mod   Y-TIEI
model found: assets/models/scifi/sw/empire/fighters/tierap/rap.mod   Y-TIER
model found: assets/models/scifi/sw/empire/fighters/ftieb/tie-b.mod   Y-TIEB
model found: assets/models/scifi/sw/empire/fighters/tiescim/sci.mod   Y-TIES
model found: assets/models/scifi/sw/empire/fighters/tiedef/tie-d.mod   Y-TIED
model found: assets/models/scifi/sw/empire/fighters/tiephant/v38.mod   Y-V38
model found: assets\models\scifi\SW\empire\Shuttle\Shu.mod   Y-LS
model found: assets/models/scifi/sw/empire/gunboat/gun.mod   Y-GBp
model found: assets/models/scifi/sw/republic/falcon/falcon.mod   Y-1300
model found: assets/models/scifi/sw/republic/fcorvette/corvettei.mod   Y-CC
model found: assets/models/PlanetTemperate/ert.mod   Y-PLPh2
model found: assets/models/scifi/sw/republic/fnebb2/neb-b2i.mod   Y-PSD
model found: assets/models/scifi/sw/republic/fmc80/mc80i.mod   X-MC-CVL
model found: assets/models/scifi/sw/republic/fmonrem/monremi.mod   X-MC80B
model found: assets/models/scifi/sw/republic/rsd/isd.mod   X-RSD
model found: assets/models/scifi/sw/republic/moncal/moncal.mod   X-MC90a
model found: assets/models/scifi/sw/republic/carrack/carrack.mod   X-CRK
model found: assets/models/scifi/sw/empire/isdmark2/isd2i.mod   X-ISD2
model found: assets/models/scifi/sw/republic/frca/rcai.mod   X-HOME1
model found: assets/models/scifi/sw/pirate/z95/z95.mod   X-Z95M1
model found: assets/models/scifi/sw/republic/nft/nft.mod   X-NBS
model found: assets/models/scifi/sw/republic/npol/npol.mod   X-NPF
model found: assets/models/scifi/sw/republic/fighters/twing/twing.mod   X-TW
model found: assets/models/scifi/sw/republic/fighters/fewing/ewing.mod   X-EW
model found: assets/models/scifi/sw/republic/fighters/xwing/xwing.mod   X-T63
model found: assets/models/scifi/sw/republic/fighters/fywing/yft.mod   X-YW
model found: assets/models/scifi/sw/republic/nsft/nsft.mod   X-NSF
model found: assets/models/scifi/sw/republic/fighters/fawing/aft.mod   X-AW
model found: assets/models/scifi/sw/republic/fighters/kwing/kft.mod   X-KW
model found: assets/models/scifi/sw/republic/fighters/bwing/bwing.mod   X-BW
model found: assets/models/scifi/sw/republic/fighters/miytil/storm.mod   X-HMT
model found: assets/models/scifi/sw/republic/nbmb/nbmb.mod   X-NBB
model found: assets/models/scifi/sw/republic/storm/storm.mod   X-Storm
model found: assets/models/scifi/sw/republic/yt1300/falcon.mod   X-yt1300
model found: assets/models/scifi/sw/republic/jedi cruiser/jdic.mod   X-RC
model found: assets/models/tng/arch/archipelago.mod   E-ARCH
model found: assets/models/tng/marsorbit/marsorbit.mod   E-MRSO
model found: assets/models/tng/saturn/saturnsrings.mod   E-SAT
model found: assets/models/tng/rockywl/rockywasteland.mod   E-RWL
model found: assets/models/tng/coldland/antarctica.mod   E-COLD
model found: assets/models/tng/cochranecity2/cochranecity2.mod   E-COCH
model found: assets/models/tng/deepsea/thedeepsea.mod   E-DEEP
model found: assets/models/PlanetEarth/earth.mod   E-PE
model found: assets/models/PlanetHydra/PlanetHydra.mod   E-PHY
model found: assets/models/PlanetLuna/moon.mod   E-PL0
model found: assets/models/planetstorm/planetstorm.mod   E-PL10
model found: assets/models/planetannwn/planetannwn.mod   E-PL11
model found: assets/models/planetforbidden/planetforbidden.mod   E-PL12
model found: assets/models/planetharmless/planetharmless.mod   E-PL13
model found: assets/models/planetniflheim/planetniflheim.mod   E-PL14
model found: assets/models/planeturzuli/planeturzuli.mod   E-PL15
model found: assets/models/planetwater/planetwater.mod   E-PL16
model found: assets/models/PlanetSaturn/SatNR.mod   E-PL17
model found: assets/models/PlanetTemperate/erg.mod   E-PL2
model found: assets/models/PlanetMars/mrs.mod   E-PL3
model found: assets/models/PlanetJupiter/jup.mod   E-PL4
model found: assets/models/PlanetBlack/bpl.mod   E-PL5
model found: assets/models/PlanetSaturn/sat.mod   E-PL6
model found: assets/models/planetcitynight/planetcitynight.mod   E-PL7
model found: assets/models/planetfire/planetfire.mod   E-PL8
model found: assets/models/planetice/planetice.mod   E-PL9
All models for selected race found.
-----------------------------------
First Ship created: assets/models/hbox/hbox.mod   E-BOX
Self destructing ship.  Done.
New Ship created: assets/models/hbs/hbs.mod  E-BS.  Done.
Self destructing ship.  Done.
New Ship created: assets/models/hsb/hsb.mod  E-BATS.  Done.
Self destructing ship.  Done.
New Ship created: assets/models/tng/breendn/breen_dn1.mod  E-CAV.  Done.
Self destructing ship.  Done.
New Ship created: assets/models/tng/breenca/breen_ca.mod  E-BR.  Done.
Self destructing ship.  Done.
New Ship created: assets/models/tng/breenff/breen_ff1.mod  H-RN+.  Done.
Self destructing ship.  Done.
New Ship created: assets/models/tng/breenws/brn.mod  E-AxCVA.  Done.
Self destructing ship.  Done.
New Ship created: assets/models/xdp/xdp.mod  E-DEF.  Done.
Self destructing ship.  Done.
New Ship created: assets/models/tng/FRelayS/fbff.mod  E-LP.  Done.
Self destructing ship.  Done.
New Ship created: assets/models/tng/xsd/xsd.mod  E-FRD.  Done.
Self destructing ship.  Done.
New Ship created: assets/models/planethydra/planethydra.mod  E-BREEN HOMEWORLD.  Done.
Self destructing ship.  Done.
New Ship created: assets/models/scifi/sw/empire/isdasal/asali.mod  Y-ISD.  Done.
Self destructing ship.  Done.
New Ship created: assets/models/scifi/sw/empire/suncrush/suncrush.mod  Y-SC.  Done.
Self destructing ship.  Done.
New Ship created: assets/models/scifi/sw/empire/eclipsesd/smalli.mod  Y-ESD.  Done.
Self destructing ship.  Done.
New Ship created: assets/models/scifi/sw/empire/dstar/dstar2.mod  X-DS.  Done.
Self destructing ship.  Done.
New Ship created: assets/models/scifi/sw/republic/mfalcon/falcon.mod  Y-yt1300.  Done.
Self destructing ship.  Done.
New Ship created: assets\models\scifi\SW\empire\Medal_Tie\Tie fighter\Tie.mod  Y-TIEm.  Done.
Self destructing ship.  Done.
New Ship created: assets/models/scifi/sw/empire/fighters/ftief/tie-f.mod  Y-TIE.  Done.
Self destructing ship.  Done.
New Ship created: assets/models/scifi/sw/empire/fighters/ftiei/tie-i.mod  Y-TIEI.  Done.
Self destructing ship.  Done.
New Ship created: assets/models/scifi/sw/empire/fighters/tierap/rap.mod  Y-TIER.  Done.
Self destructing ship.  Done.
New Ship created: assets/models/scifi/sw/empire/fighters/ftieb/tie-b.mod  Y-TIEB.  Done.
Self destructing ship.  Done.
New Ship created: assets/models/scifi/sw/empire/fighters/tiescim/sci.mod  Y-TIES.  Done.
Self destructing ship.  Done.
New Ship created: assets/models/scifi/sw/empire/fighters/tiedef/tie-d.mod  Y-TIED.  Done.
Self destructing ship.  Done.
New Ship created: assets/models/scifi/sw/empire/fighters/tiephant/v38.mod  Y-V38.  Done.
Self destructing ship.  Done.
New Ship created: assets\models\scifi\SW\empire\Shuttle\Shu.mod  Y-LS.  Done.
Self destructing ship.  Done.
New Ship created: assets/models/scifi/sw/empire/gunboat/gun.mod  Y-GBp.  Done.
Self destructing ship.  Done.
New Ship created: assets/models/scifi/sw/republic/falcon/falcon.mod  Y-1300.  Done.
Self destructing ship.  Done.
New Ship created: assets/models/scifi/sw/republic/fcorvette/corvettei.mod  Y-CC.  Done.
Self destructing ship.  Done.
New Ship created: assets/models/PlanetTemperate/ert.mod  Y-PLPh2.  Done.
Self destructing ship.  Done.
New Ship created: assets/models/scifi/sw/republic/fnebb2/neb-b2i.mod  Y-PSD.  Done.
Self destructing ship.  Done.
New Ship created: assets/models/scifi/sw/republic/fmc80/mc80i.mod  X-MC-CVL.  Done.
Self destructing ship.  Done.
New Ship created: assets/models/scifi/sw/republic/fmonrem/monremi.mod  X-MC80B.  Done.
Self destructing ship.  Done.
New Ship created: assets/models/scifi/sw/republic/rsd/isd.mod  X-RSD.  Done.


You may want to double check / vs \ in the model pointers.. there are several discrepancies which may be causing the error...

also it seems as if the

assets/models/scifi/sw/republic/rsd/isd.mod   X-RSD

is failing to render, I'm not sure as to why, but it is causing CTD.

here is the shiplist entry for the ship

Hydran   CA   X-RSD   SPECIAL   1208      20   99   2   F   2   0.8   4      127   50   100   30   155   50   100   100   100   100   600      4   Dis4   FA   4   Dis4   FLL   4   Dis4   FRR   4   Dis4   FX   4   Dis4   RS   4   Dis4   LS   4   Dis4   FH   4   Dis4   FA   4   Dis4   FA   4   Dis4   FA   4   Dis4   RA   4   Dis4   RA   4   Dis4   FAL   4   Dis4   FAR   4   Dis4   FX   4   Dis4   FH   4   Dis4   FRR   4   Dis4   FLL   4   Dis4   MLR   4   Dis4   FA   4   Dis4   FAR   4   Dis4   FAL   4   Dis4   FAR   4   Dis4   FAL   4   Dis4   FA   5   10   30   3   6            15   8   10   15   4   bwing   4   xwing   4   xwing   4   bwing   35   70   65   60   20   127      127   127   125   127   1   6   2   6      2         4   5   100   4   7   5         assets/models/scifi/sw/republic/rsd/isd.mod   HSB   RepSSD   P81            7.838   4.627   4.627   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   17.092   0   0   0   0   0   74   45.29452   120   1162


« Last Edit: February 17, 2005, 07:15:01 pm by Pestalence »
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

Member :
Xenocorp / Dynaverse.net Moderator & Beta Test Team
SFC 4 Project QA Coordinator
Taldren Beta Test Team
14 Degrees East Beta Test Team
Activision Visioneers SFC 3 Beta Test Team

Offline Pestalence_XC

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Re: Official Universe at War Patch, Official thread, lol.
« Reply #27 on: February 17, 2005, 06:27:37 pm »
Error under Borg listings.. race selection 5 :

New Ship created: assets/models/tng/mine/puck.mod  B-BOX.SHIP NOT CREATED. This error is not model related. Trying again.
SHIP NOT CREATED. again. Check the ship entry in the shiplist.
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

Member :
Xenocorp / Dynaverse.net Moderator & Beta Test Team
SFC 4 Project QA Coordinator
Taldren Beta Test Team
14 Degrees East Beta Test Team
Activision Visioneers SFC 3 Beta Test Team

Offline Pestalence_XC

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Re: Official Universe at War Patch, Official thread, lol.
« Reply #28 on: February 17, 2005, 07:05:16 pm »
Race Aliens causing CTD under Beta 5

====================
Models Tester Script
====================
Using race = 12

model found: assets/models/tng/epod/e_pod1.mod   A-BOX
model found: assets/models/tng/unknown/b_escort/escort.mod   A-SSM
model found: assets/models/tng/opbb/opbb.mod   A-BCV3
model found: assets/models/mmt/mmt.mod   A-MTS
model found: assets/models/mam/mam.mod   A-AMM
model found: assets/models/tng/project armada/monsters/zmama_v2.mod   A-BC2
model found: assets/models/tng/new1002/sfc-kessokheavy/kheavy.mod   A-CA1
model found: assets/models/xmmer/xmmer.mod   A-BCV1
model found: assets/models/tng/new1002/sfc-kessokmship/kmship.mod   A-BCH2
model found: assets/models/tng/hydranexp/hge.mod   B-CA+3
model found: assets/models/tng/monolith/monolith.mod   B-BRH2
model found: assets/models/tng/SBio99/Fbio.mod   B-TBR
model found: assets/models/asteroids/rockl.mod   B-AST
model found: assets/models/tng/8472-motherhero/8472_heromother.mod   B-SCA
model found: assets/models/tng/project armada/sona/sona-destroyer/sdestroyer_v2.mod   A-CR+1
model found: assets/models/tng/project armada/monsters/zmamasmall_v2.mod   A-CR1
model found: assets/models/pcl/pcl.mod   A-CR2
model found: assets/models/tng/mirakmcl/mirakmcl.mod   A-MR2
model found: assets/models/tng/shark/k13 shark.mod   A-AR2
model found: assets/models/tng/unknown/b_dcort/dcort.mod   A-CR2L
model found: assets/models/pdx/pdx.mod   A-XDD
model found: assets/models/tng/_o_tmp_wanderer/wanderer-i.mod   A-BRC
model found: assets/models/tng/8472a/8472a.mod   B-SDD
model found: assets/models/tng/new1002/sfc-kessoklight/klight.mod   A-DW1
model found: assets/models/tng/fjakeinter/stwengine.mod   A-MR1
model found: assets/models/tng/unknown/b-bb/b-bb.mod   A-SSL
model found: assets/models/tng/macross/ikazuchi/ika.mod   A-AKI
model found: assets/models/mdm/mdm.mod   A-DM
model found: assets/models/tng/new602/oriondock/orion-ssd/ossd.mod   A-OSD
model found: assets/models/tng/8472-behemoth/8472_behemoth.mod   B-SBM
model found: assets/models/tng/o-invaderjoker/invader/invader.mod   A-DN
model found: assets/models/tng/krenim/KrenimTS.mod   A-Kren
model found: assets/models/tng/sonabbx1/sonabbx1.mod   F-SNB
model found: assets/models/tng/new602/orionsb/orion-ssb/ossb.mod   A-OSB
model found: assets/models/tng/hirogen/htf/htb.mod   A-HTF
model found: assets/models/tng/Unknown/B_Gate/gate.mod   A-WMH
model found: assets/models/tng/Unknown/B_Outpost/outpost.mod   A-OUT
model found: assets/models/tng/macross/fca/fca.mod   A-LRS1
model found: assets/models/tng/macross/fcl/fcl.mod   A-LRS3
model found: assets/models/tng/dft/jft.mod   A-LRS2
model found: assets/models/tng/FRelayS/fbff.mod   A-LP
model found: assets/models/xdp/xdp.mod   A-DEF
model found: assets/models/tng/thol_shipyard/thol_shipyard.mod   A-FRD
model found: assets/models/tng/Seltorian/sca/sca.mod   S-CA
model found: assets/models/tng/Seltorian/scl/scl.mod   S-CL
model found: assets/models/tng/Seltorian/sbch/sbch.mod   S-BCH
model found: assets/models/tng/Seltorian/sdn/sdn.mod   S-DN
model found: assets/models/tng/Seltorian/sff/sff.mod   S-FF
model found: assets/models/tng/Seltorian/sdd/sdd.mod   S-PFT
model found: assets/models/tng/kazon/heavycar/predator.mod   KZ-BC2
model found: assets/models/tng/kazon/destroyer/destroyer.mod   KZ-BR3
model found: assets/models/tng/kazon/battleship/predator.mod   KZ-DN1
model found: assets/models/tng/kazon/frigate/frigate.mod   KZ-LR2
model found: assets/models/tng/arch/archipelago.mod   A-ARCH
model found: assets/models/tng/marsorbit/marsorbit.mod   A-MRSO
model found: assets/models/tng/saturn/saturnsrings.mod   A-SAT
model found: assets/models/tng/rockywl/rockywasteland.mod   A-RWL
model found: assets/models/tng/coldland/antarctica.mod   A-COLD
model found: assets/models/tng/cochranecity2/cochranecity2.mod   A-COCH
model found: assets/models/tng/deepsea/thedeepsea.mod   A-DEEP
model found: assets/models/PlanetLuna/moon.mod   A-P0
model found: assets/models/planetstorm/planetstorm.mod   A-P1
model found: assets/models/PlanetMars/mrs.mod   A-P3
model found: assets/models/PlanetJupiter/jup.mod   A-P4
model found: assets/models/PlanetBlack/bpl.mod   A-P5
model found: assets/models/PlanetSaturn/sat.mod   A-P6
model found: assets/models/planetcitynight/planetcitynight.mod   A-P7
model found: assets/models/planetfire/planetfire.mod   A-P8
model found: assets/models/planetice/planetice.mod   A-P9
All models for selected race found.
-----------------------------------
First Ship created: assets/models/tng/epod/e_pod1.mod   A-BOX
Self destructing ship.  Done.
New Ship created: assets/models/tng/unknown/b_escort/escort.mod  A-SSM.  Done.
Self destructing ship.  Done.
New Ship created: assets/models/tng/opbb/opbb.mod  A-BCV3.  Done.
Self destructing ship.  Done.
New Ship created: assets/models/mmt/mmt.mod  A-MTS.  Done.
Self destructing ship.  Done.
New Ship created: assets/models/mam/mam.mod  A-AMM.  Done.
Self destructing ship.  Done.
New Ship created: assets/models/tng/project armada/monsters/zmama_v2.mod  A-BC2.  Done.
Self destructing ship.  Done.
New Ship created: assets/models/tng/new1002/sfc-kessokheavy/kheavy.mod  A-CA1.  Done.
Self destructing ship.  Done.
New Ship created: assets/models/xmmer/xmmer.mod  A-BCV1.  Done.
Self destructing ship.  Done.
New Ship created: assets/models/tng/new1002/sfc-kessokmship/kmship.mod  A-BCH2.  Done.
Self destructing ship.  Done.
New Ship created: assets/models/tng/hydranexp/hge.mod  B-CA+3.  Done.
Self destructing ship.  Done.
New Ship created: assets/models/tng/monolith/monolith.mod  B-BRH2.  Done.
Self destructing ship.  Done.
New Ship created: assets/models/tng/SBio99/Fbio.mod  B-TBR.  Done.
Self destructing ship.  Done.
New Ship created: assets/models/asteroids/rockl.mod  B-AST.  Done.


assets/models/asteroids/rockl.mod  B-AST not rendering correctly, causing CTD...

Here are the shiplist entries based off this model :

OrionBeastRaiders   CA   B-AST   SPECIAL   1300   R   37   99   2   AA   1.5   2   4   1                                 0      1   MLR   FA   4   ESGL   FA   4   HB   FA   3   ESGL   FA   3   HB   FH                                                4   Ph4   KFX   4   Ph4   ALL   4   Ph4   ALL   4   Ph4   FA   4   Ph4   RA            4   Ph4   RA   3   PLaS   FX   3   PLaS   FX                                                         1               12               3   7                           127   127   127   127   127   127      78   127   127   100   100   55      55   6   6         12      189   1000      18   5      assets/models/asteroids/rockl.mod   PDN   ASTEROIDP   TALDREN   -407         8.67   4.6   7.605   0   0   0   39.7635   0   0   0   0   12.404544   12.404544   4.134848   4.134848   0   1.219   1.219   3   3   0   0   0   0   0   102.155284   20   20   20   0   60   303.5   271.73328   175   1162


All other races and ships check out fine with exception of what is posted above...
« Last Edit: February 17, 2005, 07:20:44 pm by Pestalence »
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

Member :
Xenocorp / Dynaverse.net Moderator & Beta Test Team
SFC 4 Project QA Coordinator
Taldren Beta Test Team
14 Degrees East Beta Test Team
Activision Visioneers SFC 3 Beta Test Team

Offline Pestalence_XC

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Re: Official Universe at War Patch, Official thread, lol.
« Reply #29 on: February 17, 2005, 07:32:55 pm »
Breen is CTDing after

assets/models/scifi/sw/republic/fmonrem/monremi.mod  X-MC80B

model in the model test script.. the removal of the previous entry :

assets/models/scifi/sw/republic/rsd/isd.mod  X-RSD

made no difference in the CTD status... I would assume the same would be said of the Astroid base in the Aliens section.. CTDing after :

assets/models/tng/SBio99/Fbio.mod  B-TBR 

in the OrionBeastRaiders section

cause is Unknown.

Hope that this helps.
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

Member :
Xenocorp / Dynaverse.net Moderator & Beta Test Team
SFC 4 Project QA Coordinator
Taldren Beta Test Team
14 Degrees East Beta Test Team
Activision Visioneers SFC 3 Beta Test Team

Offline Chris Jones

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Re: Official Universe at War Patch, Official thread, lol.
« Reply #30 on: February 17, 2005, 09:39:51 pm »
Acknowledged and thank you, sir..
..Because the game does not have to, and will not, remain the same..


Celebrating Life!
Favorite TNG: Yesterday's Enterprise

Offline Chris Jones

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Beta6??
« Reply #31 on: February 19, 2005, 01:27:09 am »
This is mod is ever evolving..

There will be a beta 6..

3 versions of it..

They will address the issues listed above..

and..

there'll be 3  beta test files for 6

1. Full Mod with NO ENGINE DOUBLING - current shielding
2. Full Mod with NO SHIELDS IN THE ENTIRE GAME! (no engine doubling) more spare parts and hull added.
3. Full Mod with shielding reduded to 25% of Original. (no engine doubling)

The Goal..

To level the playing field and have quicker games. Options 2 and 3 are being thrown in as experimental - with batch files to activate each version.
..Because the game does not have to, and will not, remain the same..


Celebrating Life!
Favorite TNG: Yesterday's Enterprise

Offline IndyShark

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Re: Official Universe at War Patch, Official thread, lol.
« Reply #32 on: February 19, 2005, 10:19:46 am »
Cool, that sounds like fun!

Offline IndyShark

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Re: Official Universe at War Patch, Official thread, lol.
« Reply #33 on: February 19, 2005, 07:45:20 pm »
Chris, I am stilling have problems with Star Wars ships. Everything else appears to work the same, but when I tried a Star Destroyer, I ctd again.

Also, for some reason beta6 resized my game resolution and erased my D2 settings. It was not hard to fix both problems, but none of the patches did that.