Topic: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***  (Read 132543 times)

0 Members and 2 Guests are viewing this topic.

Offline FPF-DieHard

  • DDO Junkie
  • Captain
  • *
  • Posts: 9461
Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #480 on: February 09, 2005, 01:29:30 pm »

Yes, if there are no more moving enemies, it's something to be considered.

Why is that the issue?   The reason why there is no disengagement is because a ship caught enemy lines would be hounded by fleets.
Who'd thunk that Star-castling was the root of all evil . . .


Offline KAT Chuut-Ritt

  • Vice Admiral
  • *
  • Posts: 26163
  • Gender: Male
Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #481 on: February 09, 2005, 02:30:00 pm »
Because there isn't a moving ship to shadow the deepstriker if the opposing player's ship disengages.

Offline FPF-DieHard

  • DDO Junkie
  • Captain
  • *
  • Posts: 9461
Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #482 on: February 09, 2005, 02:34:16 pm »
Because there isn't a moving ship to shadow the deepstriker if the opposing player's ship disengages.

The whole logic behind the ISC now being able to disengage in a Planet or base hex is because of the Sensors and detection network.

I'm sorry, we don't need to make things THIS complicated.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Hexx

  • Sexy Shoeless Lyran God Of War
  • Captain
  • *
  • Posts: 6058
Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #483 on: February 09, 2005, 07:28:30 pm »
F9thRykers CADsomething(cp ship) is the most recent victim of Hexx the slayer

GG Bud!
You're far to good a pilot to stick yourself in the droneboat.
Get a CB
Courageously Protesting "Lyran Pelt Day"

Offline Dizzy

  • Captain
  • *
  • Posts: 6179
Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #484 on: February 09, 2005, 08:02:37 pm »
Bearslayer's F-CB succumbs to the might of the R.I.S. Molly Hatchet CNH after a vailant attempt at her destruction with the help of an also doomed F-DNWf.

Offline KBF-Soth

  • Lt. Junior Grade
  • *
  • Posts: 113
Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #485 on: February 09, 2005, 08:57:52 pm »
[size=11] Soth Klingon C7 outduels Ryker HDWV and Daihak DWDm  Miridan[/size] in the neb

Offline 2tone

  • Lt. Junior Grade
  • *
  • Posts: 8
Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #486 on: February 09, 2005, 09:01:36 pm »
2tone's LNHV destroy's Mairkar's CLZ

Offline KBFLordKrueg

  • Commander
  • *
  • Posts: 3733
  • KBF CO
Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #487 on: February 09, 2005, 09:26:53 pm »
From earlier today:
Lord Krueg's B11V destroys StoneAge's CL (sorry forget exact designation)

I would have been happy to let you run off the map, sir. But, when you turned at the border and came at me...well, I had to defend myself.   ;D
Lord Krueg
KBF CO
We are the Dead

Offline shin

  • Lt. Junior Grade
  • *
  • Posts: 57
Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #488 on: February 09, 2005, 10:34:56 pm »
shin's romulan RG-B killed StoneAge's gorn CCH.....nice fight man, just try not to chase a rom who also has fighters and youll do fine  :)

Offline KAT Chuut-Ritt

  • Vice Admiral
  • *
  • Posts: 26163
  • Gender: Male
Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #489 on: February 09, 2005, 10:43:39 pm »
Because there isn't a moving ship to shadow the deepstriker if the opposing player's ship disengages.

The whole logic behind the ISC now being able to disengage in a Planet or base hex is because of the Sensors and detection network.

I'm sorry, we don't need to make things THIS complicated.

Well wasn't referring to this server setup in the first place.

In the second place, if you win the mission even near a planet you are allowed to fight your way back, the planet is still there and its sensors exactly the same as if a live player was remaining, yet you don't have to self destruct your ship after winning the mission due to being hunted down by some fleet.  The only difference with a disengement forced self destruction is that a non stationary opponent remains, thus the logic would actually be that this live opponent (perhaps bolstered by the planet/base sensors) is able to track your progress.

As far as complicated, just look at the build points/OOB threads  ::)

Offline SSCF-LeRoy

  • Kim's Clubhouse Painter
  • Lt.
  • *
  • Posts: 923
  • Gender: Male
  • Captain
    • SSCF.net
Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #490 on: February 09, 2005, 11:26:44 pm »
SSCF-LeRoy (F-BCS) destroyed Hexx's L-BCV.

Offline Dizzy

  • Captain
  • *
  • Posts: 6179
Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #491 on: February 09, 2005, 11:40:40 pm »
BOUNTY CLAIMED!

Paladin's F-CX was dispatched after a long and bloody fight by the R.I.S. Molly Hatchet, CNH.

gg Paladin.

Offline FPF-DieHard

  • DDO Junkie
  • Captain
  • *
  • Posts: 9461
Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #492 on: February 09, 2005, 11:44:31 pm »
SSCF-LeRoy (F-BCS) destroyed Hexx's L-BCV.

Nah Leroy, It should be  . . .

SSCF-LeRoy (F-BCS) destroyed Hexx's L-BCV.

The T-Shirts will be available shortly.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Dizzy

  • Captain
  • *
  • Posts: 6179
Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #493 on: February 10, 2005, 12:10:29 am »
Hexx comes up short again.

<snicker>


FILM!

Offline Centurus

  • Old Mad Man Making Ship Again....Kinda?
  • Captain
  • *
  • Posts: 8513
  • Gender: Male
Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #494 on: February 10, 2005, 12:12:45 am »
I can see the market now, filled with "I LIVED TO HEAR HEXX GOT KILLED AND ALL I GOT WAS THIS LOUSY T-SHIRT" shirts all over the place. 
The pen is truly mightier than the sword.  And considerably easier to write with.

Offline Dizzy

  • Captain
  • *
  • Posts: 6179
Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #495 on: February 10, 2005, 12:15:52 am »
I can see the market now, filled with "I LIVED TO HEAR HEXX GOT KILLED AND ALL I GOT WAS THIS LOUSY T-SHIRT" shirts all over the place. 

that'd be a good sig quote, hehe.

Offline GDA-Agave

  • That's MR. Planet Battering Ram to you buddy!!
  • Hot and Spicy
  • Lt.
  • *
  • Posts: 713
  • Gender: Male
  • Fear my tequila breath!!!
Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #496 on: February 10, 2005, 01:22:39 am »
I'm not sure if this is worth any VCs, but it was a helluva good match.

Jachyra's ISC sPFT forced Kroma's Gorn CCX to disengage on hex 38.6.

Honorable mention goes to the PF pilots who flew straight into R and S torps to get damage on Kroma's ship.   ;D 

VGG match Kroma.   If I hadn't launched those PFs, I'd be spacedust right now.


Jachyra  :flame:

One of the few, the proud, THE GORN!!
Gorn Dragon Alliance - Protecting Ghdar and the Bruce Way!

Gorn Dragon Templar
"Protecting the roads to Brucedom for all travelers of faith"



Offline Kroma BaSyl

  • Romulan Tart
  • Lt. Commander
  • *
  • Posts: 2276
  • Don't hate me because I'm beautiful.
Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #497 on: February 10, 2005, 01:24:13 am »
I'm not sure if this is worth any VCs, but it was a helluva good match.

Jachyra's ISC sPFT forced Kroma's Gorn CCX to disengage on hex 38.6.

Honorable mention goes to the PF pilots who flew straight into R and S torps to get damage on Kroma's ship.   ;D 

VGG match Kroma.   If I hadn't launched those PFs, I'd be spacedust right now.


Jachyra  :flame:



I think it has to have been the forced disengagement of a DN.
♥ ♥ ♥  GDA Kroma BaSyl  ♥ ♥ ♥
GCS Prima Ballerina
GCS PHAT Gorn
GCS Queen Kroma


Because this game makes me feel like  a thirteen year old girl trapped in a lizards body.

Offline KAT Chuut-Ritt

  • Vice Admiral
  • *
  • Posts: 26163
  • Gender: Male
Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #498 on: February 10, 2005, 02:10:57 am »
Hexx comes up short again.

<snicker>


FILM!

Could have been worse, he could have got captured...... :P

Offline Sochin

  • Lt.
  • *
  • Posts: 747
  • Gender: Male
Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #499 on: February 10, 2005, 04:05:42 am »
Quick question,
Can a Rom disengage from a planet attack?