Topic: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***  (Read 128348 times)

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Offline KAT Chuut-Ritt

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Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #100 on: January 25, 2005, 05:50:38 am »


And yet apparently have the same number of kills as I do..

Count has changed, try to keep up,  ;)

Offline Dizzy

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Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #101 on: January 25, 2005, 05:56:34 am »
I dont know why you have -14 karma, Butcher. Maybe some old fleet nemesis has it out for you, But I think you're ok. ;)

+1 Karma!

Ya, most of the time peeps will be more than willing to help you with ther rules. A cursory glance at them is all you really need. It seems like a lot, but most is for admins and is detailed for clarity. We have several lawyers that play this game and they are ALWAYS causing trouble. Bastards! So I have to be careful with the rules. I have found myself already having to amend several of them. Bastards!~

Welcome to the dynaverse, Butcher! You dont know how many GSA players have fallen to the dyna capture. HF and I'm glad you are playing with us! We enjoy having the ISC fleet on the server.

Offline KAT Chuut-Ritt

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Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #102 on: January 25, 2005, 06:22:22 am »
+1 Karma from me as well Butcher,

yes reading the rules is a must, I just hope that negetive karma wasn't from the players on the server as all should try to make the new blood feel welcome despite any misunderstandings.

Offline Dizzy

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Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #103 on: January 25, 2005, 06:58:33 am »
Another good rule to know is that you shouldnt ever forfeit for any reason. Especially to evade a draft. Im not naming names, chuut :P

One reason is obviously a player reason, the other is a server reason. Everytime there is a forfeit either thru missions or especially thru player manual forfeits, the server process has never understood precisely how to efficiently handle this problem and it spkies the processor. If that happens, normal functions are put on hold causing DB errors. So please, dont forfeit, its against the rules for many reasons.

Offline KBF-Reejr

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Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #104 on: January 25, 2005, 07:21:06 am »
Log stardate 2272 something or other.....while getting repairs at space dock a combined force of Rom (Dizzy in an FFH) and Klinks (D7v and D5D ai) attacked. Red alert was sounded and repairs where stopped. ISC forces were Reejr in CAY with a CLY and CCY ai helper. There seemed to be some confusion on the collation part as the rom tractored the D5D early in the battle. Com channels heard the Rom captain say something to the D5D captain about Slave girls and to give them back. The CAY and CCY headed for the Rom FFH and the CLY headed for the D5D. PPD's where used against the FFH while the CLY took on the D7v and D5D. After much plasma the CAY headed to the D5D and captured it. The CLY was destroyed by the D7v's fighters. At or near that time the CAY let loose the marines on the D7v and capture of the ship was a done deal. The rom seeing how it was hopeless to continue the battle made for the border. GG Dizzy only wished it could have been more even but I've been on the short end before too. Maybe next time when we meet.  :)
« Last Edit: January 28, 2005, 03:57:45 am by Reejr »

Offline Dizzy

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Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #105 on: January 25, 2005, 07:54:59 am »
I didnt have a prayer against your skill and that CCY with my ship and one arm tied behind my back. ;)

Was a gg. Just too bad my AI was so horrible, they didnt last long enough for me to get in but a few charges! DAMN!

And I had a similar game vs Butcher right afterwards. I tore his CAY up bad, but he pushes it to the very end, and I mean push. You wont ever get a bad fight outta Butcher if he fights every match like he fought ours.

GG's all. My heart was pounding so fast! I love this game!

Offline Capt_Bearslayer_XC

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Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #106 on: January 25, 2005, 01:41:36 pm »
Bearslayer's F-CS+ claims Blade's I-CAY

Great Game... it came down to 2 phaser 1's each... but I saved a few extras and was able to repair 2 banks and finish him off with them.

Actually, he SD'd in the end.
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Offline KBF-Nail

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Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #107 on: January 25, 2005, 01:42:13 pm »
Mr. BoJangles  =Nail  CAY
Grewulf CAY
GFL-Reptor  CAY

vs



Pardek  CON
Saxon  CWLp



Scratch   Saxons CWLP   gg guys


Offline KBF-Butcher

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Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #108 on: January 25, 2005, 01:44:00 pm »
ISC-Butcher I-CAY   captured  Blazinbud   in a R-K7rb after almost 45 minutes tough battle in an asteroid field at the coalition borders!

 :gg:
« Last Edit: January 26, 2005, 03:18:32 pm by [ISC]Butcher »

Offline Dizzy

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Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #109 on: January 25, 2005, 01:58:22 pm »
Bearslayer's F-CS+ claims Blade's I-CAY

Great Game... it came down to 2 phaser 1's each... but I saved a few extras and was able to repair 2 banks and finish him off with them.

Actually, he SD'd in the end.

He'd never give you the satisfaction. He is, however, still smarting from our last encounter. Seems if he doesnt have a SB or a BB, he gets the short end of the stick. ;) Hugs and kisses. Cant wait to sink your Battleship!

Offline Kougar_XC

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Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #110 on: January 25, 2005, 07:31:53 pm »
Kougar's L-BCPp has pacified Greywolf's I-CAY

GG!

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Offline LordSaxon

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Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #111 on: January 25, 2005, 08:43:46 pm »
 GreyWolf's CAY fell to my CWLP (w/ a bit of help from TraumaTech)
GG <S>
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Offline Mutilator

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Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #112 on: January 25, 2005, 09:32:37 pm »
FSD Mutilator (L-BCPp) and Matsukasi (L- CF) defeat Greywolf in CAY in a valiant effort to save his home world

GG
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Offline FPF-SCM_TraceyG_XC

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Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #113 on: January 25, 2005, 11:27:31 pm »
Nice post ISC-Butcher, +1 karma for you as well  :)
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Offline KAT Chuut-Ritt

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Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #114 on: January 26, 2005, 08:43:32 am »
STFU-Chuut's I-CAY destroys Capt. Jeff's CS+ and NCL ai helper in a my nebula

GG Jeff  :thumbsup:

Offline Kougar_XC

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Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #115 on: January 26, 2005, 09:12:37 pm »
Kougar's L-BCPp finally defeated Nemo's I-CAY in a hard fought match, vGG!

Cougar=SoV= | KOTHCougar | KOTHMegafortress

Offline FPF-DieHard

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Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #116 on: January 26, 2005, 11:18:51 pm »
Vader's F-CS+ Kill's Krueg's D5L
Who'd thunk that Star-castling was the root of all evil . . .


Offline KBFLordKrueg

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Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #117 on: January 26, 2005, 11:25:56 pm »
A good fight Vader. Would have been even better had not that stupid Pirate helping ya through most of the game.  ;)
Was kinda counting on the AI stripping working.
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Offline KAT Chuut-Ritt

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Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #118 on: January 27, 2005, 05:47:53 am »
STFU Chuut defeats 2Tone's LB

GG

Offline KAT Chuut-Ritt

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Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #119 on: January 27, 2005, 05:49:32 am »
STFU-Chuuts I-CAY at it again this time taking out Soth's K-D5L

GG
« Last Edit: January 27, 2005, 04:27:14 pm by KAT Chuut-Ritt »