Topic: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***  (Read 128199 times)

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Offline Hexx

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Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #40 on: January 23, 2005, 08:48:46 pm »
ISC Julins I-CVL destroyed during an illegal police action.VGG sir- You were massivley outgunned
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Offline FPF-DieHard

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Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #41 on: January 23, 2005, 08:53:18 pm »
Chuut disenaged on a planet when he was surrounded.   

Rules are unclear, I'm claimng the VC until the Admins say otherwise.
Who'd thunk that Star-castling was the root of all evil . . .


Offline KAT Chuut-Ritt

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Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #42 on: January 23, 2005, 08:54:32 pm »
Chuut disenaged on a planet when he was surrounded.   

Rules are unclear, I'm claimng the VC until the Admins say otherwise.

It was our planet so ISC disengagement rule should apply.  If not its total BS.

Rule reads thus

Quote
ISC and Pirate ships will be exempt from the Deepstrikes rule defined above so long as they draft or are drafted in a Neutral Zone hex (any 10 or 11 Econ hex). This is abated, however, if at the time of the draft the ISC player is in or adjacent to a Planet or Base hex. This takes into account the Base's/Planet's sensors being much more powerful than an ISC ship thus preventing them from evading detection and getting away.

I  don't think an ISC controlled planets sensors would be put to use to keep an ISc ship from disengaging, so to claim this is silly.
« Last Edit: January 23, 2005, 09:07:37 pm by KAT Chuut-Ritt »

Offline FPF-Jem

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Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #43 on: January 23, 2005, 09:11:56 pm »
Not if the other side takes over the planet  ;D

This really needs to be clarified though by Dizzy as it is somewhat of a gray area
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Offline FPF-DieHard

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Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #44 on: January 23, 2005, 09:22:28 pm »
If Dizzy rules that way, I'm cool with it.   I honestly don't know how to interperate the rule.
Who'd thunk that Star-castling was the root of all evil . . .


Offline KAT Chuut-Ritt

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Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #45 on: January 23, 2005, 09:23:56 pm »
Not if the other side takes over the planet  ;D

This really needs to be clarified though by Dizzy as it is somewhat of a gray area

In mission it really wouldn't matter as it should make no difference if you disengage before or after an attacker would beam down marines, what matters is the possession on the map, period, plain and simple.

Offline FPF-DieHard

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Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #46 on: January 23, 2005, 09:24:43 pm »
Not if the other side takes over the planet  ;D

This really needs to be clarified though by Dizzy as it is somewhat of a gray area

In mission it really wouldn't matter as it should make no difference if you disengage before or after an attacker would beam down marines, what matters is the possession on the map, period, plain and simple.

Except on a Tuesday, in the month of December, when the moon is full  ;D

Who'd thunk that Star-castling was the root of all evil . . .


Offline KAT Chuut-Ritt

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Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #47 on: January 23, 2005, 09:25:46 pm »
If Dizzy rules that way, I'm cool with it.   I honestly don't know how to interperate the rule.

Well no complaints on how you handled this DH, although I think it should be an overly obvious decision for anyone with common sense.  

Its always fun to fly against you, and no silly rules will ever take away that.

Offline FPF-Wanderer

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Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #48 on: January 23, 2005, 09:33:02 pm »
Gotta agree with Chuut on this one.  The planet is still in ISC possesion.  As the mission occured on said planet, and there is no Alliance base adjacent, he should be able to disengage.  In fact, the ISC planet would help him out by using it's sensors to lend ECM.   ;D
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Offline Dizzy

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Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #49 on: January 23, 2005, 09:51:58 pm »
    ISC and Pirate ships will be exempt from the Deepstrikes rule defined above so long as they draft or are drafted in a Neutral Zone hex (any 10 or 11 Econ hex). This is abated, however, if at the time of the draft the ISC player is in or adjacent to a Planet or Base hex. This takes into account the Base's/Planet's sensors being much more powerful than an ISC ship thus preventing them from evading detection and getting away.

Quote
the ISC player is in or adjacent to a Planet or Base hex.

It never occurred to me I'd have to specify that the planet or base was required to be an enemy planet or base. My bad.

Chuut, as much as I'd like to see his corpse dragged behind him in what I thought was gonna be a restricted ship (CS+), has gotten away... 9 lives, indeed.

Did the CS+ really get thru unrestricted?

Offline FPF-DieHard

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Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #50 on: January 23, 2005, 09:55:51 pm »
Are you trying to tell me with a straight face the CS+ is ubber?   ;D
Who'd thunk that Star-castling was the root of all evil . . .


Offline FPF-DieHard

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Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #51 on: January 23, 2005, 09:57:13 pm »
    ISC and Pirate ships will be exempt from the Deepstrikes rule defined above so long as they draft or are drafted in a Neutral Zone hex (any 10 or 11 Econ hex). This is abated, however, if at the time of the draft the ISC player is in or adjacent to a Planet or Base hex. This takes into account the Base's/Planet's sensors being much more powerful than an ISC ship thus preventing them from evading detection and getting away.

Quote
the ISC player is in or adjacent to a Planet or Base hex.

It never occurred to me I'd have to specify that the planet or base was required to be an enemy planet or base. My bad.


back to the point, I'm cool with whatever the decision is, I just honestly had not idea how to interpret that rule.
Who'd thunk that Star-castling was the root of all evil . . .


Offline KBF-Soth

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Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #52 on: January 23, 2005, 10:11:03 pm »
Soth Klingon D5L defeats Toast ISC CLP              :flame:
« Last Edit: January 24, 2005, 03:00:17 am by Soth »

Offline Dizzy

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Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #53 on: January 23, 2005, 10:15:29 pm »
I'll add ENEMY planet or base in the rules, thx for bringing it to my attention.

Offline KAT J'inn

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Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #54 on: January 23, 2005, 10:17:22 pm »
Lyrans Overlord J'inn (L-JPG) and Warp (L-DW something or other)  KILLED  Soreyes' (I-CLY)    GG.

This was right before I rightfully assumed command of the Lyran Flagship (L-BCPp).  Hexx will need a crowbar to pry me out of it.  <snicker>

Offline FPF-Paladin

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Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #55 on: January 23, 2005, 10:43:48 pm »
FPF-DrAzteca'F-DNL and SSCF-Paladin´s F-CS+ destroy Soreyes´s I-CSP. GG

Not sure if it matters, but I was in a CC+   :P
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Offline Dizzy

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Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #56 on: January 24, 2005, 12:16:30 am »
J'inn got a kill? That should be worth 2 points...

Offline KBF-WillWeasel

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Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #57 on: January 24, 2005, 12:37:41 am »
Gotta agree with Chuut on this one.  The planet is still in ISC possesion.  As the mission occured on said planet, and there is no Alliance base adjacent, he should be able to disengage.  In fact, the ISC planet would help him out by using it's sensors to lend ECM.   ;D


This sounds reasonable to me in regards to the ISC. They can evade due to good sensors. Roms because of cloak. Other races however should not be able to, allthough the planet will not be detecting them, the fleeing ship will not be able to detect other patrols and therefroe would be trapped unless killing the opposing ships.

This is at least what I personally got from reading this rule.

So Chuut (as ISC) would have been allowed to disengage on an ISC planet regardless of surrounding hexes. Most other races would not be able to.

Anyways
Nemo's ISC CAY dies to a suicide shuttle launched from my Lyran/Klingon Jagdpanther CL, Matsukasi in his L-sCF took the bloody nose (as is his trademark)to aid in the kill
« Last Edit: January 24, 2005, 02:01:30 am by WillWeasel »
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Offline KBF-Soth

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Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #58 on: January 24, 2005, 01:04:45 am »
Soth Klingon D5L defeats Lady Grey ISC CAY and the CLY ai :flame: 
« Last Edit: January 24, 2005, 03:05:57 am by Soth »

Offline FPF-SCM_TraceyG_XC

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Re: ***SGO4 Bounties, Kills & Captures, R/P and V.C. Thread***
« Reply #59 on: January 24, 2005, 03:17:04 am »

Did the CS+ really get thru unrestricted?


The CS+ has a 5/6th movement cost compared to the CC+. The CS+ also has an extra G-rack (with extra accompanying AMD). The phaser-Is on the secondary hull of the CS+ are rearward firing only. Other than that, the two ships are almost exactly the same. The CS+ has a LYA of 11, so by 2275 it is obsolete. I really don't see how this ship should be restricted, however, this is irrelevant since it was not restricted at the start of the server and to restrict it now constitutes a mid-server change. It may have been intended to make it restricted, and if that was the case, then we should have been allowed to build them. Along with all the other things which have been labelled as "we'll do it better next for SG5", so can this be placed in the same basket.
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