Topic: SGO4 Rules.. "clarifications"  (Read 6883 times)

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Offline Dizzy

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Re: SGO4 Rules.. "clarifications"
« Reply #20 on: January 21, 2005, 08:04:12 am »
4/14. ;)

Offline Commander Maxillius

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Re: SGO4 Rules.. "clarifications"
« Reply #21 on: January 21, 2005, 08:47:59 am »
1/2 ? :P
I was never here, you were never here, this conversation never took place, and you most certainly did not see me.

Offline KAT Chuut-Ritt

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Re: SGO4 Rules.. "clarifications"
« Reply #22 on: January 21, 2005, 09:18:56 am »


P.S. Making them the same would reduce the amount of PvP. .

Longer penalties keep people out of P v P longer.  Plain and simple.

BTW I agree with Mog, if getting killed results in vcs for every ship there shouldn't be a disengage penalty.

Offline Dizzy

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Re: SGO4 Rules.. "clarifications"
« Reply #23 on: January 21, 2005, 09:22:58 am »
you mean a destruction penalty.

Offline KAT Chuut-Ritt

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Re: SGO4 Rules.. "clarifications"
« Reply #24 on: January 21, 2005, 09:49:47 am »
YUP

Offline Dizzy

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Re: SGO4 Rules.. "clarifications"
« Reply #25 on: January 21, 2005, 10:03:23 am »
I'm thinking 10 for disengagement. We want to encourage PvP. 10, er 1 hr. is long enough to control the hex from smaller more numerous ships, imo. Come to think of it, it should balance out... I mean if you are defending a hex, er sector of space with 2x big ships, then you cant be everywhere protecting everything when facing more enemy ships than you have.

The 1 VP for any ship was to eliminate the 'suicide' tactics lesser class ships use against capitol VC ships. No captain in his right mind would fly that way anyway... cept for me. :D So I'm inclined to agree with Mog in that the destruction ban time should be eliminated. So now I'm at 0/10.

However, when you are talking about a 1 point ship vs a 10+, then suicide tactics are still on the table. Especially with unrestricted lower class cheeseboats and heavy war destroyers. And trying to control a hex with no destruction ban time is troublesome when you have too many enemies. The hex in question may be worth some suicide tactics just to tie up a ship, get destroyed, rinse and repeat. So I'm back to 5/10.




Offline KAT J'inn

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Re: SGO4 Rules.. "clarifications"
« Reply #26 on: January 21, 2005, 10:06:40 am »
<reads thread . . . .  brain explodes>



Offline Dizzy

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Re: SGO4 Rules.. "clarifications"
« Reply #27 on: January 21, 2005, 10:53:05 am »
afaik, all 's' conversion, er special ships, get free upgrades. The upgrad paths and the CP points to upgrade will be posted soon.

762_XC

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Re: SGO4 Rules.. "clarifications"
« Reply #28 on: January 21, 2005, 10:39:03 pm »
LONGER PENALTY FOR DISENGAGING = LESS LIKELIHOOD OF DISENGAGING

= more PvP

Offline Green

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Re: SGO4 Rules.. "clarifications"
« Reply #29 on: January 21, 2005, 10:59:59 pm »
Making all ships worth 1 VC if lost changes the dynamic of the game.  This isn't bad, but it might need to be accounted for.

If you take a non-assigned CA into a game and find a human BB ... then you might as well depart.  Since if you die, then it will cost a VC and you don't at least get a consolation prize of a shorter ban period.

Offline KAT Chuut-Ritt

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Re: SGO4 Rules.. "clarifications"
« Reply #30 on: January 21, 2005, 11:34:42 pm »
LONGER PENALTY FOR DISENGAGING = LESS LIKELIHOOD OF DISENGAGING

= more PvP

Can't disagree more.  But to each their own opinion.

762_XC

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Re: SGO4 Rules.. "clarifications"
« Reply #31 on: January 23, 2005, 09:57:03 pm »
Dizzy, we need a clarification on something.

ISC player on an ISC planet, DV and econ 25, in the neutral zone, surrounded by enemy hexes.

Can he disengage or no?

Offline Dizzy

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Re: SGO4 Rules.. "clarifications"
« Reply #32 on: January 24, 2005, 12:23:16 am »
Yes he may disengage, and its been addresed in another thread and the rules have been updated. ;)

Offline FPF-SCM_TraceyG_XC

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Re: SGO4 Rules.. "clarifications"
« Reply #33 on: January 24, 2005, 02:46:03 am »
Inconsistant.
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Offline Dizzy

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Re: SGO4 Rules.. "clarifications"
« Reply #34 on: January 24, 2005, 07:26:04 am »
over ruled.

Offline FPF-SCM_TraceyG_XC

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Re: SGO4 Rules.. "clarifications"
« Reply #35 on: January 24, 2005, 07:27:32 am »
It's still inconsistant.
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Offline Dizzy

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Re: SGO4 Rules.. "clarifications"
« Reply #36 on: January 24, 2005, 07:37:42 am »
get on yahooooooooooooooooo!

Offline FPF-SCM_TraceyG_XC

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Re: SGO4 Rules.. "clarifications"
« Reply #37 on: January 24, 2005, 07:52:28 am »
 :P
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Offline FPF-DieHard

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Re: SGO4 Rules.. "clarifications"
« Reply #38 on: January 24, 2005, 01:56:38 pm »
"Builds, Ship Assignments and Transfers:


If a player is assigned a ship by their RM, then this will be posted on the [b***SGO4  Builds, Ship Assignments and Transfers*** thread. Once every 12 hours at noon and midnight, ship transfers may be posted by the A/RM's. Even tho you you may be assigned a special ship, doesnt mean you have to fly it. You may sell it and fly something else, then rebuy it, or use a different account. Also, one player may be assigned ships from other races."


Anyway this can be changed to 8 AM and 8 PM?
Who'd thunk that Star-castling was the root of all evil . . .


Offline Dizzy

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Re: SGO4 Rules.. "clarifications"
« Reply #39 on: January 24, 2005, 02:23:22 pm »
Jeez, this is one of those nit picky things, isnt it?

Ok, tell me why... It makes sense my way, but what is your reasoning. Im, not opposed to changing it for a decent enough reason.