We are having some interesting problems with Player Base and Player Planet Defense PvP. Sometimes a player can enter an enemy planet or base hex and end up getting a mission choice becoming the defender rather than the attacker. This is very problematic. I'd like you all to run some multiple player PvP using these missions and let me know what happens.
The server generates a PvP mission when a PvP is possible most of the time. So if these are taken out, the attacker will at least have the choice of patrol and so will the defender. If PA or BA is chosen instead of a patrol, then there may not be a PvP if these PvP versions of planet and base assault are pulled, but the mission times will likely take longer for the attack avoiding PvP and they will get out DV'd. That's why it is imporatant to win the hex 1st using bigger better ships and careful planning.
So lets see if these PA and BA PvP missions work right. Quick attention is needed, please.