Topic: BSG VIPER MkII WIP 14/01/05  (Read 4419 times)

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Offline stewiedude

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BSG VIPER MkII WIP 14/01/05
« on: January 12, 2005, 06:40:38 pm »


Viper MkII - YES THIS TIME IT IS THE MKII Rofl

This is pretty accurate to the studio model... I was using the sci fi meshes, mkII until I noticed its quite a way off...

Textures at 30% done shown, Poly count is 8445... but this is before converted...  ;)
« Last Edit: January 14, 2005, 09:57:24 am by stewiedude »

Offline Sandman3D

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Re: BSG VIPER MkII WIP 13/01/05
« Reply #1 on: January 12, 2005, 08:41:25 pm »
YEEEEE_HAWWWWW!!!!! ;D
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Offline GotAFarmYet?

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Re: BSG VIPER MkII WIP 13/01/05
« Reply #2 on: January 12, 2005, 08:52:27 pm »
Now this one I really Like!

and just because I saw this in another thread;
Did you model it in legos first?
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Offline Dawntreader

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Re: BSG VIPER MkII WIP 13/01/05
« Reply #3 on: January 13, 2005, 02:49:55 am »
Cooooooooooooool.
(collapses with a Dr. Phlox-like super grin on face.)


(Hope I don't get into trouble for the screenshot.)
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Offline Dizzy

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Re: BSG VIPER MkII WIP 13/01/05
« Reply #4 on: January 13, 2005, 04:39:56 am »
What's it for? You're converting it to SFC? Why?

Offline Red_Green

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Re: BSG VIPER MkII WIP 13/01/05
« Reply #5 on: January 13, 2005, 06:15:35 am »
What's it for? You're converting it to SFC? Why?


Cool fighter but I have to agree, too many polies for game use. Like I should be saying that when I release some with 10,000. But 10,000 in a DN is a bit more acceptable than in a fighter. Thats why I suggested an all fighter mod before. I forgot who was doing one about 1a yaer and a half ago. Was It Kreeargh?  His idea(or who evers it was)  was to build higher poly fighters but then put them in an all fighter mod that had no capitol ships. Thus the fighters themselves became the FF, DD, CL etc...  that way the highr poly ones could be used. As doesn't OP launch 8 of them for carriers?

Great for renders and such  ;D  Makes real good eye candy.


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Offline S33K100

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Re: BSG VIPER MkII WIP 13/01/05
« Reply #6 on: January 13, 2005, 06:28:46 am »
Quote
Why?
:D

Why not?

BTW Dude, you should convert this and the MkI to Freelancer - that game is much more suited to high-poly fighters plus it'll just look too cool in 3D combat.

Very nice looking so far, I take it you're using those orthos of the actual mesh by Zoic studios, Looks like it by how close it seems to the original. :thumbsup: I think there's ortho's of the new BSG Shuttle on that site as well, but none of the MkVII Viper which is a shame as it's a beautiful design.
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Offline Red_Green

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Re: BSG VIPER MkII WIP 13/01/05
« Reply #7 on: January 13, 2005, 06:36:37 am »
Quote
Why?
:D

Why not?

BTW Dude, you should convert this and the MkI to Freelancer - that game is much more suited to high-poly fighters plus it'll just look too cool in 3D combat.

Very nice looking so far, I take it you're using those orthos of the actual mesh by Zoic studios, Looks like it by how close it seems to the original. :thumbsup: I think there's ortho's of the new BSG Shuttle on that site as well, but none of the MkVII Viper which is a shame as it's a beautiful design.

While your mentioning orthos. Do you remeber seeing any Andromeda pics over there? Particularly need non High-Guard references. All my ships are modeled from watching episodes and usually just when I finish a mesh I see a better view of the ship in the next episode.

Sorry if thats off topic to the thread. Ok back to this model. Yes its awesome and I hadn't though about freeLancer. Yea that game has stock models over 10,000 poligons so no problem. I often wonder why 1 game can handle so many more polies. Must be the programming or something.


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Spoken by Harper in a 1st season episode of Andromeda.

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Offline stewiedude

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Re: BSG VIPER MkII WIP 13/01/05
« Reply #8 on: January 13, 2005, 06:42:33 am »
Quote
Why?
:D

Why not?

BTW Dude, you should convert this and the MkI to Freelancer - that game is much more suited to high-poly fighters plus it'll just look too cool in 3D combat.

Very nice looking so far, I take it you're using those orthos of the actual mesh by Zoic studios, Looks like it by how close it seems to the original. :thumbsup: I think there's ortho's of the new BSG Shuttle on that site as well, but none of the MkVII Viper which is a shame as it's a beautiful design.

using those orthos of the actual mesh by Zoic studios - yeah thats what Im using for the ref's, its the most accurate pics I found  :)

Now this one I really Like!

and just because I saw this in another thread;
Did you model it in legos first?

Rofl.... I always start with Lego  :D etheir that or stick'o'bricks, occasionlay kinex  :D

What's it for? You're converting it to SFC? Why?

We'll for the fun of it I suppose, I'll make a very low poly version using the muti res modifier, and as it is so small it wont really matter, I will be uploading it into BC with the mutch higher eye candy version and the lower poly realistic for game use version..  :)

Thanks for your comments guys, appreciated hopefully I will have this finished today and up for release If I have time  :)

 

Offline stewiedude

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Re: BSG VIPER MkII WIP 13/01/05
« Reply #9 on: January 13, 2005, 09:01:26 am »


Little bit more.... she is coming together slowly  :)

Gonna continue to add the detail, then Im gonna weather her up a bit...  ;)

Offline wulf111

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Re: BSG VIPER MkII WIP 13/01/05
« Reply #10 on: January 13, 2005, 09:05:44 am »
Damn that one sweeeeet little fighter you got there Stewiedude


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Offline stewiedude

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Re: BSG VIPER MkII WIP 13/01/05
« Reply #11 on: January 13, 2005, 09:19:02 am »
Thanks Wulf  ;)

Its gonna be my last project for quite a while so wanna do a good job ;)

Offline Dizzy

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Re: BSG VIPER MkII WIP 13/01/05
« Reply #12 on: January 13, 2005, 10:48:23 am »
It's all kinds of sweetness.

Offline Dallas

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Re: BSG VIPER MkII WIP 13/01/05
« Reply #13 on: January 13, 2005, 11:12:45 am »
Stewie,
That is beyond cool. Awesome work. I was watching the new BSG
movie last night and I really like the ships from it.

Offline Hexx

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Re: BSG VIPER MkII WIP 13/01/05
« Reply #14 on: January 13, 2005, 11:14:04 am »
Seriously, can't wait for a SFC version to replace my current fighter squadrons  ;D
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Offline S33K100

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Re: BSG VIPER MkII WIP 13/01/05
« Reply #15 on: January 13, 2005, 12:00:35 pm »
@ Red_Green: sorry mate, I'm afraid they don't have a section on Andromeda - see they only have the new BSG stuff so soon because the guy who runs the site did some work on the new BSG - he designed the MkII shuttle that ferries everyone around, so he knows the people who did the CGI and can get the pics straight from them. The other sections are similarly opurtune things - there's pics of the Rodger Young from Starship Troopers because someone who took photographs got in touch with the site and shared it seems. Here's the URL if you wanna have a look and be inspired though: http://www.starshipbuilder.com/

@Stewiedude: you are one totally hoopy frood (HGTTG reference) can't wait for this to be finished. The best pics I found of the MkVII are these: http://www.galactica2003.net/colonials/viper7.shtml some good renders but not really helpful for building a mesh. I'm doing some doodles, which will soon become sketches and then from there hopefully proper ortho schematics of some in-between-ey Vipers (there are 4 types between the 2 shown in the series so...)
If I determine the enemy's disposition of forces while I have no perceptible form, I can concentrate my forces while the enemy is fragmented. The pinnacle of military deployment approaches the formless: if it is formless, then the deepest spy cannot discern it, nor the wise make plans against it.

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Offline Sandman3D

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Re: BSG VIPER MkII WIP 13/01/05
« Reply #16 on: January 13, 2005, 12:38:15 pm »
Damn, dude!! ;D ;D
"Proudly you gathered, rank on rank to war,
As you heard God's message from afar;
All you had hoped for, all you had, you gave
To save mankind-yourself you scorned to save."

Offline stewiedude

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Re: BSG VIPER MkII WIP 13/01/05
« Reply #17 on: January 13, 2005, 12:43:59 pm »
Seriously, can't wait for a SFC version to replace my current fighter squadrons ;D

It will be ready this weekend  :D

Stewie,
That is beyond cool. Awesome work. I was watching the new BSG
movie last night and I really like the ships from it.

Thanks Dallas,  ;)

It's all kinds of sweetness.

Thanks dude..

Thanks for all your kind comments guys.... I'll keep you posted, should be finished this weekend ;)

Offline FleetCaptainFrost

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Re: BSG VIPER MkII WIP 13/01/05
« Reply #18 on: January 13, 2005, 06:07:58 pm »
Nice work, stewiedude!   :rwoot:  The Mk. II is growing on me, I must admit, though I still prefer the original Viper.  The Mk. VII I don't like, though; it's just too "Buck Rogers" for my taste and IMO didn't fit into the overall design theme of the new BSG.
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Offline stewiedude

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Re: BSG VIPER MkII WIP 13/01/05
« Reply #19 on: January 13, 2005, 07:18:06 pm »
Thanks dude appreciated ;)

Offline stewiedude

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Re: BSG VIPER MkII WIP 14/01/05
« Reply #20 on: January 14, 2005, 09:58:14 am »


About 80% done, nearing completion.... Just a bit of the back and a bit more weathering ..  :)

Offline wulf111

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Re: BSG VIPER MkII WIP 14/01/05
« Reply #21 on: January 14, 2005, 11:58:37 am »
Stewie i think this is your best work yet that ship looks like its real just needs some panel lines on the wings and engine cowels and it would look perfect


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Offline stewiedude

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Re: BSG VIPER MkII WIP 14/01/05
« Reply #22 on: January 14, 2005, 12:01:31 pm »
Thanks dude... panel lines comin up  ;)

Offline Sandman3D

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Re: BSG VIPER MkII WIP 14/01/05
« Reply #23 on: January 14, 2005, 12:05:46 pm »
Awesome work dude!! ;D

On a side note...watched the BSG movie last weekend, and was disappointed in that it seems they replaced the energy weapons with projectile weapons...I mean, they're flippin' around, sprayin' and prayin'. :(

Back to this fine piece of work...when's she ready?! ;D
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As you heard God's message from afar;
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To save mankind-yourself you scorned to save."

Offline stewiedude

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Re: BSG VIPER MkII WIP 14/01/05
« Reply #24 on: January 14, 2005, 12:18:51 pm »
I'll have her ready for download either sat or sun  :)

Offline S33K100

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Re: BSG VIPER MkII WIP 14/01/05
« Reply #25 on: January 14, 2005, 02:36:18 pm »
Lookin fantastic as usual Stewie, can't see from the front obviously but will this one have glowy engines like in the show? If I may just comment while you're doing the weathering, make sure you add quite heavy scorch marks around the thruster vents and scaring from battle-damage in various places, in the series the Vipers are really badly beat-up compared to when they were 'as-new' in the mini-series. Maybe that could be a second version with a lighter-weathered version that hasn't seen all the extra use or something.

Sandman: if you don't like spray'n'pray you should check the episode where they have to retake one of the ships (a prison ship where there's been a prisoner mutiny) Starbuck and a team of marines does an SAS style infiltration and it turns out Starbuck is a crackshot sniper. Plus it's got that guy from TOS BSG, the one who played Apollo I think. He's the leader of the mutiny.
If I determine the enemy's disposition of forces while I have no perceptible form, I can concentrate my forces while the enemy is fragmented. The pinnacle of military deployment approaches the formless: if it is formless, then the deepest spy cannot discern it, nor the wise make plans against it.

Sun Tzu 'The Art of War'.

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Offline S33K100

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Re: BSG VIPER MkII WIP 14/01/05
« Reply #26 on: January 15, 2005, 06:09:24 pm »
Bumping for new info on this and the Cobra from the other thread (that was a v. cool original design).

BTW Stewie before you release this, never noticed before but upon closer inspection of the ref-pics there're a few minor mesh details you missed, the front and back of the wings have some kind of running lights, and the thruster vents at the sides (they look like mesh detail if they're not then that's some fine texturing) are too far back and there are 4 per side - two near the top and two near the bottom. Plus there're 3 giant vents on the underside of the nose tip and 4 large vents on the underside rear near the main engines, 4 on the outer sides of the centre engine (2 left side and 2 right side) and 2 vents on top of each of the left/right engines. This might seem rather anal-retentive and minor but given how much detail and accuracy you've poured into the rest of the ship it'd be a shame to leave these things which can be easily added/changed. If you've already done those things since the last pic which you probably have and I'm just being paranoid then huzzah for Stewie.
« Last Edit: January 15, 2005, 06:33:07 pm by Marauth »
If I determine the enemy's disposition of forces while I have no perceptible form, I can concentrate my forces while the enemy is fragmented. The pinnacle of military deployment approaches the formless: if it is formless, then the deepest spy cannot discern it, nor the wise make plans against it.

Sun Tzu 'The Art of War'.

S33K100: formerly Marauth

Offline ModelsPlease

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Re: BSG VIPER MkII WIP 14/01/05
« Reply #27 on: January 16, 2005, 07:58:12 am »
Now that's HOT, just saw the new BSG mini-series for the first time while back in the states. I can't get Sci-Fi channel where I am  :( . It'll be great to have all the ships from the show in SFC.
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Offline Reverend

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Re: BSG VIPER MkII WIP 14/01/05
« Reply #28 on: January 16, 2005, 10:52:12 pm »
Really really clean, man; very nice.


Does anyone know whether or not anyone is going to make the capital ships as well? Blasphemous I may be, but I actually watched the movie and a few episodes, and I couldnt take my eyes off it.... all the ships were fantastic, really..
http://www.scifi.com/battlestar/ships/
Do you think you could tackle them, Stewiedude?
I enjoyed both versions of the Viper also, the new one is pretty nice too.... your rendering is excellent, again. I look forward to the lower-poly version myself, heh heh.



Offline markyd

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Re: BSG VIPER MkII WIP 14/01/05
« Reply #29 on: January 17, 2005, 03:34:47 pm »
http://outalance.battleclinic.com/MarkyD/index.php - here the confession lies..

Anyway, love me or hate me... the model is mine, it is pretty mutch finished, just need to make the lower poly model before the release.. Im gonna be busy though for the next 9 weeks, Bloody army promotion courses, but I will have it released soon....

Again apologise for the stewie thang, but its all said in the above link.

Glad you like the model and thanks for the comments,

OH... and I am thinking about hitting the galactica, the problem is... I LOVE HIGHER POLY.  So we shall seee  ;)

Laterz peeps

Offline S33K100

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Re: BSG VIPER MkII WIP 14/01/05
« Reply #30 on: January 18, 2005, 02:51:20 pm »
Meh, I don't care one way or another you do brilliant work. Needless to say the thought of a high poly Galactica makes me want to watch the miniseries on DVD again. I hope they put the first series out soon or I may have to torrent it.

Don't worry about anyone pestering you and try and have fun on the army promotion course ;)
If I determine the enemy's disposition of forces while I have no perceptible form, I can concentrate my forces while the enemy is fragmented. The pinnacle of military deployment approaches the formless: if it is formless, then the deepest spy cannot discern it, nor the wise make plans against it.

Sun Tzu 'The Art of War'.

S33K100: formerly Marauth

Offline MajorRacal

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Re: BSG VIPER MkII WIP 14/01/05
« Reply #31 on: January 19, 2005, 07:22:33 am »
Kudus for the admission.

I don't think anyone can really complain or criticise what you've done.  There is a lot of pressure placed on people to complete projects they're working on in there own time.  To my mind we've all got enough demands on our lives to contend with, without this spoiling what really is an avenue for personal recreation and relaxation - it's a bonus that others are interested in what people are doing, and want to use what's been created, but for many people, that is not the primary motivation behind the creation process.

As far as a release of the new BSG series goes, in the UK, DVD releases are scheduled to commence on 28 March 2005... Looks like the series is going to be split rather than released as a single box set  :-\  "Part 1" will consist of 4 disks. RRP £49.99.

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Offline Hexx

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Re: BSG VIPER MkII WIP 14/01/05
« Reply #32 on: January 19, 2005, 11:03:47 am »
Seriously ,
I don't hang out in the moddelers forums here much, but it's got to be a alot
of work to do some of the stuff you guys do.
If someone's giving you a hard time about getting something done for them I'd just tell them
to screw off. (Can I say that here?)
Don't worry about the second name thing, take abreak, get your promotion course done.

(And when will this be ready for SFC2?  ;D -sorry couldn't resist)
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Offline markyd

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Re: BSG VIPER MkII WIP 14/01/05
« Reply #33 on: January 19, 2005, 11:11:51 am »
Guys you comments are greatly appreciated thank you all..

In respect to the SFC2 Release, I have no Idea how to convert ships to SFC2, I only know 3, however the model will be released with the 3ds max file also, so it can be easily kitbashed and converted to whatever format chosen...

Again thank you guys,  :)

Now off back to work, Ranges tonight... lets see how many targets I can miss!!!  ;)