Topic: ***SG4 Destructible Bases***  (Read 5184 times)

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Offline Hexx

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Re: ***SG4 Destructible Bases***
« Reply #20 on: January 12, 2005, 10:43:06 pm »
Please don't keep talking about 3 ship fleets taking on bases.

The mission scripts are not that stable.

That's my point also
While they're stable enough now to be able to reasonably assume you can get 2 players allied,
3 is pushing it.
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Offline Matsukasi

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Re: ***SG4 Destructible Bases***
« Reply #21 on: January 13, 2005, 12:14:52 am »
L-cBCV ( Mat likey btw ) vs I-BATSR + I-DDZ + I-CMP

Mat wins after 39 minutes mainly from experience rather than ease of mission. still had to risk point blank ESG rape to open up a shield to plink at later. 38 minutes of tedium with one minute of pucker in the middle. i'd say it's winnable 80% of the time.

That was the PvP version of the mission.

The other version of the mission was so godawfully easy that I didn't bother writing down any ship types. 2 big Rom ships + me in same ship vs 2 smaller frog ships plus same base = under 8 minutes
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Offline FPF-DieHard

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Re: ***SG4 Destructible Bases***
« Reply #22 on: January 13, 2005, 04:12:12 pm »
So whatchu think folks?   Are they bases acceptable?

There still needs to be another shiplist, I found some bugs.   

Dizzy, will you be around tonight late?  11 PM-1 AM EST?
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Offline KAT Chuut-Ritt

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Re: ***SG4 Destructible Bases***
« Reply #23 on: January 13, 2005, 04:15:36 pm »
Bases work for me. They could be a bit tougher, but if they are cheap enough not that important.

Offline Hexx

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Re: ***SG4 Destructible Bases***
« Reply #24 on: January 13, 2005, 04:16:39 pm »

There still needs to be another shiplist, I found some bugs.   




Happen to find those AWOL deck crews for the LCVD anywhere?  ::)
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Offline Capt_Bearslayer_XC

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Re: ***SG4 Destructible Bases***
« Reply #25 on: January 13, 2005, 04:25:32 pm »
There still needs to be another shiplist, I found some bugs.

:rofl:

The mistakes we found last night were rather hilarous....

We found that the game is not case sensitive in regards to the ship list....

So the H-cOM that was bought and paid for showed up in mission as a H-COM... but you had a H-cOM on the map and in space dock....

Ditto for the H-cOS... you got a  H-COS.  ;D
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Offline KAT Chuut-Ritt

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Re: ***SG4 Destructible Bases***
« Reply #26 on: January 13, 2005, 04:29:07 pm »
There still needs to be another shiplist, I found some bugs.

:rofl:

The mistakes we found last night were rather hilarous....

We found that the game is not case sensitive in regards to the ship list....

So the H-cOM that was bought and paid for showed up in mission as a H-COM... but you had a H-cOM on the map and in space dock....

Ditto for the H-cOS... you got a  H-COS.  ;D
:rofl: :lol: :rofl: :lol: :rofl: :lol: :rofl: :lol:

Offline FPF-DieHard

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Re: ***SG4 Destructible Bases***
« Reply #27 on: January 13, 2005, 04:32:55 pm »

There still needs to be another shiplist, I found some bugs.   




Happen to find those AWOL deck crews for the LCVD anywhere?  ::)

yes, they were working as Kroma's Cabinboys.
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Offline Dizzy

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Re: ***SG4 Destructible Bases***
« Reply #28 on: January 13, 2005, 06:30:55 pm »
So whatchu think folks?   Are they bases acceptable?

There still needs to be another shiplist, I found some bugs.   

Dizzy, will you be around tonight late?  11 PM-1 AM EST?


I'll be here.

Offline Capt_Bearslayer_XC

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Re: ***SG4 Destructible Bases***
« Reply #29 on: January 13, 2005, 07:05:27 pm »
So whatchu think folks? Are they bases acceptable?


Yes.
Political Correctness is really Political Censorship

A tax code should exist to procure the funds necessary for the operation of government, not to manipulate human or business behavior.

A nocens dies in loricatus est melior quam a bonus dies procul opus.

A bad peace is even worse than war."  --  Tacitus

"We thought we could resolve the system's problems by rationing services or injecting massive amounts of new money into it" -Claude Castonguay

Offline FPF-Bach

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Re: ***SG4 Destructible Bases***
« Reply #30 on: January 15, 2005, 11:54:15 am »
Please don't keep talking about 3 ship fleets taking on bases.

The mission scripts are not that stable.

Since when are the missions not stable with 3 players in them?
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Offline Capt_Bearslayer_XC

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Re: ***SG4 Destructible Bases***
« Reply #31 on: January 15, 2005, 12:24:45 pm »
We have been getting a lot of 'host left' and drops when using D2 mission scripts.

Even two player co-oping against a base results in a 'host left' about 10% of the time.

And this is DH & I, who are both on cable hook ups.
Political Correctness is really Political Censorship

A tax code should exist to procure the funds necessary for the operation of government, not to manipulate human or business behavior.

A nocens dies in loricatus est melior quam a bonus dies procul opus.

A bad peace is even worse than war."  --  Tacitus

"We thought we could resolve the system's problems by rationing services or injecting massive amounts of new money into it" -Claude Castonguay

Offline Green

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Re: ***SG4 Destructible Bases***
« Reply #32 on: January 16, 2005, 05:31:56 pm »
So whatchu think folks? Are they bases acceptable?


Yes.

Yes.  Players just need to understand they are a mission that requires a pair of pilots flying large ships.

Offline Soreyes

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Re: ***SG4 Destructible Bases***
« Reply #33 on: January 17, 2005, 07:51:28 am »
So whatchu think folks? Are they bases acceptable?


Yes.

Yes.  Players just need to understand they are a mission that requires a pair of pilots flying large ships.

Some Friggin BIG Ships ;D


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