Topic: Help needed...  (Read 1630 times)

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Offline Sapharite

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Help needed...
« on: January 09, 2005, 05:41:27 am »
How to check a proper size of the Mesh in Max and rescale it properely ??  :-\
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Offline stewiedude

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Re: Help needed...
« Reply #1 on: January 09, 2005, 06:46:57 am »
I normally import another ship, normally stresspuppies connie as it is so accurate.. and scale it compared to his model :)

Offline Sapharite

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Re: Help needed...
« Reply #2 on: January 09, 2005, 06:50:05 am »
I was doing the same ;D but this is not as accurate as it should be... But I see this the only way for now. Can you send me a link to download this Connie??
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Offline stewiedude

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Re: Help needed...
« Reply #3 on: January 09, 2005, 06:50:37 am »
gis a sec :)

Offline stewiedude

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Re: Help needed...
« Reply #4 on: January 09, 2005, 06:51:37 am »

Offline Sandman3D

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Re: Help needed...
« Reply #5 on: January 09, 2005, 10:32:41 am »
Hehe, I usually just import the ship I'm replacing and scale appropriately. :P
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Offline Captain Pierce

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Re: Help needed...
« Reply #6 on: January 09, 2005, 11:21:25 am »
Yeah, that's what I've been doing (I've just started learning SFC2 importing ;) ), but there's a problem with that method--Taldren's models aren't in scale to each other.  So if you make, for example, a Constitution refit, and scale it to the Taldren FCA, and then make an Excelsior, and scale it to the Taldren FDN (or whatever that is, I forget now :D ), then their relative scale will look the same as the game models--but it won't be "right" (by which I mean that the Excelsior won't look to be half again as long as the Constitution, like most sources agree that it should).  Using one ship as a constant "ruler" is probably a better way of keeping your ships scaled to each other, if you care about that sort of thing...  ;)
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Offline Wicked Zombie

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Re: Help needed...
« Reply #7 on: January 09, 2005, 02:28:50 pm »
The only stock ship that I am aware of that is accurate to scale is the FCA. It's what a majority of modelers have been using as a basis since the old SFC 1 era. Of course if you don't use the FCA, you still need to start with one ship as a basis. You could compare various ships and see if most of them are in scale with each other then go from there. It also doesn't hurt if you have an accurate set of references to go by either.
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Offline Sapharite

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Re: Help needed...
« Reply #8 on: January 09, 2005, 03:47:03 pm »
Then I hope that my Centaur kitbash is scaled right and Pneumonic 81's FCA was scaled right etc. This Centaur has Pneumonic's parts :D So I might assume She should be scaled with pneumonic's ships? Or Should I use Wicked Zombies FCA as a reference? ;)  :-\
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Offline Centurus

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Re: Help needed...
« Reply #9 on: January 09, 2005, 09:09:28 pm »
How to check a proper size of the Mesh in Max and rescale it properely ??  :-\

Forgive me for asking.  I'm still below a noob with this, but exactly how do you rescale a ship model in Max?  I don't care about scaling it to a proper size.  Just curious as to how you rescale it period.  Thanks.
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Offline stewiedude

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Re: Help needed...
« Reply #10 on: January 09, 2005, 10:02:14 pm »
at the top toolbar you have the crosshair arrows for moving stuff, the lasso for selecting stuff.... and their is a skew tool, and it has various settings but dont worry about them... if you select it then go to the bottom of the screen.. their are the axis number boxes.... to the left of these is a padlock... double click this first.... then inside the axis number boxes... stick in a figure... anything below 100 will shrink, and because you have highlighted the padlock it will do it on all axis. Anything above 100 will enlarge  :)

Offline Centurus

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Re: Help needed...
« Reply #11 on: January 09, 2005, 11:43:57 pm »
THANKS!
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Offline F9th0mega

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Re: Help needed...
« Reply #12 on: January 10, 2005, 05:28:50 am »
does the right click when you select scale with the wierd dragging system work in max as well?
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Offline stewiedude

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Re: Help needed...
« Reply #13 on: January 10, 2005, 07:15:45 am »
My bad.... not the padlock.... to shrink and grow use these settings  ;)


Offline Sapharite

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Re: Help needed...
« Reply #14 on: January 10, 2005, 09:48:31 am »
One question. 3D Studio 6 does not support Taldren MOD Plugin does it??  ;D
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Offline wulf111

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Re: Help needed...
« Reply #15 on: January 10, 2005, 10:41:49 am »
the plugins were only made for V3 and 4 but will work with 5 and there is no support for 6 or 7


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Offline stewiedude

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Re: Help needed...
« Reply #16 on: January 10, 2005, 10:49:08 am »
No it doesnt, but I just create in 6, then export to LOD, import with with 5 then export to .mod  :)