Topic: SG4 Old feedback thread, please unsticky, there is a new one. Thanks.  (Read 37386 times)

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Offline Bonk

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Re: SG4 Test Server is up. Please Ck here for feedback and updates...
« Reply #100 on: January 12, 2005, 05:50:44 pm »
i saw that the server has been changed but no downloads/installer? if there are downloads please let me know where to find them and the information on how to apply them as i am no genius with files like this, i might mess something up.


There will be a new installer for the final release

http://69.115.120.11:9000/images/SGO4_beta_update.zip here are the update files that are not in the current installer.


The current installer is up to date with the server. (as of last night)  http://members.lycos.co.uk/astinky/SGO4/

This was all posted yesterday: http://www.dynaverse.net/forum/index.php/topic,163351133.0.html

Offline Capt_Bearslayer_XC

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Re: SG4 Test Server is up. Please Ck here for feedback and updates...
« Reply #101 on: January 12, 2005, 06:02:38 pm »
Ok, just tried out Hydran Heavy fighters.

And I dropped to desktop.

So, I logged on and tried it again.

CTD on launch of H-St-S(Heavy)....

Model path shows:  assets/models/hpf/hpf.mod

But I do not have a folder for that model.

PS.  All hydran Heavy Fighters seem to be pointing to that non-existant folder.
Political Correctness is really Political Censorship

A tax code should exist to procure the funds necessary for the operation of government, not to manipulate human or business behavior.

A nocens dies in loricatus est melior quam a bonus dies procul opus.

A bad peace is even worse than war."  --  Tacitus

"We thought we could resolve the system's problems by rationing services or injecting massive amounts of new money into it" -Claude Castonguay

Offline Bonk

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Re: SG4 Test Server is up. Please Ck here for feedback and updates...
« Reply #102 on: January 12, 2005, 06:07:22 pm »
Ok, just tried out Hydran Heavy fighters.

And I dropped to desktop.

So, I logged on and tried it again.

CTD on launch of H-St-S(Heavy)....

Model path shows:  assets/models/hpf/hpf.mod

But I do not have a folder for that model.


PS.  All hydran Heavy Fighters seem to be pointing to that non-existant folder.

I reccomend you use the installer.

Code: [Select]
CreateDirectory "$INSTDIR\Assets\Models\hpf"
CopyFiles "$INSTDIR\Assets\Models\hff\*.*" "$INSTDIR\Assets\Models\hpf" 1130
Rename "$INSTDIR\Assets\Models\hpf\hff.mod" "$INSTDIR\Assets\Models\hpf\hpf.mod"
Rename "$INSTDIR\Assets\Models\hpf\hff_brk.mod" "$INSTDIR\Assets\Models\hpf\hpf_brk.mod"

... it does the same for four other races.

Offline Capt_Bearslayer_XC

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Re: SG4 Test Server is up. Please Ck here for feedback and updates...
« Reply #103 on: January 12, 2005, 06:11:28 pm »
Check on that... doing it now.
Political Correctness is really Political Censorship

A tax code should exist to procure the funds necessary for the operation of government, not to manipulate human or business behavior.

A nocens dies in loricatus est melior quam a bonus dies procul opus.

A bad peace is even worse than war."  --  Tacitus

"We thought we could resolve the system's problems by rationing services or injecting massive amounts of new money into it" -Claude Castonguay

Offline Bonk

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Re: SG4 Test Server is up. Please Ck here for feedback and updates...
« Reply #104 on: January 12, 2005, 06:12:37 pm »
Check on that... doing it now.


Note the installer backs up your current files. (the installer does not include stock files to restore on uninstall - a holdover from download size terror... now that people don't seem quite as fearful of a few megs download I suppose I could add them, but restoring the currently installed files on uninstall has a certain logic to it, makes the installer compatible with other mods.. but then some expect to see stock after an uninstall)


P.S. the current installer is here:   http://members.lycos.co.uk/astinky/SGO4/

Offline Capt_Bearslayer_XC

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Re: SG4 Test Server is up. Please Ck here for feedback and updates...
« Reply #105 on: January 12, 2005, 06:16:43 pm »
Got the folder now.

Thx.


Political Correctness is really Political Censorship

A tax code should exist to procure the funds necessary for the operation of government, not to manipulate human or business behavior.

A nocens dies in loricatus est melior quam a bonus dies procul opus.

A bad peace is even worse than war."  --  Tacitus

"We thought we could resolve the system's problems by rationing services or injecting massive amounts of new money into it" -Claude Castonguay

Offline Bonk

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Re: SG4 Test Server is up. Please Ck here for feedback and updates...
« Reply #106 on: January 12, 2005, 06:19:02 pm »
Youre most welcome... gotta have those stingers!  ;D

Offline Capt_Bearslayer_XC

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Re: SG4 Test Server is up. Please Ck here for feedback and updates...
« Reply #107 on: January 12, 2005, 06:44:05 pm »
HEAVY Stingers. ;)
Political Correctness is really Political Censorship

A tax code should exist to procure the funds necessary for the operation of government, not to manipulate human or business behavior.

A nocens dies in loricatus est melior quam a bonus dies procul opus.

A bad peace is even worse than war."  --  Tacitus

"We thought we could resolve the system's problems by rationing services or injecting massive amounts of new money into it" -Claude Castonguay

Offline FPF-DieHard

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Re: SG4 Test Server is up. Please Ck here for feedback and updates...
« Reply #108 on: January 12, 2005, 06:59:13 pm »
You guys think the Enigma Mission come up too frequently?   This is a 1v1, does not draft allies.

There is nothing I can do about frequency.


1vs1 = bad... why bother with a wing?  Pull it.

I have lost countless ships to the enigma mission. (usually winging with another cl and inevitably a DN drafts only one of us in the enigma mission - very frustrating - unless you have a DN and can reap the benefits of this mission, breaking up fleets of humans)

I agree, consider it gone!!
Who'd thunk that Star-castling was the root of all evil . . .


Offline Komodo

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Re: SG4 Test Server is up. Please Ck here for feedback and updates...
« Reply #109 on: January 12, 2005, 09:55:20 pm »
OK- just what point are y'all at here?
Just tried to get this going tonight, got bad script message.
What's needed to log in? I've put in the game, patched, put in OP+4, and the latest installer as above.
Where'd I go wrong?
Nothing ventured, nothing gained

Offline Dizzy

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Re: SG4 Test Server is up. Please Ck here for feedback and updates...
« Reply #110 on: January 12, 2005, 10:16:47 pm »
Komodo, unistall the SG4 using the unistaller. A shortuct is in your stat/programs menu under the name SGO4.

Then D/L the new one: http://members.lycos.co.uk/astinky/SGO4/

You should be good. Make sure you have FS's OPplus 4.0 installed 1st.

Offline Komodo

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Re: SG4 Test Server is up. Please Ck here for feedback and updates...
« Reply #111 on: January 12, 2005, 10:45:51 pm »
Did that- same error. That was the same installer I had to begin with.
Actually, had a closer look, and I erred by saying bad files- actually, they're missing, listed as follows:
NW10patrol
NW10patrolenemy (I have NW10patrolallied instead)
NW14rescue
NW17patrol
nw17patrolallied
NW17patrolenemy
NW22diplomat

Now what...?
Nothing ventured, nothing gained

Offline Capt_Bearslayer_XC

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Re: SG4 Test Server is up. Please Ck here for feedback and updates...
« Reply #112 on: January 12, 2005, 10:49:42 pm »

P.S. the current installer is here: http://members.lycos.co.uk/astinky/SGO4/


This is the one DH is currently running.
Political Correctness is really Political Censorship

A tax code should exist to procure the funds necessary for the operation of government, not to manipulate human or business behavior.

A nocens dies in loricatus est melior quam a bonus dies procul opus.

A bad peace is even worse than war."  --  Tacitus

"We thought we could resolve the system's problems by rationing services or injecting massive amounts of new money into it" -Claude Castonguay

Offline Dizzy

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Re: SG4 Test Server is up. Please Ck here for feedback and updates...
« Reply #113 on: January 12, 2005, 11:12:32 pm »
Run the uninstaller. Then install it again using the updated installer located at that link i just gave u. If it doesnt work, uninstall it once more (ur using the new unistaller for the 1st time) and then reinstall the sg4 again. It should work fine the 1st time.

Is your .exe for OP in the default location?

Offline Dizzy

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Re: SG4 Test Server is up. Please Ck here for feedback and updates...
« Reply #114 on: January 13, 2005, 02:14:42 am »
DH, why was the "Met_NW7FleetAssault.scr" pulled? ::)

Offline Soreyes

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Re: SG4 Test Server is up. Please Ck here for feedback and updates...
« Reply #115 on: January 13, 2005, 05:33:32 am »
Got drafted by DH and Kroma in there Fed and Gorn BBs :o and me in a I-CCX. The mission was a Base Def mission. As soon as the mission started we new something was wrong. I had 5 Pirate BCHs with me. While at the same time DH and Kroma had some Fleet Docks and a bunch of Def Platforms with them ???

I blew up very nicely for DH and Kroma..... But that was one very weird mission

Oh and by the way there was no base in sight :rofl: :skeptic: ;D


[img width=600 height=150]

Offline Bonk

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Re: SG4 Test Server is up. Please Ck here for feedback and updates...
« Reply #116 on: January 13, 2005, 06:00:19 am »
Did that- same error. That was the same installer I had to begin with.
Actually, had a closer look, and I erred by saying bad files- actually, they're missing, listed as follows:
NW10patrol
NW10patrolenemy (I have NW10patrolallied instead)
NW14rescue
NW17patrol
nw17patrolallied
NW17patrolenemy
NW22diplomat

Now what...?

Most of those missions are not on the SGO4 beta test server.... ( of those you listed only Met_NW10PatrolAllied.scr is used on the server) make sure the server you are logging into is titled  "***** SGO4 BETA *****"

If you are running multiple installs of OP (please tell me no...) then make sure the copy you install OP+4 to is the same copy you install SGO4 to and is the same copy you launch to login.

Offline Bonk

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Re: SG4 Test Server is up. Please Ck here for feedback and updates...
« Reply #117 on: January 13, 2005, 06:05:21 am »
Got drafted by DH and Kroma in there Fed and Gorn BBs :o and me in a I-CCX. The mission was a Base Def mission. As soon as the mission started we new something was wrong. I had 5 Pirate BCHs with me. While at the same time DH and Kroma had some Fleet Docks and a bunch of Def Platforms with them ???

I blew up very nicely for DH and Kroma..... But that was one very weird mission

Oh and by the way there was no base in sight :rofl: :skeptic: ;D

DH, have you modified ChanceForTwoShips, ChanceForThreeShips settiings for AI generation?

I reccomend the default census settings in MetaMap.gf: (only one I modify is reducing the monster population by 5x)

Code: [Select]
[Census]

TargetPopulationToEconomicRatio =0.0025 // (0.0025) This is the ratio of AI ships to current economy of an empire

OrionPopulationRatio =0.1 // (0.1) This is the population ratio for orion pirates.

MonsterPopulationRatio =0.005 // (0.025) This is the poplation ratio of Monsters.

StandardAIBPV =100 //Default AI BPV

MaxAIEcoBonusBPV =2.0 // Higher number will make bigger AI ships for losing empires

MinFuzzAIBPV =0.3 //Minimum random AI bpv level 0.3 = 30% less

MaxFuzzAIBPV =3.0 //Maximum random AI bpv level 2.0 = twice base

ChanceForTwoShips =0.2 //This is the chance for 2 ships for an AI

ChanceForThreeShips =0.05 //This is the chance for 3 ships for an AI

AttemptsToCreateAIInHomeHex =10 //Maximum AI to create in 1 turn

MaxAIsToCreatePerTurn =3 //How many AIs to try to create before giving up

MaxAIsToKillPerTurn =10 //Maximum AIs to be killed in 1 turn before ending phase

AITurnOverRate =1 //

MaxBattlesPerTurn =50 //Maximum number AI battles in a turn before ending phase

CreateAIFrequency =2 // How many AIs to create a second, untill goal level reached

KillAIFrequency =2 // How many AIs to kill a second, untill goal level reached

InitalAILevel =100 // How many AI's to create before game starts

MaxAIsPerEmpire = -1 // ( -1 ) Create a fixed number of AIs per empire. -1 means not to use a fixed number.

Mind you, noting the degree of weirdness in that mission it could have been sync issues... the abscence of a base is odd... is Dizzy still messing with the bases? What exactly is being done to them? Sounds like illegal values preventing the base from being created?

Offline Dizzy

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Re: SG4 Test Server is up. Please Ck here for feedback and updates...
« Reply #118 on: January 13, 2005, 06:20:05 am »
i chnaged some values for the bases, no more. BS's I didnt touch. Was it a SB, BATS or BS def?

Offline Bonk

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Re: SG4 Test Server is up. Please Ck here for feedback and updates...
« Reply #119 on: January 13, 2005, 06:22:35 am »
i chnaged some values for the bases, no more. BS's I didnt touch. Was it a SB, BATS or BS def?

Since there was no base, he cant say... it was likely one you changed.  The right question is who was defending? Check their starbase.