In, IIRC, Cap. Log 16, there was a bunch of Alliance Mauler SSDs printed. These finished off a set of conjectural If Drone Boats are the starship equivalent of a scatter-pack, maulers are the starship example of the suicide shuttle. One big boom and probably no starship left...
Why you people think this? the damage of a mauler on average is barely better than Photons overloaded.
I have R9, the Federation Maulers simply aren't worth it in an SFB or and SFC universe.
You sure about that?
Especially in SFB?
Granted, a 32 battery SFC mauler isn't that hot (32 batts X2 = 64 damage or 1 4xOL Photon strike), but there's a couple of extra mauler trade-offs that were made from SFB that you aren't accounting for.
1. Range, shorter in SFB. Still same 100% hit rate, adjusted for ECM, rolled on a 2d6, but IIRC you need range 1 to get the doubled damage.
2. Engines - SFB maulers can add any and all power systems linked to the mauler cannon(s). Typically, this is both / all warp engines, and often the impulse drive. The rules state that if the mauler draws power from the engines, the engine needs to take 1 damage for each 2 power pumped through the mauler. On a full scale strike, that means the mauler loses 1/2 the engines, right there.
3. Shock - maulers are affected by shock, and it's preety much a guaranteed breakdown once the mauler unloads it's entire strike.
Still, when you look at these overall numbers (say 32 engine power, combined with the 32 batteries = 64 power doubled if close range means 128 damage. With a near 100% hit rate, 100% if there is a 0-shift ECM situation. Firie this into a CA-target, through a fresh shield, usually means 90+ single internals! Since most CAs have 130 or so internals, this means close to 75% of the ship is gone in 1 shot. To compare the damage being done by this 1 ship, you need to score 8 overloaded photon hits on the same shield in the same impulse. This requires a very lucky BB, or 2 lucky ships, as both cases require a full 100% hit rate with the OLs. Assuming a 67% average hit rate, you need 12 photon tubes in the area, which comes on 3 CAs probably 4 ships worth of Photons if you're using CLs or DWs in your fleet.
Wouldn't you want a CA that has the nearly-guaranteed (one time) strike power of 12 "average" overloaded photons?