Topic: Terrain Distribution & More  (Read 8566 times)

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762_XC

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Re: Terrain Distribution & More
« Reply #20 on: December 28, 2004, 06:41:49 pm »
Most fleet battles did not happen over empty space, so no, they did not use a floating map.

SFB PBR only says:

(S8.135) The size of the map and whether it is floating or fixed must be decided (by mutual agreement) before the battle forces are selected.

Offline GDA-Kel

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Re: Terrain Distribution & More
« Reply #21 on: December 29, 2004, 02:45:38 pm »
You mean lower the ceiling or the low end?

*looks around nervously for Traumatech and runs out*

Lower the ceiling...

Out of 30 possible battles, only five battles are below 400.  One below 300.

Sixteen battles are 500+ TBPV with seven of them over 600.

Of course, that leaves us with 8 battles between 400 & 500 TBPV.

I'd like to see less 500+ TBPV battles.  IMO, too many battles sporting 2 heavy cruisers and a dread.

When I generated the schedule, the TBPV was random, based on era.  Here's the breakdown...

<300 TBPV - 1 battle
300-400 TBPV  = 5 battles
400-500 TBPV = 8 battles
500-600 TBPV = 9 battles
600-700 TBPV = 5 battles
>700 TBPV = 2 battle

...a pretty nice bell-curve distribution, regardless of era.  I wrote a simple python program to generate this for me, so it would be easy to lower the median/average TBPV.  Should it not be a bell-curve, with more TPBV towards the lower end?  Maybe have a median TBPV more towards 400 than 500? 

 
GDA-Kel
Gorn Dragon Alliance

Offline Capt_Bearslayer_XC

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Re: Terrain Distribution & More
« Reply #22 on: December 30, 2004, 10:37:36 pm »
That would probably work.    Maybe even try it at 350 and see what it comes up.
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Offline Kroma BaSyl

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Re: Terrain Distribution & More
« Reply #23 on: January 04, 2005, 12:56:03 pm »
That would probably work.    Maybe even try it at 350 and see what it comes up.

Agree
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Offline Slider

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Re: Terrain Distribution & More
« Reply #24 on: January 12, 2005, 03:17:12 pm »
Id say big maps would be doable if you have single internals. You can run but eventually you have to turn that hull.

Or better yet, Timed battles!!!!!!

Mock me if you like but if you consider it, it really makes sence and keeps games moving.