Taldrenites > Starfleet Command Enhancements and Materials
SFC-Orion Pirates Weapons Data
marstone:
--- Quote from: FCM-Corbomite-XC on July 15, 2009, 08:29:18 am ---I don't know how to do it myself and I can't even find phaser textures of any kind in the Textures file. They might be part of the Sprites file in which case we can't do what I proposed. Chris Jones was the one I remember changing out weapons textures for his UAW mod I think.
--- End quote ---
Weapon textures are not in the Sprite file. The UI image for them are tho.
Roychipoqua_Mace:
--- Quote from: FCM-Corbomite-XC on July 15, 2009, 08:29:18 am ---I don't know how to do it myself and I can't even find phaser textures of any kind in the Textures file. They might be part of the Sprites file in which case we can't do what I proposed. Chris Jones was the one I remember changing out weapons textures for his UAW mod I think.
--- End quote ---
The heavy phaser textures (both A and B) are the same as the other phasers, in the FX1.BMP file -- the white rectangle below and between the blue and red rings. To be sure, I scribbled a bunch of black over the white texture and tried firing the heavy phasers in the game. They appeared all broken up (actually kind of like the phaser bursts in ST2).
The problem with the phaser textures is that changing the color changes the color for every different type of phaser, and that is for all races. It would be awesome to have different color beams across the races but maybe that is possible later on.
Corbomite:
Ahh I see. That's why the Mauler textures are the same except for the beam width and definition. Well, we wouldn't need to change the texture/color of the Heavy Phasers, just direct the game to use that texture for TR Beams as well as Heavy Phasers. The file may have to be copied and renamed to do that.
TAnimaL:
For anyone who is interested, here is the OP Weapons Tiddlywiki by Jonnan with the Tractor-Repulsor Beam info added in.
Jonnan:
TiddlyWiki has evidently updated a few bug-fixes, and I updated a couple of GUI decisions in my modification - This is all the same Info as before (And thank you for the Tractor/Repulsor info BTW) in a slightly more configurable wrapper.
Enjoy
Jonnan
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