Taldrenites > Starfleet Command Enhancements and Materials
SFC-Orion Pirates Weapons Data
Corbomite:
--- Quote from: Slick on June 09, 2005, 10:28:10 am ---Great chart!
If I may humbly submit a correction, though:
Weapon probes do 6 damage, not 8 as listed.
Cheers,
Slick.
--- End quote ---
I noticed that too, but only against ships it seems. If you fire it at a planet it does 8. Not having the code to look at I must default to the listed damage it is supposed to do.
TarMinyatur:
From my dusty memory: Range 16-22 Disruptors do 2 points of damage. Attack probes do only 2 damage to ships (but do 8 to shuttles and missiles).
Corbomite:
--- Quote from: TarMinyatur on April 08, 2007, 11:43:07 pm ---From my dusty memory: Range 16-22 Disruptors do 2 points of damage. Attack probes do only 2 damage to ships (but do 8 to shuttles and missiles).
--- End quote ---
I believe you are correct in SFB, but I'm pretty sure Taldren adjusted their chart for DERFACS as a free bonus just like the UIM in the overload bracket.
Attack Probes do 6 points to ships and 8 to planets for sure, I tested it.
Its good to see you around here again Tar! :)
Corbomite:
OK, its been a long time since I did any straightening out in here. Here is a list of changes, edits and additions:
1) New layout with Arming Rates and weapons grouped by type/function. Charts have been reorganized or replaced to (hopefully) fix the fun house mirror drifting problems.
2) New charts including: ECM/ECCM, Cloaking Device and Ship Explosion/Self Destruction.
3) Amended charts for accuracy: Phaser X, Fusion Suicide Overload and Attack Probes.
4) Amended/Expanded notes for accuracy including (but not limited to): Hellbores, Plasma and Attack Probes.
Enjoy!! :D <------- My eyes after looking at this stuff for days and days...and days...
TarMinyatur:
I seem to remember the AMD-12 taking 2 turns to reload, and the Plas-D 1.33 turns. The idea is that these devices can load 3 "spaces" of munitions per turn, AMD's being 1/2 space items and Plas-D as 1-space items.
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