Topic: UAW Bug Reports  (Read 4864 times)

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Offline Chris Jones

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UAW Bug Reports
« on: January 01, 2005, 09:18:04 pm »
Please report any Universe At War discrepancies/oddities/bugs here.

I've narrowed down most of 'em..

1. White and overlapping backgrounds
2. missing models
3. some missing audio

Just today I redid 2 break mods - for the Borg B-CLF (Assimilated Nebula Class Fed) and the Krenim Time ship (Alien A-Kren).

Any wierdness - please report it here and thanks for your support.
..Because the game does not have to, and will not, remain the same..


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Ravok

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Re: UAW Bug Reports
« Reply #1 on: January 01, 2005, 09:25:29 pm »
I have some off the top of my head in single player.

All the Fed Defiant fighter dissapears at the end of missions.

 On Jem Hadar it has 2 slots for 2 fighters. A total of 4 when launched only 2 appear. and the other 2 may or may not dissapear when resupplying.

 All Borg planets are Borg Earth and have a population of 0 and cannot be captured.

Offline IndyShark

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Re: UAW Bug Reports
« Reply #2 on: January 01, 2005, 10:39:58 pm »
Chris, in some planet assault missions there are no planets. Did you fix this already?

Offline Chris Jones

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Re: UAW Bug Reports
« Reply #3 on: January 02, 2005, 12:16:13 am »
I don't have a way to test it, but I have re-worked the planets in the shiplist to correspond with the way they are setup in the stock list. That should do it.

Ravok some of those I have seen and corrected, but if you post anything and everything you notice that would be awesome. You da man!
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Ravok

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Re: UAW Bug Reports
« Reply #4 on: January 02, 2005, 12:22:25 am »
 The only problem im having, is the dyna test server only runs at speed 9, and its slow as heck and boring the crud out of me. :P
 ( No offence Bonk  :))  Im just going to have to get used to it again. :smackhead:


Offline Bonk

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Re: UAW Bug Reports
« Reply #5 on: January 02, 2005, 12:35:38 pm »
Dyna speeds are set low so that 56K players can play multiplayer missions too. Mostly. Eventually it may not be necessary as high speed internet service gets cheaper and more available. Then we'd have the option of setting it to 10 for UAW say and the standard 8 for SFB-OP...


Anyway, Chris, I have noticed that the stock swapper misses a sound file I think. When I setup to play SFB-OP on the same install I run your 2552 batch then put my SFB-OP files in, but a phaser sound (I think it is) remains from the UAW mod... just thought I'd mention it, sorry I can't be more specific.

(I had previously noted the following:
- weapons present are missing from the UI on the D-BTSP base,
- LAK + damaged in mission
- Fed BTSF base size may cause issues in some missions (?))

Ravok

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Re: UAW Bug Reports
« Reply #6 on: January 02, 2005, 01:22:45 pm »
 I have had the same problem with a Borg base station B-SBZ i believe. The model is hude and the game begins to lag terribly.
But only when you actually attack the Base its self

 I have only ran into this base station once, and i am trying to duplicate it, to be sure.

Ravok

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Re: UAW Bug Reports
« Reply #7 on: January 03, 2005, 05:07:15 am »
Single Player Klingon NVC loses ALL missile control upon firing. (2 missiles before MIRV) The missiles are supposed to be MIRVed but i don't even think they make it to the MIRV stage.

Offline IndyShark

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Re: UAW Bug Reports
« Reply #8 on: January 03, 2005, 06:03:06 pm »
Chris, the planet assault missions seem to work now.

I just took a planet assault mission and it was a homeword assault. I don't think EVERY planet should be a homeworld assault, but it seems like that happens. Anyway, a very weird thing happened. All of the ships started out in the same hex. Borg, Rom and Fed. I am not sure, but I think I lost my ship immediately. I didn't see it blow up, but I could not control it or see it either.

I will keep trying....

Ravok

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Re: UAW Bug Reports
« Reply #9 on: January 03, 2005, 06:15:06 pm »
 What race where you flying? I will see if i can duplicate it as well, and try to save you some time. :)

Offline IndyShark

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Re: UAW Bug Reports
« Reply #10 on: January 03, 2005, 06:50:51 pm »
I was playing Fed.

I just had a few more missions and here are the results;

1. Captured two planets and one homeworld. I got 3K or 4K for the planet and 700 point for the homeworld. I'd think you would get more points for the homeworld assault, but I like the results from the planet mission!
2. I fought one more planet mission with no planet. It did have two Borg CA's, a DD and two starbases. Mission ended normally when all of the defenders were killer. I believe I got about 2700 pp
3. I played a homeworld assault where everyone started in the same hex again. My ship accelerated into the distance and disappeared. It did not blow up, but I could not see it or control it.

Ravok

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Re: UAW Bug Reports
« Reply #11 on: January 03, 2005, 07:16:51 pm »
I was playing Fed.

I just had a few more missions and here are the results;

1. Captured two planets and one homeworld. I got 3K or 4K for the planet and 700 point for the homeworld. I'd think you would get more points for the homeworld assault, but I like the results from the planet mission!
2. I fought one more planet mission with no planet. It did have two Borg CA's, a DD and two starbases. Mission ended normally when all of the defenders were killer. I believe I got about 2700 pp
3. I played a homeworld assault where everyone started in the same hex again. My ship accelerated into the distance and disappeared. It did not blow up, but I could not see it or control it.

 I will give it a whirl and see what happens. Kinds sounds like whats happening to some fighters and PFs. :-\

Offline Chris Jones

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Re: UAW Bug Reports
« Reply #12 on: January 03, 2005, 08:43:18 pm »
K-NVC fixed for the patch.  Good catch on that one.

The planet stuff is most likely mission related.

Any huge base will be rescaled or dropped entirely. I can test non-playablr bases to see how they peform here.


:)

Having fun guys? 
..Because the game does not have to, and will not, remain the same..


Celebrating Life!
Favorite TNG: Yesterday's Enterprise

Ravok

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Re: UAW Bug Reports
« Reply #13 on: January 03, 2005, 09:08:40 pm »
K-NVC fixed for the patch.  Good catch on that one.

The planet stuff is most likely mission related.

Any huge base will be rescaled or dropped entirely. I can test non-playablr bases to see how they peform here.


:)

Having fun guys? 
:lol: An insane amount!! :) :thumbsup: :thumbsup

Its a bummer about the bases. The Borg BSZ looked like Unimatrix 1. It was so huge, it literally scared the crud out of me when i first saw it. :lol: You got a classic OMG what the F@#K is that out of me. If that wasant bad enough there are 3 Cubes waiting for me when i get there. :smackhead: Its a darn good thing i was flying a Tholian DAD or i would not been able to finish it.
  :
 Ive never really had an excuse to run through every ship i can in a ship yard. Usually when i play i just keep my first ship and build up my BVP until i can get the ship i want.

 And really i think Ive died and gone to heaven. I retired from the USAF 5 years ago i can sit and play until my hearts content.

 Thanks again Chris! :thumbsup: :)

Offline Chris Jones

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Re: UAW Bug Reports
« Reply #14 on: January 05, 2005, 04:31:57 pm »
Anything else guys?  I need some opinions on the Dominion late/adv era. Some say they are weak.  :)
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Ravok

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Re: UAW Bug Reports
« Reply #15 on: January 08, 2005, 11:39:31 am »
 Im working my way through the Dominion now. Be back in a couple of days, and let you know. :)

Offline IndyShark

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Re: UAW Bug Reports
« Reply #16 on: January 08, 2005, 12:07:13 pm »
I have been busy, but I'll check out the Dominion as well.

Offline Commander Maxillius

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Re: UAW Bug Reports
« Reply #17 on: January 08, 2005, 04:51:29 pm »
Has anyone noticed that more than one mauler on a ship is useless?

one mauler uses all the batteries, so having 2 or 4 is as useful as having one.  Infact, the other maulers don't fire at all.
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Offline IndyShark

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Re: UAW Bug Reports
« Reply #18 on: January 08, 2005, 05:24:45 pm »
Yes, but the UAW ships recharge batteries faster than the mailer recharges. If you fire one mauler, you can fire another when the batteries recharge.

Offline Chris Jones

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Re: UAW Bug Reports
« Reply #19 on: January 08, 2005, 05:37:04 pm »
They will all fire if in separate hardpoints..  it works with 1 per hardpoint..

look at 8472 in the aliens..


Has anyone noticed that more than one mauler on a ship is useless?

one mauler uses all the batteries, so having 2 or 4 is as useful as having one.  Infact, the other maulers don't fire at all.
..Because the game does not have to, and will not, remain the same..


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Favorite TNG: Yesterday's Enterprise