Topic: Nexus: The Jupiter Incident Star Trek mod  (Read 4065 times)

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Offline krasim

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Re: Nexus: The Jupiter Incident Star Trek mod
« Reply #20 on: January 03, 2005, 12:02:20 pm »
i will have a go, see what i can come up with, convert some of my armada models in to workable mexus models.

Offline Chris Jones

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Re: Nexus: The Jupiter Incident Star Trek mod
« Reply #21 on: January 03, 2005, 08:45:05 pm »
I have Nexus - and the Star Trek Mod - to use an understatement - rocks! 

Time for some new maps..   :)
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Offline Sandman3D

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Re: Nexus: The Jupiter Incident Star Trek mod
« Reply #22 on: January 04, 2005, 01:34:35 am »
What kind of poly count will it handle? ::)
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Offline Centurus

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Re: Nexus: The Jupiter Incident Star Trek mod
« Reply #23 on: January 04, 2005, 02:03:23 am »
I wonder if there's a way to modify the code so it will accept other format models and not just .LWO models.  It might make ship conversions easier. 
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Offline Darkdrone

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Re: Nexus: The Jupiter Incident Star Trek mod
« Reply #24 on: January 04, 2005, 04:11:08 am »
I wonder if there's a way to modify the code so it will accept other format models and not just .LWO models.  It might make ship conversions easier. 

what i do is model in max or milkshape save as 3ds and make sure your textures are tga
then export to Deep Exploration to export to lwo format

you will need lightwave too add the weapons hp`s sorry to say
one of them things this game just rocks big time

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Offline krasim

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Re: Nexus: The Jupiter Incident Star Trek mod
« Reply #25 on: January 04, 2005, 06:45:48 am »
iv got the game now, but it wouldent install on my pc, darn computer, but iv solved that.

so iv been playing it done a few mishions and it is superb, iv looked at the way it says to construct models, and it looks prity simple, so ill have a go.

Offline Red_Green

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Re: Nexus: The Jupiter Incident Star Trek mod
« Reply #26 on: January 06, 2005, 01:08:51 am »
Any chance of some one putting Kalibans Ascendent in this game and posting a screenie.  Even though my macine is on the border of the reqs, I might chance getting  it anyway.


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Offline Chris Jones

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Re: Nexus: The Jupiter Incident Star Trek mod
« Reply #27 on: January 06, 2005, 01:54:29 am »
Two demo downloads:

Multiplayer:

http://www.nexusthegame.com/forum/viewtopic.php?t=634 - CUGS, the fine group of gamers from the Universe At War, occasionaly hosts a multiplayer demo room for Nexus. If you see a CUGS 24/7 server, that's us.

Singleplayer:  have to dig it up, lol. I'ts on a fan site - and somewhere on the main site http://www.nexusthegame.com


FYI The Star Trek mod is a Darkshimmer (Bridge commander modder) and Darkdrone project (and others). I'm doing a bunch of maps for it, in much the same way I did them for Bridge Commander.

   Chris can post the demo download for this please .Thanks I will get onto your mod on this late spring that is when I will have another hard drive and updated video card .what would you suggest ?
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Offline Age

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Re: Nexus: The Jupiter Incident Star Trek mod
« Reply #28 on: January 06, 2005, 01:31:25 pm »
    Thanks Chris.

Offline Tus-XC

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Re: Nexus: The Jupiter Incident Star Trek mod
« Reply #29 on: January 20, 2005, 03:41:51 pm »
Rob

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