Topic: Nexus: The Jupiter Incident Star Trek mod  (Read 4061 times)

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Offline Chris Jones

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Nexus: The Jupiter Incident Star Trek mod
« on: December 31, 2004, 12:54:35 am »
This is just a general announcement regarding the Star Trek Mod for the Nexus game. Darkshimmer and Darkdrone keep asking me when I'm joining the mod team over there.  The answer is now. Nexus is on its way to my house, where I will promptly install the game, the Star Trek mod and begin making maps. I'm guessing it's ok to post this here as many of the models used were originally in Starfleet Command. SFC was the origin for many of the ships you see in other games now. CUGS will be behind the Star Trek mod for Nexus as we believe in the future of Star Trek gaming...

..Because the game does not have to, and will not, remain the same..


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Offline Sapharite

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Re: Nexus: The Jupiter Incident Star Trek mod
« Reply #1 on: December 31, 2004, 03:32:25 am »
I've got it already :) I had nice gift for X-mas ;D I've managed to pass through entire single player. It rocks. BTW can I join and learn sth about modding it??
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Offline IndyShark

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Re: Nexus: The Jupiter Incident Star Trek mod
« Reply #2 on: December 31, 2004, 09:41:51 am »
Chris, pardon my ignorance, but what is Nexus?

Offline Chris Jones

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Re: Nexus: The Jupiter Incident Star Trek mod
« Reply #3 on: December 31, 2004, 10:02:49 am »
Sorry - should have posted the link  -  http://www.nexusthegame.com  It's not Star Trek out of the box.

Star Trek Mod screenies/info - http://www.nexusthegame.com/forum/viewtopic.php?t=1458
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Offline IndyShark

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Re: Nexus: The Jupiter Incident Star Trek mod
« Reply #4 on: December 31, 2004, 10:15:37 am »
Thanks. I found, "Nexus, Kingdom of the Wind" which is a fantasy cartoon RPG. I was wondering how you were going to work Star Trek into THAT!

How does Nexus play compared to SFC?

Offline Sapharite

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Re: Nexus: The Jupiter Incident Star Trek mod
« Reply #5 on: December 31, 2004, 10:29:06 am »
Hmmm different it is sth combined from Dominion Wars and Homeworld but it has awesome full Direct X 9.0c support and above avesome (May I say terriffic graphic interface - all screen capture films use graphic engine + 3D Solar Systems display + 3D Galaxy display etc.). Everything there is in 3D. It also has fantastic lightning environment (better then StarWars Galaxies or X-wing Alliance). It is fully modable game. SFC was not fully modable because of for instance: Sprites.q3 files etc. This game is awesome.

Every MOD you create there is entirely packed into different folder. They can be switched by the game engine while starting the game. So you can have for example: ST:TMP MOD ST:TNG MOD Battlestar Galactica MOD with different Solar Systems, sounds, ingame images, models, maps and missions etc.

I suggest you give your PC with atleast:
1GHZ Pentium or AMD CPU
Good or very Good FPU (Motherboard with AGP x4 or x8 or PCI Express)
328 or 512 MB SDRAM or DDR RAM
ATI Radeon 9600 Graphic Adapter

With such PC you can easily MOD this game (remember this are minimum requirements for the game to work smoothly).
I really enjoyed playing Main Nexus Single Player Campaign. Great plot and fantastic missions :)
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Offline Reverend

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Re: Nexus: The Jupiter Incident Star Trek mod
« Reply #6 on: December 31, 2004, 10:57:14 am »
Did you get the UK/Europe release? I am waiting for the US release, and to get my a decent graphics card, Ive been winging it for a long time with a 2.1 processor, I GB of RAM, but only a lil' ol' 32 MB ATI card, heh heh. This little setup sure fought it all the way with games and such, Nexus and just a few other new, new games I can't run anymore... besides, I probably see a big jump in overall performance with a new card to take a lot of my work off that poor processor, it'll feel like it went on a vacation.


Offline Sapharite

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Re: Nexus: The Jupiter Incident Star Trek mod
« Reply #7 on: December 31, 2004, 11:08:43 am »
Actually I am living in MID Europe :D I ordered it straight from UK :) I suggest you buy a card that have full suport for DX9 or other DX9 based graphic card :)
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Offline Sandman3D

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Re: Nexus: The Jupiter Incident Star Trek mod
« Reply #8 on: December 31, 2004, 12:29:27 pm »
My machine played the demo fine and it is:
1.3ghz Celeron
256mb RAM
64mb Gforce 440MX PCI Video card

But...I do plan on a new machine at tax refund time. ;D
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Offline Tus-XC

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Re: Nexus: The Jupiter Incident Star Trek mod
« Reply #9 on: December 31, 2004, 12:38:46 pm »
arg, wish i had some cash :(  so broke... so broke lol

well not really broke, but i have a spring break trip thats quite expensive.... hmmmm
Rob

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Offline Chris Jones

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Re: Nexus: The Jupiter Incident Star Trek mod
« Reply #10 on: December 31, 2004, 03:38:17 pm »
The Import is what I'm getting - should see it on Monday - The mods in separate folder thing is wonderful..

Stand by to mod... 
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Offline KtHyla

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Re: Nexus: The Jupiter Incident Star Trek mod
« Reply #11 on: January 01, 2005, 12:23:23 pm »
KlingonFanatic brought this game to my attantion, and I looked throught the mod kit. Expect some Klingon academy ports, since Nexus uses Lightwave models. I'll be waiting for the NA release, though...

And the graphics are definitely supurb, the lighting reminded me of I-War 2. However, there's the inclusion of those crisp shadows, a nice touch for a 0-A environment. :D

Offline TheStressPuppy

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Re: Nexus: The Jupiter Incident Star Trek mod
« Reply #12 on: January 01, 2005, 02:48:38 pm »
The game reminds me alot of both BC and KA (without the bridge interface of course). Many say this game is what Bridge Commander should have been. I agree with that statement.

 Importing models is complex like KA, but not near as hard as BC without foundation. A little more scripting is involved to get things working right, but the concept is very similar.

Modding for the game is still in its infancy,  but much has been accomplished in a very short period of time. Age of War already has an alpha release. It is a huge hit and got up to 200 dl's per day on its initial release. This is outstanding considering its an alpha test with placeholder models for a game that has yet to be released in the US. Im glad to be a part of that team, and play a signifigant role in this :)

Im running the game on an athlon xp 1900 (1.6 gig) 266 fsb, with 1 gig pc2100 ram, and a gforce fx 5200 with 256 megs. I can run the game smooth with all the features enabled. I get a little lag on huge battles but thats to be expected with a 3 year old machine like mine.




Offline Reverend

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Re: Nexus: The Jupiter Incident Star Trek mod
« Reply #13 on: January 01, 2005, 10:29:55 pm »
Hrm, I see a lot of tips for machine usage... does anyone know when it'll be releasd in US? The Nexus site iteself doesn't say much, and their forums are still somewhat loose.

Offline Red_Green

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Re: Nexus: The Jupiter Incident Star Trek mod
« Reply #14 on: January 01, 2005, 10:38:59 pm »
Hrm, I see a lot of tips for machine usage... does anyone know when it'll be releasd in US? The Nexus site iteself doesn't say much, and their forums are still somewhat loose.

Its slated for February release in U.S.

What are the system requiremnets? I hava a 256 memeory card but only 128 mb systwm ram and a measly 800 mhz processor. Am I screwed?


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Offline Brush Wolf

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Re: Nexus: The Jupiter Incident Star Trek mod
« Reply #15 on: January 02, 2005, 08:42:14 am »
Hrm, I see a lot of tips for machine usage... does anyone know when it'll be releasd in US? The Nexus site iteself doesn't say much, and their forums are still somewhat loose.

Its slated for February release in U.S.

What are the system requiremnets? I hava a 256 memeory card but only 128 mb systwm ram and a measly 800 mhz processor. Am I screwed?

    *  Celeron 1 GHz processor 128 MB RAM
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    * MS DirectX compatible soundcard
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    * MS Windows 98SE/2000/XP
    * 500 MB free HD space
    * MS DirectX 8.1+

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Offline Age

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Re: Nexus: The Jupiter Incident Star Trek mod
« Reply #16 on: January 02, 2005, 05:03:29 pm »
   Chris can post the demo download for this please .Thanks I will get onto your mod on this late spring that is when I will have another hard drive and updated video card .what would you suggest ?

Offline krasim

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Re: Nexus: The Jupiter Incident Star Trek mod
« Reply #17 on: January 02, 2005, 06:25:37 pm »
iv ordered this game, but wont get it for a few couple of days, bally postal service over xmas,

any one able to tell me what program is needed to export the 3d models correctly in the format the game requiers.

i model for ST: Armada 1 &2 but this game looks cool so i want to make a few models for it iff i can fiind out what program i need to convert them in to workable models.

Offline wulf111

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Re: Nexus: The Jupiter Incident Star Trek mod
« Reply #18 on: January 02, 2005, 06:53:48 pm »
iv ordered this game, but wont get it for a few couple of days, bally postal service over xmas,

any one able to tell me what program is needed to export the 3d models correctly in the format the game requiers.

i model for ST: Armada 1 &2 but this game looks cool so i want to make a few models for it iff i can fiind out what program i need to convert them in to workable models.

From what i understand Nexus uses lightwaves .LWO format and there is a set of modding tools with the game itself


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Offline TheStressPuppy

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Re: Nexus: The Jupiter Incident Star Trek mod
« Reply #19 on: January 02, 2005, 08:11:50 pm »
No the game uses its own model format, but the model viewer that comes with the game reads .lwo and displays as you would see it in game.