Topic: Convoy Raid mission  (Read 18946 times)

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Offline FPF-SCM_TraceyG_XC

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Re: Convoy Raid mission
« Reply #20 on: December 25, 2004, 08:46:38 am »
Well, this mission is written such that I created a whole bunch of generic functions, like things to calculate bonus prestige, and so on, which will work in any mission, so witing further new missions will be much quicker. Of course, I need to make sure what I've written works first.
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Offline Bonk

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Re: Convoy Raid mission
« Reply #21 on: December 25, 2004, 08:59:44 am »
Sounds great! I have the mct and missionlist blob on sfb-op edited to include the convoy raid as mission 0 (as named). Just waiting on the fWait test copy to update the missions installer and put the server back up. (I'll put it on UAW too as soon as no ones on)

Edit: I put the current version on the servers and in the installer in the meantime....
« Last Edit: December 25, 2004, 09:18:59 am by Bonk »

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Re: Convoy Raid mission
« Reply #22 on: December 25, 2004, 10:05:22 am »
Tracey,

Thank you for the Christmas present. ;D

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Offline Bonk

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Re: Convoy Raid mission
« Reply #23 on: December 25, 2004, 10:28:16 am »
Bonk, if you want a recompiled version with a different fWait setting, it only takes 2 seconds  :)

Hmmm, actually if you could do that, then I could look at the difference of the two files and possibly be able to edit the parameter in other scripts without the sources... ;)  (i.e. to rationalise mission priorities for all the scripts together)

edit: Hmmm, I was just going to compile a set of test scripts to find this parameter in the compiled scrs, but it appears the fWait field is only for the kTutorialMission type? another edit: ....ok it seems all the stock dyna missions have the fWait field set for the kCampaignMission type... (e.g. patrol10 has fWait=3)I'll test a compile of a stock script with different fWait values to see if I can then find the values in hex in the compiled srcrs... hehe...

yet another edit: found the fWait value in your compiled script, having trouble finding it in Karnaks and in your old ones...

another edit: lol, I edited the fWait in your new script to 3 in the scr and put it on SFB-OP and UAW. we'll see if it comes up. I can find the fWait value in some scripts but not others... not sure why, I'll see how this edit goes...
« Last Edit: December 25, 2004, 12:37:51 pm by Bonk »

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Re: Convoy Raid mission
« Reply #24 on: December 25, 2004, 11:01:01 am »
Tracey,

Thank you for the Christmas present. ;D



Wurd!!! Thanks Tracey!!  :thumbsup: :thumbsup:

Offline FPF-DieHard

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Re: Convoy Raid mission
« Reply #25 on: December 25, 2004, 11:52:44 am »
You should put the warp-in back in,  . . .

Tracey and I already had a "Conversation" about this "feature."   ;D
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Offline Dizzy

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Re: Convoy Raid mission
« Reply #26 on: December 25, 2004, 03:18:18 pm »
tracey, after we see about mission frequency compared to other scripts, you might want to add in a specific terrain type, like shipping lane. I can seed my map in certain areas i want that mission to show up in more frequently. Better admin map control feature for that mission. ;) Lets see how the frequency of appearance is b4 u make the change... but honestly, I'd rather have control myself of where these missions pop up.

Offline FPF-SCM_TraceyG_XC

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Re: Convoy Raid mission
« Reply #27 on: December 25, 2004, 07:50:34 pm »
Yes, it should trigger in shipping lanes only, I agree. For testing purposes I have it set to all terrain types for now, but it takes only 2 seconds to change this.
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Offline FPF-SCM_TraceyG_XC

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Re: Convoy Raid mission
« Reply #28 on: December 25, 2004, 08:07:29 pm »
Thanks Bonk  :) I'll send you a recompiled version as soon as I get your email address.
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Offline Pestalence_XC

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Re: Convoy Raid mission
« Reply #29 on: December 25, 2004, 08:34:39 pm »
Tracey,

Once you get a Final version or a version which you won't be editing very often.. I would like to include it in the OP Enhancement Pack Script Installer..

anyhow.. I have the version listed above... but when you have a more permanent build of this script.. you can shoot it to me at pestalence@gmail.com .. that is if you would like it distributed in the Enhancement pack..

Thanks
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Offline FPF-SCM_TraceyG_XC

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Re: Convoy Raid mission
« Reply #30 on: December 25, 2004, 08:42:57 pm »
By all means Pesty, certainly  :)
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Offline FPF-Tobin Dax

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Re: Convoy Raid mission
« Reply #31 on: December 25, 2004, 09:37:28 pm »
Warp in sounded cool! Nice work! :thumbsup:
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Offline FPF-DieHard

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Re: Convoy Raid mission
« Reply #32 on: December 25, 2004, 10:22:23 pm »
Warp in sounded cool! Nice work! :thumbsup:

Until you warp into a rock . . .
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Re: Convoy Raid mission
« Reply #33 on: December 25, 2004, 11:17:39 pm »
Tracey,

I'm holding off on adding your script to OP Enhancement until you get a smoother version.. probably will include it in OP Enhancement v3.0 when OP + is updated again.. Hope that this is OK
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

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Offline Dizzy

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Re: Convoy Raid mission
« Reply #34 on: December 25, 2004, 11:48:57 pm »
Tracey,

I'm holding off on adding your script to OP Enhancement until you get a smoother version.. probably will include it in OP Enhancement v3.0 when OP + is updated again.. Hope that this is OK


Im hoping you wait on that and FS waits on the Planet fix. ;)

Offline FPF-SCM_TraceyG_XC

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Re: Convoy Raid mission
« Reply #35 on: December 26, 2004, 03:33:54 am »
Ok, I made a few changes.

 I set the fWait to 3, in testing insingle player, it now seems to appear reasonably enough of the time, but not overwhelmingly (depends what the other missions are set to of course).

I've added warp back in, the ship will drop out of warp out at the beginning of the mission (including warping in sound effect) controlled by the script (you don't have to do anything, it just happens). This only applies to the attack ships to simulate warping into the system in an attempt to intercept the freighter convoy. The freighter convoy and defender ships begin at speed 12, the freighters are restricted to a maximum speed of 12, however, some freighters in the OP+ 3.4 shiplist cannot even get to speed 12 anyway.

I made a few other very minor changes to in game messages and starting positions as well.

I'm just waiting now for Chuut to come back on MSN so I can give the mission to him to upload.

Please run this mission so I can get some feedback, please  :)
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Offline KAT Chuut-Ritt

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Re: Convoy Raid mission
« Reply #36 on: December 26, 2004, 04:01:29 am »
Ok, I made a few changes.

 I set the fWait to 3, in testing insingle player, it now seems to appear reasonably enough of the time, but not overwhelmingly (depends what the other missions are set to of course).

I've added warp back in, the ship will drop out of warp out at the beginning of the mission (including warping in sound effect) controlled by the script (you don't have to do anything, it just happens). This only applies to the attack ships to simulate warping into the system in an attempt to intercept the freighter convoy. The freighter convoy and defender ships begin at speed 12, the freighters are restricted to a maximum speed of 12, however, some freighters in the OP+ 3.4 shiplist cannot even get to speed 12 anyway.

I made a few other very minor changes to in game messages and starting positions as well.

I'm just waiting now for Chuut to come back on MSN so I can give the mission to him to upload.

Please run this mission so I can get some feedback, please  :)

Chuut is on MSN and sending messages to ya  ;)

Offline KAT Chuut-Ritt

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Re: Convoy Raid mission
« Reply #37 on: December 26, 2004, 05:47:53 am »

Offline FPF-SCM_TraceyG_XC

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Re: Convoy Raid mission
« Reply #38 on: December 26, 2004, 07:24:31 am »
Thanks Chuut  :)
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Offline Bonk

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Re: Convoy Raid mission
« Reply #39 on: December 26, 2004, 07:55:19 am »
Thanks Bonk  :) I'll send you a recompiled version as soon as I get your email address.


Cool! Check my profile. I have not seen the one I edited to an fWait of 3 come up yet, perhaps I did not edit the right byte... so it would be good for me to use a non-hacked version.