Okay. All this recent talk about the OOB system, along with my plans on one day running a server, has led me to the following concept.
OOB rules:
Build Cycles: Every Thursday (prepare for weekend) and Monday (prepare for week).
Each player is granted 4 "lives", and can earn a 5th with the acheivement of Rear Admiral rank on the server. A CL-CA "specialty" ship costs 1 life, BCH costs 2 lives, DN costs 3 lives, BB costs 4 lives. Carriers, including full PF tenders, cost +1 life. IE, a straight up CA-Carrier costs 1 life, but a CVF (fast carrier) costs 2 lives. A CVA costs 4 lives (3 for DN-hull, +1 for carrier)
Ship prices are dropped to "rediculously low" levels across the board, to allow casual players the chance to afford them. BBs, and BBVs though, typically a staple of Rear Admirals only, will retain their rediculously high pricetags
Now, here's how it works. At first, any player can freely buy a restricted ship, but the loss of the ship in combat also results in the loss of lifes. Also, a player who's been killed in a restricted ship can't buy a new one till the next "build cycle". VCs can, and should, remain attached to the heavy heavy iron.
Once players reach "Commodore" rank on the server, further restrictions will come into play. Only 3 Commodores (or higher) can possess a BCH at one time online, and 2 Commodores may posess DNs online at one time. As more and more players reach higher ranks, this will change. Once 25% of a race's player base makes Rear Admiral (at least 5), then Commodores are no longer bound by these slot limits, and only the "Admiralty" will be restricted. To make this rule effective, the utilities that show the active player roster would go a long way in settling disuptes, and should be a staple on servers with this ruleset.
This way, anybody can buy the fancy ships. Destruction of them thins out the field during the latter part of each build cycle. People may be willing to risk their ship when they have enough lives left to spend one life per remaining build cycle. Pricing allows anyone, from the semi-dedicated casual player to the hardest nutter case we have, the ability to fly big iron. Conservation of lives etc., will keep people in smaller line ships for significant chunks of the server.
Thoughts...