Topic: "Radical" new OOB concept  (Read 5351 times)

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el-Karnak

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Re: "Radical" new OOB concept
« Reply #20 on: December 26, 2004, 10:37:57 pm »
Karnak:

Not every Admin is a pro with Hex like you are, oh great programmer-type... ;)

That's goes back to a post I made in that big OOB thread:

Every dyna server development team should have an veteran scripter involved, if at all possible; otherwise, you'll miss out on a lot of techie possibilities.

But that's just my wee little opininated opinion. *snicker*

Offline Julin Eurthyr

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Re: "Radical" new OOB concept
« Reply #21 on: December 27, 2004, 07:02:05 pm »
Who do we have as scripters right now... ???

Evil Dave: Retired.
TraceyG: slowly reconstructing after her great hard drive crash :(
You: Mostly Retired, and at last check fairly happy about it.

I think that's about it.  Once we get full-time active scripters again that can dedicate significant amounts of time to SFC, then we can talk scripters for individual servers...

AKA: Koloth Kinshaya - Lord of the House Kinshaya in the Klingon Empire
S'Leth - Romulan Admiral
Some anonymous strongman in Prime Industries

Offline deadmansix

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Re: "Radical" new OOB concept
« Reply #22 on: December 28, 2004, 03:37:01 am »

well that still leaves limited build specialty ships open to go zoomming across the map free and clear, not good in my book, which is one of the reasons the OOB was brought into play, true Dread fests sucked and also the hi numbers of BCHs was not good but don't forget the other pain in the butt ships like the D5Ds,and the DFs and the ships of that nature for all races (not picking on any one race please no flaming) OOB has a place in this game and that is to stop every one from flying one type of ship and still make the game as fun as possible for all

Offline Julin Eurthyr

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Re: "Radical" new OOB concept
« Reply #23 on: December 28, 2004, 09:22:26 am »
Deadman:

Here's the big problem, as I see it:

OOB, as it exists now, is a system where there are only X "nifty" ships per race.  As "nifty" ships are often the real powerful / effective in D2 ships, who do you give them to?  The player who'll "protect" it by not being a target for 8+ hours a day, or the player who'll make sure it's on for the maximum time available in the server and have it run the most missions?

Sadly, that leaves the casual player on the short end of the stick, currently.  It's just not "proper" for them to ask for one of the poweful, limited ships, and either promptly lose it, or not use it to it's fullest potential.  Nor is it the best choice 90% of the time for a RM / ship assigner to make.

Therefore, I'm trying to expand it.  Yes, there will be periods where 90% of the playerbase will have these "uber", "powerful" ships.  However, 90% of these ships won't be online for hours on end, they'll only be on for a couple of hours per night, and, there will be conditions that encourage all people (life limits) from using these ships all the time.  The way I see it, the crowd that currently gets them will probably wind up keeping them all server (as they do now), but those who don't now get a shot at them...

Some pilots will find themselves quickly burning through their life allotment, others will conserve them like gold, saving them for the 1 "super-nifty" ship that they might lose 10 hours after they buy it (which, for some players, might need 5 days of playing... ;))  Either of these people will find themselves flying "line" ships as much as they find themselves in the "nifty" ships.

This is an actual solicitation for feedback, while I haven't edited the first post yet, I am planning on adding a (hopefully) simple rule that adds some sort of slot system.  A system that relies on "in game" mechanics as much as possible.  Therefore, the limit will "kick in" for players who've acheived Commodore rank on the server, and that slot limit will eventually raise itself up to the "rear admirals" once enough "casual" players (who this rule is aimed at helping) make Commodore (which is usually late in a server anyway...)

Also, I'm giving strong consideration to lenghening the build cycles.  Instead of allowing a player to replace his lost special ship in a couple of days, longer build cycles will mean that they're stuck in the line ship longer after losing their "nifty" ship...

AKA: Koloth Kinshaya - Lord of the House Kinshaya in the Klingon Empire
S'Leth - Romulan Admiral
Some anonymous strongman in Prime Industries

Offline Julin Eurthyr

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Re: "Radical" new OOB concept
« Reply #24 on: December 28, 2004, 09:57:14 am »
Original post edited as of this point in the discussion to take into account revisions suggested in this thread.

AKA: Koloth Kinshaya - Lord of the House Kinshaya in the Klingon Empire
S'Leth - Romulan Admiral
Some anonymous strongman in Prime Industries

el-Karnak

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Re: "Radical" new OOB concept
« Reply #25 on: December 28, 2004, 06:44:13 pm »
Who do we have as scripters right now... ???

Evil Dave: Retired.
TraceyG: slowly reconstructing after her great hard drive crash :(
You: Mostly Retired, and at last check fairly happy about it.

I think that's about it.  Once we get full-time active scripters again that can dedicate significant amounts of time to SFC, then we can talk scripters for individual servers...

You forgot to mention the people that are supposed to be working on the open source SQL dyna server kit code. Is anyone actually productively working on it? Is anyone getting anywhere?

That SQL dyna kit has to be fixed. If it is then it might get some techies interested in SFC again.

Offline Julin Eurthyr

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Re: "Radical" new OOB concept
« Reply #26 on: December 28, 2004, 07:45:43 pm »
Karnak:

Not every Admin is a pro with Hex like you are, oh great programmer-type... ;)

That's goes back to a post I made in that big OOB thread:

Every dyna server development team should have an veteran scripter involved, if at all possible; otherwise, you'll miss out on a lot of techie possibilities.

But that's just my wee little opininated opinion. *snicker*
Who do we have as scripters right now... ???

Evil Dave: Retired.
TraceyG: slowly reconstructing after her great hard drive crash :(
You: Mostly Retired, and at last check fairly happy about it.

I think that's about it.  Once we get full-time active scripters again that can dedicate significant amounts of time to SFC, then we can talk scripters for individual servers...

You forgot to mention the people that are supposed to be working on the open source SQL dyna server kit code. Is anyone actually productively working on it? Is anyone getting anywhere?

That SQL dyna kit has to be fixed. If it is then it might get some techies interested in SFC again.

Something tells me the coders working on the SQL Dyna Kit project are Khoros & MagnumMan (AKA KhoroMag), with their coder buddies from the old beta group.

Other than a couple of skirmish and GSA scripts (CoOp Ace), they never really got into scripting, like you mentioned originally.  Also, who knows, a refurbished SQL D2 that ends a lot of these OOB debates might bring people back... ;)

AKA: Koloth Kinshaya - Lord of the House Kinshaya in the Klingon Empire
S'Leth - Romulan Admiral
Some anonymous strongman in Prime Industries