Sorry Chuut, not sure what planet you have been living on for the last 5 years, but the PP pricing methodl has been proven to be an ineffective method of cheese control that heavily favors nutters to the exculsion of casual players. If you think it is that great though, put up a server and see how many people fly it.
Au contraire, mon chere Gorn. Relatively speaking, SS2 had pretty good participation rate and was a competitive dyna even though I thought the restricted ship classes were a little cheap and it turned into a BCV fest; BCH fest for ISC cuz the I-BCV was useless flea-trap that's not worth the BCH cost-like shipyard price tag. I liked the way Jeff was starting to group small-time CVs into the NCA class.
I would setup the shipyard costs like this:
Shipyard Costs
Hull Type Class Type Heavy Cruiser Cost Multiplier Restricted Ship Class DN BATTLESHIP 40 YES
DN DREADNOUGHT 15 YES
CV CARRIER 10 YES
CA HEAVY_BATTLECRUISER 5 NO
CA,CL NEW_HEAVY_CRUISER 4 NO
CA HEAVY_CRUISER 1 NO
CL LIGHT_CRUISER 0.75 NO
FF, F WAR_DESTROYER 0.40 NO
FF, CL DESTROYER 0.25 NO
FF FRIGATE 0.10 NO
F FREIGHTER 0.075 NO
SB STARBASE 20 NO
BT BATTLE_STATION 12 NO
BS BASE_STATION 8 NO
*(eg. Tugs) SPECIAL 6.5 YES
Restricted class basically means the ships of this class have been purposely priced out of the reach of casual players. They would have to have it assigned by the race leaders. The amount of restricted class ships available for assignment for a particular race is governed by Build Points (BPs), each BP is worth a pre-set amount of PPs, as determined by how many economic assets a race has for a given round. Lots of things you can do with this shipyard cost model. The so-called cheese ships like droners could be assigned as NCA class making them 4 times the cost of a line CA. For example, a K-DWD costs 4 times as much as a K-D7W or a F-NCD+ costs 4 times as much as a F-CB. Lose that droner and it will hurt PP account wise. It also more properly represents their specialty status. Personally, if I can run a mission in a F-CB close to the time of a F-NCD+ then I'm keeping the F-CB cuz I can lose 4 of them for every F-NCD+ lost. Plus, F-CB is more PvP capable ship.
In addiition, if a nutter can pile up enough PP to get their own restricted class ship then they have basically earned it. I have never understood this "punish-the-nutter" mentality versus "leaving the nutter alone and give more opportunities to the casual player" mentality. When OOB goes OTT then you are basically punishing the nutters. Going after nutters is like an Airline company taking away all the frequent-flyer programs from its best customers and slapping them with a surcharge for all the ailine miles they logged. How long will that airline stay in business, ya think?!
I also mentioned making the dyna more syngernistic between the shipyard, shiplist and missions. Something that DIP took a stab at but failed to due to lack of techie help. Basically, Restricted Class ships also get a more nasty time in the EEK missions by design. The EEK missions will pick on the Restricted Class ships to make the mission more harder. Eg: BBs, DNs, BCHs face an extra enemy AI in EEK Patrols. This helps stop the cake-walk missions for players flying these kind of ships and it encourages that these players find an escorting player in a non-Restricted Class ships so the escort can draft an easier mission. Et voila, this EEK feature in conjuction with the disengagment rule for PvP has the heavy iron ships flying on the dyna with escorts, which is exactly how it should be.