A good start wulf, but one small suggestion that makes wonders, do only half of her (on the longitudinal axis), map her, and the symmetry the mesh, this way, you'll have twice the tex detail with using even smaller maps than ya normally would (*hint* look at my Aphelion WIP thread, her saucer, ID and sec hull textures are 1024x1024, and the rest are 512x512, and see what kind of detail ya get with that technique)