Topic: UAW Test Server!  (Read 13035 times)

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Offline Chris Jones

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Re: UAW Test Server!
« Reply #20 on: December 20, 2004, 08:25:09 am »
Wow - nice report..

I knew about those Fleetdock 13 Break mods, and Homeworld break mods.

Looks like a day with 3ds max and break mods, lol.

Very useful..
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Offline Bonk

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Re: UAW Test Server!
« Reply #21 on: December 20, 2004, 09:35:29 am »
FireSoul's models checker was running fine when I left - hadn't crashed yet but did hit some errors. I'll see what we get when I get home.

I noticed as it went by however that the F-BSTF (? - need to double check designation - edit make that the BTSF) is HUGE (like at least range 60 across..) - might explain:

Quote
The Base spawned close to the planet and came in contact with it - and immediately exploded, damaging many allies in the process.

Either the base or planet will have to be reduced in size or have special missions that place the base further away from the planet. (havent checked on planet sizes yet though...)
« Last Edit: December 20, 2004, 05:31:56 pm by Bonk »

Offline KAT Chuut-Ritt

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Re: UAW Test Server!
« Reply #22 on: December 20, 2004, 10:26:01 am »


. I don't think Chuut is giving it a fair shake. I had the same initial impressions, but played it some more. Yes it is a bit like SFC3 but there are still seeking weapons, fighters, weasels... I find it a pleasant break in the routine, perfect for a fun server.

I never said it couldn't be fun, just said it wasn't for me. 

The power allows for such a degree of shield reinforcement, that nothing short of an alpha strike will really dent the shields.  I have taken full drone waves and watched as my shield casually absorbed it. Same with Plasma torpedoes,   I ran up to a battle station stoped at range 5 and just blew it away, my shields only pinked for an instant as I killed it.  Figthers are merely speedbumps that don't really slow you down as you can throw 100 points power in reinforcing a shield run them down and kill them.  And should you get hurt 100 spares can heal alot of damage.

So while this might be fun for some, it just doesn't fit my style.

Again, however, let me compliment the designers on the awesome models, weapon graphics, and sound effects.

Offline Commander Maxillius

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Re: UAW Test Server!
« Reply #23 on: December 20, 2004, 01:24:53 pm »
Chuut's got a point.  Perhaps a bit of balancing is in order, since OP doesn't allow speeds over 31, ships warp power needs to be balanced to there will be less extra power. 
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Offline deadmansix

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Re: UAW Test Server!
« Reply #24 on: December 20, 2004, 02:33:55 pm »

got to agree with Chuutts here, now don't get me wrong theres a lot of good stuff in here the mods and graphics are beautiful, and I love the idea of all the races,but for game play the ships are just over the top in my view tone it down and bring it more in line with the power levels of the standard ship so there are more tactics than just plane point and shoot and I think you have struck gold my friends :thumbsup:

Offline Bonk

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Re: UAW Test Server!
« Reply #25 on: December 20, 2004, 03:03:51 pm »
I haven't found it quite that easy over many missions. The reinforcement doesn't last long... its a different style of game, your power is your sheilds and can be decimated quickly. It does seem a bit high in some cases though. (check the explosion forces... ;))

I pulled up to range five of a starbase and died instantly (at full reinforcement).

It may need some work, but I think some of these comments come from one or two mission/skirmish impressions. Its not nearly as easy as Chuut would have you believe.

I reacted badly to SFC3 when it was released (still wont touch it - not SFC/SFB). This however is still OP with all the tactics available (seeking weapons and weasels being the most important).

 Keep the feedback coming guys! I'm sure Chris will take it all in.

Offline Chris Jones

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Re: UAW Test Server!
« Reply #26 on: December 20, 2004, 04:21:56 pm »
Hi guys - I appreciate thiese comments. As Bonk says this is still OP and not SFC3. Modding SFC3 doesn't have nearly the appeal as modding OP does. As I stated in an interview on Star Trek Gamers Directory here - http://www.stcd.sgnonline.com/hardtalk.htm - I want my Star Trek game to look as much like  the shows and movies as possible. To be VERY honest, 2552 and 3.4 are simply not as much fun for me as UAW. I want the micromanagement of OP, and the ships from SFC3. UAW is the result. I know that OP is based on SFB, which I have never played, and that may be where many people's thoughts are. I do, as I have stated in the past, respect the passion and devotion that SFB fans have for their game. Firesoul's 3.4 is pure brilliance and represents true dedication to achieve an end. The end being a balanced SFB type game for the PC. I share that same dedication to making Universe At War as much fun as possible. There still is some strategy in UAW, and yes there are bugs. We spent a good 6 months or more beta testing and changing and adding.. I love my 16 races. Not just 4, lol.

  The power settings.. well, I like them at current levels. To me it feels like TNG, which is what I'm after for late/advanced eras in UAW. Some things need tweaking and as Firesoul might tell you, it is an ongoing process. UAW is meant for TNG fun in a micromanagement type setting. I went to great lengths to get the models, sounds, and graphics where I like them, and see that the effort was worth it with the comments I see regarding that.

   One of my goals with this mod is to help in bridging any gaps that might exist between SFC2/OP and SFC3 people. Lyrans? You got 'em. They fly very well on the Orion Interface. We have the LDR as well. In fact, most of the original SFB race shiplists are in here, with TNG era ships as well, to provide some balance with the TNG races. I can tell you the TNG Hydrans are very popular on GSA. I like Lyrans myself, actually. My brother was in STOC at one time, as a Lyran. My son flies Lyran. He went shipedit happy and made the L-KEN with a bpv of..well.. specs below. I was in STOC briefly, Hydran, and got court-martialed for charging in to a battle and losing a heavy cruiser, lol.  I left STOC after that - because modding had consumed me.

  The Borg were very hard to balance here, as they were in 3 as well. I settled on what a lot of us agreed was a happy medium. High Hull and power, but VERY low shields. Giving them no shields at all was a death sentence for them as they were killed way to easily.

In summary - this mod is meant for fun with a little strategy involved. UAW is my vision of what a Star Trek based game should be.

Keep the comments coming - and have fun.

Designation: L-KEN  (could take on Shinzon?)
BPV: 2397
Crew: 157
Marines: 50
Shield 1: 333
Shield 2 & 6: 333
Shield 3 & 5: 333
Shield 4: 333
Total Shields: 1998

Movement Cost: 0.25
Turn Mode: AA
Total Warp Power: 381
Impulse Power: 127
Aux Power: 127
Total Engine Power: 508
Battery: 127

Transporters: 15
Tractors: 20
Shuttles: 4
Fighters: 3

4x Hellbore
2x ESG
4x Plasma R
16x Phaser 4
2x PPD
4x ADD 12
4x Drone M
9x ESG Lance
1x Mauler
3x Phaser B



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Offline Bonk

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Re: UAW Test Server!
« Reply #27 on: December 20, 2004, 05:24:11 pm »
Firesoul's model checking script results attached. The script did not CTD, but completed the list, with some errors. (all models tested - 2:05 hr, 277065 damage total)

P.S - noticed during a mission yesterday, the D-BTSP has a hardpoint issue - can't see the weapons on the UI.

Offline Bonk

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Re: Bug report for UAW server
« Reply #28 on: December 20, 2004, 09:19:43 pm »
On the server side can we have no Starbases or Planets as DNs?

Done, and planets put in order, blank lines removed and I removed the "backgrounds" (be nice to find a way to work em in...). Otherwise unchanged the shiplist as edited starts error free on a dyna server (think it was the "backgrounds" causing the errors, cuz the BPV was zero?) - So it should play nice with the D2 server now. (might not all take till we reset it again) I'll do the same to any updates serverside if necessary.

Offline KAT Chuut-Ritt

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Re: UAW Test Server!
« Reply #29 on: December 21, 2004, 04:24:40 pm »


This however is still OP with all the tactics available (seeking weapons and weasels being the most important).

 

Actually all tactics may be available but the effectiveness is not nearly the same.  A couple of examples are transporter bombs, and fighters.  Fighters can be eliminated at much lower risk than in standard OP and transporter bombs are hardly worth the effort.  The power of shield reinforcement makes it difficult to use these tactics to get real damage on a shield beyond the reinforcement.  When you have over 100 pts left over for reinforcement, the tactics are affected greatly.


Offline Durin

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Re: UAW Test Server!
« Reply #30 on: December 21, 2004, 05:21:35 pm »
It takes a bit to get used to but I like the mod, its a fun change of pace.

Offline IndyShark

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Re: UAW Test Server!
« Reply #31 on: December 21, 2004, 11:19:34 pm »
Bonk, where is the UAW server? I can't find it!

Offline likkerpig

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Re: UAW Test Server!
« Reply #32 on: December 22, 2004, 01:21:24 am »
Grrr!
Down again, just as I was finishing my annexation of sovern Jem 'Hadar territory from those federation lapdogs, the kling-ons!
Anyhoo, just so this post has some meaning, here are some ships that show up without models, ergo my game ctd's:
Fed DEF5
Fed AMB2
Klink KSU
Get the server back up Bonk... my drive to fed space and my date with that hag Janeway awaits! (dirty little tramp).
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Offline Bonk

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Re: UAW Test Server!
« Reply #33 on: December 22, 2004, 06:56:53 am »
Sorry guys, just noticed - back up now.

Offline IndyShark

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Re: UAW Test Server!
« Reply #34 on: December 22, 2004, 10:51:45 am »
As noted in another post, I don't think the F-VEN work either.

Thanks for kick starting the server Bonk!

Offline Chris Jones

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Re: UAW Test Server!
« Reply #35 on: December 22, 2004, 08:15:16 pm »
I am hoping for a patch by years end but dont hold me to it. It will adress issues and add some cool new stuff.
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Offline Commander Maxillius

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Re: UAW Test Server!
« Reply #36 on: December 22, 2004, 10:31:04 pm »
hopefully it'll be under 20 megs lol
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Offline Chris Jones

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UAW White out fix.
« Reply #37 on: December 22, 2004, 11:19:04 pm »
I'll try, lol.

hopefully it'll be under 20 megs lol


I was in a Borg Mission with Indy Shark tonight and he was telling me of white backgrounds. In knowing that in Dynaverse specific backgrounds are called up and him and I both had the same scenery, and I had no white outs, it confirmed what I thought was the problem. Here's a download to fix it. It'll install to the correct directory

http://www.stcd.sgnonline.com/~cjones/downloads/UAWWhiteFix.exe

Let me know if you see any whites after this..  :)
..Because the game does not have to, and will not, remain the same..


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Favorite TNG: Yesterday's Enterprise

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Re: UAW Test Server!
« Reply #38 on: December 23, 2004, 06:34:03 pm »
Thanks Chris! :)

Offline IndyShark

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Re: UAW Test Server!
« Reply #39 on: December 23, 2004, 07:03:07 pm »
Chris, the Sovereign class ship "1701E" has one small problem. It seems you can not repair damaged transporters during combat. They repair normally in spacedock.