Topic: UAW Test Server!  (Read 13032 times)

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Offline Commander Maxillius

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Re: UAW Test Server!
« Reply #60 on: December 28, 2004, 11:58:24 pm »
<looks at Ravok>


 :-\




<looks at post>


 :o



<drools>
I was never here, you were never here, this conversation never took place, and you most certainly did not see me.

Offline Pestalence_XC

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Re: UAW Test Server!
« Reply #61 on: December 29, 2004, 04:32:07 pm »
I just want to state that when Chris get's the mod squared away from the model bugs and get the balance on some ships correct, then this is what SFC 3 should have been IMHO.

"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

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Offline IndyShark

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Re: UAW Test Server!
« Reply #62 on: December 29, 2004, 05:06:12 pm »
I just want to state that when Chris get's the mod squared away from the model bugs and get the balance on some ships correct, then this is what SFC 3 should have been IMHO.



I'll second that!

Ravok

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Re: UAW Test Server!
« Reply #63 on: December 29, 2004, 07:58:50 pm »
I said it on another post i agree.
 Its just stunning, i don'tnow what to say. It opens up allot of new possibility's.

Offline IndyShark

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Re: UAW Test Server!
« Reply #64 on: December 29, 2004, 09:21:39 pm »
Bonk, on other servers I can log on with different names, but I can't seem to do this on your test server. Can you?


Also, I love bashing Andros. Where do they operate on the map? I have not drafted any yet. I suspect they are in the ISC space, but that's a guess.

Offline Chris Jones

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Re: UAW Test Server!
« Reply #65 on: December 29, 2004, 09:27:37 pm »
Wow - thanks guys.  8)

Pesty -

I have corrected the model model bugs you found, ran my own full models tester script, found a few more things, fixed them, and would like to send a patch to you for your own testing and opinions. If you could run the tester again from your end, that will be the perfect indication of what I might still need to fix or include.

Let's dig right down. On the balance thing, I need honest opinions on what needs balancing here. I am most concerned with the late/adv eras, and have been told the ISC are weaker than other races at the same bpv. I have a plan to add some more hull to late era ISC, a tiny bit more shielding, and maybe have one or 2 ships cloak.

Honest opinions anyone?

..Because the game does not have to, and will not, remain the same..


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Offline Pestalence_XC

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Re: UAW Test Server!
« Reply #66 on: December 29, 2004, 09:36:35 pm »
Chris,

Shoot me the file, I'll install it and test it out...

If it works correctly, do you want me to incorporate it into the installer or wait until you do more changes?

I intend to make 2 installers for you.. 1 for OP Enhancement and one designed for Stock with OP +.

Anyhow, let me know.. PM me
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

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Offline Chris Jones

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UAW Patch readme
« Reply #67 on: December 29, 2004, 10:08:02 pm »
Give me another day or so to work out the ISC thing, and I'll get it to you. Don't put it with the installer just yet - You'll be the first to see it, a beta patch - I guess.

For others - here's a patch read me.

1. Gorn (OrionOrion) G-BBF turn mode fixed - the ship can move now!
2. Klingon Heavy Cruisers (Late - TNG era - rearranged according to bpv number)
3. Dominion D-FF+ Jem'Hadar Fighter(Frigate) was crashing the game to desktop - fixed
4. Scimitar fighters - Scorpion Class Attack Fighters - get upgraded weapons and power to match the 1000 bpv.
5. Borg Assimilated Andromedan Vindicator (B-VIN) fighters not launching - fixed
6. Mirak late era heavy cruisers, Z-4XC3 and Z-4XCA upgraded.
7. F-VOY2 (USS Voyager) upgraded per fan request and because I like it..
8. Lyran L-HBC - added missing tractor beams
9. Star Wars ships added to Federation (Republic), Romulan (Empire) - taken from the old Sci-Fi Mod.
10. Battlestar Galactica ships added to end of the Breen - taken from the old Sci-Fi Mod
11. Some new Aliens added
12. K-B11Kn was causing game crash - fixed
13. K-D5G Early Klingon Light Cruiser Brk Mod fixed, hard points adjusted
14. The 'Tournament' script in Multiplayer works properly for all races.
15. The 'Tourneyfest' script works with UAW.
16. Added new TOS heavy cruisers to Fed Early era, NCC-1701 and 4 variants, brand new models by Stress Puppy - Nice Models!!
17. Added a high quality TMP era Fed Excelsior class from the D2 pack by Rick Knox. It's a permanent in the mod.
18. Removed rear firing photons from F-TOS Enterprise per Pestalance.
19. F-DAD is now a 3-nacelled Sovereign (Moonraker model) - same specs
20. Added high quality 1701-A from the old D2 pack, now a permanent part of UAW. It's the F-1701A
21. The F-CAI is the Wrath of Khan Enterprise with no A. The F-CAI and F-1701A are both in Mid era, but the A comes later in years per the shiplist. 
22. Plasma Graphics Improved.
23. Late/adv era ISC shields, hull adjusted upwards slightly - 2 ships cloak (you'll find them) - Restitution III fighters upgraded a bit.
24. Break mods included for ships/homeworlds that didn't have them.
25. Missing models causing crashes in the Dynaverse and elsewhere included.

Please note the Star Wars and Battlestar ships will not show up in Dynaverse, Battlefests, Campaigns, etc. They are just for fun in single or multiplayer skirmishes.
..Because the game does not have to, and will not, remain the same..


Celebrating Life!
Favorite TNG: Yesterday's Enterprise

Offline IndyShark

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Re: UAW Test Server!
« Reply #68 on: December 29, 2004, 10:13:44 pm »
Thanks Chris!

It too bad to hear about the Star Wars ships. I'd like to see them once in a while.


Here's a question for you. Did you include the doomsday device? <grin> That's a lot of fun if you have a (disposable) wingman!

Offline Pestalence_XC

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Re: UAW Test Server!
« Reply #69 on: December 29, 2004, 10:21:35 pm »
Chris, did you get my PM with the URL to the Battlestar Galactica models I put up for you...

It is the BSG_Models.zip file I PM'd you with..

it contains the Battlestar, Basestar, Colonial Viper Figher, and Cylon Raider

Battlestar and Basestar are around 5500 polies.. the fighters are around 2500 polies and all of them have fantastic textures...

Battlestar has 6 registries to choose from with Galactica as default.

Anyhow, I hope you look at them.

"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

Member :
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Taldren Beta Test Team
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Activision Visioneers SFC 3 Beta Test Team

Offline Chris Jones

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Re: UAW Test Server!
« Reply #70 on: December 30, 2004, 01:56:44 am »
Yes I did - and thanks!  I'll be looking at them Thursday (today, lol)  The ones I have are 2001 vintage P81.   

:)
..Because the game does not have to, and will not, remain the same..


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Favorite TNG: Yesterday's Enterprise

Offline Chris Jones

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Re: UAW Test Server!
« Reply #71 on: December 30, 2004, 01:57:37 am »
Doomsday Machine is in there - and it has a break mod, lol...



Thanks Chris!

It too bad to hear about the Star Wars ships. I'd like to see them once in a while.


Here's a question for you. Did you include the doomsday device? <grin> That's a lot of fun if you have a (disposable) wingman!
..Because the game does not have to, and will not, remain the same..


Celebrating Life!
Favorite TNG: Yesterday's Enterprise

Offline IndyShark

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Re: UAW Test Server!
« Reply #72 on: December 30, 2004, 09:52:11 am »
Doomsday Machine is in there - and it has a break mod, lol...



Thanks Chris!

It too bad to hear about the Star Wars ships. I'd like to see them once in a while.


Here's a question for you. Did you include the doomsday device? <grin> That's a lot of fun if you have a (disposable) wingman!

Cool, thanks Chris! I assume you can only kill it the traditional way? Have you added any weapons to her?

Offline Bonk

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Re: UAW Test Server!
« Reply #73 on: December 30, 2004, 10:09:21 am »
Bonk, on other servers I can log on with different names, but I can't seem to do this on your test server. Can you?


Also, I love bashing Andros. Where do they operate on the map? I have not drafted any yet. I suspect they are in the ISC space, but that's a guess.

One login per gamespy account.

The Andros are on the cartel layer around 5,5, you may need a cartel account to draft them...

Ravok

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Re: UAW Test Server!
« Reply #74 on: December 30, 2004, 12:04:05 pm »
 Thanks Chris! Thanks Pestalence! :)

Offline Vorcha

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Re: UAW Test Server!
« Reply #75 on: December 30, 2004, 03:16:55 pm »


. I don't think Chuut is giving it a fair shake. I had the same initial impressions, but played it some more. Yes it is a bit like SFC3 but there are still seeking weapons, fighters, weasels... I find it a pleasant break in the routine, perfect for a fun server.

I never said it couldn't be fun, just said it wasn't for me. 

The power allows for such a degree of shield reinforcement, that nothing short of an alpha strike will really dent the shields.  I have taken full drone waves and watched as my shield casually absorbed it. Same with Plasma torpedoes,   I ran up to a battle station stoped at range 5 and just blew it away, my shields only pinked for an instant as I killed it.  Figthers are merely speedbumps that don't really slow you down as you can throw 100 points power in reinforcing a shield run them down and kill them.  And should you get hurt 100 spares can heal alot of damage.

So while this might be fun for some, it just doesn't fit my style.

Again, however, let me compliment the designers on the awesome models, weapon graphics, and sound effects.

Playing this mod against other people though is outstanding....especially w/ team play.  I hated SFC3 as well...but this is quite fun.

V

Offline Vorcha

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Re: UAW Test Server!
« Reply #76 on: December 30, 2004, 03:21:52 pm »


This however is still OP with all the tactics available (seeking weapons and weasels being the most important).

 

Actually all tactics may be available but the effectiveness is not nearly the same.  A couple of examples are transporter bombs, and fighters.  Fighters can be eliminated at much lower risk than in standard OP and transporter bombs are hardly worth the effort.  The power of shield reinforcement makes it difficult to use these tactics to get real damage on a shield beyond the reinforcement.  When you have over 100 pts left over for reinforcement, the tactics are affected greatly.



Yes T-Bombs are in-effective against TNG shields...however, they still work very well if placed to explode on open hull. 

V

Offline Vorcha

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Re: UAW Test Server!
« Reply #77 on: December 30, 2004, 03:25:29 pm »
I just want to state that when Chris get's the mod squared away from the model bugs and get the balance on some ships correct, then this is what SFC 3 should have been IMHO.



Absolutely

V

Offline Bonk

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Re: UAW Test Server!
« Reply #78 on: January 10, 2005, 03:51:43 pm »
The UAW test server will be down until testing for SGO4 is complete and the server is well undwerway. (we're having some trouble getting enough people to test SGO4)

The UAW test server will be back soon... Perhaps the update will be ready by then. Thanks for your patience and understanding.

Offline Bonk

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Re: UAW Test Server!
« Reply #79 on: January 10, 2005, 06:32:24 pm »
I understand there has been a request for the UAW test server gfs. A generalised set is attached to this post. (removed reference to my chat server and replaced the default gamespy chat server address and port, and removed the CentralSwitchAddress line in ServersSetup.gf specific to my domain and replaced the default serverprofiles folder name [I rename it to run two instances of the process sentinel for two servers on one machine - special case...]) SQL is still enabled in the Database.gf for example though... but I set LogToConsole back to one in Debug.gf for this example set so that you'll see errors on startup (set back to zero once all errors are eliminated to improve performance). Also in this set of gfs the Move value under [MissionProfiles] is set to 5 (offer up to 5 missions at once) - the default is 2.

You may find the dated and incomplete but only D2 server guide available helpful... (Thanks NW!  ;D):

http://www3.telus.net/NuclearWessels/sfc/mods.html