Topic: UAW Test Server!  (Read 12808 times)

0 Members and 1 Guest are viewing this topic.

Offline Chris Jones

  • MOD PRODUCER
  • Lt.
  • *
  • Posts: 541
  • Gender: Male
  • Galaxy Class - as seen in DS9
    • Chris Jones Gaming
Re: UAW Test Server!
« Reply #40 on: December 24, 2004, 02:29:11 pm »
Indy -

I had myself and 3 others fly that same ship on GSA Mulitplayer - no problems reported. The transporters repaired for me, but I'll keep an eye out.

Chris, the Sovereign class ship "1701E" has one small problem. It seems you can not repair damaged transporters during combat. They repair normally in spacedock.


..Because the game does not have to, and will not, remain the same..


Celebrating Life!
Favorite TNG: Yesterday's Enterprise

Offline IndyShark

  • Last Knight Standing of the late, great KNF, Member GDA
  • Lt. Commander
  • *
  • Posts: 1510
  • Gender: Male
  • Heghlu'meH QaQ jajvam
Re: UAW Test Server!
« Reply #41 on: December 24, 2004, 02:49:32 pm »
That's odd. I have never been able to do it even though I have logged on to the server many times. Oh well, thanks for looking anyway

Offline SurveyCrew

  • Lt. Junior Grade
  • *
  • Posts: 70
Re: UAW Test Server!
« Reply #42 on: December 24, 2004, 05:44:21 pm »
Chris, the Sovereign class ship "1701E" has one small problem. It seems you can not repair damaged transporters during combat. They repair normally in spacedock.



ive seen this in OP before, on other mods. Sometimes it happens sometimes it doesnt, havent quite figured it out.

Offline Chris Jones

  • MOD PRODUCER
  • Lt.
  • *
  • Posts: 541
  • Gender: Male
  • Galaxy Class - as seen in DS9
    • Chris Jones Gaming
Fix it stuff for UAW server
« Reply #43 on: December 26, 2004, 12:38:10 pm »
This link..   http://www.stcd.sgnonline.com/~cjones/downloads/UAWWhiteFix.exe

has been updated to include some missing models, like the F-VEN, F-LAK+, etc..

This does not change the shiplist.. server access will be ok still - in case you were wondering.
..Because the game does not have to, and will not, remain the same..


Celebrating Life!
Favorite TNG: Yesterday's Enterprise

Ravok

  • Guest
Re: UAW Test Server!
« Reply #44 on: December 26, 2004, 12:44:11 pm »
 Should we do a reinstall then use the patch? or just use the patch?

Offline Chris Jones

  • MOD PRODUCER
  • Lt.
  • *
  • Posts: 541
  • Gender: Male
  • Galaxy Class - as seen in DS9
    • Chris Jones Gaming
Re: UAW Test Server!
« Reply #45 on: December 26, 2004, 12:45:29 pm »
Just download this little fiz and install it over the current. install. It's all good :)
..Because the game does not have to, and will not, remain the same..


Celebrating Life!
Favorite TNG: Yesterday's Enterprise

Ravok

  • Guest
Re: UAW Test Server!
« Reply #46 on: December 26, 2004, 01:02:04 pm »
Thanks Chris!  :)

 I have been noticing a few things playing the game that might need fixing. I have noticed people posting all over so I'm sorry if i reapeat things. :-[
 All of these are single player/
 On Borg planetary assalt missions the population is 0 and you cannot capture the planet or compleat the mission.

 On diplomatic delivery missions we are comming upon planets with shields. There is no way to get them to drop them and you can't complete the mission.

 I have played Romulan 3 times now all the way well past fleet Admrial and have NEVER seen the Scimitar listed in the ship list.

 And this last one I'm not really sure about but none of the Feds fighters or PFs, Delta flier,Defiant have Shields and are useless as they are very easily destroyed.

 I know that the fighters never had any, but the Delta flier and Defiants should as they did.


 All in all, I'm loving this MOD to death! :) And have become hopelessly addicted to it.
 I really like the Tholians and have a feeling they are going to become my favorites.

 Thanks again!!!! :) :) :)

Offline IndyShark

  • Last Knight Standing of the late, great KNF, Member GDA
  • Lt. Commander
  • *
  • Posts: 1510
  • Gender: Male
  • Heghlu'meH QaQ jajvam
Re: UAW Test Server!
« Reply #47 on: December 26, 2004, 04:15:37 pm »
Thanks again Chris!

Offline Chris Jones

  • MOD PRODUCER
  • Lt.
  • *
  • Posts: 541
  • Gender: Male
  • Galaxy Class - as seen in DS9
    • Chris Jones Gaming
Re: UAW Test Server!
« Reply #48 on: December 26, 2004, 11:05:41 pm »
You're welcome - a pleasure -

1. for the upcoming patch..

Borg Planets fixed - you can capture them
Planet Shields will be taken care of..
The Scimitar is coded as SPECIAL in the shiplist and does not show up in Dyna at present. I will change that. There are some Fed ships people are asking for as well. 
Fighters are easily destroyed - there are some things we can do to help them. They are fighters and cant have shields. Adding PFs to the Feds gives us other odd things like a Fed ship being labeled a Base Station or some such thing.

The Tholians kick ***! 

Thanks Chris!  :)

 I have been noticing a few things playing the game that might need fixing. I have noticed people posting all over so I'm sorry if i reapeat things. :-[
 All of these are single player/
 On Borg planetary assalt missions the population is 0 and you cannot capture the planet or compleat the mission.

 On diplomatic delivery missions we are comming upon planets with shields. There is no way to get them to drop them and you can't complete the mission.

 I have played Romulan 3 times now all the way well past fleet Admrial and have NEVER seen the Scimitar listed in the ship list.

 And this last one I'm not really sure about but none of the Feds fighters or PFs, Delta flier,Defiant have Shields and are useless as they are very easily destroyed.

 I know that the fighters never had any, but the Delta flier and Defiants should as they did.


 All in all, I'm loving this MOD to death! :) And have become hopelessly addicted to it.
 I really like the Tholians and have a feeling they are going to become my favorites.

 Thanks again!!!! :) :) :)

..Because the game does not have to, and will not, remain the same..


Celebrating Life!
Favorite TNG: Yesterday's Enterprise

Ravok

  • Guest
Re: UAW Test Server!
« Reply #49 on: December 27, 2004, 08:03:28 am »
  :)Thanks Chris. :)

 The Tholians kick A$$ is an understatement. :lol: I am happly crusing around being xenophobic,and destroying any thing that moves. In my T-DAD.

 I took on 3 tactacal cubes in this sweet little baby, and let them know exactly why nobody messes with the Tholians!!! :lol:

 Well back to the game i have 4 races i have to try out yet. Thanks again i am having a blast! :) :) :) :thumbsup:

Offline IndyShark

  • Last Knight Standing of the late, great KNF, Member GDA
  • Lt. Commander
  • *
  • Posts: 1510
  • Gender: Male
  • Heghlu'meH QaQ jajvam
Re: UAW Test Server!
« Reply #50 on: December 27, 2004, 05:47:19 pm »
Bonk, I seem to be having a problem logging on. There is a convoy raid script that is stopping me. I don't know why. Do you have any suggestions?

Ravok

  • Guest
Re: UAW Test Server!
« Reply #51 on: December 27, 2004, 06:26:02 pm »
 same here! :P

Offline Chris Jones

  • MOD PRODUCER
  • Lt.
  • *
  • Posts: 541
  • Gender: Male
  • Galaxy Class - as seen in DS9
    • Chris Jones Gaming
Re: UAW Test Server!
« Reply #52 on: December 27, 2004, 07:32:26 pm »
Indy - Ravok

Go here..

http://www.universeatwar.org/UAW.htm

download the missions again..

uninstall the current SFBOP missions from your start menu.

Install the new download.  There's a revised convoy raid mission from Tracey G in there..

let us know of any problems..
..Because the game does not have to, and will not, remain the same..


Celebrating Life!
Favorite TNG: Yesterday's Enterprise

Ravok

  • Guest
Re: UAW Test Server!
« Reply #53 on: December 27, 2004, 07:36:10 pm »
 Thanks Chris ! :)  Thanks Tracy! :)

Offline IndyShark

  • Last Knight Standing of the late, great KNF, Member GDA
  • Lt. Commander
  • *
  • Posts: 1510
  • Gender: Male
  • Heghlu'meH QaQ jajvam
Re: UAW Test Server!
« Reply #54 on: December 27, 2004, 08:14:21 pm »
Chris, I did as you suggested and the convoy raid error message is gone, but there is still a server issue. It counts down to zero and says there was a problem connecting to the server.

Offline Bonk

  • Commodore
  • *
  • Posts: 13298
  • You don't have to live like a refugee.
Re: UAW Test Server!
« Reply #55 on: December 28, 2004, 08:37:43 am »
I just logged in OK, let me know if you're still having troubles IndyShark.

Offline IndyShark

  • Last Knight Standing of the late, great KNF, Member GDA
  • Lt. Commander
  • *
  • Posts: 1510
  • Gender: Male
  • Heghlu'meH QaQ jajvam
Re: UAW Test Server!
« Reply #56 on: December 28, 2004, 04:19:22 pm »
Bonk, I didn't do anything and I can logg on now with no problems. Isn't that odd?

Offline FPF-Tobin Dax

  • D.Net VIP
  • Commander
  • *
  • Posts: 2719
  • Gender: Male
Re: UAW Test Server!
« Reply #57 on: December 28, 2004, 04:28:03 pm »
Any plans to make quantums the direct fire weapon that they should be? First mission and I fire them, just to watch the bad guy weasel vs quants. :o
Suspected leader of Prime Industries, #1 Pirate Cartel

Offline Chris Jones

  • MOD PRODUCER
  • Lt.
  • *
  • Posts: 541
  • Gender: Male
  • Galaxy Class - as seen in DS9
    • Chris Jones Gaming
Re: UAW Test Server!
« Reply #58 on: December 28, 2004, 07:15:27 pm »
Tobin -

I've been around on that issue and have made the decision that Plasma X is the best choice for quantums until source code (maybe). The heavy photons just don't do the damage a quantum should, IMO. 
..Because the game does not have to, and will not, remain the same..


Celebrating Life!
Favorite TNG: Yesterday's Enterprise

Ravok

  • Guest
Re: UAW Test Server!
« Reply #59 on: December 28, 2004, 07:29:25 pm »
Tobin -

I've been around on that issue and have made the decision that Plasma X is the best choice for quantums until source code (maybe). The heavy photons just don't do the damage a quantum should, IMO. 

 I can't wait to see what this woud look like if we get the source code.

 (Ravok starts foaming at the mouth, and goes into a coma)