Topic: UAW Test Server!  (Read 13025 times)

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Offline Bonk

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UAW Test Server!
« on: December 19, 2004, 07:38:25 am »
Its on the UAW shiplist as is, using the SFB-OP mission pack (installer now updated so that the SFB-OP-04 mod is not required to install just the missions).

Political Settings:

   Alliance:Coalition:
Empire layer:   Romulan
Fed
Klingon
Cardassian (Mirak)
Dominion (Lyran)
Breen (Hydran)
Borg (Gorn)
ISC
Cartel Layer:   Hydran (Syndicate)
Tholian (Wyldefire)
Kzinti (Prime)
Gorn (Orion)
Lyran (Korgath)
Aliens (BeastRaiders)
Andros (Tigerheart)
Ferengi (Camboro)


Stock late map, late era start, initial PP 10000, 10 minute turns, DV shifts of one, draft radius zero, movement of one, mandatories only on enemy territory, up to 5 missions offered at once, destroyable bases, gamespeed 9, cheap supplies and repair...

Webmap

The server will keep sync with any updates, which will require resets, until an official server starts. This is just for testing and for fun.
« Last Edit: December 19, 2004, 04:39:53 pm by Bonk »

Offline Hexx

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Re: UAW Test Server!
« Reply #1 on: December 19, 2004, 08:07:06 am »
Why, pray tell, have the Lyrans been marginalized while another race gets to
use our interface?
I mean is there some kind of financial compensation in place?
Very dissapointing.
Courageously Protesting "Lyran Pelt Day"

Offline IndyShark

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Re: UAW Test Server!
« Reply #2 on: December 19, 2004, 08:44:44 am »
Cool, thanks Bonk!

Offline Bonk

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Re: UAW Test Server!
« Reply #3 on: December 19, 2004, 09:30:45 am »
np IndyShark, you're welcome!  ;D

Why, pray tell, have the Lyrans been marginalized while another race gets to
use our interface?
I mean is there some kind of financial compensation in place?
Very dissapointing.

lol,

That would have been Chris' decision in shiplist design (passes buck...), I imagine to feature the new races of the mod in empire slots. In fact I think earlier versions did not have the missing empires placed in the available cartel slots at all! So count yourself lucky the Lyrans are there now.

Anyway, one could desgin a server to feature the Lyrans with this list if desired, this server was just put together as a quick and general test as I wanted to try it on a D2. (the dyna is my lazy way of playing SFC now, no gamespy or single player skirmish setups involved... just login and play!)

So get busy "Lyran Server Design Guru"! ;) I'm still waiting for an LDR server designed on SFB-OP...  :P

Offline Hexx

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Re: UAW Test Server!
« Reply #4 on: December 19, 2004, 09:36:56 am »
Yeah a Lyran server would be cool.
Actually have the basics for one down and was perparing to try and get it set up
Then had the insight of
 "What happens on my Lyran server when a bunch of people who have never flown Lyran before show up
and kick my ass ?"

Lyrans plans are on hold for the moment.
Courageously Protesting "Lyran Pelt Day"

Offline likkerpig

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Re: UAW Test Server!
« Reply #5 on: December 19, 2004, 01:22:03 pm »
Spent an hour or two on it, great stuff Bonk, Chris, etc.
One quibble though, you may want to lower the expendible prices/repairs...
One screwup and you have to fly ~5 missions to get back on par, the missions I've been getting have taken 10 to 20 minutes (damn fed uber-ships!) so it takes a bit.
Oh ya, I really, really hate that Voyager thing... Janeway will get her cumuppance!
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Offline Bonk

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Re: UAW Test Server!
« Reply #6 on: December 19, 2004, 02:44:10 pm »
Ya we have a few suggestions for the first reset:

1) Change gamespeed to 9
2) Move Cardies to Alliance and the Breen to the Coalition.
3) and reduce expendables costs / repair

It is fun!  8)

P.S. The Fed LAK+ is bugged, it comes up damaged in mission - I'll see if I can fix it serverside.

Offline FPF-Tobin Dax

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Re: UAW Test Server!
« Reply #7 on: December 19, 2004, 03:03:32 pm »
Has cost to get it and paramount intelectual property been addressed?
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Offline Bonk

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Re: UAW Test Server!
« Reply #8 on: December 19, 2004, 03:08:10 pm »
Has cost to get it and paramount intelectual property been addressed?


Get the full mod free here (free = no ip issues). Hurray!  8) ;D :thumbsup:

Offline FPF-Tobin Dax

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Re: UAW Test Server!
« Reply #9 on: December 19, 2004, 03:43:54 pm »
Kewl!
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Offline Commander Maxillius

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Re: UAW Test Server!
« Reply #10 on: December 19, 2004, 04:10:52 pm »
Hey Bonk, this mod looks REALLY cool, however, do you realize that I would have to be online a week solid to get this over dialup?

I want to play, and have it stored for posterity, so would it be possible for you (or someone else with it) to toss me a CD?

I'll pay ya back for the disk and shipping!!


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Offline IndyShark

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Re: UAW Test Server!
« Reply #11 on: December 19, 2004, 04:26:44 pm »
Bonk, I just checked and I don't see the server. Is it still up?

Offline Bonk

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Re: UAW Test Server!
« Reply #12 on: December 19, 2004, 04:40:29 pm »
IndyShark, I Just reset it according to the above 3 changes... (was futzing with shiplist to try and correct a few issues but couldn't do it quikly, I'll just wait for Chris' next update)

Maxillus, there is a CD distribution too I think, Chris or Josh can give you the details.

Offline IndyShark

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Re: UAW Test Server!
« Reply #13 on: December 19, 2004, 04:45:24 pm »
Thank you sir!

Offline Durin

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Re: UAW Test Server!
« Reply #14 on: December 19, 2004, 05:10:15 pm »
Downloading the full mod now.Be back in an hour.

Offline IndyShark

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Re: UAW Test Server!
« Reply #15 on: December 19, 2004, 06:59:40 pm »
I just got off the server. The only word I has is WOW! Chris, Bonk and I had some amazing missions. What a blast.

I have not had this much fun playing SFC for a LONG time.

Offline KAT Chuut-Ritt

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Re: UAW Test Server!
« Reply #16 on: December 19, 2004, 10:35:39 pm »
I guess I'm on the other side of the coin Indy,  I haven't been this bored with so many new toys in a long time.

The models, sounds, weapon effects are however spectacular, and I'd love to use some of those in settings simmilar to stock.  However, running around in ships with power ratings in the hundreds and carrying 100 spares just isn't my cup of tea.  The mod might, however appeal to those who enjoyed SFC#3, but I wasn't one of those either. 

Its worth a look to draw your own conclusions about, and if nothing else for the models, sounds and weapons effects.

Offline Chris Jones

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Bug report for UAW server
« Reply #17 on: December 20, 2004, 01:21:26 am »
Bonk!

Making notes here..

On the server side can we have no Starbases or Planets as DNs? I actually got into a planet defense but one of the allies spawned was a Starbase. The game thought it was standard ship because of the shiplist. The Base spawned close to the planet and came in contact with it - and immediately exploded, damaging many allies in the process.

The Dominion crashed on me tonight - I was with another guy in a joint Base Defense mission with a lot of action on the screen and Boom - mission over. We both lost the extra ships we had and gained no prestige. It may be in the shiplist - I think it happened when fighters (PFs in this case) were launched by some ship. It may be shiplist problem  -  I'll post here what I find about that.

Also -  in the shipnames.gf, please make a note to change USS Constitution III to say 'USS Defiant'. I'll have some other name changes as we get along with this.

This is such a blast its hard to stop, lol.  ;D
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Offline Bonk

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Re: UAW Test Server!
« Reply #18 on: December 20, 2004, 06:42:07 am »
Quote
On the server side can we have no Starbases or Planets as DNs? I actually got into a planet defense but one of the allies spawned was a Starbase. The game thought it was standard ship because of the shiplist. The Base spawned close to the planet and came in contact with it - and immediately exploded, damaging many allies in the process.

I tried to fix it in a hurry last night but the shiplist generated errors in AI creation on server start when I did so, so I just put the original back in as it starts error free. (I must have made a boo boo)  I'll take the time to make those changes correctly tonight if I can.

Quote
The Dominion crashed on me tonight - I was with another guy in a joint Base Defense mission with a lot of action on the screen and Boom - mission over. We both lost the extra ships we had and gained no prestige. It may be in the shiplist - I think it happened when fighters (PFs in this case) were launched by some ship. It may be shiplist problem  -  I'll post here what I find about that.

I'll run FireSoul's all ships model checker on it today before I go to work and let it run. Then check the log.

Quote
Also -  in the shipnames.gf, please make a note to change USS Constitution III to say 'USS Defiant'. I'll have some other name changes as we get along with this.

Done, old ships in the yards will expire in 40 minutes.

Quote
This is such a blast its hard to stop, lol.  Grin

I've been enjoying it too. I don't think Chuut is giving it a fair shake. I had the same initial impressions, but played it some more. Yes it is a bit like SFC3 but there are still seeking weapons, fighters, weasels... I find it a pleasant break in the routine, perfect for a fun server.



Offline Bonk

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Re: UAW Test Server!
« Reply #19 on: December 20, 2004, 06:52:07 am »
Dave's shiplist checker report is attached:

Offline Chris Jones

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Re: UAW Test Server!
« Reply #20 on: December 20, 2004, 08:25:09 am »
Wow - nice report..

I knew about those Fleetdock 13 Break mods, and Homeworld break mods.

Looks like a day with 3ds max and break mods, lol.

Very useful..
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Offline Bonk

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Re: UAW Test Server!
« Reply #21 on: December 20, 2004, 09:35:29 am »
FireSoul's models checker was running fine when I left - hadn't crashed yet but did hit some errors. I'll see what we get when I get home.

I noticed as it went by however that the F-BSTF (? - need to double check designation - edit make that the BTSF) is HUGE (like at least range 60 across..) - might explain:

Quote
The Base spawned close to the planet and came in contact with it - and immediately exploded, damaging many allies in the process.

Either the base or planet will have to be reduced in size or have special missions that place the base further away from the planet. (havent checked on planet sizes yet though...)
« Last Edit: December 20, 2004, 05:31:56 pm by Bonk »

Offline KAT Chuut-Ritt

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Re: UAW Test Server!
« Reply #22 on: December 20, 2004, 10:26:01 am »


. I don't think Chuut is giving it a fair shake. I had the same initial impressions, but played it some more. Yes it is a bit like SFC3 but there are still seeking weapons, fighters, weasels... I find it a pleasant break in the routine, perfect for a fun server.

I never said it couldn't be fun, just said it wasn't for me. 

The power allows for such a degree of shield reinforcement, that nothing short of an alpha strike will really dent the shields.  I have taken full drone waves and watched as my shield casually absorbed it. Same with Plasma torpedoes,   I ran up to a battle station stoped at range 5 and just blew it away, my shields only pinked for an instant as I killed it.  Figthers are merely speedbumps that don't really slow you down as you can throw 100 points power in reinforcing a shield run them down and kill them.  And should you get hurt 100 spares can heal alot of damage.

So while this might be fun for some, it just doesn't fit my style.

Again, however, let me compliment the designers on the awesome models, weapon graphics, and sound effects.

Offline Commander Maxillius

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Re: UAW Test Server!
« Reply #23 on: December 20, 2004, 01:24:53 pm »
Chuut's got a point.  Perhaps a bit of balancing is in order, since OP doesn't allow speeds over 31, ships warp power needs to be balanced to there will be less extra power. 
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Offline deadmansix

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Re: UAW Test Server!
« Reply #24 on: December 20, 2004, 02:33:55 pm »

got to agree with Chuutts here, now don't get me wrong theres a lot of good stuff in here the mods and graphics are beautiful, and I love the idea of all the races,but for game play the ships are just over the top in my view tone it down and bring it more in line with the power levels of the standard ship so there are more tactics than just plane point and shoot and I think you have struck gold my friends :thumbsup:

Offline Bonk

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Re: UAW Test Server!
« Reply #25 on: December 20, 2004, 03:03:51 pm »
I haven't found it quite that easy over many missions. The reinforcement doesn't last long... its a different style of game, your power is your sheilds and can be decimated quickly. It does seem a bit high in some cases though. (check the explosion forces... ;))

I pulled up to range five of a starbase and died instantly (at full reinforcement).

It may need some work, but I think some of these comments come from one or two mission/skirmish impressions. Its not nearly as easy as Chuut would have you believe.

I reacted badly to SFC3 when it was released (still wont touch it - not SFC/SFB). This however is still OP with all the tactics available (seeking weapons and weasels being the most important).

 Keep the feedback coming guys! I'm sure Chris will take it all in.

Offline Chris Jones

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Re: UAW Test Server!
« Reply #26 on: December 20, 2004, 04:21:56 pm »
Hi guys - I appreciate thiese comments. As Bonk says this is still OP and not SFC3. Modding SFC3 doesn't have nearly the appeal as modding OP does. As I stated in an interview on Star Trek Gamers Directory here - http://www.stcd.sgnonline.com/hardtalk.htm - I want my Star Trek game to look as much like  the shows and movies as possible. To be VERY honest, 2552 and 3.4 are simply not as much fun for me as UAW. I want the micromanagement of OP, and the ships from SFC3. UAW is the result. I know that OP is based on SFB, which I have never played, and that may be where many people's thoughts are. I do, as I have stated in the past, respect the passion and devotion that SFB fans have for their game. Firesoul's 3.4 is pure brilliance and represents true dedication to achieve an end. The end being a balanced SFB type game for the PC. I share that same dedication to making Universe At War as much fun as possible. There still is some strategy in UAW, and yes there are bugs. We spent a good 6 months or more beta testing and changing and adding.. I love my 16 races. Not just 4, lol.

  The power settings.. well, I like them at current levels. To me it feels like TNG, which is what I'm after for late/advanced eras in UAW. Some things need tweaking and as Firesoul might tell you, it is an ongoing process. UAW is meant for TNG fun in a micromanagement type setting. I went to great lengths to get the models, sounds, and graphics where I like them, and see that the effort was worth it with the comments I see regarding that.

   One of my goals with this mod is to help in bridging any gaps that might exist between SFC2/OP and SFC3 people. Lyrans? You got 'em. They fly very well on the Orion Interface. We have the LDR as well. In fact, most of the original SFB race shiplists are in here, with TNG era ships as well, to provide some balance with the TNG races. I can tell you the TNG Hydrans are very popular on GSA. I like Lyrans myself, actually. My brother was in STOC at one time, as a Lyran. My son flies Lyran. He went shipedit happy and made the L-KEN with a bpv of..well.. specs below. I was in STOC briefly, Hydran, and got court-martialed for charging in to a battle and losing a heavy cruiser, lol.  I left STOC after that - because modding had consumed me.

  The Borg were very hard to balance here, as they were in 3 as well. I settled on what a lot of us agreed was a happy medium. High Hull and power, but VERY low shields. Giving them no shields at all was a death sentence for them as they were killed way to easily.

In summary - this mod is meant for fun with a little strategy involved. UAW is my vision of what a Star Trek based game should be.

Keep the comments coming - and have fun.

Designation: L-KEN  (could take on Shinzon?)
BPV: 2397
Crew: 157
Marines: 50
Shield 1: 333
Shield 2 & 6: 333
Shield 3 & 5: 333
Shield 4: 333
Total Shields: 1998

Movement Cost: 0.25
Turn Mode: AA
Total Warp Power: 381
Impulse Power: 127
Aux Power: 127
Total Engine Power: 508
Battery: 127

Transporters: 15
Tractors: 20
Shuttles: 4
Fighters: 3

4x Hellbore
2x ESG
4x Plasma R
16x Phaser 4
2x PPD
4x ADD 12
4x Drone M
9x ESG Lance
1x Mauler
3x Phaser B



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Offline Bonk

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Re: UAW Test Server!
« Reply #27 on: December 20, 2004, 05:24:11 pm »
Firesoul's model checking script results attached. The script did not CTD, but completed the list, with some errors. (all models tested - 2:05 hr, 277065 damage total)

P.S - noticed during a mission yesterday, the D-BTSP has a hardpoint issue - can't see the weapons on the UI.

Offline Bonk

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Re: Bug report for UAW server
« Reply #28 on: December 20, 2004, 09:19:43 pm »
On the server side can we have no Starbases or Planets as DNs?

Done, and planets put in order, blank lines removed and I removed the "backgrounds" (be nice to find a way to work em in...). Otherwise unchanged the shiplist as edited starts error free on a dyna server (think it was the "backgrounds" causing the errors, cuz the BPV was zero?) - So it should play nice with the D2 server now. (might not all take till we reset it again) I'll do the same to any updates serverside if necessary.

Offline KAT Chuut-Ritt

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Re: UAW Test Server!
« Reply #29 on: December 21, 2004, 04:24:40 pm »


This however is still OP with all the tactics available (seeking weapons and weasels being the most important).

 

Actually all tactics may be available but the effectiveness is not nearly the same.  A couple of examples are transporter bombs, and fighters.  Fighters can be eliminated at much lower risk than in standard OP and transporter bombs are hardly worth the effort.  The power of shield reinforcement makes it difficult to use these tactics to get real damage on a shield beyond the reinforcement.  When you have over 100 pts left over for reinforcement, the tactics are affected greatly.


Offline Durin

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Re: UAW Test Server!
« Reply #30 on: December 21, 2004, 05:21:35 pm »
It takes a bit to get used to but I like the mod, its a fun change of pace.

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Re: UAW Test Server!
« Reply #31 on: December 21, 2004, 11:19:34 pm »
Bonk, where is the UAW server? I can't find it!

Offline likkerpig

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Re: UAW Test Server!
« Reply #32 on: December 22, 2004, 01:21:24 am »
Grrr!
Down again, just as I was finishing my annexation of sovern Jem 'Hadar territory from those federation lapdogs, the kling-ons!
Anyhoo, just so this post has some meaning, here are some ships that show up without models, ergo my game ctd's:
Fed DEF5
Fed AMB2
Klink KSU
Get the server back up Bonk... my drive to fed space and my date with that hag Janeway awaits! (dirty little tramp).
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Offline Bonk

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Re: UAW Test Server!
« Reply #33 on: December 22, 2004, 06:56:53 am »
Sorry guys, just noticed - back up now.

Offline IndyShark

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Re: UAW Test Server!
« Reply #34 on: December 22, 2004, 10:51:45 am »
As noted in another post, I don't think the F-VEN work either.

Thanks for kick starting the server Bonk!

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Re: UAW Test Server!
« Reply #35 on: December 22, 2004, 08:15:16 pm »
I am hoping for a patch by years end but dont hold me to it. It will adress issues and add some cool new stuff.
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Offline Commander Maxillius

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Re: UAW Test Server!
« Reply #36 on: December 22, 2004, 10:31:04 pm »
hopefully it'll be under 20 megs lol
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Offline Chris Jones

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UAW White out fix.
« Reply #37 on: December 22, 2004, 11:19:04 pm »
I'll try, lol.

hopefully it'll be under 20 megs lol


I was in a Borg Mission with Indy Shark tonight and he was telling me of white backgrounds. In knowing that in Dynaverse specific backgrounds are called up and him and I both had the same scenery, and I had no white outs, it confirmed what I thought was the problem. Here's a download to fix it. It'll install to the correct directory

http://www.stcd.sgnonline.com/~cjones/downloads/UAWWhiteFix.exe

Let me know if you see any whites after this..  :)
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Re: UAW Test Server!
« Reply #38 on: December 23, 2004, 06:34:03 pm »
Thanks Chris! :)

Offline IndyShark

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Re: UAW Test Server!
« Reply #39 on: December 23, 2004, 07:03:07 pm »
Chris, the Sovereign class ship "1701E" has one small problem. It seems you can not repair damaged transporters during combat. They repair normally in spacedock.


Offline Chris Jones

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Re: UAW Test Server!
« Reply #40 on: December 24, 2004, 02:29:11 pm »
Indy -

I had myself and 3 others fly that same ship on GSA Mulitplayer - no problems reported. The transporters repaired for me, but I'll keep an eye out.

Chris, the Sovereign class ship "1701E" has one small problem. It seems you can not repair damaged transporters during combat. They repair normally in spacedock.


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Favorite TNG: Yesterday's Enterprise

Offline IndyShark

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Re: UAW Test Server!
« Reply #41 on: December 24, 2004, 02:49:32 pm »
That's odd. I have never been able to do it even though I have logged on to the server many times. Oh well, thanks for looking anyway

Offline SurveyCrew

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Re: UAW Test Server!
« Reply #42 on: December 24, 2004, 05:44:21 pm »
Chris, the Sovereign class ship "1701E" has one small problem. It seems you can not repair damaged transporters during combat. They repair normally in spacedock.



ive seen this in OP before, on other mods. Sometimes it happens sometimes it doesnt, havent quite figured it out.

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Fix it stuff for UAW server
« Reply #43 on: December 26, 2004, 12:38:10 pm »
This link..   http://www.stcd.sgnonline.com/~cjones/downloads/UAWWhiteFix.exe

has been updated to include some missing models, like the F-VEN, F-LAK+, etc..

This does not change the shiplist.. server access will be ok still - in case you were wondering.
..Because the game does not have to, and will not, remain the same..


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Favorite TNG: Yesterday's Enterprise

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Re: UAW Test Server!
« Reply #44 on: December 26, 2004, 12:44:11 pm »
 Should we do a reinstall then use the patch? or just use the patch?

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Re: UAW Test Server!
« Reply #45 on: December 26, 2004, 12:45:29 pm »
Just download this little fiz and install it over the current. install. It's all good :)
..Because the game does not have to, and will not, remain the same..


Celebrating Life!
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Re: UAW Test Server!
« Reply #46 on: December 26, 2004, 01:02:04 pm »
Thanks Chris!  :)

 I have been noticing a few things playing the game that might need fixing. I have noticed people posting all over so I'm sorry if i reapeat things. :-[
 All of these are single player/
 On Borg planetary assalt missions the population is 0 and you cannot capture the planet or compleat the mission.

 On diplomatic delivery missions we are comming upon planets with shields. There is no way to get them to drop them and you can't complete the mission.

 I have played Romulan 3 times now all the way well past fleet Admrial and have NEVER seen the Scimitar listed in the ship list.

 And this last one I'm not really sure about but none of the Feds fighters or PFs, Delta flier,Defiant have Shields and are useless as they are very easily destroyed.

 I know that the fighters never had any, but the Delta flier and Defiants should as they did.


 All in all, I'm loving this MOD to death! :) And have become hopelessly addicted to it.
 I really like the Tholians and have a feeling they are going to become my favorites.

 Thanks again!!!! :) :) :)

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Re: UAW Test Server!
« Reply #47 on: December 26, 2004, 04:15:37 pm »
Thanks again Chris!

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Re: UAW Test Server!
« Reply #48 on: December 26, 2004, 11:05:41 pm »
You're welcome - a pleasure -

1. for the upcoming patch..

Borg Planets fixed - you can capture them
Planet Shields will be taken care of..
The Scimitar is coded as SPECIAL in the shiplist and does not show up in Dyna at present. I will change that. There are some Fed ships people are asking for as well. 
Fighters are easily destroyed - there are some things we can do to help them. They are fighters and cant have shields. Adding PFs to the Feds gives us other odd things like a Fed ship being labeled a Base Station or some such thing.

The Tholians kick ***! 

Thanks Chris!  :)

 I have been noticing a few things playing the game that might need fixing. I have noticed people posting all over so I'm sorry if i reapeat things. :-[
 All of these are single player/
 On Borg planetary assalt missions the population is 0 and you cannot capture the planet or compleat the mission.

 On diplomatic delivery missions we are comming upon planets with shields. There is no way to get them to drop them and you can't complete the mission.

 I have played Romulan 3 times now all the way well past fleet Admrial and have NEVER seen the Scimitar listed in the ship list.

 And this last one I'm not really sure about but none of the Feds fighters or PFs, Delta flier,Defiant have Shields and are useless as they are very easily destroyed.

 I know that the fighters never had any, but the Delta flier and Defiants should as they did.


 All in all, I'm loving this MOD to death! :) And have become hopelessly addicted to it.
 I really like the Tholians and have a feeling they are going to become my favorites.

 Thanks again!!!! :) :) :)

..Because the game does not have to, and will not, remain the same..


Celebrating Life!
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Re: UAW Test Server!
« Reply #49 on: December 27, 2004, 08:03:28 am »
  :)Thanks Chris. :)

 The Tholians kick A$$ is an understatement. :lol: I am happly crusing around being xenophobic,and destroying any thing that moves. In my T-DAD.

 I took on 3 tactacal cubes in this sweet little baby, and let them know exactly why nobody messes with the Tholians!!! :lol:

 Well back to the game i have 4 races i have to try out yet. Thanks again i am having a blast! :) :) :) :thumbsup:

Offline IndyShark

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Re: UAW Test Server!
« Reply #50 on: December 27, 2004, 05:47:19 pm »
Bonk, I seem to be having a problem logging on. There is a convoy raid script that is stopping me. I don't know why. Do you have any suggestions?

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Re: UAW Test Server!
« Reply #51 on: December 27, 2004, 06:26:02 pm »
 same here! :P

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Re: UAW Test Server!
« Reply #52 on: December 27, 2004, 07:32:26 pm »
Indy - Ravok

Go here..

http://www.universeatwar.org/UAW.htm

download the missions again..

uninstall the current SFBOP missions from your start menu.

Install the new download.  There's a revised convoy raid mission from Tracey G in there..

let us know of any problems..
..Because the game does not have to, and will not, remain the same..


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Re: UAW Test Server!
« Reply #53 on: December 27, 2004, 07:36:10 pm »
 Thanks Chris ! :)  Thanks Tracy! :)

Offline IndyShark

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Re: UAW Test Server!
« Reply #54 on: December 27, 2004, 08:14:21 pm »
Chris, I did as you suggested and the convoy raid error message is gone, but there is still a server issue. It counts down to zero and says there was a problem connecting to the server.

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Re: UAW Test Server!
« Reply #55 on: December 28, 2004, 08:37:43 am »
I just logged in OK, let me know if you're still having troubles IndyShark.

Offline IndyShark

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Re: UAW Test Server!
« Reply #56 on: December 28, 2004, 04:19:22 pm »
Bonk, I didn't do anything and I can logg on now with no problems. Isn't that odd?

Offline FPF-Tobin Dax

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Re: UAW Test Server!
« Reply #57 on: December 28, 2004, 04:28:03 pm »
Any plans to make quantums the direct fire weapon that they should be? First mission and I fire them, just to watch the bad guy weasel vs quants. :o
Suspected leader of Prime Industries, #1 Pirate Cartel

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Re: UAW Test Server!
« Reply #58 on: December 28, 2004, 07:15:27 pm »
Tobin -

I've been around on that issue and have made the decision that Plasma X is the best choice for quantums until source code (maybe). The heavy photons just don't do the damage a quantum should, IMO. 
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Re: UAW Test Server!
« Reply #59 on: December 28, 2004, 07:29:25 pm »
Tobin -

I've been around on that issue and have made the decision that Plasma X is the best choice for quantums until source code (maybe). The heavy photons just don't do the damage a quantum should, IMO. 

 I can't wait to see what this woud look like if we get the source code.

 (Ravok starts foaming at the mouth, and goes into a coma)

Offline Commander Maxillius

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Re: UAW Test Server!
« Reply #60 on: December 28, 2004, 11:58:24 pm »
<looks at Ravok>


 :-\




<looks at post>


 :o



<drools>
I was never here, you were never here, this conversation never took place, and you most certainly did not see me.

Offline Pestalence_XC

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Re: UAW Test Server!
« Reply #61 on: December 29, 2004, 04:32:07 pm »
I just want to state that when Chris get's the mod squared away from the model bugs and get the balance on some ships correct, then this is what SFC 3 should have been IMHO.

"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

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Offline IndyShark

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Re: UAW Test Server!
« Reply #62 on: December 29, 2004, 05:06:12 pm »
I just want to state that when Chris get's the mod squared away from the model bugs and get the balance on some ships correct, then this is what SFC 3 should have been IMHO.



I'll second that!

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Re: UAW Test Server!
« Reply #63 on: December 29, 2004, 07:58:50 pm »
I said it on another post i agree.
 Its just stunning, i don'tnow what to say. It opens up allot of new possibility's.

Offline IndyShark

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Re: UAW Test Server!
« Reply #64 on: December 29, 2004, 09:21:39 pm »
Bonk, on other servers I can log on with different names, but I can't seem to do this on your test server. Can you?


Also, I love bashing Andros. Where do they operate on the map? I have not drafted any yet. I suspect they are in the ISC space, but that's a guess.

Offline Chris Jones

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Re: UAW Test Server!
« Reply #65 on: December 29, 2004, 09:27:37 pm »
Wow - thanks guys.  8)

Pesty -

I have corrected the model model bugs you found, ran my own full models tester script, found a few more things, fixed them, and would like to send a patch to you for your own testing and opinions. If you could run the tester again from your end, that will be the perfect indication of what I might still need to fix or include.

Let's dig right down. On the balance thing, I need honest opinions on what needs balancing here. I am most concerned with the late/adv eras, and have been told the ISC are weaker than other races at the same bpv. I have a plan to add some more hull to late era ISC, a tiny bit more shielding, and maybe have one or 2 ships cloak.

Honest opinions anyone?

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Offline Pestalence_XC

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Re: UAW Test Server!
« Reply #66 on: December 29, 2004, 09:36:35 pm »
Chris,

Shoot me the file, I'll install it and test it out...

If it works correctly, do you want me to incorporate it into the installer or wait until you do more changes?

I intend to make 2 installers for you.. 1 for OP Enhancement and one designed for Stock with OP +.

Anyhow, let me know.. PM me
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

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Offline Chris Jones

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UAW Patch readme
« Reply #67 on: December 29, 2004, 10:08:02 pm »
Give me another day or so to work out the ISC thing, and I'll get it to you. Don't put it with the installer just yet - You'll be the first to see it, a beta patch - I guess.

For others - here's a patch read me.

1. Gorn (OrionOrion) G-BBF turn mode fixed - the ship can move now!
2. Klingon Heavy Cruisers (Late - TNG era - rearranged according to bpv number)
3. Dominion D-FF+ Jem'Hadar Fighter(Frigate) was crashing the game to desktop - fixed
4. Scimitar fighters - Scorpion Class Attack Fighters - get upgraded weapons and power to match the 1000 bpv.
5. Borg Assimilated Andromedan Vindicator (B-VIN) fighters not launching - fixed
6. Mirak late era heavy cruisers, Z-4XC3 and Z-4XCA upgraded.
7. F-VOY2 (USS Voyager) upgraded per fan request and because I like it..
8. Lyran L-HBC - added missing tractor beams
9. Star Wars ships added to Federation (Republic), Romulan (Empire) - taken from the old Sci-Fi Mod.
10. Battlestar Galactica ships added to end of the Breen - taken from the old Sci-Fi Mod
11. Some new Aliens added
12. K-B11Kn was causing game crash - fixed
13. K-D5G Early Klingon Light Cruiser Brk Mod fixed, hard points adjusted
14. The 'Tournament' script in Multiplayer works properly for all races.
15. The 'Tourneyfest' script works with UAW.
16. Added new TOS heavy cruisers to Fed Early era, NCC-1701 and 4 variants, brand new models by Stress Puppy - Nice Models!!
17. Added a high quality TMP era Fed Excelsior class from the D2 pack by Rick Knox. It's a permanent in the mod.
18. Removed rear firing photons from F-TOS Enterprise per Pestalance.
19. F-DAD is now a 3-nacelled Sovereign (Moonraker model) - same specs
20. Added high quality 1701-A from the old D2 pack, now a permanent part of UAW. It's the F-1701A
21. The F-CAI is the Wrath of Khan Enterprise with no A. The F-CAI and F-1701A are both in Mid era, but the A comes later in years per the shiplist. 
22. Plasma Graphics Improved.
23. Late/adv era ISC shields, hull adjusted upwards slightly - 2 ships cloak (you'll find them) - Restitution III fighters upgraded a bit.
24. Break mods included for ships/homeworlds that didn't have them.
25. Missing models causing crashes in the Dynaverse and elsewhere included.

Please note the Star Wars and Battlestar ships will not show up in Dynaverse, Battlefests, Campaigns, etc. They are just for fun in single or multiplayer skirmishes.
..Because the game does not have to, and will not, remain the same..


Celebrating Life!
Favorite TNG: Yesterday's Enterprise

Offline IndyShark

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Re: UAW Test Server!
« Reply #68 on: December 29, 2004, 10:13:44 pm »
Thanks Chris!

It too bad to hear about the Star Wars ships. I'd like to see them once in a while.


Here's a question for you. Did you include the doomsday device? <grin> That's a lot of fun if you have a (disposable) wingman!

Offline Pestalence_XC

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Re: UAW Test Server!
« Reply #69 on: December 29, 2004, 10:21:35 pm »
Chris, did you get my PM with the URL to the Battlestar Galactica models I put up for you...

It is the BSG_Models.zip file I PM'd you with..

it contains the Battlestar, Basestar, Colonial Viper Figher, and Cylon Raider

Battlestar and Basestar are around 5500 polies.. the fighters are around 2500 polies and all of them have fantastic textures...

Battlestar has 6 registries to choose from with Galactica as default.

Anyhow, I hope you look at them.

"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

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Re: UAW Test Server!
« Reply #70 on: December 30, 2004, 01:56:44 am »
Yes I did - and thanks!  I'll be looking at them Thursday (today, lol)  The ones I have are 2001 vintage P81.   

:)
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Offline Chris Jones

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Re: UAW Test Server!
« Reply #71 on: December 30, 2004, 01:57:37 am »
Doomsday Machine is in there - and it has a break mod, lol...



Thanks Chris!

It too bad to hear about the Star Wars ships. I'd like to see them once in a while.


Here's a question for you. Did you include the doomsday device? <grin> That's a lot of fun if you have a (disposable) wingman!
..Because the game does not have to, and will not, remain the same..


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Offline IndyShark

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Re: UAW Test Server!
« Reply #72 on: December 30, 2004, 09:52:11 am »
Doomsday Machine is in there - and it has a break mod, lol...



Thanks Chris!

It too bad to hear about the Star Wars ships. I'd like to see them once in a while.


Here's a question for you. Did you include the doomsday device? <grin> That's a lot of fun if you have a (disposable) wingman!

Cool, thanks Chris! I assume you can only kill it the traditional way? Have you added any weapons to her?

Offline Bonk

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Re: UAW Test Server!
« Reply #73 on: December 30, 2004, 10:09:21 am »
Bonk, on other servers I can log on with different names, but I can't seem to do this on your test server. Can you?


Also, I love bashing Andros. Where do they operate on the map? I have not drafted any yet. I suspect they are in the ISC space, but that's a guess.

One login per gamespy account.

The Andros are on the cartel layer around 5,5, you may need a cartel account to draft them...

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Re: UAW Test Server!
« Reply #74 on: December 30, 2004, 12:04:05 pm »
 Thanks Chris! Thanks Pestalence! :)

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Re: UAW Test Server!
« Reply #75 on: December 30, 2004, 03:16:55 pm »


. I don't think Chuut is giving it a fair shake. I had the same initial impressions, but played it some more. Yes it is a bit like SFC3 but there are still seeking weapons, fighters, weasels... I find it a pleasant break in the routine, perfect for a fun server.

I never said it couldn't be fun, just said it wasn't for me. 

The power allows for such a degree of shield reinforcement, that nothing short of an alpha strike will really dent the shields.  I have taken full drone waves and watched as my shield casually absorbed it. Same with Plasma torpedoes,   I ran up to a battle station stoped at range 5 and just blew it away, my shields only pinked for an instant as I killed it.  Figthers are merely speedbumps that don't really slow you down as you can throw 100 points power in reinforcing a shield run them down and kill them.  And should you get hurt 100 spares can heal alot of damage.

So while this might be fun for some, it just doesn't fit my style.

Again, however, let me compliment the designers on the awesome models, weapon graphics, and sound effects.

Playing this mod against other people though is outstanding....especially w/ team play.  I hated SFC3 as well...but this is quite fun.

V

Offline Vorcha

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Re: UAW Test Server!
« Reply #76 on: December 30, 2004, 03:21:52 pm »


This however is still OP with all the tactics available (seeking weapons and weasels being the most important).

 

Actually all tactics may be available but the effectiveness is not nearly the same.  A couple of examples are transporter bombs, and fighters.  Fighters can be eliminated at much lower risk than in standard OP and transporter bombs are hardly worth the effort.  The power of shield reinforcement makes it difficult to use these tactics to get real damage on a shield beyond the reinforcement.  When you have over 100 pts left over for reinforcement, the tactics are affected greatly.



Yes T-Bombs are in-effective against TNG shields...however, they still work very well if placed to explode on open hull. 

V

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Re: UAW Test Server!
« Reply #77 on: December 30, 2004, 03:25:29 pm »
I just want to state that when Chris get's the mod squared away from the model bugs and get the balance on some ships correct, then this is what SFC 3 should have been IMHO.



Absolutely

V

Offline Bonk

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Re: UAW Test Server!
« Reply #78 on: January 10, 2005, 03:51:43 pm »
The UAW test server will be down until testing for SGO4 is complete and the server is well undwerway. (we're having some trouble getting enough people to test SGO4)

The UAW test server will be back soon... Perhaps the update will be ready by then. Thanks for your patience and understanding.

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Re: UAW Test Server!
« Reply #79 on: January 10, 2005, 06:32:24 pm »
I understand there has been a request for the UAW test server gfs. A generalised set is attached to this post. (removed reference to my chat server and replaced the default gamespy chat server address and port, and removed the CentralSwitchAddress line in ServersSetup.gf specific to my domain and replaced the default serverprofiles folder name [I rename it to run two instances of the process sentinel for two servers on one machine - special case...]) SQL is still enabled in the Database.gf for example though... but I set LogToConsole back to one in Debug.gf for this example set so that you'll see errors on startup (set back to zero once all errors are eliminated to improve performance). Also in this set of gfs the Move value under [MissionProfiles] is set to 5 (offer up to 5 missions at once) - the default is 2.

You may find the dated and incomplete but only D2 server guide available helpful... (Thanks NW!  ;D):

http://www3.telus.net/NuclearWessels/sfc/mods.html


Offline IndyShark

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Re: UAW Test Server!
« Reply #80 on: January 22, 2005, 12:01:52 pm »
Wow, I've been gone for two weeks and some Borg crazy assimilated half the board!

Chris, the patch seems to work well. I've had no problems yet. (But I miss the fighters with sheilds!)

Bonk, are the time ships specials? I can't seem to find them in the shipyard.

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Re: UAW Test Server!
« Reply #81 on: January 22, 2005, 12:07:14 pm »
take a breaK from that and get yer arse on the SGO4 server. The Coalition needs you!!  ;)
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Offline IndyShark

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Re: UAW Test Server!
« Reply #82 on: January 22, 2005, 12:08:28 pm »
take a breaK from that and get yer arse on the SGO4 server. The Coalition needs you!!  ;)

LOL, thanks! I promised Chris I would test the beta patch and I've been gone all week. I will be on later.

Offline Bonk

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Re: UAW Test Server!
« Reply #83 on: January 22, 2005, 08:38:53 pm »
Bonk, are the time ships specials? I can't seem to find them in the shipyard.

Not sure, I'll have to take a look tomorrow when I get a chance...

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Re: UAW Test Server!
« Reply #84 on: February 19, 2005, 10:06:26 am »
Server is back up!  ;D - db cleaned - a few gf tweaks - ready for the update anytime... wil likely reset then.

What's the designation on the "time ships"? (I have not modified the serverside list except to put stuff in order...)

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Re: UAW Test Server!
« Reply #85 on: February 19, 2005, 10:08:17 am »
 Thanks Bonk !!!!! :)

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Re: UAW Test Server!
« Reply #86 on: February 19, 2005, 10:22:03 am »
Thanks Bonk

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Re: UAW Test Server!
« Reply #87 on: February 19, 2005, 07:42:44 pm »
Bonk, I can't log onto the UAW test server. I am running beta6 now. Are you planning to run that version?

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Re: UAW Test Server!
« Reply #88 on: February 19, 2005, 08:29:35 pm »
I will update the server when the update is released. (not going to keep pace with intermediate betas for now... I don't think so anyway, unless needed for testing before the update...) What are most people running for UAW now?

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Re: UAW Test Server!
« Reply #89 on: February 21, 2005, 07:58:34 pm »
I am using beta6 and I'd love to get back on the server.

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Re: UAW Test Server!
« Reply #90 on: February 21, 2005, 08:03:51 pm »
 Same here. We have also been given some special ships to test out ,and I think it would be best to do it 1 on1 .

 The AI really is too stupid to make a good judgment. I need my arse whipped to really get the feel for them in real play. ;) :)

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Re: UAW Test Server!
« Reply #91 on: February 21, 2005, 08:30:16 pm »
Well, I decided to download this and give it a try...
But, after I downloaded, didn't run it right away as I had to go. When I returned, opened up the OP folder and the file is listed as a "rar file." wtf is that? lol.
When I tried to run it, it said couldn't open file, looked for program to do so, etc, etc.

Any chance you're going to put SFB-OP up again, Bonk? That was a great one also... ;)
Lord Krueg
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Re: UAW Test Server!
« Reply #92 on: February 21, 2005, 08:39:46 pm »
 Go to the beta report on it, and ask Chris for help. Or maybe PM him?
 He gave me the link for the tool to UNzip it but i spaced it. (sorry)

 Or wait here and he might be by.

 It is truly an outstanding Mod,and im sure you will enjoy it. :) :) :)

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Re: UAW Test Server!
« Reply #93 on: February 21, 2005, 09:08:17 pm »
OK guys, I'll look at putting the beta 6 on shortly... just have to find it...
The UAW Webpage still has the server on the original mod... so I need to talk to Chris... EDIT: the patch will be out in a few weeks I'll hold off updating the server till then.

SFB-OP is on hold a bit while I work on the SQL kit and some other stuff, but I'll be back to it soon... (new and improved!)

LordKrueg: You can open the .rar file with WinRAR: http://www.rarlabs.com/
« Last Edit: February 21, 2005, 09:22:17 pm by Bonk »

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Re: UAW Test Server!
« Reply #94 on: February 23, 2005, 07:10:08 pm »
Cool, thanks Bonk!

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Re: UAW Test Server!
« Reply #95 on: February 24, 2005, 08:00:31 am »
Thanks Bonk! :)

 Indy could you get ahold of me when it goes up? I need somebody to fly against, to really test out the shield less, and reduced shield, ships. :)

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Re: UAW Test Server!
« Reply #96 on: February 24, 2005, 08:10:36 pm »
Ravok, I would be happy to! I am busy Friday but how about sometime Saturday?

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Re: UAW Test Server!
« Reply #97 on: February 25, 2005, 10:43:33 pm »
Bonk, it appears the UAW test server has been down for a few days now. Are you going to put it back up anytime soon?

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Re: UAW Test Server!
« Reply #98 on: February 26, 2005, 06:41:22 am »
OOPs, sorry there - I was playing around testing SQL builds the last few days and it takes all the cpu, I figured no one would be on the UAW server till the patch was out anyway... since I'm running the GFZ test I cannot run any SQL tests so... the UAW test server is back up... (still on the original files).

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Re: UAW Test Server!
« Reply #99 on: February 26, 2005, 10:10:10 am »
Thanks Bonk. I think beta6 would be the best, but it's your server. I know Ravok and I wanted to test beta6 for Chris.

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Re: UAW Test Server!
« Reply #100 on: February 26, 2005, 10:34:42 am »
Thanks Bonk. I think beta6 would be the best, but it's your server. I know Ravok and I wanted to test beta6 for Chris.

Chris will not give me the beta6 to put on the server until he wants to... it's his mod. I agree with him that its best to wait till he has the update complete to update the server (though the update may benefit from some tests of the beta on the server...).

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Re: UAW Test Server!
« Reply #101 on: February 26, 2005, 10:38:41 am »
Bonk, I understand completely. I was hoping Ravok and I could test the beta on UAW. I'll have to hook up with him on gamespy or something, but there's no way to test some missions without a server. Oh well. I am sure it will be a blast when the final patch comes out.

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Re: UAW Test Server!
« Reply #102 on: February 27, 2005, 01:21:59 pm »
The UAW test server will be down for the next two weeks till GFZ is over... (we should have the UAW patch by then). That will give me the time to make any changes necessary as a result of the patch.