Topic: OK Rules interpretation needed (well it might be)  (Read 13763 times)

0 Members and 4 Guests are viewing this topic.

el-Karnak

  • Guest
Re: OK Rules interpretation needed (well it might be)
« Reply #80 on: December 20, 2004, 05:08:43 pm »
I have an easy solution to all this delaying debate mess in PvP done in patrol missions on the dyna. 

Come up with a max. cap time for PvP in all the patrol missions. Then when that time expires, the mission can start spawning new enemy AI. It could be randomized to determine which side get the reinforcements first. The side that did not get reinforcements for the given cycle would get them no later than 3 minutes after the other side got theirs.  You can then repeat the reinforcment cycle when the max. cap time period expires again.



I hate this idea, I do not want AI interupting my 2 hours battles  ;D

I LOVE long PvP fights, matches against good pilots should take a long time.

Well, all righty then...just call your ship the USS Pee-Pee Cup  and I'll make that the patrols never spawn AI for you again. :D

PS.  This actually really could be done in the mission scripts.  8)

Offline FPF-DieHard

  • DDO Junkie
  • Captain
  • *
  • Posts: 9461
Re: OK Rules interpretation needed (well it might be)
« Reply #81 on: December 20, 2004, 05:11:42 pm »


Well, all righty then...just call your ship the USS Pee-Pee Cup 

Bastard!!!!!!!
Who'd thunk that Star-castling was the root of all evil . . .