Answers..
1. Orion Pirates did not come with Quantum Torps because the original game is based on SFB. So I used an existing weapon, changed the graphic and audio, and changed the in-game name to Quantum Torpedo. It is really a Plasma X.
2. The high engine power is needed for all the weaponry. The side effect there is that a heavily damaged ship can sometimes still travel at speed 31.
3. In most cases yes - again that is because of the high engine power needed for the weaponry. You no doubt have noticed that late and advanced era UAW is an 'Overload everything, reinforce, and go full speed' situation most of the time. People are loving it.
4. I know about some of the whte outs and am working to correct them in a patch. SFC uses mod files for the space background, with certain textures applied to them. When I imported the space mod files from SFC3 some were too big for OP to use and I had to cut them down in size. It is a bit difficult, but not impossible. I narrowed down and fixed a major white-out culprit just yesterday, actually.
You might be able to help. When you see a white-out, make a note in your head of what other backgrounds you see in that map. After the game look in C:\Program Files\Taldren\Starfleet Command Orion Pirates\Assets\Models\Space, go to thumbnail view, and write down the name of the texture you saw in game that did show up properly. That would help.
There's another thread I'm starting showing screenshots of a Cardassian Total War. I can't stop playing this game, lol. My wife has noticed I can't stop as well. haha.
'Darling, are you still on that computer'?
'Yes, dear. Just one more Jem'Hadar to fry and I'll be off.'
More word on a patch as we get closer to a release of it.