Topic: Seraphs excelcior variants...+lightmap needed  (Read 825 times)

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Offline Starforce2

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Seraphs excelcior variants...+lightmap needed
« on: December 18, 2004, 07:47:15 am »
I have nearly all of them, and have a bit of a problem. They're all namd things like excelentia excelcior and repulse. I had someone doing them and they look worse than having them all named repulse so if someone has some time to spare and wants to throw some names on them (I'm not to picky on reg # usualy, and I got a list of names and blanks ect).

The lightmap is a klingon batleth, which uses a single 256 texture, and needs a lightmap. I don't know if I have the unconverted model around however...

Offline FoaS_XC

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Re: Seraphs excelcior variants...+lightmap needed
« Reply #1 on: December 18, 2004, 09:39:54 am »
I have a bunch of Reg Varients for the Excel set that GAFY did
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Offline Starforce2

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Re: Seraphs excelcior variants...+lightmap needed
« Reply #2 on: December 18, 2004, 04:23:23 pm »
ok, AIM me what you got,

Offline GotAFarmYet?

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Re: Seraphs excelcior variants...+lightmap needed
« Reply #3 on: December 19, 2004, 12:23:24 am »
If you don't mind doing some cut and paste work I have some at Mackies site as well. They are predone and just have to replace the ones on the saucer textures.
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Offline Starforce2

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Re: Seraphs excelcior variants...+lightmap needed
« Reply #4 on: December 19, 2004, 01:04:50 am »
I'm going to see how Mrjohn does with his. They look good on his sov from what I can see of it, otherwise I got someone else possibly lined up. I've really got too much hardpoint to do to stop and mess with texture editing which I really have very little experience in and am very slow at what I can do so it's a waste of my time.