Topic: OkinawaTOS  (Read 4151 times)

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Offline Garath9

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OkinawaTOS
« on: March 30, 2005, 11:27:50 pm »
This is my first attempt at kitbashing. I thought to post this for opinions and advice. Right now I have yo use
the original brk_mod as Milkshape wont do them.

Offline Bernard Guignard

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Re: OkinawaTOS
« Reply #1 on: March 31, 2005, 05:29:46 am »
Pretty good Kitbash there  ;D Keep up the good work  :)

Offline Tus-XC

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Re: OkinawaTOS
« Reply #2 on: March 31, 2005, 11:54:02 am »
looiks good, only one problem... the insignia is backwards ;)
Rob

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Offline Garath9

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Re: OkinawaTOS
« Reply #3 on: March 31, 2005, 12:27:53 pm »
Thanks guys, your right Tus thats because the texture was done by schtupp.  I rotated it to fit the
mesh, now the reversed insignia. ::) I can't do my own lettering yet.

Offline markyd

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Re: OkinawaTOS
« Reply #4 on: March 31, 2005, 12:49:47 pm »
Flip it back again it should work..... keep at it... its a good start... if you want some decent tuts and stuff PM me.. always happy to help fresh blood...  ;)

Offline Adonis

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Re: OkinawaTOS
« Reply #5 on: March 31, 2005, 07:08:23 pm »
Now, my personal suggestion would be to make each of your models a single object, without any polies that can't be seen from the outside deleted, and the whole mesh made a single element and object (elements are made up by groups of polies that are attached (i.e. each poly doesn't have a single vert that's not connected to the polies around it -if it doesnt make sence, just tell me)
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Offline Garath9

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Re: OkinawaTOS
« Reply #6 on: March 31, 2005, 09:04:50 pm »
 Thanks guys I'll keep it in mind and try flipping it again. 8)

Offline Tus-XC

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Re: OkinawaTOS
« Reply #7 on: March 31, 2005, 09:15:24 pm »
btw ur problem is easier to fix than you think.. u just need to alter the uvw map for the saucer (ie flip it horizonatally) i think that is possible in milkshape....
Rob

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Offline Garath9

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Re: OkinawaTOS
« Reply #8 on: April 03, 2005, 10:17:21 am »
I have tried flipping texture and remapping looks ok in milk, but is still reversed in game. :banghead:

Offline Chris Johnson

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Re: OkinawaTOS
« Reply #9 on: April 03, 2005, 03:37:44 pm »
Why not "flip" the texture itself (horizantally) in MS paint?  It'll look backwards, but just right in-game... Or was that done already?

Oh well.  In any case, with a few tweaks here and there, I say you have a fine-looking ship anyhow.  She looks somewhat TOS, yet somewhat TMP, but alright.  The Okinawa-class is one of my favorite non-canon designs, and as I said, with some tweaks you'll do her justice in the TOS-era.

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Offline markyd

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Re: OkinawaTOS
« Reply #10 on: April 03, 2005, 05:39:21 pm »
flipping what? where... when.... rofl :D

this makes me dizzy  ;)

Offline Garath9

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Re: OkinawaTOS
« Reply #11 on: April 04, 2005, 10:06:26 am »
Texture problem fixed flipped it horizonally then rotated 180 in photoshop.

Offline Fallen_Warrior

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Re: OkinawaTOS
« Reply #12 on: April 06, 2005, 11:20:19 pm »
.
« Last Edit: April 08, 2016, 07:01:08 pm by Fallen_Warrior »
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Offline Garath9

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Re: OkinawaTOS
« Reply #13 on: April 07, 2005, 10:29:48 am »
 Thank's FW all this one need's is a brk_mod.