http://www.dynaverse.net/forum/index.php/topic,163348345.0.htmlI am not sure if any of you recall this, but at one point waaay back around cycle one, I was talking about making a 'ladder' that scored matches ala SFB Scenario rules.
Now, PBR simulates historical ship deployments and restricts how ships are selected - but when the matches were played out, you still had the big, fight to the death slugfest, same as it ever was.
Now, in SFB, the winner's of a match were determined by a point system that took the BPV's of the ships involved and the enemy scored points based on different percentages based on the results of that battle (whether that ship was destroyed, crippled, disengaged, captured). The difference in points gave you different levels of victory - Marginal, Tactical, Decisive, whatever. So, in theory, you could have a battle and find you are driven off the map - but still garner maybe a marginal victory because you did more damage to the enemy than they to you.
Also, each individual ships captain has the option of augmenting his ship by up to 20% (I think) of it's stock BPV by purchasing what are called 'Commander's Options'. So let's say I buy a Fed DD (that's about 100 I guess). I could spend an additional 20 BPV on extras (say, 5 T-Bombs).
Now, the trick with this system is that for every point of total BPV your force is higher than your opponents, then they earn that in points right from the get go. So lets say that fed takes it's full 20 pts, yet I in my F5C don't take any - I start the match with 24 points earned (F5C being a 96 bpv ship).
Now, to the point - what made adapting this to SFC impossible was that you couldn't get accurate post battle reporting on individual ships in a multip ship battle. Whether a ship was crippled or not was guess work (in some cases it can be reasonably acertained - but it needs to be 100% certain in ALL cases to make a viable system)
After sitting in the General Forums for a month now, I just this morning noted Centauri Vaughan's creation - that aside from some other neat functions like being able to set each ships start location at battle start - also gived DETAILED post battle reporting for all ships involved, to include individual damage values. This means that there is now the possiblity to play out battles in SFC and score them as SFB scenarios - to include the use of Commander's options.
Nothing may ever come of this. In my opinion, this tool, coupled with PBR and a translation of SFB's general Scenario rules, would provide the apex of SFC gaming. Battles will become 3 dimentional (figuratively
), in that it is no longer a matter of the absolute destruction of your enemy, but rather a whole host of tactical considerations, with the ultimate point being to perform in such a way to out score your opponent - and while destroyting them will most often get the job done, hitting hard then running away may actually award a victory as well.