Topic: Seeing as the Admins Deleted my LAST POST! Here's the quesiton again about PORTS  (Read 5640 times)

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Offline Lazarus

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Where is the supprot information for Firewalls? Forwarding ports does not work as Dynaverse has done something to prevent NAT from working properly.

Traffic comes in on the correct ports, everything looks fine, but the OUTBOUND traffic is Progonating from all over the place and is being directed to UDP Port 1900!

What's that all about? Why is PORT 1900 being used to direct traffic back to Dynaverse, What is the correct destination Port and address for these packets?

Why is it so dam hard to get more information that, RTFM and forward ports 2300~2400 and 6665 (or was it 6667) oh and maybe 47324, oh and maybe a whole slew of other ports if you are hosting and or playing?

How about a straight answer as to what is hapening and why it is SFC3 is trying to send Data somewhere on Port 1900.

Sheesh

Offline Sirgod

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Your post was not Deleted, It was moved for review by the Current Admins.

I'll try and Gather the Information for you, However It should be in the Read me file on the Game CD IIRC.

Stephen
"You cannot exaggerate about the Marines. They are convinced to the point of arrogance, that they are the most ferocious fighters on earth - and the amusing thing about it is that they are."- Father Kevin Keaney, Chaplain, Korean War

Offline Sirgod

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Does this help?

--------------------------------------

Are you on Dial-up or on broadband? if you are on broadband (Cable, DSL, Wireless), on your cable modem, does it have both Ethernet connection and USB.. if so, there is your problem... most Broadband modems that have both type of hook ups have built in routers on the ethernet port of the modem... If your modem is like this and your connected by Ethernet cable, then that would cause a "Firewall" effect on your end concerning the Dyna and GSA connectivity with other players...

Uninstall your cable modem, then reinstall using the USB connection... that should solve your problem... also entering your IP address into your sfc.ini file (if your IP is static [stays the same]) will also help connectivity... also in your SFC 3 folder in Docs in the help folder, read the network_readme.rtf file in wordpad... that will help you have your connection set up...

Also, SFC does not like internet connection sharing to be enabled on your machine.. if more than 1 PC in your home shares the same internet connection, then SFC will work only on the DMZ (main) PC with the proper ports open on the router... the best situation is to disable Internet Connection Sharing and  run your game machine by itself online disconnecting any other PC's sharing the net with you...... see if it works correctly then.

these are just some ideas...

Network readme listed below is the SFC 3 Network readme :

Network Readme for Star Trek Starfleet Command 3

Warning on Updating Firmware

In order to properly configure a router for use with Starfleet Command 3, that router may need the latest firmware from its manufacturer. In particular, the D-Link 704P and Linksys BEFSR41 v.1 referred to in the setup instructions below may not allow users to connect to each other nor to the Dynaverse without this update. Users should first attempt to configure their router per the instructions below, and update their firmware only if they are still unable to connect and play.

Firmware is not software, and there are inherent risks in updating the firmware of a device. Updating the (software) driver for a device will change the way in which the operating system interacts with the device, but changing the device?s firmware will change the functionality of the device itself. Incorrectly altering a router?s firmware may cause the device to function improperly or cease functioning altogether. Users must consult their router?s documentation and the manufacture?s guidelines for updating the firmware for their device, as well as for obtaining the latest version of the firmware. Activision is not responsible for any damage or defect that may result from the improper update of a user?s router firmware.

DMZ Security Warning

Some portions of this document refer to placing the user?s computer in the ?DMZ? area of a router?s network. When in the DMZ, all incoming traffic on all ports is permitted to pass through the router and to that computer, effectively removing a level of security for that system. Users open ports (including placing a system in the DMZ) at their own risk, and Activision is not responsible for any damage that may result from a decrease in the level of security on the user?s network. It is recommended that before placing a computer in the router?s DMZ, that users consult their router?s documentation to better understand the security risks involved in doing so.

How to find IP address of the local machine

In order for the user to properly configure their router as illustrated in the examples below, they will need to determine the IP address for their computer on the router?s local network. Most routers can only place a single computer in the DMZ or designate it as the target of port forwarding, and Starfleet Command 3 requires that any computer behind a router must have the proper ports open by one of these two methods in order to play. Therefore, only one user can play from behind a router or NAT at a time.

The following methods can be used to determine the IP address of the local machine, based on which operating system the user is running on that system.

Under Windows 98 and ME:

1. From the desktop, select the Start Menu, and then select Run.
2. In the dialog box, type winipcfg and select OK. The IP Configuration window should appear.
3. If you have more than one adapter listed in the pull-down menu, select the adapter that connects your computer to the router or NAT (e.g. 3Com Etherlink PCI).
4. Once selected, the information relating to that adapter is displayed in the fields below. The IP Address is the number you will use when entering ?the IP address of the computer on which you will be playing SFC3?, as mentioned in the examples in this document.

Under Windows 2000 and XP:

1. From the desktop, select the Start Menu, and then select Run.
2. In the dialog box, type cmd and select OK. An MS-DOS prompt should appear.
3. Type ipconfig, and press Enter. The words Windows IP Configuration should appear followed by information about your connection.
4. The IP Address is the number you will use when entering ?the IP address of the computer on which you will be playing SFC3?, as mentioned in the examples in this document. If you have more than one adapter listed (e.g. Ethernet Adapter Local Area Connection 2), most routers assign IP addresses in the 192.168.x.x range. Try using this address first.

About router setup:

The following examples are for routers that use an HTML (Web-based) configuration utility, in which the settings can be adjusted through the user?s Internet web browser. Some manufacturers, particularly with older router models, may require the user to make changes to their port configurations through a proprietary application or by some other means. It is highly recommended that users consult the documentation for their specific router before making any changes to these settings. Incorrect settings could result in the inability for other programs, including email and Internet browsers, to function properly.

The following step-by-step examples are for those users who have read their router?s documentation, are comfortable making adjustments to these settings, and would like specific instructions on how to do so for the models listed below. These have been tested and found to work properly on each model, running the latest firmware from the router manufacturer.

As many routers have similar configuration utilities, these instructions may also be used as a general guide or starting point for those with models not listed below.

D-Link 704P

DMZ:

1. From the Device Information page, select Advanced from the bottom row of options.
2. Select Misc. Items from the bottom row of options.
3. For IP Address of DMZ Host, enter the IP address of the computer on which you will be playing SFC3. Then, check the box next to Enable.
4. Select Save.

Port Forwarding:

1. From the Device Information page, select Advanced from the bottom row of options.
2. On the Virtual Server page, under Service Ports, enter the value 6073 for ID 1 (or the first available ID number). Under Server IP, enter the IP address of the computer on which you will be playing SFC3. Then check the box under Enable.
3. Under Service Ports, enter the value 2302 for ID 2 (or the next available ID number). Under Server IP, enter the IP address of the computer on which you will be playing SFC3. Then check the box under Enable.
4. Under Service Ports, enter the value 2303 for ID 3 (or the next available ID number). Under Server IP, enter the IP address of the computer on which you will be playing SFC3. Then check the box under Enable.
5. Scroll to the bottom of the page, and select Save.
6. Scroll to the bottom of the page and select Reboot.


Linksys BEFSR41 v.1

DMZ:

1. From the Setup menu, select the Advanced tab at top of the page.
2. Now select the DMZ Host tab at the top of the page.
3. For DMZ Host IP Address, enter the IP address of the computer on which you will be playing SFC3.
4. Select Apply. Once you receive the Settings Are Successful message, select Continue.

Port Forwarding:

1. From the Setup menu, select the Advanced tab at top of the page.
2. Now select the Forwarding tab at the top of the page.
3. On the first available line under Server Port Range enter 6073 ~ 6073, under Protocol select UDP, and under IP Address enter the IP address of the computer on which you will be playing SFC3.
4. On the next available line under Server Port Range enter 2302 ~ 2302, under Protocol select TCP, and under IP Address enter the IP address of the computer on which you will be playing SFC3.
5. On the next available line under Server Port Range enter 2033 ~ 2303, under Protocol select TCP, and under IP Address enter the IP address of the computer on which you will be playing SFC3.
6. Scroll to the bottom of the page and select Apply. Once you receive the Settings Are Successful message, select Continue.


Linksys BEFSR81 v.2

DMZ:

1. From the Setup menu, select the Advanced tab at top of the page.
2. Now select the DMZ Host tab at the top of the page.
3. For DMZ Host IP Address, enter the IP address of the computer on which you will be playing SFC3.
4. At the bottom of the page, select Apply. Once you receive the Settings Are Successful message, select Continue.

Port Forwarding:

7. From the Setup menu, select the Advanced tab at top of the page.
8. Now select the Forwarding tab at the top of the page.
9. On the first available line under Server Port Range enter 6073 ~ 6073, under Protocol select UDP, and under IP Address enter the IP address of the computer on which you will be playing SFC3.
10. On the next available line under Server Port Range enter 2302 ~ 2302, under Protocol select TCP, and under IP Address enter the IP address of the computer on which you will be playing SFC3.
11. On the next available line under Server Port Range enter 2303 ~ 2303, under Protocol select TCP, and under IP Address enter the IP address of the computer on which you will be playing SFC3.
12. Scroll to the bottom of the page and select Apply. Once you receive the Settings Are Successful message, select Continue.


Netgear FVS318

DMZ:

1. From the Main Menu, select Ports under the Advanced option in the left frame of the page.
2. In the center frame select Default DMZ Server by checking the box to the left of it, and then in the boxes to the right, enter the IP address of the computer on which you will be playing SFC3.
3. Scroll to the bottom of the frame and select Apply.

Port Forwarding:

1. From the Main Menu, select Ports under the Advanced option in the left frame of the page.
2. In the center frame select Line 1 (or the first available line) on the chart by checking the circle to the left of it.
3. Scroll down the frame to the Port Assignment form. In the window next to Service/Game, enter a common language name for the application using the port, such as ?Starfleet Command 3?.
4. In each of the windows next to Start and End Ports, enter the value 6073.
5. In the window next to Server IP Address, enter the IP address of the computer on which you will be playing SFC3.
6. Scroll to the bottom of the frame and select Apply.
7. In the center frame select Line 2 (or the next available line) on the chart by checking the circle to the left of it.
8. Scroll down the frame to the Port Assignment form. In the window next to Service/Game, enter a common language name for the application using the port, such as ?Starfleet Command 3?.
9. In each of the windows next to Start and End Ports, enter the value 2302.
10. In the window next to Server IP Address, enter the IP address of the computer on which you will be playing SFC3.
11. Scroll to the bottom of the frame and select Apply.
12. In the center frame select Line 3 (or the next available line) on the chart by checking the circle to the left of it.
13. Scroll down the frame to the Port Assignment form. In the window next to Service/Game, enter a common language name for the application using the port, such as ?Starfleet Command 3?.
14. In each of the windows next to Start and End Ports, enter the value 2303.
15. In the window next to Server IP Address, enter the IP address of the computer on which you will be playing SFC3.
16. Scroll to the bottom of the frame and select Apply.


Siemens SS2614

DMZ:

1. From the Main Menu, select Advanced Setup on the left side of the page.
2. Read the Advanced Setup warning message, and then select Enter.
3. Select Firewall under Advanced Settings on the left side of the page. Make sure the Advanced Settings | Firewall option is set to No, then select Enter.
4. Select Misc under Advanced Settings on the left side of the page.
5. Under Advanced Settings | Miscellaneous, set the IP Address of Virtual DMZ Host as the IP address of the computer on which you will be playing SFC3. Then, check the box next to Enable. Select Enter.

Port Forwarding:

1. From the Main Menu, select Advanced Setup on the left side of the page.
2. Read the Advanced Setup warning message, and then select Enter.
3. Select Firewall under Advanced Settings on the left side of the page. Make sure the Advanced Settings | Firewall option is set to No, then select Enter.
4. Select Virtual Server under Advanced Settings on the left side of the page.
5. On Line 1 (or the first open line number) under Private IP, enter the IP address of the computer on which you will be playing SFC3. Under Private Port enter 6073, under Type select UDP, and under Public Port enter 6073.
6. On Line 2 (or the next open line number) under Private IP, enter the IP address of the computer on which you will be playing SFC3. Under Private Port enter 2302, under Type select TCP, and under Public Port enter 2302.
7. On Line 3 (or the next open line number) under Private IP, enter the IP address of the computer on which you will be playing SFC3. Under Private Port enter 2303, under Type select TCP8, and under Public Port enter 2303.
8. Scroll to the bottom of the page and select Enter.

Norton Personal Firewall

If Norton Personal Firewall has been installed using the default settings, it will detect when any unrecognized or new program, such as Starfleet Commander 3, attempts to access the Internet. Each time SFC3 attempts to connect to the Internet on a unique port, the Internet Access Control window will appear, prompting the user to set the access level for that program. If the user selects ?Permit this application to access the Internet?, and then selects OK for each, the access level will be set the first time the user connects to the Dynaverse, and no further action is needed.

This detection can be preempted by setting the access level for SFC3 before starting the game. To do this, launch Norton Personal Firewall, and select Internet Access Control. Select Add, and the ?Select an application to configure its Internet access? window should appear. Next, double-click on ?Star Trek Starfleet Command III?, and then select ?Play Star Trek Starfleet Command III?. Select Open, and the Internet Access Control window should appear. Select ?Permit this application to access the Internet? and then OK. The Choose Application Category window should now appear, and unless the user has a preference, they should select ?General? as the category and then OK.

These instructions pertain to Norton Personal Firewall 2002, and other versions may require other steps or the prompts and dialogue may be worded differently. If using another version, consult the documentation and proceed using the above instructions as a guide.

Windows XP Firewall

If you are running the built-in firewall provided by Windows XP to secure your Internet connection, you can allow Starfleet Command 3 work through this application without disabling it altogether.

1. From the desktop, select Start, then Settings, then Control Panel.
2. From the Control Panel, select Network and Internet Connections.
3. Now select Network Connections. Icons representing each of your installed network connections will now be displayed. For some users, there may be only one.
4. The connection that is protected by the Windows XP firewall will appear with a small, yellow padlock in the icon. Right-click on the ?padlocked? connection, and select Properties.
5. Select the Advanced tab at the top of the Properties window.
6. Under Advanced, select Settings.
7. Under Advanced Settings, make sure the Services tab is selected. Now select Add.
8. In the Service Settings window, under Description of Service, type Starfleet Command 6073. Under Name or IP Address? enter the IP address of the computer on which you will be playing SFC3. Under External Port number for this service enter 6073. Under Internal Port number for this service enter 6073. Select UDP by clicking on the circle next to it. Select OK.
9. The service should now appear in the list as Starfleet Command 6073, with the box next to it checked.
10. In the Service Settings window, under Description of Service, type Starfleet Command 2302. Under Name or IP Address? enter the IP address of the computer on which you will be playing SFC3. Under External Port number for this service enter 2302. Under Internal Port number for this service enter 2302. Select TCP by clicking on the circle next to it. Select OK.
11. The service should now appear in the list as Starfleet Command 2302, with the box next to it checked.
12. In the Service Settings window, under Description of Service, type Starfleet Command 2303. Under Name or IP Address? enter the IP address of the computer on which you will be playing SFC3. Under External Port number for this service enter 2303. Under Internal Port number for this service enter 2303. Select TCP by clicking on the circle next to it. Select OK.
13. The service should now appear in the list as Starfleet Command 2303, with the box next to it checked.
14. Once all three services have been added, select OK on the Advanced Settings window.
15. Select OK to close the Properties window.

---------------------------------------------

Also to my Knowledge Dynaverse has done absolutly nothing Regarding the Net code for sfc3. You'll have to blame Activision for the NAT stuff. we don't have the code to do that yet IIRC.

Stephen
"You cannot exaggerate about the Marines. They are convinced to the point of arrogance, that they are the most ferocious fighters on earth - and the amusing thing about it is that they are."- Father Kevin Keaney, Chaplain, Korean War

Offline Lazarus

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Quote from: Stephen link=topic=1
Your post was not Deleted, It was moved for review by the Current Admins.

I'll try and Gather the Information for you, However It should be in the Read me file on the Game CD IIRC.

Stephen


Nope.

The readme files are fine if you are running some simplistic Linksys router or something like that.

I'm running an Astaro Firewall    http://www.astaro.com

Problem is NOT the firewall, Rainbow 6 works fine, SFC3 works fine from point to point, (IE as long as I DON'T go through Dynaverse)

All the ports are forwarded correctly and the traffic is moving FROM Dynaverse to the Machine on the inside correctly.

What IS happeneing is that the replys TO DYNAVERSE are going out on Port 1900 (or so it would seem) among other ports.

Of course the Bigger question here is why is Dynaverse  working this way? Seems like a rather inane method of doing things, After all NET is not exactly an expermental Protocol.

So what does one have to do to make  re-configure MY systems so that I can playa game I bought and paid for?

Why does Dynaverse not simply accomidate (Like everyone else) NAT? or at the very least publish the Correct ports for both Inbound as well as Outbound with it's proper destinations?


Offline Lazarus

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Does this help?

--------------
Readme file deleted for space issues
--------------

Also to my Knowledge Dynaverse has done absolutly nothing Regarding the Net code for sfc3. You'll have to blame Activision for the NAT stuff. we don't have the code to do that yet IIRC.

Stephen

What? are you kidding me? The problem is NOT the ports dude. that was figured out a long time ago. THanks for the copy of the Readme all the same.

Laz

Offline Sirgod

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Quote from: Stephen link=topic=1
Your post was not Deleted, It was moved for review by the Current Admins.

I'll try and Gather the Information for you, However It should be in the Read me file on the Game CD IIRC.

Stephen


Nope.

The readme files are fine if you are running some simplistic Linksys router or something like that.

I'm running an Astaro Firewall    http://www.astaro.com

Problem is NOT the firewall, Rainbow 6 works fine, SFC3 works fine from point to point, (IE as long as I DON'T go through Dynaverse)

All the ports are forwarded correctly and the traffic is moving FROM Dynaverse to the Machine on the inside correctly.

What IS happeneing is that the replys TO DYNAVERSE are going out on Port 1900 (or so it would seem) among other ports.

Of course the Bigger question here is why is Dynaverse  working this way? Seems like a rather inane method of doing things, After all NET is not exactly an expermental Protocol.

So what does one have to do to make  re-configure MY systems so that I can playa game I bought and paid for?

Why does Dynaverse not simply accomidate (Like everyone else) NAT? or at the very least publish the Correct ports for both Inbound as well as Outbound with it's proper destinations?




Because Dynaverse didn't write the Code. Taldren did. When Taldren went under, Dynaverse, and a couple of other places tried to pick up the Community and try and help. Stop Blaming the Dynaverse, and we will try and figure this out.

Stephen
"You cannot exaggerate about the Marines. They are convinced to the point of arrogance, that they are the most ferocious fighters on earth - and the amusing thing about it is that they are."- Father Kevin Keaney, Chaplain, Korean War

Online Nemesis

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I gather from the last line in your post that you are referring to SFC3.  A clear statement of which game early in your message would help, perhaps even in the subject line.  Have you considered posting in the SFC3 specific forums?  Also adding information on your hardware and software would make it easier to be helpful. 

Which OS? Win98?  WinME?  Win2000? WinXP?
Router?  Make/model?
Firewall?  Make/version?

As I don't play SFC3 I can't be directly helpful  But even if I did with the limited information you provided I might not be able to do much.

I did do a brief search and found the following thread that migh be useful to you.  Link to thread.

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Offline Lazarus

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I gather from the last line in your post that you are referring to SFC3.  A clear statement of which game early in your message would help, perhaps even in the subject line.  Have you considered posting in the SFC3 specific forums?  Also adding information on your hardware and software would make it easier to be helpful. 

Which OS? Win98?  WinME?  Win2000? WinXP?
Router?  Make/model?
Firewall?  Make/version?

As I don't play SFC3 I can't be directly helpful  But even if I did with the limited information you provided I might not be able to do much.

I did do a brief search and found the following thread that migh be useful to you.  Link to thread.


Apologies all round to Dynaverse then. (Sorry frustration level rising as I've been at this for five days now)

It's an Astaro Firewall, NOT a router. Check here for info ont he firewall....    http://www.astaro.com

Windows XP

Everything is forwarded fine and from the traffic logs on the Firewall I can see clearly that the traffic is comming in on the correct ports and is forwarded correctly tot he Game machine. The problem is the return traffic. It would appear that traffic OUTBOUND (ie: From my Machine back to Dyna) is trying to get out on Port 1900, firthermore the packets are being sent to my Firewall's internal Address (in this case 192.168.1.1) and therefore being dropped. The packets should have a destination address of the Dyna Server but for some reason do not. So the problem is I have traffic out formt he game machine being directed to the Internal address of the Firewall and not Dyna. Most confusing. 

Pulling out hair, and once again, apologising to the Dyna folks as I now know they did not create this mess....

Laz

Offline Sirgod

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Apoligy accepted Laz, I know It can get frustrating. I think one of my Friends has that same Firewall, Let me call him up and see what If anything We can figure out.

Stephen

EDIT: I'm also going to move this to the support forums for the game, More people well see It, and possibly be able to help.
"You cannot exaggerate about the Marines. They are convinced to the point of arrogance, that they are the most ferocious fighters on earth - and the amusing thing about it is that they are."- Father Kevin Keaney, Chaplain, Korean War

Offline Sethan

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Lazarus - you may be operating under a mistaken assumption.  The hosts of Dynaverse.net are not the game developers of the SFC series, and do not have access to the game source code.  The company that developed the game is out of business, and the company that publishes SFC3 (Interplay) has a "one-patch" policy.

Polite requests will get you as much help as the people here are capable of providing.
It is the mark of an educated mind to be able to entertain a thought without accepting it. --Aristotle

Offline Age

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  Interplay you say Sethan why it is Activision who published SFC3 oh well it must be along day for you.

Offline Sirgod

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Sethan Made a Mistake. I'm sure he meant Activision.

Interplay was the Previous People who Payed for the CD's. for the Other SFC games.

Stephen
"You cannot exaggerate about the Marines. They are convinced to the point of arrogance, that they are the most ferocious fighters on earth - and the amusing thing about it is that they are."- Father Kevin Keaney, Chaplain, Korean War

Offline Sethan

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D'oh!  Meant Activision.

I don't own a copy of SFC3 myself, so I forget.  I stopped with OP.
It is the mark of an educated mind to be able to entertain a thought without accepting it. --Aristotle

Offline FA Frey XC

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  Interplay you say Sethan why it is Activision who published SFC3 oh well it must be along day for you.

Is there a reason for this sarcasm?

Everyone else was trying to HELP...sheshh.

Take a civil pill, dude!
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Offline Lazarus

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As it happens.

Editing one of the Config files in the /SFC3 directory and removing the Dynaverse access server and replacing it with the Server you want to play on solves the problem entirely. You connect to the server you want to, it then re-directs to GameSpy for the Login (Which now happens much faster) and your in. Rather than trying to connect to Dynaverse, which then re-directs to your game server. Sorry folks, but it must be something in the way Dynaverse itself is handleing and or processing the information which is the cause of the problem, as soon as it is gone, everything works like a charm.

Not the best of news I'm sure...

Laz

Offline Age

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  Interplay you say Sethan why it is Activision who published SFC3 oh well it must be along day for you.

Is there a reason for this sarcasm?

Everyone else was trying to HELP...sheshh.

Take a civil pill, dude!
not really Frey sorry about this .