Topic: DAC's invoving weapon hardpoints?  (Read 1397 times)

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Offline Hexx

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DAC's invoving weapon hardpoints?
« on: December 04, 2004, 05:48:32 pm »
Anyone know how the DAC chooses which weapon to hit or is it random?
I know there's a difference between heavy weapons/ phasers.
And I believe the direction the damaging shot comes from makes a difference.
(Can't hit a front arc weapon from the rear?)
But say you have a ship with a FA Dis4 (or 3,2,1) and a FA Photon
Is it random how they're hit? Or does it depend on the weapon hardpoint set in shipedit?

Same thing with phasers, say you have 2 sets of Ph1's, Both with  FH arc.
 Or if you have two sets of phasers, one with a FA and one with FH
Is the the phaser knoked out determined by Arc/ By Harpoint/ Random or something that I'm missing?
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762_XC

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Re: DAC's invoving weapon hardpoints?
« Reply #1 on: December 04, 2004, 07:23:10 pm »
Phaser hits are determined by arc. Heavy weapons are not.

Phasers have a damage order. Phaser-3 gets hit first, followed by Ph-2, Ph-G, and Ph-1.

Heavy weapons are random, except that some (such as hellbore and PPD) are hit on "drone" hits as opposed to "torp" hits.

Offline Hexx

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Re: DAC's invoving weapon hardpoints?
« Reply #2 on: December 04, 2004, 07:24:43 pm »
Thanks! 762,
although honestly it's not the answer I wanted to hear
<sigh> ah well
back to the drawing board.
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Offline FPF-SCM_TraceyG_XC

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Re: DAC's invoving weapon hardpoints?
« Reply #3 on: December 04, 2004, 07:34:19 pm »
Actually, every third phaser hit in a single volley must strike the best type of phaser on board. So, if you had 4 Ph-IIIs, and 4 Ph-Is, the first two hits would be scored against Ph-IIIs, the third against a Ph-I, the fourth and fifth against Ph-IIIs, and so on.
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Offline Hexx

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Re: DAC's invoving weapon hardpoints?
« Reply #4 on: December 04, 2004, 08:47:01 pm »
Actually this brings up another question (well two actually)

1) Is a weapon hardpoint that is hit, damaged/destroyed and repaired given "priority" for being hit again or is it still random?

2) is it possible (using the shiplist) to have a weapon so that it's damaged at the start of every mission and needs to be repaired?
(I think this has happened with bugged shiplists, just wondering if it's possible to do deliberately)
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Offline FPF-SCM_TraceyG_XC

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Re: DAC's invoving weapon hardpoints?
« Reply #5 on: December 04, 2004, 08:53:49 pm »
If you put  a phaser in a heavy weapon slot... it wont have a capacitor.

If you put a heavy weapon in a phaser slot... this probably does something too.

Placing weapons in slots that dont exist or don't have hardpoints for that UI also causes bugs as well (the weapons are there but you cant see them or you can see them but they appear damaged).

A ship's damage can also be adjusted manually using mission script code.
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Offline Hexx

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Re: DAC's invoving weapon hardpoints?
« Reply #6 on: December 04, 2004, 08:58:04 pm »
<bangs head against desk>
IamNOTgoingtotryandscriptIamNOTgoingtotryandscript

Thanks (uhmm again) Tracey.

I'll figure all this out eventually.
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762_XC

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Re: DAC's invoving weapon hardpoints?
« Reply #7 on: December 04, 2004, 10:10:52 pm »
Thanks! 762

That's "t00l" to you shorty.

Offline Corbomite

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Re: DAC's invoving weapon hardpoints?
« Reply #8 on: December 05, 2004, 02:49:17 am »
If you put  a phaser in a heavy weapon slot... it wont have a capacitor.

True, but it will work normally other than that.


Quote
If you put a heavy weapon in a phaser slot... this probably does something too.

No conflicts here. It works fine.


Quote
Placing weapons in slots that dont exist or don't have hardpoints for that UI also causes bugs as well (the weapons are there but you cant see them or you can see them but they appear damaged).


True. You need to do testing after you set up a ship to see if all the weapons/systems are doing their thing correctly.