Topic: Wraith Ready for download  (Read 4265 times)

0 Members and 1 Guest are viewing this topic.

Offline wulf111

  • Member of OutaLance Shipyards
  • Lt.
  • *
  • Posts: 626
  • Gender: Male
  • OutaLance, Where Dreams Become a Reality
Re: TOS Romulan Wraith
« Reply #20 on: November 30, 2004, 03:33:17 pm »
let me have a bash at it as well
wulf111@hotmail.com


Chuck Norris floats like a butterfly and stings like a tomahawk missile. At mach 3. In the face.

Offline Tus-XC

  • Capt
  • XenoCorp® Member
  • Commander
  • *
  • Posts: 2789
  • Gender: Male
Re: TOS Romulan Wraith
« Reply #21 on: November 30, 2004, 03:40:37 pm »
Thanks Dude... ;)

Yeah the Bmp's are 8 bit and 256 colour depth... they should be working... they do work until i convert it to a .mod... then the ship is fine except the windows and necceles dont glow...  >:(

if all else fails 24 bit always works....
Rob

"Elige Sortem Tuam"

Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: TOS Romulan Wraith
« Reply #22 on: November 30, 2004, 04:14:23 pm »
sent wulf...

Gonna try 24 bit and see what happens  ;D Thanks guys  ;)

Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: TOS Romulan Wraith
« Reply #23 on: November 30, 2004, 04:21:24 pm »
changed em to 24 bit.. makes no diff  >:(

Offline Tus-XC

  • Capt
  • XenoCorp® Member
  • Commander
  • *
  • Posts: 2789
  • Gender: Male
Re: TOS Romulan Wraith
« Reply #24 on: November 30, 2004, 04:26:58 pm »
send me the file, robert.dufrane@gmail.com i'll try my luck at it (maybe it wasn't applied right in max...?)
Rob

"Elige Sortem Tuam"

Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: TOS Romulan Wraith
« Reply #25 on: November 30, 2004, 04:35:31 pm »
sent... thanks tus...

And as a side note guys there are a few mesh errors still to be ironed out.... I just wanna get the light map working then re work the .mod...  :'(

Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: TOS Romulan Wraith
« Reply #26 on: November 30, 2004, 05:14:43 pm »
Well I have been working on this problem all night... the only thing I have discovered is that the specular intensity is also missing once converted... I have checked agains my other ships and I have done NO diferent this time around....  >:(

Im having a bad hair day to say the least.. thanks for your help guys  ;)

Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: TOS Romulan Wraith
« Reply #27 on: December 01, 2004, 08:36:59 am »

http://www.battleclinic.com/halo_skin/docks/dock.php?id=1098

Ready For Download   ;D

I never managed to fix the illumination map... so I decided to colour the illumination map even brighter and it shows through... he he... I cheated but it works.... although if someone does work out why it never worked I would appreciate it ;)

*Edited to fix link.
« Last Edit: December 01, 2004, 09:51:19 am by MrCue »

Offline Azel

  • Captain
  • Read Only
  • Lt.
  • *
  • Posts: 896
  • Captain
Re: Wraith Ready for download
« Reply #28 on: December 01, 2004, 12:28:50 pm »
LOL...Sweet
I love jury-rigging :)

this is a very sweet model...great work mate :)
THANKS!!!
All Things End

Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: Wraith Ready for download
« Reply #29 on: December 01, 2004, 12:35:30 pm »
Thanks dude  ;D

Offline Tus-XC

  • Capt
  • XenoCorp® Member
  • Commander
  • *
  • Posts: 2789
  • Gender: Male
Re: Wraith Ready for download
« Reply #30 on: December 02, 2004, 12:24:20 am »
markyd... check ur inbox... you got a present :) (you might want to rename the mod file)

btw I couldn't open ur max file so i had to open the mod file.  so while i was fixing the lightmaps (don't know what the problem was...worked fine over here) i also went ahead and detatched the smoothing groups so the mod file would stay smooth when exported :).  my only suggestion may be to increase the overall brighteness of the illum map in photoshop using curves

Rob

"Elige Sortem Tuam"

Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: Wraith Ready for download
« Reply #31 on: December 02, 2004, 04:09:15 am »
MADNESS

It still doesnt work for me... wierd... but it does show in the taldren attribute editor... wierd wierd wierd... Im gonna have to stick it ingame to see if it shows then  ;)

Thanks TUS ;D

Offline Tus-XC

  • Capt
  • XenoCorp® Member
  • Commander
  • *
  • Posts: 2789
  • Gender: Male
Re: Wraith Ready for download
« Reply #32 on: December 02, 2004, 01:52:01 pm »
they are hard to see in max unless you turn off the global light.  try that and see if it works
Rob

"Elige Sortem Tuam"

Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: Wraith Ready for download
« Reply #33 on: December 02, 2004, 02:11:10 pm »
yeah they do show... just not very bright....  ;)

I must just be fussy... oh well thans Tus  ;)

Offline Tus-XC

  • Capt
  • XenoCorp® Member
  • Commander
  • *
  • Posts: 2789
  • Gender: Male
Re: Wraith Ready for download
« Reply #34 on: December 02, 2004, 04:04:13 pm »
in the material editor you will want to check the color box by illum (don't go into the illumiantion map editor), watch how bright they get then..... ;) (note, this does not like using white that much, so if you have spot light effects they will look a bit funny when its completly dark)
Rob

"Elige Sortem Tuam"

Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: Wraith Ready for download
« Reply #35 on: December 02, 2004, 05:09:59 pm »
yeah thats what I normally do.... If I open the.mod and apply the illumiantion it works great, when I export it again and then import to see if it has worked the illumination map doesnt glow and I have to re-apply it in the material editor to see it in all its glory... it still shows otherwise just not as bright as I would like...  :'(

Offline Tus-XC

  • Capt
  • XenoCorp® Member
  • Commander
  • *
  • Posts: 2789
  • Gender: Male
Re: Wraith Ready for download
« Reply #36 on: December 02, 2004, 05:17:06 pm »
the best way to guarantee that the illumnations are at the correct brightness is to just desaturate the entire illum map, and use curves to up the brightness.  i will gurantee that that will work
Rob

"Elige Sortem Tuam"

Offline atheorhaven

  • Lt. Commander
  • *
  • Posts: 1801
    • Mare Imbrium Shipyards
Re: Wraith Ready for download
« Reply #37 on: December 03, 2004, 12:49:42 am »
Thanks dude  ;D

Ahhhh.. wish that I'd seen this earlier.. I'll download the mesh and see if I can send you fixed MODs..
..ooOOoo..totally useless information..ooOOoo..

Mare Imbrium Shipyards - http://mareimbrium.webhop.net

Don't bother checking out my website for the most recent updates, because I've
been too lazy to update it!  Check Battleclinic!

Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: Wraith Ready for download
« Reply #38 on: December 03, 2004, 07:59:49 am »
Excellent.. thanks guys  ;D