Topic: Nexus - The Jupiter Incident  (Read 10042 times)

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Offline Darkdrone

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Nexus - The Jupiter Incident
« on: December 02, 2004, 03:05:10 pm »
Nexus - The Jupiter Incident









if you looking for a game to play along side SFC this is the game guys
we been modding the game for just under 2 weeks working on the multiplayer side of things right now
this  game has so much that you can do too it its not funny

the modding doc is 164 pages long coving evering from getting ships ingame
to weapons to making missions and new star systerms

this game is well worth the time and money if you looking for a second game too play

DD

Offline MrCue

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Re: Nexus - The Jupiter Incident
« Reply #1 on: December 02, 2004, 03:19:42 pm »
I played that defiant + sov demo that was released, any chance of getting a go in that bop?

Offline Tus-XC

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Re: Nexus - The Jupiter Incident
« Reply #2 on: December 02, 2004, 04:06:24 pm »
looks  real cool :) just a side note.. the galaxy registry on the bottom saucer is backwards ;)
Rob

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Offline Darkdrone

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Re: Nexus - The Jupiter Incident
« Reply #3 on: December 02, 2004, 04:07:34 pm »
looks  real cool :) just a side note.. the galaxy registry on the bottom saucer is backwards ;)

yep we know lol just one of the little bugs that pop up now and again :D

DD

Offline Tus-XC

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Re: Nexus - The Jupiter Incident
« Reply #4 on: December 02, 2004, 04:26:01 pm »
so this is the demo ur modding?
Rob

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Offline Mackie

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Re: Nexus - The Jupiter Incident
« Reply #5 on: December 02, 2004, 04:51:38 pm »
OMG TOTAL FAPPAGE MATERIAL  :-*
link to teh games home plz k ? :)
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Offline MrCue

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Re: Nexus - The Jupiter Incident
« Reply #6 on: December 02, 2004, 04:55:09 pm »

Offline markyd

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Re: Nexus - The Jupiter Incident
« Reply #7 on: December 02, 2004, 05:12:19 pm »
Hmmm this is worth looking into further.. that game engine really does the models proud  ;)

Offline Chris Johnson

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Re: Nexus - The Jupiter Incident
« Reply #8 on: December 02, 2004, 05:42:15 pm »
Hmmm this is worth looking into further.. that game engine really does the models proud  ;)

Exactly why I should look into it also.  I should also look at the price of the game incase I'm interested-enough on getting it.  It looks far better than Bridge Commander...

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Offline TheStressPuppy

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Re: Nexus - The Jupiter Incident
« Reply #9 on: December 02, 2004, 06:06:54 pm »
Ive been following this game since it was Imperium galactica 3.This game reminds me alot of SFC on steroids. The game itself is pretty tough to learn, and has alot of micro managing to deal with, but from what i can tell you can pretty much mod in and immitate alot of the behaviors in trek ships with the bonus of 3d movement. This may seem like a shameless plug (and it is :p ) but its a very nice alternative if you want massive fleet battles (you can control up to 10 starships/bases along with thier fighter complements).

The graphics kick ass. You can use bump, specular, alpha transparencys, and lumiosity maps. You can also animate the textures, and the models themselves. only catch is you NEED lightwave to do this. Veterans of SFC1 should be very familiar with this scenario. The Good thing is you can model a ship with other programs like 3dsmax. Then import to Lightwave to add the features, animations, and hardpoints that only LW can do. The game comes with its own mod tools and documentation to help you with this.

I HIGHLY reccomend this one.

Its been released in the UK, but the US release isnt untill Febuary. If u in the states cant wait that long, u can always order the import like i did :)

Offline Chris Johnson

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Re: Nexus - The Jupiter Incident
« Reply #10 on: December 02, 2004, 06:27:27 pm »
I've tried the demo, or a tiny bit of the SP one... Well, I wouldn't actually call it "trying" because I can't get past the menu screen unless I want my screen to stay jumbled up pixel-wise and see the same thing over and over... I guess my temporary monitor can't go higher than 800 x 600 pixels... Anyone know if there's a way to change the resolution outside of the game?

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Offline fourteen

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Re: Nexus - The Jupiter Incident
« Reply #11 on: December 02, 2004, 07:57:22 pm »
wooooo never heard of this before, looking at the web page right now, you are moding it and the game uis not out in the states? wow . please let us know when you are done, and when the game comes out. loking foward to this.

Offline Darkdrone

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Re: Nexus - The Jupiter Incident
« Reply #12 on: December 03, 2004, 12:05:17 am »
and other great thing you can have lots of diffrent mods installed tos,tmp,tng all with they own folders just case of hitting a button to
play just that era :D

for us ukers its already out for the rest of the world you get it at few online stores on import
or wait till feb next yr

mod we working on right now is TNG multiplayer with few CO-OP missions too


DD

Offline Tus-XC

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Re: Nexus - The Jupiter Incident
« Reply #13 on: December 03, 2004, 12:08:23 am »
any possibility on single player?
Rob

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Offline Sapharite

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Re: Nexus - The Jupiter Incident
« Reply #14 on: December 03, 2004, 05:03:59 am »
At least my Athlon 1,33Ghz and ATI Radeon 9600 should handle it?? Am I right DD?? ;) I know about the hardware requirements for that game. They're monstrous  :o
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Offline Indigo_Falcon

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Re: Nexus - The Jupiter Incident
« Reply #15 on: December 03, 2004, 07:04:19 am »
If you can't wait to get started on this game and you live in the US, you can get the game from gogamer.com.

http://www.gogamer.com/cgi-bin/GoGamer.storefront/EN/product/001NEX

Another shameless plug, but these guys used to be legendary for 48 hour madness (top shelf games at very attractive discounts).  Their sale prices are much tamer these days, but their service is excellent and they offer import versions hard-to-find games like this one.

Offline markyd

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Re: Nexus - The Jupiter Incident
« Reply #16 on: December 03, 2004, 07:54:49 am »
WOOOOOOOOOOOOOOOOOOOOOOOOOOT ;D

The Uk gets a game before the US I thought i'd never see the day... Im gonna go buy this bad boy NOW!!!!!

DD where can we find information on the modding side?

Offline Tus-XC

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Re: Nexus - The Jupiter Incident
« Reply #17 on: December 03, 2004, 08:15:30 am »
i thinks it would be cool as hell (considering this should have been the next evolutionary step to sfc) to see a sfc conversion ;)....though i do suppose that would be really time consuming cosidering all the modding possibilities
Rob

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Offline Darkdrone

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Re: Nexus - The Jupiter Incident
« Reply #18 on: December 03, 2004, 09:09:27 am »
http://www.nexusthegame.com/forum/viewforum.php?f=5

this is the place we all hanging out for modding

all the tools and doc`s on modding are on the cd`s when u get the game
also ou can download a modders pack wit hthe tools in here is the link if you
want too get a head start


http://www.3dgamers.com/dlselect/games/nexus/Thirdparty/nexus_modelling_kit.zip.html

DD

Offline markyd

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Re: Nexus - The Jupiter Incident
« Reply #19 on: December 03, 2004, 09:16:52 am »
Awsomness... Im gonna go buy it tomoz... then Im gonna go over and register...  ;)

Offline Mackie

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Re: Nexus - The Jupiter Incident
« Reply #20 on: December 03, 2004, 09:23:15 am »
as propably am  I , importer shops rule \o/

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Offline Reverend

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Re: Nexus - The Jupiter Incident
« Reply #21 on: December 03, 2004, 01:19:03 pm »
BEST of all, there is someone who has the same exact desire I had since day one... a continuous space, persistant world capacity. No more hex mpas, no more mission select screens, you can get in your ship and stay in until you die or log out. Thats the tough part, but at least it has it. Maybe now I wont be wating my money anymore on games like Starshatter.
Unfortunately, I might as well wait to get it when it comes out in US, as I need a new graphics card, the demo just laughed at it. Oh, it loaded and all, but movement was like.....ship is sitting there....tick..................freeze............tick............freeze. :rofl:

Offline Sandman3D

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Re: Nexus - The Jupiter Incident
« Reply #22 on: December 03, 2004, 10:05:00 pm »
This looks pretty cool...hope my machine can handle it. :-\
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To save mankind-yourself you scorned to save."

Offline markyd

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Re: Nexus - The Jupiter Incident
« Reply #23 on: December 04, 2004, 09:31:07 am »
Cost me £35 but im happy... now all I need to do is learn how to use lightwave....  ;D

Offline Darkdrone

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Re: Nexus - The Jupiter Incident
« Reply #24 on: December 04, 2004, 12:53:55 pm »
Cost me £35 but im happy... now all I need to do is learn how to use lightwave....  ;D

£35? i had it for £25 on play.com

DD

Offline Chris Jones

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Re: Nexus - The Jupiter Incident
« Reply #25 on: December 04, 2004, 01:50:34 pm »
As soon as I get this game.. 
..Because the game does not have to, and will not, remain the same..


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Offline Sandman3D

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Re: Nexus - The Jupiter Incident
« Reply #26 on: December 04, 2004, 02:23:50 pm »
Well, d/l'd and played the demo...looks awesome!! ;D A little hard to follow at first, but hey, took me a few days to get used to Freelancer too. :P Now, about modeling...I use max5 to model, and really don't want to try and learn LW. How difficult is it going to be to convert ships...too much hassle for someone to do for me so I better get LW, or NP? :-\
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Offline manitoba1073

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Re: Nexus - The Jupiter Incident
« Reply #27 on: December 04, 2004, 03:53:46 pm »
the game is awesmome!!!!!!!!!!!!!  there is also heagemonia: legions og iron is another game that would rock too.

http://www.haeggalaxy.com/haeggalaxy/modules.php?name=Content&pa=showpage&pid=8

heres for the other place for nexus also.



Offline markyd

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Re: Nexus - The Jupiter Incident
« Reply #28 on: December 04, 2004, 04:08:03 pm »
Ive been playing with Lightwave all day... dont really like it... been using max for over a year now and I just dont like the Lightwave user interface, I know we con import our models into lightwave cos nexus need the weapons and stuff in a manner max cannot provide.. what I need to know is that If I model a ship in max and add bumpmapping and stuff, is it gonna stay together once I convert it... or is it gonna be a mess that I need to sort out in Lightwave...  ???


Offline Sapharite

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Re: Nexus - The Jupiter Incident
« Reply #29 on: December 04, 2004, 04:16:29 pm »
I made a ATTN. Darkdrone post here somwhere for You DD to check. I have some questions to you about the game... Will you take a glimpse on it?? ;D
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Offline TheStressPuppy

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Re: Nexus - The Jupiter Incident
« Reply #30 on: December 04, 2004, 08:11:15 pm »
For the aspiring modders of nexus. You don't need to give up 3dsmax. You can do all of your modelling, and texturing in max. The only thing you will need lightwave for is to add on the special hardpoints for the engines, nav lights, and weapon hardpoints, and maybe some animations if you chose. The majority of ships you see in the game now are 3dsmax conversions imported to LW for finalization.

I am working on a new fleet of TOS ships which will more than likely find their way into Darkdrones TOS part of his mod. I also have some TMP ships already completed awaiting conversion. (you think I'm building that TOS connie just for SFC? hehehe) and what he said is true you can chose whatever era you want in the game menu.

I'm also working on a mod called "The Renaissance Project". A simple concept of taking all of the TOS.TAS, and Franz Joseph ships, and adding TMP/movie style detail and FX to them bringing them into proper linage to the rest of trek.

Chris Jones, your skills will add greatly to this. I'm well aware of your mods for SFC. DD posted links for the mod tools for you, and others that don't have the game yet to check out.  I read that you have trouble with the demo, the demos only support 1024x768 res i believe.

Offline markyd

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Re: Nexus - The Jupiter Incident
« Reply #31 on: December 05, 2004, 03:13:34 am »
So if I bumpmap a ship in max is that also preserved once I convert to LWO?

What are you using to convert? ???

Cheers dude ;)

Offline TheStressPuppy

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Re: Nexus - The Jupiter Incident
« Reply #32 on: December 05, 2004, 04:40:56 am »
You dont need to bump map the ship in max tho it will help you in creating the maps themselves. the model viewer automaticly searches for any texture file with " __bump", "__spec", and "__lum" in its name.

example: if you have a texture named "cruiser01.tga" the viewer will search for "cruiser01__bump.tga","cruiser01__spec.tga", and "cruiser01__lum.tga". these textures do not have to be mapped to the model for them to work. As long as they are the same resolution as the diffuse texture (cruiser01.tga), and they are in grayscale. If you read the documentation that came with the model viewer it will explain all of this in much greater detail.

I bump mapped my connie in max to help me make the bumps themselves, and to view the results. before i exported it i removed the bump, and self illumination flags from all the textures in the material editor.  fair warning, the bump maps look much different in game than they do in a max render. they arent as strongly pronounced in the model viewer. working on compensating for that.

To convert the .3ds to .lwo i used Deep Exploration. some people also use polytrans.

bit of good news is i managed to talk a homeworld tool guru code monkey into taking a look at the game, and seeing if he can create a tool that creates, and edits the hardpoints without having to use lightwave. (like visual mex edit does for homeworld models) well see how that goes.

Offline markyd

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Re: Nexus - The Jupiter Incident
« Reply #33 on: December 06, 2004, 02:59:57 pm »
That is good news stress.... keep us posted on that one dude... it would be handy as LW is a pain if you have never used it b4 :D

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Re: Nexus - The Jupiter Incident
« Reply #34 on: December 06, 2004, 03:31:19 pm »
lightwave is a pain???? so is 3dsmax it took me forever to learn on my own, hell im still learning what it can do LOL.

also i remember seeing somewhere a max plugin that will allow you to export to the .lwo format i just cant remember where tho  :'( ???


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Offline Sapharite

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Re: Nexus - The Jupiter Incident
« Reply #35 on: December 06, 2004, 03:49:01 pm »
There ios no time to keep talking about what program is better. I've been learning lightwave and 3DS. Both are quite user friendly. It is obvious that a person who has been working in 3DS for quite long time can criticise Lightwave. Both have different style but both can do many great things with our fingers on the blackboard :P I would prefer lightwave because its models look more realistic than those in 3DS. The leading program is MAYA 3D and Pneumonic would have a right to say this one roxx and outclass both 3DS and Lightwave. Just remember that Lightwave is the older program with history taken from AMIGA PC's and Jurrasic Park as well ;D
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Offline markyd

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Re: Nexus - The Jupiter Incident
« Reply #36 on: December 06, 2004, 04:12:35 pm »
wow....  The AMIGA......  :(

I used to have the AMiga 600... awsome... ;D

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Re: Nexus - The Jupiter Incident
« Reply #37 on: December 06, 2004, 04:20:07 pm »
There ios no time to keep talking about what program is better. I've been learning lightwave and 3DS. Both are quite user friendly. It is obvious that a person who has been working in 3DS for quite long time can criticise Lightwave. Both have different style but both can do many great things with our fingers on the blackboard :P I would prefer lightwave because its models look more realistic than those in 3DS. The leading program is MAYA 3D and Pneumonic would have a right to say this one roxx and outclass both 3DS and Lightwave. Just remember that Lightwave is the older program with history taken from AMIGA PC's and Jurrasic Park as well ;D

im saying one is better than the other just different like intel and athalon both do the same thing its just how they do it is a bit different..... nuf said now lets get back to what really matters this new game looks awsome i will deffinatly be getting a copy when its released in Feb. till then there are many SFC models to make


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Offline markyd

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Re: Nexus - The Jupiter Incident
« Reply #38 on: December 06, 2004, 04:23:14 pm »
The Game is awsome... been playing it for a week.... and been to the forums and their are plenty of different mods on the go... the Battlestar Gallactica ships look phenominal... Also a B5 mod.... this game is a window of possibities..

The game itself has a steep learning curve though.. but once you got it...  ;)

Feb for the US eh.... sucks  :'(

Lucky brits  :)

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Re: Nexus - The Jupiter Incident
« Reply #39 on: December 06, 2004, 04:32:31 pm »
yeah 3 months to wait does suck but alot of those mods should be completed or near complete by then LOL im sure to find alot of "our" stuff in many of them who knows i did DL'd the mod kit jump in with em  ;D


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Offline darkthunder

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Re: Nexus - The Jupiter Incident
« Reply #40 on: December 06, 2004, 06:32:18 pm »
Those who live in the US and needs to wait til February can go to www.gogamer.com and order from there. Very good prices and "door to door" delivery.
// Darkthunder

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Re: Nexus - The Jupiter Incident
« Reply #41 on: December 07, 2004, 03:07:29 am »
wow....  The AMIGA......  :(

I used to have the AMiga 600... awsome... ;D

Yes I am serious. The lightwave was born on AMIGA's. Two programs were created Modeler and Layout. Later they were unified into Lightwave (as far as I remember ver. 3 ;D). I remember the fact they used Lightwave while doing effects in Jurrasic Park volume 1 :D They were working on Amiga 1200 (with all stuff you could add to her)... ;)

BTW I've just ordered this game and I hope I'll have a happy new year with it :D
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Offline Sochin

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Re: Nexus - The Jupiter Incident
« Reply #42 on: December 07, 2004, 09:50:27 am »
So to sumarise for the mentaly incapable amongst me, this is an awesome looking batch of screen shops. My question is therefore is this being made into a mod? If yes iam buying this bad boy and will try and emcourage some of the 9th Fleet guys to do also.

Offline MrCue

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Re: Nexus - The Jupiter Incident
« Reply #43 on: December 07, 2004, 09:52:15 am »
Yes, they are building this mod for Nexus. When it will be released hasn't been mentioned yet.

BTW, the game is cool even without the mod.

Offline markyd

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Re: Nexus - The Jupiter Incident
« Reply #44 on: December 07, 2004, 12:24:05 pm »
Yes, they are building this mod for Nexus. When it will be released hasn't been mentioned yet.

BTW, the game is cool even without the mod.

The Game is VERY cool even without being modded  ;)

Offline Sandman3D

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Re: Nexus - The Jupiter Incident
« Reply #45 on: December 07, 2004, 12:28:21 pm »
Well, if ya can go by the demo, it;s really cool...just hard to follow at 1st, but that comes with playin'. ;D
"Proudly you gathered, rank on rank to war,
As you heard God's message from afar;
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To save mankind-yourself you scorned to save."

Offline Sapharite

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Re: Nexus - The Jupiter Incident
« Reply #46 on: December 07, 2004, 01:29:44 pm »
Yeah Jay and Silent Bob would say: twenty bucks little man put that sh*t in my hand <if you want to get that game ;D:notworthy: :rofl: :rofl: :rofl: :rwoot:
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Offline markyd

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Re: Nexus - The Jupiter Incident
« Reply #47 on: December 07, 2004, 04:06:16 pm »
 :D ROFL

I Love Jay and Silent Bob  ;D

IKSbillbo1701

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Re: Nexus - The Jupiter Incident
« Reply #48 on: January 06, 2005, 01:13:43 pm »
all i can say is it looks gr8 hope the game play is as good downloading demo now and have ordered full version