Topic: Nexus - The Jupiter Incident  (Read 10045 times)

0 Members and 3 Guests are viewing this topic.

Offline Darkdrone

  • Drone
  • Lt.
  • *
  • Posts: 853
  • Gender: Male
  • Unimatrix One
    • Unimatrix One
Nexus - The Jupiter Incident
« on: December 02, 2004, 03:05:10 pm »
Nexus - The Jupiter Incident









if you looking for a game to play along side SFC this is the game guys
we been modding the game for just under 2 weeks working on the multiplayer side of things right now
this  game has so much that you can do too it its not funny

the modding doc is 164 pages long coving evering from getting ships ingame
to weapons to making missions and new star systerms

this game is well worth the time and money if you looking for a second game too play

DD

Offline MrCue

  • Site Designer
  • Lt.
  • *
  • Posts: 977
  • Gender: Male
  • Proud Father
    • Battleclinic
Re: Nexus - The Jupiter Incident
« Reply #1 on: December 02, 2004, 03:19:42 pm »
I played that defiant + sov demo that was released, any chance of getting a go in that bop?

Offline Tus-XC

  • Capt
  • XenoCorp® Member
  • Commander
  • *
  • Posts: 2789
  • Gender: Male
Re: Nexus - The Jupiter Incident
« Reply #2 on: December 02, 2004, 04:06:24 pm »
looks  real cool :) just a side note.. the galaxy registry on the bottom saucer is backwards ;)
Rob

"Elige Sortem Tuam"

Offline Darkdrone

  • Drone
  • Lt.
  • *
  • Posts: 853
  • Gender: Male
  • Unimatrix One
    • Unimatrix One
Re: Nexus - The Jupiter Incident
« Reply #3 on: December 02, 2004, 04:07:34 pm »
looks  real cool :) just a side note.. the galaxy registry on the bottom saucer is backwards ;)

yep we know lol just one of the little bugs that pop up now and again :D

DD

Offline Tus-XC

  • Capt
  • XenoCorp® Member
  • Commander
  • *
  • Posts: 2789
  • Gender: Male
Re: Nexus - The Jupiter Incident
« Reply #4 on: December 02, 2004, 04:26:01 pm »
so this is the demo ur modding?
Rob

"Elige Sortem Tuam"

Offline Mackie

  • Puu jok' unhoittaa juurensa, kaatuu.
  • Lt. Commander
  • *
  • Posts: 1383
  • Gender: Male
  • The tree that forgets its roots, will fall.
    • stupidfusion
Re: Nexus - The Jupiter Incident
« Reply #5 on: December 02, 2004, 04:51:38 pm »
OMG TOTAL FAPPAGE MATERIAL  :-*
link to teh games home plz k ? :)
http://www.stupidfusion.com
________________
"Integrity is doing what is right even when the outcome is already known."

Offline MrCue

  • Site Designer
  • Lt.
  • *
  • Posts: 977
  • Gender: Male
  • Proud Father
    • Battleclinic
Re: Nexus - The Jupiter Incident
« Reply #6 on: December 02, 2004, 04:55:09 pm »

Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: Nexus - The Jupiter Incident
« Reply #7 on: December 02, 2004, 05:12:19 pm »
Hmmm this is worth looking into further.. that game engine really does the models proud  ;)

Offline Chris Johnson

  • I used to be a Captain a forum or two ago...
  • Lt.
  • *
  • Posts: 817
  • Gender: Male
  • Hai! Hai!
Re: Nexus - The Jupiter Incident
« Reply #8 on: December 02, 2004, 05:42:15 pm »
Hmmm this is worth looking into further.. that game engine really does the models proud  ;)

Exactly why I should look into it also.  I should also look at the price of the game incase I'm interested-enough on getting it.  It looks far better than Bridge Commander...

"Oh, shut up!" -- Wil Wheaton to Wesley Crusher

Offline TheStressPuppy

  • Lt. Junior Grade
  • *
  • Posts: 190
  • Gender: Male
    • trekmods.com
Re: Nexus - The Jupiter Incident
« Reply #9 on: December 02, 2004, 06:06:54 pm »
Ive been following this game since it was Imperium galactica 3.This game reminds me alot of SFC on steroids. The game itself is pretty tough to learn, and has alot of micro managing to deal with, but from what i can tell you can pretty much mod in and immitate alot of the behaviors in trek ships with the bonus of 3d movement. This may seem like a shameless plug (and it is :p ) but its a very nice alternative if you want massive fleet battles (you can control up to 10 starships/bases along with thier fighter complements).

The graphics kick ass. You can use bump, specular, alpha transparencys, and lumiosity maps. You can also animate the textures, and the models themselves. only catch is you NEED lightwave to do this. Veterans of SFC1 should be very familiar with this scenario. The Good thing is you can model a ship with other programs like 3dsmax. Then import to Lightwave to add the features, animations, and hardpoints that only LW can do. The game comes with its own mod tools and documentation to help you with this.

I HIGHLY reccomend this one.

Its been released in the UK, but the US release isnt untill Febuary. If u in the states cant wait that long, u can always order the import like i did :)

Offline Chris Johnson

  • I used to be a Captain a forum or two ago...
  • Lt.
  • *
  • Posts: 817
  • Gender: Male
  • Hai! Hai!
Re: Nexus - The Jupiter Incident
« Reply #10 on: December 02, 2004, 06:27:27 pm »
I've tried the demo, or a tiny bit of the SP one... Well, I wouldn't actually call it "trying" because I can't get past the menu screen unless I want my screen to stay jumbled up pixel-wise and see the same thing over and over... I guess my temporary monitor can't go higher than 800 x 600 pixels... Anyone know if there's a way to change the resolution outside of the game?

"Oh, shut up!" -- Wil Wheaton to Wesley Crusher

Offline fourteen

  • Lt. Junior Grade
  • *
  • Posts: 61
  • Gender: Male
    • KandC's web site
Re: Nexus - The Jupiter Incident
« Reply #11 on: December 02, 2004, 07:57:22 pm »
wooooo never heard of this before, looking at the web page right now, you are moding it and the game uis not out in the states? wow . please let us know when you are done, and when the game comes out. loking foward to this.

Offline Darkdrone

  • Drone
  • Lt.
  • *
  • Posts: 853
  • Gender: Male
  • Unimatrix One
    • Unimatrix One
Re: Nexus - The Jupiter Incident
« Reply #12 on: December 03, 2004, 12:05:17 am »
and other great thing you can have lots of diffrent mods installed tos,tmp,tng all with they own folders just case of hitting a button to
play just that era :D

for us ukers its already out for the rest of the world you get it at few online stores on import
or wait till feb next yr

mod we working on right now is TNG multiplayer with few CO-OP missions too


DD

Offline Tus-XC

  • Capt
  • XenoCorp® Member
  • Commander
  • *
  • Posts: 2789
  • Gender: Male
Re: Nexus - The Jupiter Incident
« Reply #13 on: December 03, 2004, 12:08:23 am »
any possibility on single player?
Rob

"Elige Sortem Tuam"

Offline Sapharite

  • El-Aurian
  • Lt.
  • *
  • Posts: 501
  • Gender: Male
  • Refit Yard Commander
    • Refit Yard
Re: Nexus - The Jupiter Incident
« Reply #14 on: December 03, 2004, 05:03:59 am »
At least my Athlon 1,33Ghz and ATI Radeon 9600 should handle it?? Am I right DD?? ;) I know about the hardware requirements for that game. They're monstrous  :o
Sapharite
=/\= Jimkirk =/\= (On Taldren Boards)
=/\= Kirk =/\= (Polish Division of the Starfleet)

Offline Indigo_Falcon

  • Lt. Junior Grade
  • *
  • Posts: 45
Re: Nexus - The Jupiter Incident
« Reply #15 on: December 03, 2004, 07:04:19 am »
If you can't wait to get started on this game and you live in the US, you can get the game from gogamer.com.

http://www.gogamer.com/cgi-bin/GoGamer.storefront/EN/product/001NEX

Another shameless plug, but these guys used to be legendary for 48 hour madness (top shelf games at very attractive discounts).  Their sale prices are much tamer these days, but their service is excellent and they offer import versions hard-to-find games like this one.

Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: Nexus - The Jupiter Incident
« Reply #16 on: December 03, 2004, 07:54:49 am »
WOOOOOOOOOOOOOOOOOOOOOOOOOOT ;D

The Uk gets a game before the US I thought i'd never see the day... Im gonna go buy this bad boy NOW!!!!!

DD where can we find information on the modding side?

Offline Tus-XC

  • Capt
  • XenoCorp® Member
  • Commander
  • *
  • Posts: 2789
  • Gender: Male
Re: Nexus - The Jupiter Incident
« Reply #17 on: December 03, 2004, 08:15:30 am »
i thinks it would be cool as hell (considering this should have been the next evolutionary step to sfc) to see a sfc conversion ;)....though i do suppose that would be really time consuming cosidering all the modding possibilities
Rob

"Elige Sortem Tuam"

Offline Darkdrone

  • Drone
  • Lt.
  • *
  • Posts: 853
  • Gender: Male
  • Unimatrix One
    • Unimatrix One
Re: Nexus - The Jupiter Incident
« Reply #18 on: December 03, 2004, 09:09:27 am »
http://www.nexusthegame.com/forum/viewforum.php?f=5

this is the place we all hanging out for modding

all the tools and doc`s on modding are on the cd`s when u get the game
also ou can download a modders pack wit hthe tools in here is the link if you
want too get a head start


http://www.3dgamers.com/dlselect/games/nexus/Thirdparty/nexus_modelling_kit.zip.html

DD

Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: Nexus - The Jupiter Incident
« Reply #19 on: December 03, 2004, 09:16:52 am »
Awsomness... Im gonna go buy it tomoz... then Im gonna go over and register...  ;)