Topic: Bonk we might have broke it  (Read 915 times)

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Offline KAT Chuut-Ritt

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Bonk we might have broke it
« on: December 02, 2004, 09:44:53 am »
The Stress Test server that is.  Seems we got 4 accounts ghosted and another one who's model wont load in mission.

Offline KDS-KYTARH

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Re: Bonk we might have broke it
« Reply #1 on: December 02, 2004, 09:58:45 am »
Noooooooooooooooooooooooo!!!!!!!!!!!!!!!!!!!!!!! I just got my Romulan Condor last night!!


Bastiches! >:(
KDS-KYTARH
KLINGON DARK SLAYERS

Captain of the Klingon Heavy Cruiser C7 IKV-D'Ktagh
Last of the Klingon Dark Slayers
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Commander KDS Vengeance Squadron
Field Marshal GW4

Surrender is NOT an option!

Offline Bonk

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Re: Bonk we might have broke it
« Reply #2 on: December 02, 2004, 10:29:22 am »
I'll check it out, maybe it finally needs a reboot.

The thread count has more than doubled since this morning, and appears to be rising still (previously was in the range of 18-24, now at 64-88 range...)
« Last Edit: December 02, 2004, 11:10:53 am by Bonk »

Offline Bonk

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Re: Bonk we might have broke it
« Reply #3 on: December 02, 2004, 10:52:17 am »
Just logged in, ran a mission OK, flipped a hex. Looks like some ghosts on there tho, I'm guessing network hiccup, when exactly did the trouble start? (I backed up the db at 11 AM AST while live - which might have caused troubles, the sql db is up to 1.2 MB now [battle logging and created ai filling it])

The thread count continues to steadily rise... must be due to the ghosted accounts... I'll reboot it now so its fresh for tonight, I'm hoping to get 25 on still to see what happens. (4 days without a reboot - not bad I guess)

Seemed to be about 78 threads that would not close when I tried to shutdown the kit using its menu, its thread and memory use (~63MB mem) only stopped when I closed the window. Its thread count and memory use are back down to normal after a reboot (~14 threads ~ 18MB mem). If I see the same process happens faster with 25 players on in a short time (over and above threads normally created by active players), as opposed to with just a few on over 4 days, then I can take a hard look at the kit to find the cause. (I do expect some mild improvement with this build however, if so I'll continue my edits along the same lines)

The "normal" thread count hovers around the number of tables in the SQL db with no players on, this event and observations leads me to believe I'm on the right track, I can explain better later... its adding up... (I'd like to study the flatfile in the same way for comparison sometime)
« Last Edit: December 02, 2004, 11:20:44 am by Bonk »

Offline benbean

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Re: Bonk we might have broke it
« Reply #4 on: December 02, 2004, 11:20:15 am »
It's good to see your getting somewhere with this Bonk.
ben.

Offline RazalYllib

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Re: Bonk we might have broke it
« Reply #5 on: December 02, 2004, 06:10:43 pm »
More Karma for Bonk for the dedication to the task...
Comes a time when the blind man takes your hand
Says "don't you see?"
Gotta make it somehow
On the dreams you still believe
Don't give it up
You got an empty cup
Only love can fill
Only love can fill