Topic: Wraith Ready for download  (Read 4261 times)

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Offline markyd

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Wraith Ready for download
« on: November 29, 2004, 12:29:13 pm »






Urm.... explains itself really...  8-)

No having a go at me for not finishing the others yet... their commin ;)
« Last Edit: December 01, 2004, 08:37:31 am by S31-MarkyD »

Offline FPF-Wanderer

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Re: TOS Romulan Wraith
« Reply #1 on: November 29, 2004, 12:34:14 pm »
Ooohhh, very nice.  Can't wait to add it to my Rom collection.
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Offline Azel

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Re: TOS Romulan Wraith
« Reply #2 on: November 29, 2004, 01:01:29 pm »
AWESOME!!
The only thing I would do...is to raise the nacelles higher..to increase the angle
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Offline markyd

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Re: TOS Romulan Wraith
« Reply #3 on: November 29, 2004, 01:44:36 pm »
BUGGER!"!!!!!!!!!!!

Problem... Im converting it.... but when I convert to .mod the lightmap doesnt work.... the bmp is 1024 x 1024 filename is "wraith" the illumination map is 1024 x 1024 again a bmp, filename is "wraithi" both are indexed as 8bit 256colours.... it works as a max file... but as soon as I convert it to .mod the bmp appears ok... but the illumination map doesnt show....  ???

Help ;) I wanna get this released tonight ;D

Offline Azel

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Re: TOS Romulan Wraith
« Reply #4 on: November 29, 2004, 02:30:21 pm »
sounds like you did it correct...dunno
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Offline Rod ONeal

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Re: TOS Romulan Wraith
« Reply #5 on: November 29, 2004, 03:36:42 pm »
I have a couple of utilities that I use to set the lite maps. I might be able to fix it for you, if you want me to try. I'd need the converted model and the BMPs.
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Offline markyd

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Re: TOS Romulan Wraith
« Reply #6 on: November 29, 2004, 04:13:41 pm »
Thanks Rod.... I'd rather have the utilities though if possible  ;) ;) ;) ;) ;) ;) ;)

Offline J. Carney

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Re: TOS Romulan Wraith
« Reply #7 on: November 29, 2004, 04:39:14 pm »
Now THAT is a wicked hot Warbird, S31-MarkyD... can't wait for it to get released.
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Offline Sandman3D

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Re: TOS Romulan Wraith
« Reply #8 on: November 29, 2004, 05:05:59 pm »
Awesome!! ;D

Not sure about the light maps not showing up...only thing I can think of is to make sure the file you're opening in modviewer or ingame is the right one...I know it sounds like an obviuos thing, I've done that before, and it makes ya say WTF!?!?! ;D ::) :rofl:
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Offline Rod ONeal

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Re: TOS Romulan Wraith
« Reply #9 on: November 29, 2004, 05:24:42 pm »
Thanks Rod.... I'd rather have the utilities though if possible  ;) ;) ;) ;) ;) ;) ;)

I use an older version of CV, the original DX9 version, to attach the i.bmp to the model. I don't still have the original installer, nor do I know where it's still available. I could try and take it off of my HD for you, if you'd like.

After you save a model in this version of CV there are some polies that don't show up anymore. I don't know why. To correct it I run it through the M6 model editer (version 1 the version 2 messes up the smoothing on the model) and use the "compute norms" function to correct the missing polies.

It's a bit clumsy, but it works. I believe that the M6 model editer is still available. If not I can try and take it off of my HD for you as well. Let me know, bud.  8)

PS I love the model. I'm a TOS junkie.
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Offline Dawntreader

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Re: TOS Romulan Wraith
« Reply #10 on: November 29, 2004, 07:37:37 pm »
This may or may not help.  I once downloaded a Brikiri cruiser but the textures never showed.  The BMPs were 256 color files.  I converted the files to 24-bit BMPs and the textures showed up.  Just a guess.
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Offline Starforce2

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Re: TOS Romulan Wraith
« Reply #11 on: November 29, 2004, 09:50:36 pm »
sweet.

Offline GDA-S'Cipio

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Re: TOS Romulan Wraith
« Reply #12 on: November 30, 2004, 12:20:55 am »

Ooh, now that I gotta have.  I hope you get your lightmap problem solved soon.  I've no idea how to help you, but I really want this ship.

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Offline manitoba1073

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Re: TOS Romulan Wraith
« Reply #13 on: November 30, 2004, 12:30:46 am »
hey rod looks like its time to get milkshape3d. lol  adding lightmaps is way easier with it. 


PS the ROM wraith looks AWESOME



Offline markyd

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Re: TOS Romulan Wraith
« Reply #14 on: November 30, 2004, 12:51:47 pm »
Thanks guys..... I am really at a loss with the lightmap problem... It is the right size, right format, right name, and is applied correctly... confusing the buggery off me this one... Willing to send it to anyone who might wanna help get it sorted ;)

Thanks :)

Offline wulf111

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Re: TOS Romulan Wraith
« Reply #15 on: November 30, 2004, 01:04:44 pm »
somewhere i remember reading somewhere that for SFC the I-maps should be 8-bit .bmp's. now im not totally positive about that but it might be worth a try.

the ship looks totally sweet markyd she has a place in my ship list when she is finally released. exellent work 


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Offline markyd

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Re: TOS Romulan Wraith
« Reply #16 on: November 30, 2004, 01:10:53 pm »
Thanks Dude... ;)

Yeah the Bmp's are 8 bit and 256 colour depth... they should be working... they do work until i convert it to a .mod... then the ship is fine except the windows and necceles dont glow...  >:(

Offline Anthony Scott

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Re: TOS Romulan Wraith
« Reply #17 on: November 30, 2004, 01:20:50 pm »
oooooo...more Rommies...oooo....Me like.

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Offline Rod ONeal

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Re: TOS Romulan Wraith
« Reply #18 on: November 30, 2004, 01:46:37 pm »
I tried to take CV directly off of my HD. I'm not very PC literate, unfortunately. When I sent it to someone to try it out it wouldn't work. The error he got was that it couldn't run because it didn't have, or couldn't access, the d3d.dll file. If someone who knows what they are doing wants it to make it work, let me know and I'll forward it to you.

In the meantime if you want me to see if I can get the light maps working e-mail it to me.

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Offline markyd

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Re: TOS Romulan Wraith
« Reply #19 on: November 30, 2004, 03:31:16 pm »
Cheers ROD Thanks..



Sent  ;D