Topic: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***  (Read 40810 times)

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Offline FA Frey XC

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #80 on: December 02, 2004, 11:26:19 pm »
Consider me in for the ISC, reporting for Flag duty if necessary :)

Dizzy, did you hear Blade moo?

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Offline likkerpig

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #81 on: December 03, 2004, 12:19:28 am »
I like captjosh. I really do. C.Josh, yoiu're ok in my book, buddy. It's just the kind of thing I'd say. hehe

Well with that vote of confidence... the rest of us hate you.
Don't bother trying to be freindly, Dizzy has already marked you.
Don't worry, we'll blow you up quick, or if we are allied - t bomb and tractor you into a planet. Nothing personal, just that you bear Dizzy's mark.
Enjoy!  :-*
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Offline Sirgod

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #82 on: December 03, 2004, 12:33:47 am »
HERE"S MY PROBLEM WITH THIS oops sorry Caps.

How many Slave Girl Games have we Played. Howmany races have won? and The most important question, How many Slave Girls has Dizzy Sent to your door as the Prize?

He had a Girl call me once, It was Getting Pretty good also, and then I had To wash My eye's out with Boric acid when  Ifound Out he was just Having Kroma call everyone as a Consulation Prize.  ;)

So C'mon Dizzy you want a Serious Server, Then you better Pay up them slave Girls to the winners. After all...


Oh wait a second, the 9th And Xeno both just told me I couldn't fly as A Pirate.

Nevermind every one, Nothing to see here, and I don't Dabble in Slavce Girls.

J'inn I'll send your check back.

Stephen
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Offline Dizzy

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #83 on: December 03, 2004, 07:20:40 am »
Stephen, there's no way I'm telling anyone about the super secret select few of the underground Slave Girl Trade Pirate Cartel... No way. And no way I'm telling anyone Tracey G. is the leader of this quasi-illuminati group hell bent on bringing fair green complexion cosmetics to every corner of the galaxy... NO WAY. So forget about it. Nothing to see here, move along. Move along.

Offline Dizzy

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #84 on: December 03, 2004, 07:31:54 am »
MoooOOOOooooOOOOOoooooOOOOoooOOOoooooOOOo!

You mean this one, Frey! I almost didnt recognoze it, it sounded like music... ;)

M000000000000000000000000000000000000!

Blade is back folks. :D Beware... What brought ya back, Blade? Was it that Green skinned Orion chick I sent over to sing you happy Birthday?

Offline CaptJosh

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #85 on: December 03, 2004, 08:00:39 am »
I like captjosh. I really do. C.Josh, yoiu're ok in my book, buddy. It's just the kind of thing I'd say. hehe

Well with that vote of confidence... the rest of us hate you.
Don't bother trying to be freindly, Dizzy has already marked you.
Don't worry, we'll blow you up quick, or if we are allied - t bomb and tractor you into a planet. Nothing personal, just that you bear Dizzy's mark.
Enjoy!  :-*

Hah. Don't expect me to go down so easily as that, once I'm finally able to get back to D2. Just cause Dizzy likes me doesn't mean I'm marked. And don't tell me you've never wondered what it would be like to have a real time D2 campaign server.
CaptJosh

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those who understand binary and those who don't.

Offline Sochin

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #86 on: December 03, 2004, 10:26:49 am »
What do you meen Ret you cant fly as a pirate?? Know one has said anyhting about race restrictions.

Offline FPF-DieHard

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #87 on: December 03, 2004, 11:47:09 am »
What do you meen Ret you cant fly as a pirate?? Know one has said anyhting about race restrictions.

Um, Dizzy, are we going to have pirates?   We need something to fill that ISC-alligned races slot and it does fit canon and theme.
Who'd thunk that Star-castling was the root of all evil . . .


Offline FPF-DieHard

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #88 on: December 03, 2004, 11:47:47 am »
What do you meen Ret you cant fly as a pirate?? Know one has said anyhting about race restrictions.

Um, Dizzy, are we going to have pirates?   We need something to fill that ISC-alligned races slot and it does fit canon and theme.

Hell, I can even give an Empire the ability ro Engine-Double  ;D
Who'd thunk that Star-castling was the root of all evil . . .


Offline Dizzy

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #89 on: December 03, 2004, 12:58:23 pm »
Pirate Cartel races are classified. Ask me via PM.

Offline Hexx

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #90 on: December 03, 2004, 09:34:55 pm »
This server should go live shortly after "War Cruiser Hell."

When is 'War Cruiser Hell" going live? (in theory..)
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Offline FPF-DieHard

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #91 on: December 04, 2004, 02:22:32 am »
This server should go live shortly after "War Cruiser Hell."

When is 'War Cruiser Hell" going live? (in theory..)


I'm thinking next friday or Saturday.   The list is done, just need to find a good mission pack and the map is generic.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Pestalence_XC

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #92 on: December 04, 2004, 03:00:55 am »
This server should go live shortly after "War Cruiser Hell."

When is 'War Cruiser Hell" going live? (in theory..)


I'm thinking next friday or Saturday.   The list is done, just need to find a good mission pack and the map is generic.

OP Enhancement Pack v2.1 has all the missions that are current for NW, Tracey G. and El Karnak.. so those that have the Enhancement Pack fully installed won't have a problem for mission scripts... all they would need is the shiplist and ftrlist...

also the v2.1 had the directory server fix and so forth.. it is a 1 shot install now with everything current, so servers coming out, unless you are going to use custom models for the server or resize models, then all players would ever need on top of the Enhancement Pack is the shiplist and ftrlist which they could easily set up for quick switching with the Mod Chooser that I included as part of the install...


Just trying to be helpful and save players time when installing for a custom server... with Mod Chooser, a player can just overwrite the shiplist and ftrlist.. and launch Mod Chooser and it will catch the new shiplist and ftrlist and the player assigns it to a new slot.. that way if they want the original, choose Original.. if they want OP + they can choose it.. if they want the server config, then they can choose it all in 1 utility  with only a small (less than 2 MB) download to be compatible with the server (given that they are using OP Enhancement Pack v2.1)....

Anyhow, just thought I should mention this so that the packs features do not go to waste.



"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

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Offline Dizzy

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #93 on: December 04, 2004, 12:57:04 pm »
Pestalence... that's a good idea. Most servers should support you pack. Guess I'll need to discuss with everyone what SG4 will have in regardxs to missions.

Offline FPF-DieHard

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #94 on: December 04, 2004, 01:59:19 pm »
Your pack is a much larger download that what the typical installer have been, not that big of a deal for the broadband user, but we really need to keep downloads below 10 MB for those on dial up.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Dizzy

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #95 on: December 04, 2004, 02:56:41 pm »
options for both should always be available.

Offline Pestalence_XC

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #96 on: December 04, 2004, 03:07:18 pm »
Your pack is a much larger download that what the typical installer have been, not that big of a deal for the broadband user, but we really need to keep downloads below 10 MB for those on dial up.

Understood DieHard.. however, the OP Enhancement Package was designed for those who are doing a clean install of OP and for the common user to have the best and most popular of everything for OP all in 1 installl or in 1 download.. which is why the package is 165 MB...

just consider.. the OP Enhancement Pack v2.1 contains 80 single player mission setups, over 300 scripts from Firesoul, Nuclear Wessels, MagnumMan, Tracey G., El Karnak, and Centauri Vaughn, the v2552 game patch, the OP bonus Missions, EAW to OP conversion with Bonus, Co-Op Ace, Sector Assault, Fleet Pick, Team Starfleet Battles missions, EZ-INI, Storyline and Conquest configuration, Mod Chooser, Fests + package, and so on.. I mean it is complete for ANY server unless the server is running custom models and / or a reconfigurec model.siz file.. other than that all one ever has to add to the Enhancement Pack for any server is the Shiplist and Ftrlist that the server is using.. and once those are installed on OP, the Mod Chooser when launched will detect the new files and the play can then addign it to a new slot in the Mod Chooser program... all without any game information loss, plus it is easy to reconfigure for single player, GSA, a Beta Server, or a Campaign server.. it is all 1 shot now...

Any time someone updates a package, I usually wait about a week then I rebuild the Enhancement Package and I put it online so the newest content in the installer is available.. however I also leave the old package up until the current server has run it's course...

On top of that, if prople on Dial-Up want to get the package, they can use GetRight download manager which will allow them to DL the Enhancement Pack at thier convience without having to sacrafice time on the net.. plus Getright supports unlimited interrupts.. meaning that you can stop the DL and then come back 6 months later and if the file is still online, GetRight will continue just where it left of whether it be 10% or 99%...

I was just making this simple for everyone...

I do agree however that people can DL the individual components and get OP to it's Server status.. but imagine the install sizes of everything that a player would need and also all the hunting that a player needs just to get on a server without the Enhancement Pack...

I mean first DL the 28 MB v2552 patch, then DL the 52.7 MB OP + with models, or even the no model pack... either or, then get the installer for the server which contains the mission scripts which will probable be another 13 MB DL.. on now add all that up for the casual user..  Thats alsready almost 100 MB.. for 65 more MB on the DL, they can have all the Co-OP, single player, Tracey G, NW, Karnak, Firesoul, Centauri-Vaughn missions, and they would have the Mod Chooser utility that will prevent them from having to use an uninstaller to get ready for the next server... I mean it makes things so much more easy....

for instance.. I have been using it for a week now without any problems getting on GW 4 when it was up and then turning around and getting on the Beta Test server, then turning around and playing Stock single player... and the switching only took 1 min of setting up each mode and to change the config only takes less than 5 seconds.. it is that easy..

Diehard, I understand where you are coming from, but also consider that the OP Enhancement Pack also fixes some single player game files and it also fixes the Directory Server game file instead of people trying to hunt down the Mini-Updater or looking all over these boards... the OP E Pack contains the Directory fix and the Mini-Updater...

anyhow, sorry for being long winded, but the OP Enhancement Pack allows everyone to be on the same page and then all a server needs to do is issue a shiplist and ftrlist for the players to configure in the Mod Chooser, and then that is it.. just join the server.. when the server is done, just issue another shiplist and ftrlist and reconfigure the Mod Chooser.. this keeps the Servers from issuing 13 to 20 MB Dl's to get on and leave them with a 3 MB or less installer ... the only exception as I stated is if the server is using Custom models or a custom model.siz file.. then a larger DL would be necessary.. but with the current status of the servers, OP Enhancement Pack v2.1 is the simpliest way for everyone to have the best of the community, ease of OP use, and be compatible with any server that is currently going up.. barring the need for Custom Models...

Anyhow.. all i was doing was trying to help and trying to keep people from having to DL 13 to 20 MB every 2 to 4 weeks to join a server when all they need is a 2 MB shiplist and ftrlist zip file....
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

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Offline Bonk

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #97 on: December 04, 2004, 04:03:56 pm »
The GW4 installer was only 7MB (with modsels and missions). A shiplist and fighterlist only makes a 128KB installer.  :P   What about servers that use models not in the enhancement pack?

You are suggesting two installers? One with missions and one without? Or no installer at all and the old "How to use windows explorer" discussions on TS instead? (recall I had to make a stock installer to get people to be able to login on a stock server, which should tell you something) Mods should be installed one at a time by the user who must be aware of whether or not they will conflict with other installed mods. (common sense - if it has a different shiplist, it conflicts..) You know how I feel about this. Multiple concurrently installed mods make making an installer, that will uninstall to a state the user is happy with, ever more difficult (which mod will they uninstall first? which one will they reinstall that has no over-installation protection?). The enhancement package only compounds this situation (thanks for finally giving up on nightsoft tho). I have had to make ever more complicated installers to try and account for this. You know how I feel about trying to compile the continually changing works of others.

I suggest if you are going to continue the enhancement package, that all modders submit the raw files to you and you assemble a single installer yourself that will allow them all to be used concurrently, there is no other way. (you can move model folders and edit the shiplists to make them all work together?)  This would result in a smaller enhancement package as well, as you could use lzma compression (NSIS) on the works! Mods are meant to be used one at a time. If you want people to be able to install all of them at once then only one person can create the installer (or a team in tight communications), otherwise confilcts are inevitable.

If I make an installer it will contain everything the user needs to login, so I only have to make one, if you have already downloaded the enhancement package and you already have the missions then the installer will back up your current missions and install its own (to ensure you have the actual version of the scripts on the server).

Its up to the admin of course anyway.
« Last Edit: December 04, 2004, 04:24:46 pm by Bonk »

Offline KBF-Crim

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #98 on: December 04, 2004, 04:29:04 pm »
Being a 56k'er...I appreaciate just being able to DL an installer...for what I need rather than a large package....

Many people have all ready patched ...but need a small installer because they may be a few cycles behind on mission releases...even a 7mb installer means a short wait to get on the server....

For anyone doing a fresh install having noting else....the big pack is the way to go to get up to date....but I allready have everything in the pack...until such time as someone revises their missions...and even then they are usually included in the next server run....so its many times easier for me to just spec up to whatever server I want to play on...

And as bonk pointed out...he even had to make up a stock installer  ;D

Offline Pestalence_XC

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #99 on: December 04, 2004, 05:11:58 pm »
The GW4 installer was only 7MB (with modsels and missions). A shiplist and fighterlist only makes a 128KB installer.  :P   What about servers that use models not in the enhancement pack?

You are suggesting two installers? One with missions and one without? Or no installer at all and the old "How to use windows explorer" discussions on TS instead? (recall I had to make a stock installer to get people to be able to login on a stock server, which should tell you something) Mods should be installed one at a time by the user who must be aware of whether or not they will conflict with other installed mods. (common sense - if it has a different shiplist, it conflicts..) You know how I feel about this. Multiple concurrently installed mods make making an installer, that will uninstall to a state the user is happy with, ever more difficult (which mod will they uninstall first? which one will they reinstall that has no over-installation protection?). The enhancement package only compounds this situation (thanks for finally giving up on nightsoft tho). I have had to make ever more complicated installers to try and account for this. You know how I feel about trying to compile the continually changing works of others.

I suggest if you are going to continue the enhancement package, that all modders submit the raw files to you and you assemble a single installer yourself that will allow them all to be used concurrently, there is no other way. (you can move model folders and edit the shiplists to make them all work together?)  This would result in a smaller enhancement package as well, as you could use lzma compression (NSIS) on the works! Mods are meant to be used one at a time. If you want people to be able to install all of them at once then only one person can create the installer (or a team in tight communications), otherwise confilcts are inevitable.

If I make an installer it will contain everything the user needs to login, so I only have to make one, if you have already downloaded the enhancement package and you already have the missions then the installer will back up your current missions and install its own (to ensure you have the actual version of the scripts on the server).

Its up to the admin of course anyway.

Bonk....

The OP Enhancement Pakcage v2.1 is self uninstalling using the uninstaller.. it uninstalls in reverse order of install.. the only things it dows not uninstall is Shipedit, Mini-Updater, Sector Assault and the 2 folders that Mod Chooser creates...

Now which the mod Chooser installed along with v2.1, this gives more freedom to Modders..

what I mean is during the install of the v2.1, it will create a default point for the Stock OP game.. this way if a modder chooses to make their own shiplist without having OP + involved.. all the player has to do is open Mod Chooser, select Original and click OK.. bam they are in Default Config.. now what happens is that the player downloads the shiplist and ftrlist and then opens Mod Chooser.. it will tell them that the file config has changed and it will ask them to save it to another spot in the program....


on, same goes for the OP +.. if a modder wishes to build a mod off the OP+, then the player opens Mod Chooser, selects OP + and then DL's the Server Shiplist and ftrlist.. opens Mod Chooser again and it repeats the same process of files different do you want to save???? ...

Now if a server is using Custom Models, then so long as they make their models different file names than stock models, then Mod Chooser should back up the Model.siz file for other modes... as such, the installer only needs the models, shiplist ftrlist and the model.siz file.. launch Mod Chooser.. and wha-la.. they can save it to another slot....

to Uninstall the Mod with Models.. all one has to do is convert Mod Chooser to the current Mod (if they have changed modes), then run the uninstaller for the mod and the models are gone and the game is most probably reverted back to the state it was before the Mod was added...

Now the good thing about Mod Chooser is that even if the Uninstaller doesn't restore the shiplist it replaced, the mod Chooser can restore the files itself.. such as GW4 files installed, people's shiplist for OP + was lost.. instead of uninstalling and reinstalling OP +.. all one has to do is open Mod Chooser, select their OP + config and hit OK... bam game fixed...

If someone is playing on a custom server and goes to GSA, all they have to do is open Mod Chooser and select OP + and bam.. they are ready for GSA without having to uninstall the mod... to go back to the server.. just choose the server config in Mod Chooser and bam, they can log in...

this eliminates installing scripts over and over when people could already have them. It also backs up different game modes and so forth...

the OP Enhancement Pack uninstalls easily with very little in the way of premament game file changes.. such as to uninstall OP Enhancement, just click on the OP Enhancement Pack Uninstaller in the SFC OP game directory and follow the instructions.. each piece uninstalls in sequence.. and as such, what is left can 90% be uninstalled in Add/Remove Programs..

To remove the Mod Chooser files, all you need to do is delete the PreSetup and Mod Chooser directories out of the SFC OP game directory....

the only things needing uninstall in Add/Remove Programs is ShipEdit and SectorAssault. the Mini-Updater fixes the EGS sound loop and the Directory files and is not removable.. neither is patch v2552 nor are the fixes to the game files for the metamap.gf and metamap.war files..

if you really need to uninstall these fixes, then you really need to reinstall the game...

See.. I took into consideration all aspects for OP and the Enhancement Package.. it allows for more freedom and it provides all the files that anyone possibly needs for GSA, Single Player and Dynaverse unless you are going to use a really off the wall script..

It is not meant to be an end all be all, but it allows for server admins to have more freedom in creating their installers without having to hassle with adding scripts to the installers... thus making the DL that much smaller...

I know OP Enhancement Pack is big, and I'm not saying it is for everyone.. what I am saying is that it is a utility for everyone to have their game in a state which is very user friendly and very easy to add mods too... plus it also eliminates wear and tear on the HDD frum the install / Uninstall of a server installer.. now it is just a simple file swap of 2 to 3 files by the user with only 3 click of the mouse...

As for scripts, I understand about having correct version for the scripts.. as such, I keep the latest and newest version of the scripts in the Enhancement Package.. as such, if there is an error with the scripts, it should be a sign that the server admin hasn't kept up to date with the scripts he is wishing to use for the server.. or if the admin is intentionally running the old version of a set of scripts, it would be good to inform the community as to why the old outdated scripts are being used... but I digress.. I'm just saying that with the OP Enhancement Package v2.1, all I had to get was the shiplist and ftr list for all servers except those running the custom models required for the server... servers running mods without adding models I was able to join them easily and without incident.. and so far I have registered on 5 servers in the last 2 weeks.. played in GSA in both Stock and OP + and played Single Player in all 3 shiplists.. so far without any error (except remembering to delete saved games when using different shiplist)... and I have not had to uninstall 1 thing or add anything except the shiplist and ftrlist...

but to each their own.. I'm just saying that someone's mod will not interfere with OP Enhancement Pack in it's ability to operate correctly unless they have a file that overwortes the OP Enhancement pack's installer files or batch files or uninstall files, and that is pretty unlikely.. except for the Scripts.. for some reason everyone likes using Scripts_Uninstall.exe for the script uninstaller.. which is the same I use... but that can be avoided...

anyhow.. as I said, it is a tool to help the entire community making Orion Pirates more user and Mod friendly and to attempt to help admins reduce the files they have to gather to get the server going and to also help the casual players who use GSA and Single Player quite often..

My appologies to everyone who I may have upset... but when people start asking about what can or can it not do , then it is obvious that they have not used the latest version(s) (v2.0 and v2.1).... anyhow... just trying to help and I did my best.. I have OP Enhancement pack install in a correct order of install and uninstall in a correct order of uninstall to preserve the stock game while taking in consideration that several things needed fixing.. Firesoul did a lot, frey did a lot and I fixed 2 single player Campaign files.. as such, those fixes are required in one fashion or another (even if it is to fix annoyance [esg loop]) but the fixes work with the Stock v2552 game without anything else added... everything else is removable and easy to do so.... plus if people like they can remove individual components without having to worry about losing Original Content from the game, which is what i intended...

so again, i did my best to help... and I'll keep the package up to date... sorry if I upset any of you and I'lll no longer make comments on how the package can save admins time and sweat getting the players ready to go live...
« Last Edit: December 04, 2004, 05:24:45 pm by Pestalence »
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

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