Topic: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***  (Read 40836 times)

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Offline FPF-SCM_TraceyG_XC

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #20 on: November 29, 2004, 08:28:36 am »
Good Tracey. I'd change just a tad of the 1st sentence. I will 'Bold' my change ideas and 'Strike Though' yours I delete.. What u think of this:

"During PvP combat, if you are forced to flee disengage and upon exiting the mission briefing and returning to the map, find yourself surrounded completely by enemy hexes, then you have nowhere to disengage to and must forfeit your ship. Under the disengagement rule, you must forfeit your ship cannot disengage unless you have either a neutral hex or a friendly hex adjacent to the hex where the battle takes place; where you drafted or the hex you were drafted in at the time of the end of the mission as reported by the first combatant to exit the debriefing screen is the precise moment when the above is judged."

You like?

Edit: This is really not different from the current disengagement rule other than clarifying when the neutral or friendly hex is determined and when the deisengagment ship forfeit counts, which is when the 1st combatant come out of mission and reports it. Right then is when the map is checked. Thats all. Just those 2x clarifications. So no one freak out. Nothing is really being changed here. ;)

"For purposes of determining when you are considered 'behind enemy lines' during PvP, the moment the first combatant exits the mission 'normally' is when this is judged. In accordance with that rule, if at that time you are surrounded by enemy hexes, you must forfeit your ship."

How does this sound? Trying to keep it simple.
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Offline FPF-SCM_TraceyG_XC

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #21 on: November 29, 2004, 08:51:46 am »
Perhaps just tack the above on to the current deepstrike rule, as worded in the GW4 rules, which was taken from previous servers which I also wrote anyway.
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Offline Dizzy

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #22 on: November 29, 2004, 09:49:23 am »
One ISC Officer, reporting for duty and flag (RM / ARM) rank.

KBF Nail and you are the 1st to ask. So you 2 will be the head honchos. I hope you two like each other. ;) I'd really like to hear back from Blade... I had asked him a long time ago. So let's see what happens there.


Offline GDA-S'Cipio

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #23 on: November 29, 2004, 10:05:58 am »

1.) It's worded so that it takes into account what happens to your ship if you went into a PvP mission while a friendly or neutral hex was present, then, were forced to disengage and upon coming out, there are no neutral or friendly hexes adjacent. Your ship is toast. The past deepstrike rule was ambiguous in that respect. This new one is not. If you come out of your PvP mission after being forced to disengage, you must have an adjacent non-enemy hex available to move into or your ship is gone.

Combat is supposed to take minutes or, at most, hours, whereas moving across the map is supposed to take months.  The nature of the D2 clouds this, but any fight should be long over before hexes all around you change color.

I'd make the status of the map *before* you enter your misssion be the status that determines whether or not you can disengage.  I wouldn't make people give up their ship because the map has changed while they are in mission.  If you  come out of missions and find yourself surrounded, the no forfiet rule already ensures that you have at least got one more fight on your hands, possibley in an already damaged ship.

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Offline KAT Chuut-Ritt

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #24 on: November 29, 2004, 10:17:45 am »

1.) It's worded so that it takes into account what happens to your ship if you went into a PvP mission while a friendly or neutral hex was present, then, were forced to disengage and upon coming out, there are no neutral or friendly hexes adjacent. Your ship is toast. The past deepstrike rule was ambiguous in that respect. This new one is not. If you come out of your PvP mission after being forced to disengage, you must have an adjacent non-enemy hex available to move into or your ship is gone.

Combat is supposed to take minutes or, at most, hours, whereas moving across the map is supposed to take months.  The nature of the D2 clouds this, but any fight should be long over before hexes all around you change color.

I'd make the status of the map *before* you enter your misssion be the status that determines whether or not you can disengage.  I wouldn't make people give up their ship because the map has changed while they are in mission.  If you  come out of missions and find yourself surrounded, the no forfiet rule already ensures that you have at least got one more fight on your hands, possibley in an already damaged ship.

-S'Cipio

Have to admit Scippy, that makes a helluva lot more sense.

Offline FPF-Wanderer

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #25 on: November 29, 2004, 10:42:38 am »
Yeah, gotta go with S'Cipio on this one.  If the adjacent hex is friendly when you go in should be the determining factor.  If it changes while you are in mission, you shouldn't be penalized for braving a hot zone and should be afforded the opportunity to escape.  Space is vast; If the enemy doesn't catch you on the way out, then you managed to evade their sensors (or something like that).
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Offline Dizzy

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #26 on: November 29, 2004, 10:43:17 am »
Quote
Deepstrike Rule:

This has been edited. See 2nd post for details....
« Last Edit: November 30, 2004, 09:59:02 am by Dizzy »

Offline Age

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #27 on: November 29, 2004, 11:04:53 am »
I will agree  with Scipio on what he said but I don't believe you should have to forfeit your ship if you are surrounded by enemy hexes.This is unless the enemy drafts you and you lose the mission or disengage.This does sound like a good server.

Offline FPF-Wanderer

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #28 on: November 29, 2004, 11:33:06 am »
One ISC Officer, reporting for duty and flag (RM / ARM) rank.

KBF Nail and you are the 1st to ask. So you 2 will be the head honchos. I hope you two like each other. ;) I'd really like to hear back from Blade... I had asked him a long time ago. So let's see what happens there.

I would suggest that Julin and Nail contact the InterStellar Centurions (the [ISC] fellas from the PBR league; see the Orion Pirates Patrol Battles Arena forum here at D.net).  They have 14 members listed on their roster.
« Last Edit: November 29, 2004, 11:48:56 am by FPF-Wanderer »
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Offline Kroma BaSyl

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #29 on: November 29, 2004, 11:35:02 am »
If a deepstrike rule is used in future servers, this would be the one. So lets word it good and try and trim it some.

Forfieting ships, as oppossed to just having to fight it out if caught behind enemy lines. I don't think you will be seeing this rule used for all future servers.

The old Deepstrike rule is better, just add the clause that determining whether a match is considered to have occurred behind the lines is based on the map at the time of the draft.
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Offline Kroma BaSyl

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #30 on: November 29, 2004, 11:37:36 am »
Quote
OoB/CnC (Ship buying Restrictions):

      Something far easier and much more fair to all than in the last GW4.


Easier possibly, fairer unlikely.
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Offline FPF-Wanderer

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #31 on: November 29, 2004, 12:12:02 pm »
Yes, under the current rules you cannot disengage if you are caught in a PvP while deepstriking or "behind enemy lines.  Of course your ship should be forfeit for breaking that rule.  What's at issue here is the proposal that when going into mission when the adjacent hex is friendly and it changes to neutral or enemy while you are in mission and you disengage, your ship is forfeit.  A player shouldn't be penalized for entering a hot zone; they should be given the chance to escape.
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Offline Kroma BaSyl

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #32 on: November 29, 2004, 12:21:19 pm »
Yes, under the current rules you cannot disengage if you are caught in a PvP while deepstriking or "behind enemy lines.  Of course your ship should be forfeit for breaking that rule.  What's at issue here is the proposal that when going into mission when the adjacent hex is friendly and it changes to neutral or enemy while you are in mission and you disengage, your ship is forfeit.  A player shouldn't be penalized for entering a hot zone; they should be given the chance to escape.

exactly, there is a big difference. You want my ship then you got to kill it first. The old rule is just fine, with the one clarification.
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Offline KBF-Crim

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #33 on: November 29, 2004, 12:47:36 pm »
It's called cutting off your enemy. I like it. It adds drama and tension. It adds strategic depth to gameplay. It is a feature.

---------------------------

Cutting off your enemy does not mean he just blows up all of the sudden like magic... :P

It will add drama allright....and a bunch of needless arguements....

So what if a player drops?....how the hell do you replay a mission with exact same conditions?

How do you prove a person didnt just log on?....how does a person prove they did just log on?

What do you do about draft dodging?...how do you prove somebody avoided a draft?

I think the current DS rule is just fine...if your caught...it is to the death...doesnt mean your going to loose though ;)

Offline FPF-DieHard

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #34 on: November 29, 2004, 12:49:49 pm »
One ISC Officer, reporting for duty and flag (RM / ARM) rank.

KBF Nail and you are the 1st to ask. So you 2 will be the head honchos. I hope you two like each other. ;) I'd really like to hear back from Blade... I had asked him a long time ago. So let's see what happens there.

I would suggest that Julin and Nail contact the InterStellar Centurions (the [ISC] fellas from the PBR league; see the Orion Pirates Patrol Battles Arena forum here at D.net).  They have 14 members listed on their roster.

I already PM'd Phaser.
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Offline FPF-DieHard

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #35 on: November 29, 2004, 12:54:10 pm »
OP+ is that the 3.4 shiplist?

The mod ain't ready yet.   An installer will make this idioiot-proof.
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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #36 on: November 29, 2004, 01:05:15 pm »
Quote
An installer will make this idioiot-proof.

 :smackhead: We're all doooomed

Offline FPF-DieHard

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #37 on: November 29, 2004, 01:32:42 pm »
Quote
An installer will make this idioiot-proof.

 :smackhead: We're all doooomed

Gee, Dizzy and I running a server and it takes you THIS long to figure out we're doomed?   ;D
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Offline FPF-Bach

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #38 on: November 29, 2004, 06:18:24 pm »

1.) It's worded so that it takes into account what happens to your ship if you went into a PvP mission while a friendly or neutral hex was present, then, were forced to disengage and upon coming out, there are no neutral or friendly hexes adjacent. Your ship is toast. The past deepstrike rule was ambiguous in that respect. This new one is not. If you come out of your PvP mission after being forced to disengage, you must have an adjacent non-enemy hex available to move into or your ship is gone.

Combat is supposed to take minutes or, at most, hours, whereas moving across the map is supposed to take months.  The nature of the D2 clouds this, but any fight should be long over before hexes all around you change color.

I'd make the status of the map *before* you enter your misssion be the status that determines whether or not you can disengage.  I wouldn't make people give up their ship because the map has changed while they are in mission.  If you  come out of missions and find yourself surrounded, the no forfiet rule already ensures that you have at least got one more fight on your hands, possibley in an already damaged ship.

-S'Cipio

What he said.
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Offline Green

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #39 on: November 29, 2004, 06:20:41 pm »
The deepstrike clarification of when a neutral or friendly hex is considered is going to be a crowd pleaser. So far all I hear are boos. So I'll go ahead and make it so that when a player enters the mission it is then that the player is determined to deepstrike based on wether or not there are neutral or friendly hexes. That should make everyone happy. But me. ::sniff:: I like drama.

Understand Dizzy.  On the bright side, a benefit of the change is that players will be more willing to take a chance and jump in a contested area even if their side is outnumbered at that time.  Example:  8 X players online and 1 Y player.  All of the X players are working down an enemy Y line that led into their area.  If the Y player jumps into a long PvP while trying to defend ... good chance if forced to withdraw they will lose their ship.  At least with a "know before you go" rule, they would be more willing to take that chance.