Topic: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***  (Read 40843 times)

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Offline Dizzy

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #60 on: November 30, 2004, 02:16:08 pm »
sounds about right...

Offline GDA-Agave

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #61 on: December 01, 2004, 02:08:39 pm »
Dizzy, are you still thinking about the CnC rule for large hulled ships such as DN, BCHs, and CVs that we talked about awhile ago.

Reminder example:

Number of limited large capital ships for each race that can be flown on the server at any one time for each empire (number of ships in each grouping left up to server admins).  NO ASSIGNED SHIPS!!   Each empire would have to watch what ships were on.  The main idea for this is so every empire had the opportunity to have their large capital ship in play 24/7 no matter how many pilots they have on.   Hence, an underplayed race that may have only 5 pilots max on at any one time will have the ability to counter the races with higher pilot count.

Example: (each race)

1xDN
1xCV
3xBCH.

Adding a letter to the ship listings like the admins did in GW4 would be a good way for everyone to know which ships are in which category.  Also, if you make the ship cost cheap for these limited ships then everyone (part-timers and nutters) will have an opportunity to fly these big and nasty ships.

BTW, this idea was relayed to me by Fluf.   He told me that this type CnC rule is (or at least was) used in SFC3 servers.   I think it is a great idea which we should try in SFC2.


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Offline Sochin

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #62 on: December 01, 2004, 02:14:25 pm »
Yep thats true for the last GAW campaign you could have a limited amount of DN or if you captured an objective you received a BB, most of us where flying around in BCH's

Offline Dizzy

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #63 on: December 01, 2004, 02:44:40 pm »
There's another thread I'm posting on about this. Some of these ideas DH and I have already tossed around this morning, none of which we liked at all... So go to that other thread iM about to post, not here please.

Offline CaptJosh

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #64 on: December 01, 2004, 07:35:44 pm »
Vis a vis deepstrike debates, it's as easy as One, Tsu, Three.

In difficult ground, press on.
In encircled ground, devise stratgems.
In death ground, fight!

--Sun Tsu's The Art of War

Basically, how the devil are you going to disengage into enemy territory, even if it wasn't when you started your attack? You're still going to get intercepted and pounded into rubble. Now, if there's only one hex cutting you off, maybe there could be a random chance of surviving and getting back to friendly space without being intercepted? But beyond that, you're left with being in death ground. At which point you have only one option. Fight.
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Offline Dizzy

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #65 on: December 02, 2004, 12:53:58 am »
+Karma to you Capt.Josh for stating the unpopular. The fact of the matter is, most players are (EDIT: too careful) and wouldnt want to risk a PvP fight if it meant they'd face the possibility of disengaging from a mission and upon returning to the map, find themselves behind enemy lines and thus have to then SD their ship as a result. This is why the Deepstrike rule takes effect at the start of a PvP battle rather than afterwarrds so players know they are safe and can freely tacobell.
« Last Edit: December 02, 2004, 02:33:13 am by Dizzy »

Offline FPF-DieHard

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #66 on: December 02, 2004, 01:13:58 am »
Dizzy, what you aren't getting is the time scale of D2.   Each 24 hours day represents a day yet battles happen in real time.  Think about it, they are right.  Out of mission time does not happen in real time.

Keep insulting the people who disagree with you and you'll find yourself working alone on this server.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Dizzy

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #67 on: December 02, 2004, 01:57:49 am »
Everyone disagreed with me on that, DH. In that I am unique. Ok, but I am a drama Queen the likes of which could only embarass Kroma. I deny Dizzy Imperialism exists, therefore no one will be subjeceted to my mental tyranny. I apologize to those I have offended. Seriously tho, I do not agree with unpopular rules. And my deepstrike rule was one of them so I tossed it. Period.

Edit: although I also disagree with timescale, it is irrelevant because it is unpopular. I wont therefore do it. But understand my position that regardless of what time it is or how many days it takes to be a year or whatever does not reflect the actual pace of the game and how the hexes are flipped. In the ill chance this becomes an argument for another topic, the dynavers 'time' is nothing more than a way to get to the newest shipyard releases,nothing more. Mission time and real time are the same thing. While you are taking a mission, so is someone else. It matters little how much elapsed time has occured on the dyna meter as hexes flipped are all done in real time anyway. It is therefore absurd to think that months have passed while you have been in a battle. No, months have not passed, but only a few minutes in which your allies have also spent a fee minutes doing the same thing you are doing which is changing a DV by one.

I am so mizundastood. But that is ok, cuz its really a moot point.

Offline CaptJosh

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #68 on: December 02, 2004, 07:30:48 am »
Has anyone ever considered the possibility of doing a 1 to 1 time server? That is, a real time server? It'd be a fascinating experiment for a long term server. Hex DVs would have to be a lot higher, I suppose, but still, it might be interesting to do.
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Offline FVA_C_ Blade_ XC

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #69 on: December 02, 2004, 10:35:35 am »
MoooOOOOooooOOOOOoooooOOOOoooOOOoooooOOOo!
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Offline FPF-DieHard

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #70 on: December 02, 2004, 11:34:46 am »
Has anyone ever considered the possibility of doing a 1 to 1 time server? That is, a real time server? It'd be a fascinating experiment for a long term server. Hex DVs would have to be a lot higher, I suppose, but still, it might be interesting to do.

I'm not sure how to reply to this, I need to know if you are kidding or not  ;D
Who'd thunk that Star-castling was the root of all evil . . .


Offline Dizzy

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #71 on: December 02, 2004, 11:40:20 am »
hehehehehehe

Offline GDA-Kel

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #72 on: December 02, 2004, 02:45:36 pm »
My thought/suggestion does not involve OoB so that?s why I?m not posting in your ?cheese? post.  My suggestion is about the map.  I no longer have the 5-6 hour chunks of time I can devote to a server.  I typically log in for an hour or two (at most) nowadays.  So I guess I fit the profile of the ?casual? player. 

What I am not getting from any of the current server setups is any kind of ?sense of accomplishment.?  With regular hexes set to DV of 10, I rarely get to flip any hexes.  Now?I realize that flipping a hex is a small thing, but for me it does signify a contribution on my part that I have not been able to visualize.  Sure, every missions counts, and they all add up in the end.  But it seems to me that recent servers have all degenerated into ?space trench warfare? for lack of a better term.  Some may think this is a good thing.  I for one liked those past servers where there was a noticeable ?ebb and flow? on the map on a daily, or even hourly basis.   

My suggestion is to simply consider halving all the DV values so we get some movement on the map and casual players can have more of an impact.  The community no longer has the playerbase or the nutters to warrant such high DV values, IMHO.
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Offline Dizzy

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #73 on: December 02, 2004, 03:54:29 pm »


My suggestion is to simply consider halving all the DV values so we get some movement on the map and casual players can have more of an impact.  The community no longer has the playerbase or the nutters to warrant such high DV values, IMHO.


tHAT IS A GOOD SUGGESTION AND ONE, oops caps, we will consider. I agree that because the player base is smaller, the DV's need to be less. In addition, that map's have gotten smaller and we have merged races together to keep from spreading peeps all over w/o any chance of being where the action is.

In SG4's map, the ISC have established a neutral zone. It's about 4 hexes wide all thoughout. Those DV's maybe 5-10. Empire border areas maybe 10 and base hexes and interrior space 20. I dunno for sure, but I agree, I'd like to see more ebb and flow on the map. I dont like trench warfare either, but it is all about balance. We will ahve to wait and see.

Offline FPF-DieHard

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #74 on: December 02, 2004, 06:15:18 pm »
I think more hexes woth low DVs (say 5) is easier on the server kit tha everyone dogpiling the same 4 hexes.
Who'd thunk that Star-castling was the root of all evil . . .


Offline CaptJosh

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #75 on: December 02, 2004, 07:22:36 pm »
If I was joking at all, it was only the slightest bit of humor. I honestly think it woluld be an interesting experiment to have a real time server in play. We could even go for a Guiness World Record for the longest running campaign server.  But the hex DVs would have to be pretty damn high or space would change hands to quickly in real time.
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Offline Dizzy

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #76 on: December 02, 2004, 07:26:18 pm »
I like captjosh. I really do. C.Josh, yoiu're ok in my book, buddy. It's just the kind of thing I'd say. hehe

Offline CaptJosh

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #77 on: December 02, 2004, 07:41:03 pm »
Thanks. I guess it's just that I'd like something lon a time scale like an MMORPG, but with a setting in which I'm actually interested.
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Offline FPF-DieHard

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #78 on: December 02, 2004, 07:59:04 pm »
If I was joking at all, it was only the slightest bit of humor. I honestly think it woluld be an interesting experiment to have a real time server in play. We could even go for a Guiness World Record for the longest running campaign server.  But the hex DVs would have to be pretty damn high or space would change hands to quickly in real time.

So what would a player do during the days/weeks it would take for repairs in the shipyard?   ;D
Who'd thunk that Star-castling was the root of all evil . . .


Offline CaptJosh

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Re: ***Announcing Slave Girls IV: Revenge of the Orion Slave Girls!***
« Reply #79 on: December 02, 2004, 08:05:54 pm »
Relax?

Realistically, though, we'd need an engine change to execute this idea properly. The engine doesn't allow for the repairs to happen in real time. And in a real war, if a ship required too much in the way of repairs, she'd be scrapped and a new one given to her skipper after the inquest about how she was so damaged.
CaptJosh

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