Anyone have links to basic Rom tactics?
As amusing as the ships are , and I know in the right hands they're great, I really can't see how
a ship with the plasma loadout can beat a roughly equal hull class armed with Photons/Drones and (probably) more phasers.
I mean an S torp hurts, but at 3 turns to charge I'm not sure how one kills someone with it.
Remember this:
The Plasma boat typically has more plasma damage per landed volley than most any other "equal" ship in the game.
A Pair of S-torps do 60 damage out to range 10. This is the same as:
A Fed CA / BCG / BCF's 4
overloaded photons (well, the 4 phots do 64 OL damage if they all hit)
Lots and Lots of Klink Overloaded Dizzys. I don't think that even the C7 gets enough dizzys to do 60 damage, overloaded or not. Maybe a DN, or something with 6 Dizzys @ range 0.
5 type-I drones.
2 R-0 ESGs
A lucky hit with 3 OL Fusions at R0
The tricks with Rommies are:
1. Surviving long enough against the stronger phaser spreads
2. Avoiding all the faster-charging heavy weapons. You want them to get only 1 shot at you, and only when you're going to land full-strength plasma hits.
3. Getting close enough to land the Torps before they move 10 hexes of range. Sadly, most people travel at speed 20+ and make sure to stay away from us nice people.