I'm going by what Ive seen on the screen caps. U have to remember the connie at the Smithsonian was restored twice, so they could have changed, and replaced some things, and made em different from the original model. I prefer to keep the lights as with the screen caps. If i alter the color on the texture, and make the light maps the color of the caps it will look real funky in a render, and in game, cause those colors will blend together. I consider the bay lights a Non-issue, because in game at the closest you can zoom the whole ship still fills the screen.The lights will hardly be noticeable like they are in the renders. Ive zoomed in extremely close for the renders. IMO green, red, and amber is the color they were meant to be.
For the master version the warp grills will not be lit. They will be chrome as with the reference. However i will make an alternate lit version, just as I'm making an alternate black impulse version. I may throw in an alternate version where some of the windows are blacked out as on the references. This will make for a huge download when its done. including the bump specular and illumination maps were looking at 24 1024x1024 textures just for the basic ship. This is not including the registry templates, and the alternate textures. Plus the reference blueprints, original PSD's, hull font etc... might become a 50+ meg download!